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[00:20] <CIA-22> thebluegr * r43775 /scummvm/trunk/engines/sci/ (6 files in 2 dirs):
[00:20] <CIA-22> Stop loading opcodes from vocab.998. They are the same in all SCI games and are
[00:20] <CIA-22> hardcoded anyway (plus, vocab.998 is unreliable in some games, e.g. QFG3, or
[00:20] <CIA-22> completely missing in others). Also hardcoded the opcode names for the script
[00:20] <CIA-22> debugger, the only place they're actually used. The only place where vocab.998
[00:20] <CIA-22> is loaded on demand is when using the "opcodes" console command (for
[00:20] <CIA-22> debug/verification purposes)
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[01:01] <CIA-22> thebluegr * r43776 /scummvm/trunk/engines/sci/engine/ (script.cpp static_selectors.cpp vm.h): Removed the unused selectors (edgeHit, semanticFail and baseSetter)
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[05:26] <digitall> Errm... quick question. Return To Zork.
[05:27] Action: drantin beans digitall in the head with a coconut of quendor
[05:27] <digitall> LOL..
[05:28] <drantin> no, LOL is a different game
[05:28] <digitall> I haven't played it yet.. But I did play the original z-code game..
[05:28] <digitall> Anyway...
[05:28] <drantin> I've only played the demo
[05:28] <digitall> The DOS CD version has a number of CD-Audio tracks after the data tracks.
[05:29] <digitall> Anyone know what these are for? I assume that ScummVM doesn't support them as they aren't mentioned in the datafiles page
[05:29] <digitall> of the wiki..
[05:29] <drantin> put the disc in a CD player?
[05:29] <drantin> "this disc is not an audio disc, you should put it in your computer"
[05:30] <drantin> lots of Sega Saturn games had stuff like that :D
[05:30] <clone2727> digitall: Should be music within the game
[05:30] <digitall> I suspected as much.. but no mention of ripping CD-A tracks to mp3, so assumed unsupported.
[05:31] <clone2727> digitall: It does have it there. The ** next to the name means CD tracks
[05:31] <digitall> Ah... I'm exposing my idiocy again.
[05:31] <digitall> two secs.
[05:32] <digitall> doh! "Games that have ** shown in their name use CD audio tracks for music, check readme included with ScummVM to see how to convert them to compressed files. "
[05:32] <digitall> Sigh... I suspect I'm not the first user to miss that footnote.. I looked at the end.
[05:38] <digitall> Ah.. not quite.
[05:40] <digitall> Errm.. any instructions for getting / naming the CD tracks for use? Is it just track02.mp3 etc. like monkey1 etc.?
[05:56] <eriktorbjorn> It should use the same mechanism as The Secret of Monkey Island, so it should use the same file names. (ScummVM counts the first audio track as 1, not 2, though.)
[05:56] <digitall> Ah.. That would explain why the title sequence on my copy of monkey1 is the wrong song <blush>
[06:06] <digitall> Right, have found section 7.8.0 of readme and will stop behaving like a noob now.. :-)
[06:07] <digitall> ttfn,
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[07:38] <Strangerke> hi guys
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[09:24] <CIA-22> dreammaster * r43777 /scummvm/trunk/engines/tinsel/pcode.cpp: Added missing parameter size specifiers for the DW-GRA Palace Guards script fixes
[09:26] <CIA-22> dreammaster * r43778 /scummvm/branches/branch-1-0-0/engines/tinsel/pcode.cpp: Backport of added missing parameter size specifiers for the DW-GRA Palace Guards script fixes
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[09:33] <[md5]> hello
[09:34] <dreammaster> G'day
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[10:07] <Robin_Watts> Morning all
[10:11] <dreammaster> G'day
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[10:53] <CIA-22> thebluegr * r43779 /scummvm/trunk/engines/sci/engine/ (kernel.cpp script.cpp vm.h):
[10:53] <CIA-22> - Removed the unused selectors "prevSignal", "who" and "distance" from the quick access selector array
[10:53] <CIA-22> - Added the "motionCue" and "egoMoveSpeed" selectors to the selector array, to limit the places where findSelector() is used only in debugging functions
[10:53] <CIA-22> - Reordered the selector initialization in mapSelectors(), so that their order matches the order found in vocab.997
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[14:15] <Strangerke> hi clone2727 :)
[14:15] <ST> clone2727! :)
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[14:18] <clone2727> ST! Strangerke!
