[00:00] rdg: which version of ScummVM were you running? [00:05] [scummvm] sev- pushed 1 new commits to master: https://is.gd/4OMaTN [00:05] scummvm/master 8b26157 sev-: DIRECTOR: Fix detection entry for teamxtreme2 [00:17] sev: master, just built now [00:20] bc343edb42ffcb6e86b14f9b3057aa51b9d959a4 [00:26] I need more info. see PM [00:26] sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [01:52] borosky (~borosky@213.134.185.182) joined #scummvm. [01:53] gsi_ (~gsi@dynamic-077-012-109-164.77.12.pool.telefonica.de) joined #scummvm. [01:55] gsi (~gsi@dynamic-077-179-044-029.77.179.pool.telefonica.de) left irc: Ping timeout: 248 seconds [02:30] [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/Q2cb27 [02:30] scummvm/master 668880b mistydemeo: DIRECTOR: add full Cellofania [02:55] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [02:57] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [02:57] Nick change: DominusExult -> Dominus [03:13] [scummvm] djsrv pushed 1 new commits to master: https://is.gd/pGKJ8C [03:13] scummvm/master 80ee930 djsrv: DIRECTOR: LINGO: Ignore bad scriptId field in Lscr [05:09] [discord] Thank you for the kind words! [06:26] [discord] I watched the interview with @danielalbu and @sev and I just wanted to say good job with the interview Daniel. Also @sev thanks for mentioning me in the interview. I will of course continue working hard on the update for blade runner game and hopefully we will have it merged with Scummvm sometime later this year. Take care everyone. ๐Ÿ˜ [07:21] [scummvm] mgerhardy pushed 1 new commits to branch-2-7: https://is.gd/pZziNk [07:21] scummvm/branch-2-7 bf2d332 mgerhardy: TWINE: unified holomap code and fixed weird rotations from one location to another [07:22] [scummvm] mduggan pushed 7 new commits to master: https://is.gd/xSpJQ8 [07:22] scummvm/master c5ebc0a mduggan: TETRAEDGE: Don't allow quickload direct from main menu [07:22] scummvm/master 001e4f4 mduggan: TETRAEDGE: Clean up shadow rendering a little [07:22] scummvm/master 4d3337b mduggan: TETRAEDGE: Implement clipping for long dialog [07:31] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Quit: Leaving [07:39] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [08:27] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Remote host closed the connection [08:31] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. 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[10:28] [scummvm] mduggan pushed 1 new commits to master: https://is.gd/xD5VKY [10:28] scummvm/master 7293873 mduggan: TETRAEDGE: Fix gcc warnings [10:39] ldevulder_ (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [10:40] ldevulder_ (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Remote host closed the connection [10:40] ldevulder_ (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [10:41] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Ping timeout: 248 seconds [11:09] donek (~donek@2a00:f41:1ca2:720e:65b0:15cc:971b:4416) left irc: Ping timeout: 248 seconds [11:10] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [11:10] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [11:11] donek (~donek@213.134.185.182) joined #scummvm. [11:29] sev (~sev@scummvm/sev) left irc: Quit: Leaving [11:51] [discord] Ideally I'll be able to squeeze some bug fixes for Blade Runner in the upcoming release, but my code is such a mess (multiple fixes and additions that are not ordered in separate commits, and I have to sort it out too). [11:51] [discord] I only caught the last part of the interview (including the Blade Runner discussion). It was a good discussion. Some details on the Blade Runner drama were a bit fuzzy, but by now I think the whole matter is tired and overly discussed already, and thankfully, as was mentioned, it is largely something we can put behind. [11:51] [discord] I'll have to listen to the rest of the conversation (the early part) later tody. [11:51] [discord] I'll have to listen to the rest of the conversation (the early part) later today. (edited) [11:53] sev (~sev@scummvm/sev) joined #scummvm. [11:53] #scummvm: mode change '+o sev' by ChanServ!ChanServ@services.libera.chat [11:53] Nick change: ldevulder_ -> ldevulder [12:34] [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/YPnnnS [12:34] scummvm/branch-2-7 2def4f5 goodoldgeorge: I18N: Update translation (Hungarian) [12:39] [scummvm] sev- pushed 1 new commits to master: https://is.gd/jfBVbd [12:39] scummvm/master 2e845d0 sev-: JANITORIAL: Fix guard defines [12:42] [discord] @Praetorian regarding the commits [12:42] [discord] since you're one of the primary maintainers, it is acceptable to commit bigger inner engine commits as an exception [12:55] [scummvm] mduggan pushed 4 new commits to master: https://is.gd/icDP0C [12:55] scummvm/master 2f43b90 mduggan: TETRAEDGE: Simplify pathfinding transform to avoid invalid access [12:55] scummvm/master 41c3511 mduggan: TETRAEDGE: Fix credits animations [12:55] scummvm/master 1f760f4 mduggan: TETRAEDGE: Ensure game is finished after credits finish. [13:53] [discord] @Praetorian Engine bugs or gameplay bugs? [13:58] [discord] it's dialogue related mostly. Since I was going through all dialogues for the restored content stuff, I noticed some quotes missing from some conversations. There maybe 1-2 gameplay bug fixes in there too. I'll try to sort it out this evening, hopefully. [14:03] [scummvm] OMGPizzaGuy pushed 1 new commits to branch-2-7: https://is.gd/sZmelZ [14:03] scummvm/branch-2-7 63091f4 OMGPizzaGuy: ULTIMA8: Various sort item rendering fixes from main branch [14:07] [discord] Okay, managed to find some time to listen to the interview, congrats again to Daniel and Sev! I never knew about the approach used for Director, it was very interesting to hear about it [14:18] [discord] Oh and I'm also really happy to hear the SCUMM GUI work being mentioned ๐Ÿ˜„ so thanks for that [15:06] sev (~sev@scummvm/sev) left irc: Ping timeout: 248 seconds [15:07] sev (~sev@dhcp-089-099-212-125.chello.nl) joined #scummvm. 