[00:56] gsi_ (~gsi@x4db6a0ed.dyn.telefonica.de) left irc: Ping timeout: 252 seconds [00:58] gsi (~gsi@x4db41e55.dyn.telefonica.de) joined #scummvm. [01:51] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [01:54] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [05:43] joostp (~joostp@a82-95-212-181.adsl.xs4all.nl) got netsplit. [05:43] joostp (~joostp@a82-95-212-181.adsl.xs4all.nl) returned to #scummvm. [06:07] [scummvm] moralrecordings opened pull request #3389: [WIP (no merging!)] DIRECTOR: Add support for film loops (master...filmloops) https://git.io/JzH74 [06:09] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [06:09] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [06:27] ny00123 (~ny00123@5.102.216.175) joined #scummvm. [06:44] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) joined #scummvm. [07:02] Sylvain (~SylvainTV@2a01cb0c00cc1d00044599f1e4ea73f4.ipv6.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [07:28] Begasus (~begasus@ptr-4q5jaytrvzdaevp11yk.18120a2.ip6.access.telenet.be) joined #scummvm. [08:08] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [11:40] Question: Escape from MonkeyIsland - should I give it another try (collecting the currently open bugs?) [11:40] citral (citral@astrasbourg-654-1-37-61.w109-217.abo.wanadoo.fr) left #scummvm (WeeChat 3.2.1). [12:47] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [12:47] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [12:52] speachy (~speachy@rockbox/developer/speachy) left irc: Quit: WeeChat 3.2 [13:28] Hi everyone [13:30] Probably is asked, but there's plans to add support of games in a compressed file or packed? [13:31] I know wasnt add in the past ti avoid piracy, but, after 10 years is possible? [13:46] @Deu and may I ask, why this feature is needed? [13:48] Probably with the same purpose as MAME did, to keep the files more organizated [13:48] this is screaming piracy to me [13:49] because normally. with involvement of a limited number of games which a typical person would own, what would be usage of the feature? [13:50] who dictaminate wich is piracy? [13:50] when you have games, they are not coming in a packed form. [13:50] the politicians? the bussinessmen? [13:51] Are you a pirate? [13:51] me no, and you? [13:51] @Deu you seem miss a huge point here [13:51] it is not about what you do [13:51] you, asa [13:51] we are in 2021 [13:51] polease listen [13:52] it is about of what the project could be accused of and the safety of the team members who never hid their identities [13:53] and it is about the C&D letters which the project already was receiving in the past [13:53] and since you're trying to point me to 2021 [13:54] that is a very timely thing: re3 project [13:54] ever heard of it, @Deu? [13:55] i was asking to keep things more organized, and of course to save space [13:55] in 2021? space? [13:55] ScummVM is getting easyly 60 gigs of space [13:55] oh? please explain [13:56] without involving torrents or other "scummvm collections" [13:56] i haven't heard of it, i'm a simple user asking for a feature [13:57] But there exist now these packs you mean [13:57] okay, first page hit from Google: https://www.gamepressure.com/newsroom/project-re3-gta-iii-shutdown-by-take-two/zb2dc2 [13:58] 2021 [13:58] [scummvm] eriktorbjorn opened pull request #3390: GRIM: Partially revert 6bb4658ea6 to work around bug #12932 (branch-2-3...grim-dimuse-crash) https://git.io/Jz5e2 [13:59] if they want to shut down scummvm they will shut down with packed games or no packed [13:59] because so far we had a very strong anti-piracy policy [14:00] and packed games do not exist in non-pirated form. they come either in plain form on a media or in form of some installers [14:00] but not .zip files or whatnot [14:00] so, this feature exists only in the collections [14:02] Care to explain? [14:03] So the re3 is online and you can download the engine [14:04] https://github.com/GTAmodding/re3 [14:05] I am still waiting for a practical explanation of the feaut [14:06] i cannot explain to well because i'm from spain, sorry [14:07] you mean, this feature should be Spanish-only? or the opposite? 