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[00:33] <Scummette> [scummvm] criezy opened pull request #4066: Fix crash when clicking Hide while downloading icons (master...icons-download-crash) https://is.gd/XeD13Z
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[00:50] <grogbot> <Bluddy> Unless people are provided with a preconfigured ai tool
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[03:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/dTj4Mf
[03:46] <Scummette> scummvm/master 5baf5bf dreammaster: CHEWY: Fix hotspot Ids for using taxi
[03:46] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/B80GBU
[03:46] <Scummette> scummvm/branch-2-6 3cda7ca dreammaster: CHEWY: Fix hotspot Ids for using taxi
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[04:39] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/6VEVaQ
[04:39] <Scummette> scummvm/master 2fb1abe dreammaster: CHEWY: Workaround to enable the taxi in English Big City scene
[04:39] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-6: https://is.gd/5BTy9L
[04:39] <Scummette> scummvm/branch-2-6 bfbeef4 dreammaster: CHEWY: Workaround to enable the taxi in English Big City scene
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[05:06] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://is.gd/BEwlgK
[05:06] <Scummette> scummvm/master c38ac3e djsrv: DIRECTOR: LINGO: Add ignoreGlobal flag to Datum
[05:06] <Scummette> scummvm/master 158e33e djsrv: DIRECTOR: LINGO: Set ignoreGlobal to true for XObjects
[05:06] <Scummette> scummvm/master db3341e djsrv: DIRECTOR: LINGO: Add tests for show/clearGlobals on XObjects
[05:50] <ScummBot> Build [#516](https://buildbot.scummvm.org/#builders/85/builds/516) of `zzz_clean-master` completed successfully.
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[06:57] <ScummBot> Build [#59](https://buildbot.scummvm.org/#builders/21/builds/59) of `tools-master-amigaos4` completed successfully.
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[10:15] <grogbot> <eriktorbjorn> There is that HD mod for The Longest Journey, of course. Personally, I didn't think it made enough difference to be worth it for me. Not from the little I looked at it, at least.
[10:19] <Scummette> [scummvm] alxpnv pushed 1 new commits to master: https://is.gd/nK8FhV
[10:19] <Scummette> scummvm/master 7e4d9b1 alxpnv: ASYLUM: make byte twiddling macros endian agnostic
[10:26] <grogbot> <Seri> I thought the TLJ one was pretty good. T7G, while I'd like to see it, would probably be tricky if it was to include the puzzles as well
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[13:00] <grogbot> <Thunderforge> For those curious: this and some other mods made possible by ScummVM have links on this page: https://www.scummvm.org/links/
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[13:32] <grogbot> <eriktorbjorn> Should the Loom replacement music be mentioned there? We don't actually have any replacement tracks to point to, only instructions on how to make them yourself.
[13:34] <grogbot> <eriktorbjorn> Just for reference, it's described in https://wiki.scummvm.org/index.php/Loom#Audio_tracks
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[15:33] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/fRHzgL
[15:33] <Scummette> scummvm/master e42610c sev-: DIRECTOR: Added more debug output to frame loading
[15:33] <Scummette> scummvm/master 9fda5bb sev-: DIRECTOR: Fix crash for movies without score, e.g. Shared Cast
[15:34] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/bcL8AF
[15:34] <Scummette> scummvm/master eff425e sev-: JANITORIAL: Remove leftover debug output
[16:01] <grogbot> <Thunderforge> Sure, it could be added. You can go to the ScummVM Web repo and create a PR adding it to links.YAML
[16:13] <Scummette> [scummvm] bluegr closed pull request #4028: SCUMM: Improvements to sound override (master...sound-override) https://is.gd/Hb7Qqh
[16:13] <Scummette> [scummvm] bluegr pushed 11 new commits to master: https://is.gd/h958A8
[16:13] <Scummette> scummvm/master 78dacfa YYxsCnnPP: SCUMM: Add sound override for HE 70 games
[16:13] <Scummette> scummvm/master f43402b YYxsCnnPP: SCUMM: Fix sound duration when overriden
[16:13] <Scummette> scummvm/master fb3f68f YYxsCnnPP: SCUMM: Add speech support for sound override
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[16:45] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/uLGuiT
[16:45] <Scummette> scummvm/master e442fa9 antoniou79: TOON: Don't walk to flux when clicking on him
[16:52] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-6: https://is.gd/PsHg4T
[16:52] <Scummette> scummvm/branch-2-6 1811ed8 antoniou79: TOON: Don't walk to flux when clicking on him
[16:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/y1QbRo
[16:52] <Scummette> scummvm/branch-2-6 e7dbc4f : I18N: Update translations templates
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[17:01] <grogbot> <eriktorbjorn> I'm going away for a couple of days, so that will have to wait.
