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[00:00] <sev> rdg: which version of ScummVM were you running?
[00:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/4OMaTN
[00:05] <Scummette> scummvm/master 8b26157 sev-: DIRECTOR: Fix detection entry for teamxtreme2
[00:17] <rdg> sev: master, just built now
[00:20] <rdg> bc343edb42ffcb6e86b14f9b3057aa51b9d959a4
[00:26] <sev> I need more info. see PM
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[02:30] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/Q2cb27
[02:30] <Scummette> scummvm/master 668880b mistydemeo: DIRECTOR: add full Cellofania
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[03:13] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://is.gd/pGKJ8C
[03:13] <Scummette> scummvm/master 80ee930 djsrv: DIRECTOR: LINGO: Ignore bad scriptId field in Lscr
[05:09] <grogbot> [discord] <danielalbu> Thank you for the kind words!
[06:26] <grogbot> [discord] <jakejakejake1234> I watched the interview with @danielalbu and @sev and I just wanted to say good job with the interview Daniel. Also @sev thanks for mentioning me in the interview. I will of course continue working hard on the update for blade runner game and hopefully we will have it merged with Scummvm sometime later this year. Take care everyone. 😁
[07:21] <Scummette> [scummvm] mgerhardy pushed 1 new commits to branch-2-7: https://is.gd/pZziNk
[07:21] <Scummette> scummvm/branch-2-7 bf2d332 mgerhardy: TWINE: unified holomap code and fixed weird rotations from one location to another
[07:22] <Scummette> [scummvm] mduggan pushed 7 new commits to master: https://is.gd/xSpJQ8
[07:22] <Scummette> scummvm/master c5ebc0a mduggan: TETRAEDGE: Don't allow quickload direct from main menu
[07:22] <Scummette> scummvm/master 001e4f4 mduggan: TETRAEDGE: Clean up shadow rendering a little
[07:22] <Scummette> scummvm/master 4d3337b mduggan: TETRAEDGE: Implement clipping for long dialog
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[08:48] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/gSrzbp
[08:48] <Scummette> scummvm/master da29ae5 mduggan: TETRAEDGE: Fix janks in pathfinding
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[10:28] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://is.gd/xD5VKY
[10:28] <Scummette> scummvm/master 7293873 mduggan: TETRAEDGE: Fix gcc warnings
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[11:51] <grogbot> [discord] <antoniou79> Ideally I'll be able to squeeze some bug fixes for Blade Runner in the upcoming release, but my code is such a mess (multiple fixes and additions that are not ordered in separate commits, and I have to sort it out too).
[11:51] <grogbot> [discord] <antoniou79> I only caught the last part of the interview (including the Blade Runner discussion). It was a good discussion. Some details on the Blade Runner drama were a bit fuzzy, but by now I think the whole matter is tired and overly discussed already, and thankfully, as was mentioned, it is largely something we can put behind.
[11:51] <grogbot> [discord] <antoniou79> I'll have to listen to the rest of the conversation (the early part) later tody.
[11:51] <grogbot> [discord] <antoniou79> I'll have to listen to the rest of the conversation (the early part) later today. (edited)
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[11:53] Nick change: ldevulder_ -> ldevulder
[12:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/YPnnnS
[12:34] <Scummette> scummvm/branch-2-7 2def4f5 goodoldgeorge: I18N: Update translation (Hungarian)
[12:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/jfBVbd
[12:39] <Scummette> scummvm/master 2e845d0 sev-: JANITORIAL: Fix guard defines
[12:42] <grogbot> [discord] <sev> @Praetorian regarding the commits
[12:42] <grogbot> [discord] <sev> since you're one of the primary maintainers, it is acceptable to commit bigger inner engine commits as an exception
[12:55] <Scummette> [scummvm] mduggan pushed 4 new commits to master: https://is.gd/icDP0C
[12:55] <Scummette> scummvm/master 2f43b90 mduggan: TETRAEDGE: Simplify pathfinding transform to avoid invalid access
[12:55] <Scummette> scummvm/master 41c3511 mduggan: TETRAEDGE: Fix credits animations
[12:55] <Scummette> scummvm/master 1f760f4 mduggan: TETRAEDGE: Ensure game is finished after credits finish.
[13:53] <grogbot> [discord] <madmoose> @Praetorian Engine bugs or gameplay bugs?
[13:58] <grogbot> [discord] <antoniou79> it's dialogue related mostly. Since I was going through all dialogues for the restored content stuff, I noticed some quotes missing from some conversations. There maybe 1-2 gameplay bug fixes in there too. I'll try to sort it out this evening, hopefully.
[14:03] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to branch-2-7: https://is.gd/sZmelZ
[14:03] <Scummette> scummvm/branch-2-7 63091f4 OMGPizzaGuy: ULTIMA8: Various sort item rendering fixes from main branch
[14:07] <grogbot> [discord] <Bosca> Okay, managed to find some time to listen to the interview, congrats again to Daniel and Sev! I never knew about the approach used for Director, it was very interesting to hear about it
[14:18] <grogbot> [discord] <Bosca> Oh and I'm also really happy to hear the SCUMM GUI work being mentioned 😄 so thanks for that
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[20:36] <grogbot> [discord] <ecto> Hi, I just compiled ScummVM from source on my Raspberry Pi 4. I noticed the shader settings in the graphics tab. I tried a crt shader (zfast_crt) and it looks really great! Thank you for implementing that!