🤣 [14:07] but if you reverse engineering a project is "legal" [14:08] Take two is desesperate because they release a port of the three GTA's [14:08] okay, you seem like an idea of being side tracked [14:09] let me ask this in a different way: [14:09] do you really want the ScummVM team getting into trouble with the lawyers? [14:09] No [14:10] we see this feature as increasing that risk dramatically [14:10] but i believe packed games doesn't change nothing at this terms [14:10] ok i will respect [14:11] sure, but in order to understand it, try to see how this feature could be beneficial for legally owned games [14:11] to save more space? [14:12] in 2021? what space are you talking about? Monkey Island is 5MB [14:12] just think about it: [14:12] even when you own tons of games in Steam [14:12] they're not packed on your computer [14:13] moreover, let me explain you something from the technical prospective [14:13] you may argue with me: yes, MI is old, but look at those AGS games which could be 2GB in size [14:13] and here we come with a simple technical limitation then: [14:14] the file must be unpacked fully before usage. In-memory or on disk into a temporary storage [14:14] thus, for those truly big (in 2021) games packing is technically impractical [14:15] ok, i understand that point [14:15] the only reason I see why users ask this [14:16] is when they downloaded a motherload of scummvm archived games and now are annoyed by a necessity to unpack them before playing [14:16] legal users do not face that problem [14:16] as it would be difficult to imagine when some person (1) copies files from the media (2) packs everythin (3) runs scummvm [14:16] no, there's a lot of emulators and homebrew games who does this, to save space and keep the things more organized [14:17] emulators are going hand in hand with piracy. This is why most of those people have to hide their identities. Who ever dumps their cartridges by their own? [14:18] the people who dictate what is pirate or not, are the same people who like you to pay 3 or 4 times for the same thing. [14:19] it is not our business to tell you where you get your games (however, per this server rules, discussing on how to get the games illegally is prohibited here for the safety of the developers) [14:19] I see it as legitimate that after a certain commercial life time a project should be released. [14:19] we are not a police [14:19] moreover, different countries have different laws in terms of what is piracy and what is not [14:19] but most of our devs live in countries where copyright law spans for decades [14:20] and this is coming from a person with hundreds of console games and thousands of PCs purchased. [14:20] and thus, the risk of being sued for that is not comfortable [14:20] I would be more than happy if Disney did not protect their Mickey Mouse and not lobby copyright to thee ridiculous 80+ years [14:21] this is why we helped to freeware 9 games till this moment [14:21] after all, we are conditioned by what these lobbies decide what is free and what is not. [14:21] plus other freeware games that are in ScummVM but not on the website [14:22] istr Teen Agent being on the website at one point, but it's no longer there [14:22] it is there [14:23] ah, not [14:23] BTW keep the good work i love this project [14:23] teenagent is some kind of strangely freewared IIRC [14:24] e.g. on a website which is now defunct and could be found in the webarchive, you can download it [14:24] but not anymore [14:24] https://www.gog.com/game/teenagent free on gog at least [14:25] indeed, so no strong need to put it in our website [14:27] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:28] ok, so I am indeed apparently misremembering as looking at the site in IA shows no mention of the game on the downloads pages through the years [14:28] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [14:28] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [14:28] _sev (~sev@scummvm/sev) joined #scummvm. [14:28] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [14:29] yeah. no wonder 🙂 it was never been in our FRS. But maybe you also remembering the demo which is still there [14:29] That'd probably be it [14:30] are Amiga games still under copyright? [14:30] Also throwback Thursday Monday/Tuesday http://web.archive.org/web/20050731012415/http://www.scummvm.org/ [14:30] Depends on the game [14:30] @Ririe if