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[00:00] <grogbot> <criezy> https://cdn.discordapp.com/attachments/581224061091446795/726950692396466236/unknown.png
[00:01] <grogbot> <criezy> Compared with the following with the current code in master:
[00:01] <grogbot> <criezy> https://cdn.discordapp.com/attachments/581224061091446795/726951133029073027/unknown.png
[00:06] <Scummette> [scummvm] sev- closed pull request #2351: DEVTOOLS: Unhardcode scummvm-name in create_project for XCode. (master...xcode_create_project) https://git.io/JJvg1
[00:06] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JJvwH
[00:06] <Scummette> scummvm/master ff60287 somaen: DEVTOOLS: Unhardcode scummvm-name in create_project for XCode.
[00:07] <grogbot> <criezy> The character setup screen that come after, and then the start of the game all make more sense without that division by the font width and height.
[00:25] <grogbot> <trembyle> @criezy does the character setup screen and on-screen map work for you?
[00:25] <grogbot> <trembyle> using my lost treasures disk, it doesn't really show up
[00:25] <grogbot> <criezy> Yes, but only after I changed the code slightly.
[00:26] <grogbot> <criezy> Otherwise it indeed doesn't show up correctly (I only see one line at the top).
[00:26] <grogbot> <trembyle> this is the change you refer to above?
[00:26] <grogbot> <criezy> Yes.
[00:27] <grogbot> <trembyle> ok, I'll try that. I wonder if that improves other games as well.
[00:27] <grogbot> <criezy> With the change I get
[00:27] <grogbot> <criezy> https://cdn.discordapp.com/attachments/581224061091446795/726957641837969418/unknown.png
[00:28] <grogbot> <trembyle> and the map?
[00:28] <grogbot> <criezy> The the first screen looks like this:
[00:28] <grogbot> <criezy> https://cdn.discordapp.com/attachments/581224061091446795/726957981354295335/unknown.png
[00:29] <grogbot> <trembyle> ah cool! I'll have to try this.
[00:30] <Lightkey> Oy, trembyle, have you heard about the TKKG series? ;-)
[00:30] <grogbot> <criezy> And the diff is: diff --- a/engines/glk/zcode/windows.cpp +++ b/engines/glk/zcode/windows.cpp @@ -228,8 +228,8 @@ void Window::setCursor(const Point &newPos) { void Window::setCursor() { if (dynamic_cast<TextGridWindow *>(_win)) { - g_vm->glk_window_move_cursor(_win, (_properties[X_CURSOR] - 1) / g_vm->h_font_width, - (_properties[Y_CURSOR] - 1) / g_vm->h_font_height); +
[00:30] <grogbot> g_vm->glk_window_move_cursor(_win, (_properties[X_CURSOR] - 1), + (_properties[Y_CURSOR] - 1)); } }
[00:31] <grogbot> <trembyle> no, what's that?
[00:33] <grogbot> <trembyle> is that director?
[00:33] <Lightkey> An adaptation of a German audio adventure series for kids, just stumbled over an e-mail I sent to one of the developers back when fuzzie was interested in looking into them and he replied they were made in Macromedia, probably only the first 14 of 16 games.
[00:33] <grogbot> <trembyle> There are so many Director games ...
[00:34] <grogbot> <trembyle> I have a list of about 50 probable leads to check out. But kind of balancing that with other things.
[00:34] <Lightkey> And according to MobyGames there were also Dutch versions.
[00:34] <grogbot> <trembyle> I'll add TKKG to my list. Have you played them?
[00:35] <Lightkey> No but I'm sure I there must be some in my room somewhere from the time I still went to jumble sales.
[00:38] <Lightkey> Funnily enough, games 15 (in 3D) and 16 were developed by a small studio in my own town. :-)
[00:39] <Scummette> [scummvm] Mataniko opened pull request #2352: BUILD: Support building Android on OSX (master...android_osx) https://git.io/JJvrR
[00:39] <grogbot> <trembyle> Oh wow. Maybe you can find some of the devs. But I'm assuming that the 3D ones are not director.
[00:40] <grogbot> <trembyle> By the way ... mentioning fuzzie, is she still around? Seems like she was involved in a lot of development.
[00:41] <Lightkey> I actually tried to contact her on Twitter twice already because she does not seem to have noticed the continued openc2e development but got no reply. :-/
[00:55] <Lightkey> Actually, I bet most games published by Tivola were made with Macromedia, I see you already added their Oscar the Balloonist games.
[01:09] <grogbot> <trembyle> Yeah I have a lot more Tivola to add.
[01:10] <grogbot> <trembyle> It's tough with these open source projects. It often require enormous amounts of time and sometimes thankless effort.
[01:11] <grogbot> <trembyle> You can have a lot of great interactions, but they are mostly without seeing or even hearing people. Misunderstandings can be common.
[01:14] <grogbot> <trembyle> It might be a little hard for me to find some of the Tivola stuff if it's not in English. But I will certainly try my best.
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[01:31] <Scummette> [scummvm] criezy opened pull request #2353: GLK: ZCODE: Fix moving cursor in TextGridWindow (master...glk-zcode) https://git.io/JJvoS
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[01:39] <Lightkey> Oh, also SiENcE, who ported ScummVM to Dingux.