[20:38] <grogbot> [discord] <ecto> I'm just wondering: I have the shader set in the global settings. How do I disable the shader for a specific game? IMO crt shaders don't look too well at resolutions of 640x480 and above...
[20:40] <grogbot> [discord] <ecto> I'm just wondering: I have the shader set in the global settings. How do I disable the shader for a specific game? If I remove the shader from the game (override global settings) the `scummvm.ini` file gets an entry `shader = default` and the next time I load that game, the shader is still in place. IMO crt shaders don't look too well at resolutions of 640x480 and above... (edited)
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[21:31] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/ZwRG1M
[21:31] <Scummette> scummvm/master 9130534 grisenti: HPL1: make constant value constexpr
[21:44] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/TSUB55
[21:44] <Scummette> scummvm/master d87da9b grisenti: HPL1: mark dgVector's empty constructor = default
[21:47] <grogbot> [discord] <sev> hmm. That looks like a bug. I was specifically working on possibility to disable shader for a specific game
[21:47] <grogbot> [discord] <sev> e.g. "override graphics settings", clear up shader -> should have no shader
[21:47] <grogbot> [discord] <sev> could you please submit a bugreport so it is take care of?
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[21:52] <grogbot> [discord] <saitax> i have a question regarding to the android apk installed on a fire tv stick 4k.

[21:55] <grogbot> [discord] <saitax> i use the scummvm-2.6.1-android-arm-v7a.apk
[22:04] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/VNJej3
[22:04] <Scummette> scummvm/master 9cd2deb grisenti: HPL1: fix global destructor warning
[22:05] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/qd7Xab
[22:05] <Scummette> scummvm/master 33da9a7 grisenti: HPL1: fix unused variable warnings
[22:13] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/DokizG
[22:13] <Scummette> scummvm/master f5be1cf grisenti: HPL1: remove unused class
[22:24] <grogbot> [discord] <sev> @saitax that is way too old
[22:25] <grogbot> [discord] <sev> take a nightly build of 2.7.0 there are controllers-related improvements in the Android port
[22:25] <grogbot> [discord] <saitax> with this i can control the app via the remote?
[22:25] <grogbot> [discord] <saitax> i will try
[22:25] <grogbot> [discord] <sev> try and see, YMMV
[22:26] <grogbot> [discord] <sev> since we still do not have Android developers, our abilities are very limited
[22:26] <grogbot> [discord] <sev> and especially in terms of testing on different platforms and Android flavours
[22:27] <grogbot> [discord] <saitax> where i can find the nightly builds, i dont find them on the website
[22:28] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/T6jlQz
[22:28] <Scummette> scummvm/master 31a194b digitall: DIRECTOR: Restore Redundant Declaration Warning Fix in Grammar Parser Code
[22:28] <grogbot> [discord] <saitax> ok i found it
[22:31] <Scummette> [scummvm] ccawley2011 opened pull request #4669: STARK: Add a method for drawing filled rectangles (master...stark-fill) https://is.gd/QnjAxM
[22:44] <Scummette> [scummvm] ccawley2011 opened pull request #4670: OPENGL: Check if GL_TEXTURE_MAX_LEVEL is supported before using it (master...gl-texture-max-level) https://is.gd/AVWwRX
[22:48] <Scummette> [scummvm] ccawley2011 opened pull request #4671: STARK: Better check for texture and bitmap formats (master...stark-texture-format) https://is.gd/YhMzYL
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[23:08] <grogbot> [discord] <ecto> Hmmm. I played around a little more, and it seems to work now. Strange, maybe I was seeing things.
[23:08] <grogbot> [discord] <ecto> I can't put my finger on it, so for now I won't submit a report. But I'll keep my eyes open on case I find something.
[23:09] <grogbot> [discord] <sev> yes, steps to reproduce would be essential
[23:09] <grogbot> [discord] <sev> thank you for checking
[23:13] <grogbot> [discord] <ecto> One thing though: if I disable the shader (as you suggested) the entry in the `scummvm.ini` is called "default". Shouldn't it be cakes "none" or something? Because I'd think default is the global default (=my global shader setting)
[23:13] <grogbot> [discord] <ecto> One thing though: if I disable the shader (as you suggested) the entry in the `scummvm.ini` is called "default". Shouldn't it be called "none" or something? Because I'd think default is the global default (=my global shader setting) (edited)
[23:13] <grogbot> [discord] <sev> 'default' is a special name. In this context it means "none"
[23:13] <grogbot> [discord] <sev> we use it for other settings as well
[23:14] <grogbot> [discord] <sev> but if you mean visually, then we make it empty if I remember correctly
[23:17] <grogbot> [discord] <ecto> Ok. Maybe I was confused by that.
[23:18] <grogbot> [discord] <ecto> But iirc sometimes it's called "none" and sometimes "default", not sure.
[23:19] <grogbot> [discord] <ecto> I'll keep my eyes open. For now it seems to work as I'd like it to. Thanks for you help!
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[23:34] <digitall> Any AGS engine developers here?
[23:35] <digitall> If so, then any help with https://bugs.scummvm.org/ticket/14072 is gratefully received :)
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[00:00] --- Tue Jan 31 2023