they were released longer than 85 years ago after death of their author, then yes [14:32] and @Ririe you have a typical misunderstanding [14:32] freeware games are also copyrighted [14:32] Yeah, i prob shouldn't be looking here, I should be reading US copyright law [14:32] it is just their right owners allow the games to be in freeware status [14:32] (and I am not understanding the copyright law by myself too) [14:33] I remember as there was a big debate with "free as speech" or "free as a beer" on some forums related to the project [14:33] it was really cool of the few developers who pretty much gave scummvm the rights to distribute their games for free. [14:34] https://en.wikisource.org/wiki/User:PseudoSkull/Public_domain [14:35] @eientei the sad story is that it is according to the current copyright law [14:35] Mainly focused on books, but at the moment anything published up until 1925 is still copyrighted [14:36] and Disney keep lobbying prolonging it [14:36] Yup [14:36] because if they don't Mickey Mouse is public domain [14:36] If Disney doesn't extend the current copyright law, Pong will become PD in... 2068 [14:37] 🥳 [14:38] * 2069 [14:38] Forgot that the year wasn't inclusive [14:38] sev: Speaking of strangely freewared, wasn't Igor: Objective Unpronouncable, sorry, I mean Uikokahonia, supposedly freewared years ago? Or was that just a rumor? I never saw any details about that on Pendulo's own web page. [14:39] it is very very similar thing to TeenAgent: on Spansih site of the now-defunct company, they made it downloadable [14:39] > Download the latest shareware version of Igor now! - 2.10 MB compressed [14:39] the site is dead and it was not officially stated as freeware [14:39] https://web.archive.org/web/19961113040440/http://www.optik.com/products/igor/igor.html [14:40] @eientei that. and btw, they did not offer the CD version for download [14:40] yup [14:42] Ah, I thought it was by Pendulo. Or did Optik morph into Pendulo? [14:42] > Optik Software is a former game development company, best known for creating the MS-DOS game War Inc.[1] in 1997. [14:43] eriktorbjorn: optik was the publisher, pendulo the developer [14:43] Of course, the download link on the archived page doesn't work. [14:43] That is different than if the owner made it PD [14:45] https://archive.org/details/msdos_IGOR110_shareware this is the shareware version [14:45] > IGOR: OBJECTIVE UIKOKAHONIA SHAREWARE! v1.10. [14:45] @Ririe that is different if the title was PD in the beginning, or other form of copyleft. What are you trying to say? [14:45] Ah, sorry [14:45] @eientei archive.org becomes more and more uncontrolled [14:45] 2.1MB matches the size given from the archived game page [14:46] maybe they need to merge with piratebay [14:46] eientei: Ah. I guess part of my confusion comes from the Wikipedia article, which says Pendulo released the game as freeware. [14:46] Hm [14:46] idk, nevermind [14:47] sev: I think it's suggestive that the version of Maniac Mansion that can be played (but not downloaded; not when I looked, at least) on archive.org appears to be cracked the same way as the version that's being officially sold on GOG and Steam. I wonder which was the chicken and which was the egg, so to speak... Or if they're both eggs. [14:49] I've had no luck getting Disney Support to fix that. How surprising. [14:49] they're both careless: here is a file I downloaded, let's publish it on our site [14:50] https://archive.org/download/mbhh98/mbhh98.iso/MBCD%2FHuvi%2FPPelit%2FPaketit%2FIGOR110.ZIP There's a better zip file of the shareware version, from a 1998 coverdisc of a Finnish magazine [14:51] The one in the IA item I linked before has a config file from 2015 [14:51] But then again, this has its FILE_ID.DIZ having a last modified date of '97 [14:52] 1. This program is shareware. It is copyrighted material of Optik Software, Inc. and is fully protected by copyright laws and international treaties. It is not freeware, and is not, nor has it ever been considered to be a public domain product. [14:53] I don't think Disney knows/cares what they're selling when it comes to those old games. They're still suggesting that you make sure "you have the latest update for Loom" downloaded... and then provide a link to the Roland