[00:17] someone willing to do it [00:18] also compatible license [00:29] Like DOSBox is possible because FDOS/MS-DOS is open source? [00:51] No, because they reverse-engineered stuff [00:51] Adding support for a game != porting an engine [00:55] gsi (~gsi@x4db41e55.dyn.telefonica.de) left irc: Ping timeout: 252 seconds [00:56] gsi (~gsi@x4db58316.dyn.telefonica.de) joined #scummvm. [01:47] I see. [01:52] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 265 seconds [01:52] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JzFtF [01:52] scummvm/master 4226e64 dreammaster: AGS: Added detection entries [01:53] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [01:53] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JzFqU [01:53] scummvm/branch-2-3 64c9409 dreammaster: AGS: Added detection entries [01:55] About the Debian snapshot version of ScummVM, one of its requirements is a dependency whose file is called "libfluidsynth.so.1". [01:55] On Ubuntu, no dependencies download such file. [01:56] A workaround is installing the basic version of libfluidsynth and then creating a copy of the file it downloads, "libfluidsynth.so", with the name I mentioned before. [01:57] Should I open an issue on GitHub about that? [02:00] No, because Debian contains old versions of said dependancies [05:22] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [05:22] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [05:58] Begasus (~begasus@ptr-4q5jayth3u750cofpqo.18120a2.ip6.access.telenet.be) joined #scummvm. [07:17] reset (~reset@user/reset) left irc: Quit: reset [07:39] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [07:45] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) joined #scummvm. [08:58] Sylvain (~SylvainTV@2a01cb0c08d23e0029f8efb37df1705b.ipv6.abo.wanadoo.fr) joined #scummvm. [09:01] SylvainTV (~SylvainTV@2a01cb0c08d23e001dbf3c50a0902292.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 245 seconds [09:14] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [09:19] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:26] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [09:26] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [09:26] _sev (~sev@scummvm/sev) joined #scummvm. [09:26] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:07] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [11:26] oldstable Debian uses fluidsynth 1 new stable will use fluidsynth 2, but snapshots will be upgraded to new stable after release [12:20] [scummvm] alxpnv pushed 3 new commits to master: https://git.io/JzAlE [12:20] scummvm/master 3c71f32 alxpnv: ASYLUM: add Insert Disc screen [12:20] scummvm/master dad4565 alxpnv: ASYLUM: add a simple resource viewer [12:20] scummvm/master 78cb87b alxpnv: ASYLUM: don't autosave when the player is walking/interacting [13:16] ny00123 (~ny00123@5.102.216.175) joined #scummvm. [13:56] borosky (~borosky@213.134.185.182) left irc: Ping timeout: 265 seconds [13:57] borosky (~borosky@213.134.185.182) joined #scummvm. [14:19] Hello all, I know we are approaching a release and I'm not sure what the code freeze blocks prior to release, but I did want to bring up that criezy figured out a problem preventing physical keyboards from working properly on iOS/iPadOS 15 by providing a handful of very simple additions to some ScummVM iOS platform code. Reference https://bugs.scummvm.org/ticket/12942. It's been working great for me since recompiling with these changes. Just [14:19] wanted to mention it in case it's something appropriate to slip into the release. [14:43] @Coz backend code is not frozen [14:44] ok, so that could be committed [15:25] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [15:38] so, uh, i think i may have a game version that's not yet supported by ScummVM? [15:38] specifically i've got the Japanese Mac CD version of Fatty Bear's Fun Pack [15:43] following the instructions on extracting files from