[14:19] <Strangerke> clone2727: How long is the penalty now ?
[14:20] <clone2727> Strangerke: Have not decided :P
[14:20] <Strangerke> Ho, new rules to come? :)
[14:20] <clone2727> Perhaps ;)
[14:20] <Strangerke> sweet :)
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[14:59] <Strangerke> clone2727: I'm wondering... Will you publish the new rules on your blog ?
[15:00] <clone2727> Strangerke: No :P
[15:00] <Strangerke> O:^)
[15:00] <Furetto> Which blog is that ?
[15:00] <Strangerke> Furetto: http://clone2727.blogspot.com/
[15:01] <Furetto> Oh, I thought there was a new one. As this one does not seem to be updated often
[15:02] Action: Strangerke whistles
[15:03] <clone2727> *sigh*
[15:04] <ST> *cough*gameplayvids*/cough* :P
[15:04] <Strangerke> ST: Coming soon after the end of the penalty delay
[15:04] <clone2727> *cough*11thhourcursors*/cough* :P
[15:10] <ST> But the video's already work! The cursor format still isn't (fully) RE'd :P
[15:12] <clone2727> ST: Snap to it! :P
[15:13] Action: ST assumes the fact it's now 5 past midnight won't change anything ;)
[15:14] <CIA-22> thebluegr * r43780 /scummvm/trunk/engines/sci/engine/static_selectors.cpp: The first part of the selector table (the first 83 entries) is almost the same in all SCI versions (up to and including the "z" selector), therefore the hardcoded selector tables can be simplified a lot
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[15:57] <dhewg> weekend \o/
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[18:13] <clone2727> LordHoto!
[18:13] <LordHoto> clone2727!
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[18:36] <Loongcat> hi guys
[18:36] <Loongcat> :)
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[18:55] <CIA-22> strangerke * r43781 /scummvm/trunk/engines/gob/ (detection.cpp gob.cpp gob.h): Suppress useless game type for Playtoons CK
[19:10] <Loongcat> hum
[19:10] <Loongcat> Zaarin?
[19:12] <Zaarin> I be here!
[19:21] <Loongcat> :)
[19:22] <Loongcat> just wondering if you made any progress with overseer at all?
[19:24] <Zaarin> it still runs like crap :P
[19:26] <Loongcat> lol
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[19:27] <Loongcat> did you get the msi thing running?
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[19:28] <Zaarin> msi?
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[19:29] <waltervn> I'm back in Holland
[19:29] <waltervn> "The weather in Amsterdam. Windy with thunderstorms... have a pleasant flight."
[19:35] <clone2727> waltervn!
[19:35] <LordHoto> waltervn!
[19:50] <Loongcat> Zaarin: the wing commander thing
[19:52] <Zaarin> naah, different DLLs :/
[19:55] <clone2727> The demo site is down :\
[19:56] <clone2727> But now it's up? O_o
[19:57] Action: clone2727 blames DrMcCoy
[19:57] <DrMcCoy> waltervn!
[19:57] <DrMcCoy> waltervn: Fix GK ;P *duck*
[19:57] <DrMcCoy> clone2727: I blame your momma :P
[19:57] <clone2727> :O
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[20:09] <CIA-22> strangerke * r43782 /scummvm/trunk/engines/gob/save/ (saveload.h saveload_playtoons.cpp): Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
[20:12] <Strangerke> DrMcCoy : Could you check this ? When I play a story, I have a crash when exiting (before too, not related to this modification)
[20:13] <Strangerke> Maybe Valgrind could tell a bit more than I see under windows... ;)
[20:17] <DrMcCoy> Strangerke: You quit and then it segfaults?