update for the EGA version. :P [14:53] ny00123 (~ny00123@5.102.216.175) left irc: Quit: Leaving [14:55] (And don't get me started on Spotify. I've tried, on and off, getting them to fix an incorrect track for *years*.) [14:57] Spotify = Steam, I suppose [14:57] sev: No, Spotify. Music streaming service. [14:57] Spotify is that cool music service by ludde [14:58] ah, music track [14:59] There's an album there that I own. One of the music tracks is completely different from what it should be. I have no idea what they're playing, but it's not even close. [14:59] My wife tried some music recognition app on it for me... and, of course, it insisted that it was the song Spotify said it was, which I *know* it's not. :-) [15:00] I think you get the same incorrect track if you buy it for digital download on Amazon. Fun... [15:06] eriktorbjorn: eek. BTW, try to run Shazam on it [15:06] and it would be hillarious [15:06] if Shazam indexed Spotify, and as such, give wrong name for that track 😄 [15:17] Amiga is kinda confusing, as platform was bought up, and legal emulators exist, which have exclusive permissions from various game copyright owners [15:19] some devs have made their games free, but some are only allowed in these compilations [15:21] yeah, I remember that site which is down now. amigaworld, or something like this. Which had many many games legal for free distribution, but only from their website. I forgot the name of the site :/ [15:22] we used to direct the people even for the LucasArts games there [15:26] ah, I think, it was aminet [15:32] [scummvm] Tkachov opened pull request #3391: CLOUD: Update Networking::Reader to increase file upload speed (master...master) https://git.io/Jz526 [15:35] cloanto keeps a list of legal sites: https://www.amigaforever.com/games/ [15:38] reset (~reset@user/reset) joined #scummvm. [15:39] but you're right, half are already dead [15:44] Guh, SDL doesn't like my laptop [15:44] Whenver I try to press one of the function keys, it just doesn't like it [15:44] Stupid Apple [15:45] (running Arch on MacbookPro,9 [mid-2012]) [15:45] heh, this is not apple to blame [15:45] but Arch Linux keyboard drivers [15:45] It's their keyboard :p [15:46] Also function keys work fine in other applications, eg F5 works in Firefox but not in ScummVM [15:46] running Linux on Apple hardware is not for the faint of heart [15:46] Good, cause that's me [15:47] Heck, finding just how to get wifi going by blacklisting drivers was fun (wasn't on the Arch Wiki page for the macbook model but on the page titled "Mac" [15:48] Also doesn't help that Win10 doesn't work for sound due to apparently thinking that the sound card isn't what it is [15:49] For some reason I have "roots" stuck in my head. [15:51] Google tells me it was Back to the Roots (or BTTR in short). But maybe you were thinking of a different one. [16:09] ah, roots, correct, not aminet [16:09] yes, BTTR! [16:09] @criezy that's the one [16:54] sev: Shazam did come up with a different song title. I thought the well had been too thoroughly poisoned by now, but apparently not. [17:14] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [17:26] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [17:26] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [17:26] _sev (~sev@scummvm/sev) joined #scummvm. [17:26] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [17:44] Harekiet (harekiet@kittens.harekiet.com) left irc: Ping timeout: 268 seconds [17:45] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [17:45] The eff? ScummVM just doesn't see it as Ctrl+F5, only Ctrl... [17:46] Command sent by eientei [17:46] ... and SDL [17:46] Fucking keyboaards [17:46] effing keyboards [17:57] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) joined #scummvm. [18:20] [scummvm] criezy pushed 1 new commits to master: https://git.io/JzdIF [18:20] scummvm/master b13b29c criezy: AGS: Disable loading from the launcher for some games [18:20] [scummvm] criezy pushed 1 new commits to branch-2-3: https://git.io/JzdLf [18:20] scummvm/branch-2-3 36b7b08 criezy: AGS: Disable loading from the launcher for some games [18:22] i have a repeated change in 7 engines, do i make individual commits or one bulk commit? if the later, do I list all of them in the commit message