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[17:17] <grogbot> <Thunderforge> No hurry 🙂
[17:46] <grogbot> <Big Beef> Idk what the term for it is, but is there a filter or method to smooth out edges in old games that have a ton of stray pixels
[17:54] <grogbot> <DreamMaster> Big Beef: This youtube video was recently posted by logix. You may find it interesting: https://www.youtube.com/watch?v=sclZDCjUVvI
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[18:30] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/mMr71Q
[18:30] <Scummette> scummvm/master aecfc68 criezy: AGS: Add detection for newest Gemini Rue version on GOG
[18:30] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-6: https://is.gd/7PL3Ll
[18:30] <Scummette> scummvm/branch-2-6 5e68a56 criezy: AGS: Add detection for newest Gemini Rue version on GOG
[18:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/nHqLKj
[18:31] <Scummette> scummvm/branch-2-6 a283c60 : I18N: Update translation files
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[20:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/EjDjB2
[20:16] <Scummette> scummvm/master fc44a92 r41k0u: DIRECTOR: LINGO: Implement abort builtin command, issue warnings for unsupported commands showResFile, showXlib
[20:16] <Scummette> [scummvm] sev- closed pull request #4057: DIRECTOR: LINGO: Implement abort builtin command, issue warnings for unsupported commands showResFile, showXlib (master...abort) https://is.gd/sydcWh
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[20:40] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/ZWD9hJ
[20:40] <Scummette> scummvm/master 7b4aff4 ccawley2011: OPENGL: Add a return value to setUniform(), and use Common::String
[20:40] <Scummette> [scummvm] ccawley2011 closed pull request #4067: OPENGL: Add a return value to setUniform(), and use Common::String (master...setUniform) https://is.gd/LSQvc5
[21:34] <Scummette> [scummvm] StableSteady opened pull request #4068: COMMON: MACGUI: Fix transparency artifacts in submenu (master...gsoc-pink) https://is.gd/gcecy5
[21:36] <Scummette> [scummvm] sev- closed pull request #4068: COMMON: MACGUI: Fix transparency artifacts in submenu (master...gsoc-pink) https://is.gd/gcecy5
[21:36] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/2D4esW
[21:36] <Scummette> scummvm/master 44f19d7 StableSteady: COMMON: MACGUI: Fix transparency artifacts in subMenu
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[21:48] <Scummette> [scummvm] peterkohaut pushed 1 new commits to master: https://is.gd/r8w9xa
[21:48] <Scummette> scummvm/master fc98faf peterkohaut: BLADERUNNER: Mark enhanced edition as unsupported
[21:54] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/qt1z0d
[21:54] <Scummette> scummvm/master 037393a digitall: SAGA2: Remove Dead / Unused Debug Code from Tile Classes
[21:59] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/B8QjYJ
[21:59] <Scummette> scummvm/master ff5a1cb athrxx: KYRA: cleanup static resource loader
[23:14] <Scummette> [scummvm] ccawley2011 opened pull request #4069: OPENGL: Allow enabling vertex attributes without using a VBO (master...attributes-vbo) https://is.gd/hwfz6R
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[23:38] <grogbot> <Matt Hargett> we did upscaling of the vector assets back in 2000 with FreeSCI, it can often work really well
[23:39] <grogbot> <Matt Hargett> kinda like upscaling Flashback, etc sometimes you'd need to inject a new/different line draw here and there because the only reason it looked good originally was due to the low resolution
[23:41] <grogbot> <SupSuper> i think another world did something similar where they upscaled the characters but still redrew the backgrounds because that detail doesn't scale as gracefully
[23:41] <grogbot> <Matt Hargett> or sometimes the LUT for circles and whatnot need some tweaking
[23:41] <grogbot> <Matt Hargett> even Another World required some character asset re-authoring, Eric talked about it in a PS Blog post IIRC
[00:00] --- Wed Jun 29 2022