[20:18] <Strangerke> something like that, yes
[20:18] <DrMcCoy> Strangerke: I get that too, it's a clash with the environs and the variables
[20:19] <Strangerke> under windows, I got an failed assertion, with the hint "index < SPRITE_COUNT"
[20:19] <DrMcCoy> Oh, okay, that's different
[20:20] <Strangerke> well... it's MSVC...
[20:20] <Strangerke> it may be a lot of things, ... including, eventually, this.
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[20:22] <DrMcCoy> Well, that assertions means you call the TempSpriteHandler with a wrong index (or rather, magic-value'd size)
[20:23] <DrMcCoy> If (-size - 1) is an index into the sprites array, it has to be < SPRITE_COUNT
[20:23] <DrMcCoy> SPRITE_COUNT*
[20:23] <DrMcCoy> SPRITES_COUNT*
[20:23] <DrMcCoy> SPRITES_COUNT is 50 currently. Could be that it got increased for Playtoons
[20:23] <Strangerke> I'm just wondering why there would be a temp sprite at this precise moment
[20:24] <DrMcCoy> Dunno
[20:25] <Strangerke> hum...
[20:27] <DrMcCoy> Hmm, index is 277
[20:27] <DrMcCoy> That can't be correct
[20:27] <DrMcCoy> Ah
[20:27] <DrMcCoy> No
[20:28] <DrMcCoy> That's not the TempSpriteHandler
[20:28] <DrMcCoy> That's the freeSprite opcode
[20:28] <Strangerke> oh okay
[20:28] <DrMcCoy> The scripts call o1_freeSprite(277)
[20:28] <DrMcCoy> There's something wrong there ;)
[20:28] <Strangerke> okay, gonna check this
[20:29] <Strangerke> I'm just trying Bambou to see if it plays well from the beginning to the end
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[20:43] <Strangerke> ok, good. now freesprite...
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[20:46] <WooShell> nohmd
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[21:05] <Strangerke> DrMcCoy: I've also checked the original: the weird palette in the "night" sequence is normal
[21:05] <DrMcCoy> Hmmkay
[21:06] <Strangerke> So there's no more palette issue, I think
[21:06] <DrMcCoy> :)
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[21:23] <clone2727> http://www.youtube.com/watch?v=0LAmQlbgqBw
[21:27] <Strangerke> clone2727: Did you read the other possible sentences ? :)
[21:29] <DrMcCoy> clone2727: :D
[21:31] <clone2727> Strangerke: Goodyear blimp? :P
[21:32] <clone2727> DrMcCoy: I expect to see a Star Trek mock-up from you by December :P
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[21:49] <CIA-22> strangerke * r43783 /scummvm/trunk/engines/gob/ (inter.h inter_playtoons.cpp): Playtoons - Add new freeSprite function for Playtoons & Bambou. This fixes the crash that occurred when exiting the game.
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[22:52] <clone2727> LordHoto!
[22:52] <LordHoto> clone2727!
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[23:14] <DrMcCoy> LordHoto: seen peres
[23:14] <DrMcCoy> Argh
[23:14] <DrMcCoy> Damn
[23:14] <LordHoto> I didn't see peres since yesterday
[23:14] <clone2727> haha
[23:14] <DrMcCoy> LordHoto: :P
[23:15] <LordHoto> :-D
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[23:17] <cody56> hiya :)
[23:17] <clone2727> cody56!
[23:17] <cody56> yo =)
[23:18] <clone2727> How've you been? ;)
[23:18] <cody56> busy............
[23:18] <clone2727> :\
[23:18] <cody56> I spend all of my time at work and uni
[23:19] <cody56> no time at all for free time projects :(
[23:19] <DrMcCoy> cody56!
[23:19] <cody56> wasting line 3 years at a different uni wasnt the worst decision of my life actually :D
[23:20] <cody56> it didn't get me a degree...
[23:20] <cody56> ...but I learned a lot either way :D
[23:20] <clone2727> And that's what should count :P
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[23:21] <cody56> fortunately, it seems like it does :D
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[23:46] Nick change: Lord_Nightmare -> LordNAway
[23:51] <-- Lubomyr left irc: "Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"
[23:56] <-- Strangerke left irc: "Good night guys"
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[00:00] --- Sat Aug 29 2009