or go for something like ENGINES? [18:34] I think if it's minor housekeeping, then the standard is to use "JANITORIAL:" as a prefix. Otherwise, it tends to be done as separate commits per engine [18:35] i don't think this qualifies as that. separate commits it is then. [18:38] Begasus (~begasus@ptr-4q5jaytrvzdaevp11yk.18120a2.ip6.access.telenet.be) left irc: Quit: Ik ga weg [19:33] well, that's probably the last unexpected obstacle. probably. now onto an expected obstacle. [19:56] Maturion (~Maturion@p200300ede7222b00f498f023fb267837.dip0.t-ipconnect.de) left irc: Ping timeout: 265 seconds [20:04] [scummvm] NMIError pushed 1 new commits to master: https://git.io/Jzdlc [20:04] scummvm/master 5362b1b NMIError: AUDIO: Add command queue to PC speaker emulator [20:09] and it's a difficult obstacle. [20:10] Build [#2424](https://buildbot.scummvm.org/#builders/8/builds/2424) of `master-gp2x-1` failed. [20:10] Build [#2410](https://buildbot.scummvm.org/#builders/29/builds/2410) of `master-gp2x-2` failed. [20:16] [scummvm] aquadran closed pull request #3390: GRIM: Partially revert 6bb4658ea6 to work around bug #12932 (branch-2-3...grim-dimuse-crash) https://git.io/Jz5e2 [20:16] [scummvm] aquadran pushed 1 new commits to branch-2-3: https://git.io/Jzd86 [20:16] scummvm/branch-2-3 0976947 eriktorbjorn: GRIM: Partially revert 6bb4658ea6 to work around bug #12932 [20:25] short version of my obstacle: I want plugins to link against the main exe so that all the common code isn't needlessly duplicated in each dll. [20:30] Hey everyone, I have a similar issue to the one that @MarioKartFan had a few month ago with on my new 3ds XL. Whenever I try to launch a title I get an ARM11 exception. I also tried with the daily build and it still does not work (both 3dsx and cia). I tried with the games "The Dig", "Beneath a steel sky" and "I have no mouth and I must scream". Everything runs as intended on my old 3DS so I don't quite understand where the issue is. I'm [20:30] fairly new to scummvm and 3ds homebrews so maybe there's something obvious that I am missing. [20:36] SylvainTV (~SylvainTV@2a01cb0c08d23e001dbf3c50a0902292.ipv6.abo.wanadoo.fr) joined #scummvm. [20:52] Build [#2166](https://buildbot.scummvm.org/#builders/34/builds/2166) of `fetch-master` failed. [21:19] speachy (~speachy@taster.shaftnet.org) joined #scummvm. [21:19] speachy (~speachy@taster.shaftnet.org) left irc: Changing host [21:19] speachy (~speachy@rockbox/developer/speachy) joined #scummvm. [21:36] [scummvm] NMIError pushed 1 new commits to master: https://git.io/JzdzS [21:36] scummvm/master 2661548 NMIError: AUDIO: Fix stray ; and some warnings [21:42] Build [#2425](https://buildbot.scummvm.org/#builders/8/builds/2425) of `master-gp2x-1` completed successfully. [21:51] Build [#2411](https://buildbot.scummvm.org/#builders/29/builds/2411) of `master-gp2x-2` completed successfully. [22:22] Build [#2167](https://buildbot.scummvm.org/#builders/34/builds/2167) of `fetch-master` completed successfully. [22:28] jfyi, the Syberia I and II currently available for free on Steam [22:48] guys i have question, is grim fandango working on scummvm? [23:05] Does the Debian version of ScummVM's snapshots work on Ubuntu? [23:05] I got an error when I tried loading it. [23:06] Nvm [23:06] Seems to be missing dependency. [23:14] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [23:15] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [23:15] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [23:15] _sev (~sev@scummvm/sev) joined #scummvm. [23:15] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [23:27] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) left irc: Ping timeout: 264 seconds [23:42] Huh [23:43] Remember my issue with the Macintosh 7.X games from the MacVenture series? [23:43] So, somehow, it breaks far less in the Linux build of ScummVM: [23:43] https://cdn.discordapp.com/attachments/581224061091446795/892196081331503124/unknown.png [23:44] Did it get any updates fixing the broken assets recently? [23:47] LePhilousophe[m] (~lephilous@scummvm/LePhilousophe) joined #scummvm. [23:47] #scummvm: mode change '+o LePhilousophe[m]' by ChanServ!ChanServ@services.libera.chat [23:56] What makes an engine portable to ScummVM? [00:00] --- Tue Sep 28 2021