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[18:35] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [19:22] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:22] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [20:36] [discord] Hi, I just compiled ScummVM from source on my Raspberry Pi 4. I noticed the shader settings in the graphics tab. I tried a crt shader (zfast_crt) and it looks really great! Thank you for implementing that! [20:38] [discord] I'm just wondering: I have the shader set in the global settings. How do I disable the shader for a specific game? IMO crt shaders don't look too well at resolutions of 640x480 and above... [20:40] [discord] I'm just wondering: I have the shader set in the global settings. How do I disable the shader for a specific game? If I remove the shader from the game (override global settings) the `scummvm.ini` file gets an entry `shader = default` and the next time I load that game, the shader is still in place. IMO crt shaders don't look too well at resolutions of 640x480 and above... (edited) [20:51] chraist (~chraist@user/chraist) joined #scummvm. [20:53] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [21:31] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/ZwRG1M [21:31] scummvm/master 9130534 grisenti: HPL1: make constant value constexpr [21:44] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/TSUB55 [21:44] scummvm/master d87da9b grisenti: HPL1: mark dgVector's empty constructor = default [21:47] [discord] hmm. That looks like a bug. I was specifically working on possibility to disable shader for a specific game [21:47] [discord] e.g. "override graphics settings", clear up shader -> should have no shader [21:47] [discord] could you please submit a bugreport so it is take care of? [21:52] chraist (~chraist@user/chraist) left irc: Quit: Leaving [21:52] [discord] i have a question regarding to the android apk installed on a fire tv stick 4k. [21:55] [discord] i canดt controll the app with the firetvstick remote. it shows in the right corner a mouse symbol. If i hold the option button on the remote on screen keyboard appears. Is it possible to control the android APK with the native fire-tv-stick-remote? [21:55] [discord] i use the scummvm-2.6.1-android-arm-v7a.apk [22:04] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/VNJej3 [22:04] scummvm/master 9cd2deb grisenti: HPL1: fix global destructor warning [22:05] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/qd7Xab [22:05] scummvm/master 33da9a7 grisenti: HPL1: fix unused variable warnings [22:13] [scummvm] grisenti pushed 1 new commits to master: https://is.gd/DokizG [22:13] scummvm/master f5be1cf grisenti: HPL1: remove unused class [22:24] [discord] @saitax that is way too old [22:25] [discord] take a nightly build of 2.7.0 there are controllers-related improvements in the Android port [22:25] [discord] with this i can control the app via the remote? [22:25] [discord] i will try [22:25] [discord] try and see, YMMV [22:26] [discord] since we still do not have Android developers, our abilities are very limited [22:26] [discord] and especially in terms of testing on different platforms and Android flavours [22:27] [discord] where i can find the nightly builds, i dont find them on the website [22:28] [scummvm] digitall pushed 1 new commits to master: https://is.gd/T6jlQz [22:28] scummvm/master 31a194b digitall: DIRECTOR: Restore Redundant Declaration Warning Fix in Grammar Parser Code [22:28] [discord] ok i found it [22:31] [scummvm] ccawley2011 opened pull request #4669: STARK: Add a method for drawing filled rectangles (master...stark-fill) https://is.gd/QnjAxM [22:44] [scummvm] ccawley2011 opened pull request #4670: OPENGL: Check if GL_TEXTURE_MAX_LEVEL is supported before using it (master...gl-texture-max-level) https://is.gd/AVWwRX [22:48] [scummvm] ccawley2011 opened pull request #4671: STARK: Better check for texture and bitmap formats (master...stark-texture-format) https://is.gd/YhMzYL [22:53] ccawley2011 (~ccawley20@146.66.56.100) left irc: Read error: Connection reset by peer [23:08] [discord] Hmmm. I played around a little more, and it seems to work now. Strange, maybe I was seeing things. [23:08] [discord] I can't put my finger on it, so for now I won't submit a report. But I'll keep my eyes open on case I find something. [23:09] [discord] yes, steps to reproduce would be essential [23:09] [discord] thank you for checking [23:13] [discord] One thing though: if I disable the shader (as you suggested) the entry in the `scummvm.ini` is called "default". Shouldn't it be cakes "none" or something? Because I'd think default is the global default (=my global shader setting) [23:13] [discord] One thing though: if I disable the shader (as you suggested) the entry in the `scummvm.ini` is called "default". Shouldn't it be called "none" or something? Because I'd think default is the global default (=my global shader setting) (edited) [23:13] [discord] 'default' is a special name. In this context it means "none" [23:13] [discord] we use it for other settings as well [23:14] [discord] but if you mean visually, then we make it empty if I remember correctly [23:17] [discord] Ok. Maybe I was confused by that. [23:18] [discord] But iirc sometimes it's called "none" and sometimes "default", not sure. [23:19] [discord] I'll keep my eyes open. For now it seems to work as I'd like it to. Thanks for you help! [23:21] digitall (~digitall@scummvm/digitall) joined #scummvm. [23:21] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services.libera.chat [23:34] Any AGS engine developers here? [23:35] If so, then any help with https://bugs.scummvm.org/ticket/14072 is gratefully received :) [23:43] borosky (~borosky@213.134.185.182) joined #scummvm. [23:52] donek (~donek@2a00:f41:1c09:2704:3f7d:b845:d4fd:f233) left irc: Ping timeout: 264 seconds [23:52] donek (~donek@213.134.185.182) joined #scummvm. [23:53] digitall (digitall@scummvm/digitall) left #scummvm (Leaving). 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