old Mac formatted media gave me a load of files that SVM isn't recognizing as a valid game [15:48] not even as an unknown variant? [15:51] nope, it gives the same message that it would give if you were trying to add something from a directory with no game in it [15:52] "Could not find any game in the specified directory" [15:53] in trying to figure out what's going on, i've actually noticed that most of the pages for Humongous games dont even list any requirements for datafiles for the Mac versions [15:54] Do you have a list of the files in the directory you're pointing ScummVM at? [15:54] sure, one sec [15:55] should i list them in text or take a screenshot of the folder's contents? [15:56] a code block would look best i think. [15:57] i'm actually not sure how that works in Discord XP [15:57] ah, nvm, i figured it out [16:02] Fatty Bear's Fun Pack 0 Fatty Bear's Fun Pack 1 Fatty Bear's Fun Pack 2 Fatty Bear's Fun Pack C00 Fatty Bear's Fun Pack C01 Fatty Bear's Fun Pack C02 Fatty Bear's Fun Pack C03 Fatty Bear's Fun Pack C04 Fatty Bear's Fun Pack C05 Fatty Bear's Fun Pack C06 Fatty Bear's Fun Pack C07 Fatty Bear's Fun Pack C08 Fatty Bear's Fun Pack C09 Fatty Bear's Fun Pack C10 Fatty Bear's Fun Pack C11 Fatty Bear's Fun Pack C12 Fatty Bear's Fun Pack C13 Fatty [16:02] Bear's Fun Pack C14 Fatty Bear's Fun Pack C15 Fatty Bear's Fun Pack C16 Fatty Bear's Fun Pack C17 Fatty Bear's Fun Pack C18 Fatty Bear's Fun Pack C19 Fatty Bear's Fun Pack C20 Fatty Bear's Fun Pack C21 Fatty Bear's Fun Pack C22 Fatty Bear's Fun Pack C23 Fatty Bear's Fun Pack C24 Fatty Bear's Fun Pack C25 Fatty Bear's Fun Pack C26 Fatty Bear's Fun Pack C27 Fatty Bear's Fun Pack C28 Fatty Bear's Fun Pack C29 Fatty Bear's Fun Pack C30 Fatty Bear's Fun Pack [16:02] C31 Fatty Bear's Fun Pack C32 Fatty Bear's Fun Pack C33 Fatty Bear's Fun Pack C34 Fatty Bear's Fun Pack PAL Fatty Bear's Fun Pack TAN Fatty Bear's Fun Pack ,H [16:02] (the last one is the actual executable i believe) [16:06] the closest reference i have as to what would be needed for this game is the datafiles for the later Activity Pack compilation, which uses the same suffixes in the files as this one does (though obviously this one doesn't have the BRS file as it doesn't include Bear Circus Stormin' [16:06] https://wiki.scummvm.org/index.php?title=Putt-Putt_%26_Fatty_Bear%27s_Activity_Pack [16:13] This is a longshot, but could you try to rename (probably keeping backup folder), the files to fbpack.c00, fbpack.c01 etc? [16:15] @Coz Yes, that is on my list of changes to make before the end of the week. But I cannot commit the change as suggested in that bug ticket as that would break ScummVM on older iOS versions. So I will need to make a slightly more complex change that works both for old iOS versions and for iOS 15. [16:15] sure [16:19] nope, still no luck [16:19] oh wait, i forgot the first part of it XP [16:21] ok yeah, definitely still no luck [16:22] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [16:22] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [16:27] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [17:15] Good evening guys [17:16] How might one find the very very very first commit to ScummVM? [17:17] Hi James 🙂 [17:17] Here you go: c30932afbe1af874e3a2aeb95fa4ee5de4d6e38e [17:17] you can get the commit id by running git log --reverse within the scummvm directory after checking out the sources [17:18] For context, writing a post for your 20th anniversary which is coming up soon, so just picking out some highlights and obviously it starts here [17:18] @rootfather Thanks for the information, is there a nice clean link I can use... for the people reading this, they are unlikely to be devs [17:19] Is this what you're looking for? https://github.com/scummvm/scummvm/tree/c30932afbe1af874e3a2aeb95fa4ee5de4d6e38e [17:19] Maybe check out https://github.com/scummvm/scummvm/commit/c30932afbe1af874e3a2aeb95fa4ee5de4d6e38e [17:20] Perfect 👍 [17:21] Thanks guys [17:28] Begasus (~begasus@ptr-4q5jayth3u750cofpqo.18120a2.ip6.access.telenet.be) left irc: Quit: Ik ga weg [17:49] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) joined #scummvm. [17:55] @Retrodude that looks like a compressed archive to me [17:56] ah, not [17:57] @Retrodude I would need md5 and size of 'Fatty Bear's Fun Pack 0' file [18:01] sure [18:18] reset (~reset@user/reset) joined #scummvm. [18:27] MD5: bd9c287382310426b8bca0ac19d7d4c9 [18:28] size is 5,182 bytes [19:04] @Retrodude thanks. Are you able to compile ScummVM or have to rely on the daily builds? [19:07] [scummvm] sev- pushed 1 new commits to branch-2-3: https://git.io/Jzpfh [19:07] scummvm/branch-2-3 c541dd8 sev-: SCUMM: Added detection for Japanese Mac fbpack [19:07] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jzpfj [19:07] scummvm/master 8958c00 sev-: SCUMM: Added detection for Japanese Mac fbpack [19:08] I added the detection and need you to test [19:08] i'm probably ill-equipped to compile it myself, to be honest [19:12] keep in mind it took me about 30 minutes to figure out how to properly get that MD5 XP [19:40] [scummvm] sev- pushed 1 new commits to branch-2-3: https://git.io/JzpkL [19:40] scummvm/branch-2-3 9f5112d sev-: SCUMM: Fix detection for Japanese Mac fbpack [19:40] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jzpkt [19:40] scummvm/master 5cc0808 sev-: SCUMM: Fix detection for Japanese Mac fbpack [20:39] seems we got the whole thing ironed out. i look forward to trying it out on the next daily build [20:46] actually, on another note, does anyone know why the standalone version of Bear Stormin' isn't on the game demos page? the game's page on the wiki admits it was released as a "standalone demo" yet I don't think it's ever been available to download among the other Humongous game demos [20:47] https://wiki.scummvm.org/index.php?title=Bear_Stormin%E2%80%99 [20:50] [scummvm] bluegr opened pull request #3392: SDL: Fix full screen toggling for 3D games (master...fix_fullscreen_toggle_for_3d_games) https://git.io/JzpY9 [20:51] the only reasoning i can find for it not being there is this post from 2009, but i've never seen any indication that the standalone version was released as a full retail product. and believe me, i've been looking for the past 10 years for it. https://forums.scummvm.org/viewtopic.php?t=7694 [21:09] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [21:16] ny00123 (~ny00123@5.102.216.175) left irc: Quit: Leaving [21:26] We have two roots now though, as we have all the ResidualVM history up to the merge as well [21:46] some of the projects that were merged in over the years are older than that first commit though, but I suppose it makes sense to ignore that 🙂 [22:33] girafe2 (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [22:36] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 264 seconds [23:19] [scummvm] criezy pushed 4 new commits to master: https://git.io/JzpWF [23:19] scummvm/master 7def254 criezy: JANITORIAL: Fix indentation in iOS7 backend source code [23:19] scummvm/master 5f1e3f0 criezy: IOS7: Fix using arrow keys from physical keyboard on iOS 15 [23:19] scummvm/master 15e6e34 criezy: NEWS: Grammatical consistency [23:21] [scummvm] criezy pushed 4 new commits to branch-2-3: https://git.io/JzplT [23:21] scummvm/branch-2-3 038118c criezy: JANITORIAL: Fix indentation in iOS7 backend source code [23:21] scummvm/branch-2-3 aecb869 criezy: IOS7: Fix using arrow keys from physical keyboard on iOS 15 [23:21] scummvm/branch-2-3 269b80d criezy: NEWS: Grammatical consistency [23:54] [scummvm] criezy pushed 1 new commits to master: https://git.io/Jzp4v [23:54] scummvm/master 1383f38 criezy: NEWS: Fix typo [23:55] [scummvm] criezy pushed 1 new commits to branch-2-3: https://git.io/Jzp4k [23:55] scummvm/branch-2-3 7475be6 criezy: NEWS: Fix typo [00:00] --- Wed Sep 29 2021