[01:42] <grogbot> <trembyle> Seems like I came too late to meet a bunch of talented devs. Thankfully there are a lot of great people still around. 🙂
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[02:30] <Scummette> [scummvm] dreammaster closed pull request #2353: GLK: ZCODE: Fix moving cursor in TextGridWindow (master...glk-zcode) https://git.io/JJvoS
[02:30] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JJvKz
[02:30] <Scummette> scummvm/master b18ecc6 criezy: GLK: ZCODE: Fix moving cursor in TextGridWindow
[02:32] <grogbot> <trembyle> @lightkey, @DreamMaster you can close my bug 11515 now too.
[02:33] <grogbot> <trembyle> I could do it myself, but I don't know if you need to claim it or something.
[05:17] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JJvXW
[05:17] <Scummette> scummvm/master d6ced4e mduggan: ULTIMA8: Fix coverity issue of uninitialized member
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[11:06] <grogbot> <timofonic> Just for curiosity: Is ScummVM translated to Asian languages? Japanese, Chinese, Korean, Thai, Vietnamese, etc.
[11:06] <grogbot> <timofonic> There was scummvm-kor fork somewhere, I think...
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[11:50] <LePhilousophe> @timofonic: I am not sure it's possible currently because CJK is multi byte encoding
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[12:08] <grogbot> <ZvikaZ> What are we talking about, translating ScummVM gui, or translating the games in ScummVM?
[12:08] <grogbot> <ZvikaZ> Regarding ScummVM gui, I assume it'd be fairly easy, after @aryanrawlani28 will finish his great work of using Unicode
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[12:09] <grogbot> <ZvikaZ> Regarding the games, I think that there are already Japanese games (some Sierra title, probably more)
[12:15] <grogbot> <timofonic> @ZvikaZ GUI, of course 😀
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[14:06] <Scummette> [scummvm] npjg pushed 3 new commits to master: https://git.io/JJffM
[14:06] <Scummette> scummvm/master 8e2be0c npjg: GRAPHICS: MACGUI: MacWidget: Accept colours in constructor
[14:06] <Scummette> scummvm/master 2643e2f npjg: GRAPHICS: MACGUI: MacWindowManager: Optionally set custom patterns
[14:06] <Scummette> scummvm/master 3469ed8 npjg: GRAPHICS: MACGUI: Add QuickDraw class
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[14:38] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJfUO
[14:54] <grogbot> <timofonic> https://github.com/nuridol/scummvm-kor
[14:57] <grogbot> <sev> @timofonic no, it was not
[14:58] <grogbot> <sev> but Aryan is working on adding Unicode support to our GUI
[14:58] <grogbot> <sev> which would automatically allow CJK
[15:00] <grogbot> <sev> and probably it would be good for me to ping nuridol and ask his permission to import his Korean translation
[15:42] <Scummette> scummvm/master 8f53038 djsrv: DIRECTOR: LINGO: Prevent Coverity false positives
[15:42] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJfI8
[15:42] <Scummette> scummvm/master 678e6df djsrv: DIRECTOR: LINGO: Handle stepMovie event
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[16:01] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JJfLw
[16:01] <Scummette> scummvm/master 1a7b882 rvanlaar: DIRECTOR: prevent the buildbot from timing out
[16:19] <grogbot> <Henke37> someone want to take care of PR 2155 before the u32string stuff gets too far ahead? https://github.com/scummvm/scummvm/pull/2155
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[16:49] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://git.io/JJfqj
[16:49] <Scummette> scummvm/master b43e1fd djsrv: DIRECTOR: LINGO: Add 2-3 event delegation
[16:49] <Scummette> scummvm/master dfc06bb djsrv: DIRECTOR: LINGO: Add version checks for more events
[16:49] <Scummette> scummvm/master 7505880 djsrv: DIRECTOR: LINGO: Remove kEventStart
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[19:58] <grogbot> <timofonic> @sev Nice! Maybe extending to other languages would benefit the support of more developers too, with more engines and more testers in the future. I'm sure there are good Asian adventure and RPG games, I'm aware at least of Japanese and Korean ones.
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[20:59] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JJflz
[20:59] <Scummette> scummvm/master 3e1b86b rvanlaar: DIRECTOR: LINGO: Handle setTheCast with castName
[21:02] <grogbot> <sev> @timofonic supporting games in some language is completely different from supporting that language in ScummVM GUI
[21:02] <grogbot> <sev> I'd say, nothing in common even
[21:08] <grogbot> <timofonic> I see. But more visibility might give more opportunities.
[21:08] <grogbot> <timofonic> No?
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[21:46] <Scummette> [scummvm] criezy closed pull request #2343: Glk tts implementation (master...glk-tts) https://git.io/JfNDj
[21:46] <Scummette> [scummvm] criezy pushed 14 new commits to master: https://git.io/JJf4Y
[21:46] <Scummette> scummvm/master b7bd904 criezy: GLK: Add missing clear for debug channels when leaving the engine
[21:46] <Scummette> scummvm/master dd38dcb criezy: GLK: Add speech debug channel
[21:46] <Scummette> scummvm/master 92769bb criezy: GLK: Add calls to initialize and free tts in the TextBufferWindow
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[23:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JJfRx
[23:02] <Scummette> scummvm/master f11b5b3 sev-: GRAPHICS: MACGUI: Keep cursor position after paragraph reshuffling
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[23:12] <Scummette> [scummvm] aryanrawlani28 opened pull request #2354: GUI: Convert GUI to use U32Strings (master...gui-u32) https://git.io/JJf0q
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[00:00] --- Tue Jun 30 2020