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[02:29] <grogbot> <necros> anyone have a I have no mouth... savegames of Benny chapter? After helping a child with a toy , I go to sleep and game freezes
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[03:14] <grogbot> <Mataniko> no autosave?
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[10:10] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jk7r8
[10:10] <Scummette> scummvm/master 9666bc3 antoniou79: BLADERUNNER: Fix McCoy threatening Gordo by aiming his gun
[10:10] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/Jk7rB
[10:10] <Scummette> scummvm/master e5aeb54 : I18N: Update translation (French)
[10:10] <Scummette> scummvm/master 93448cf goodoldgeorge: I18N: Update translation (Hungarian)
[10:10] <Scummette> scummvm/master 082e499 : I18N: Update translation (Portuguese (Brazil))
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[10:13] <eriktorbjorn> The Red Comrades demo crashes instantly for me. It calls findObject() to find an boject named "STARTUP", but apparently there is no such object?
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[14:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jk5OK
[14:05] <Scummette> scummvm/master d19fa19 sev-: PETKA: Fix crash in demo
[14:05] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/Jk5OP
[14:05] <Scummette> scummvm/master a68fc73 IlDucci: I18N: Update translation (Spanish)
[14:05] <Scummette> scummvm/master 0a289a8 tag2015: I18N: Update translation (Italian)
[14:05] <Scummette> scummvm/master dee4635 antoniou79: I18N: Update translation (Greek)
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[16:36] <eriktorbjorn> _sev: Thanks for fixing the Red Comrades demo. Of course, I don't understand a word of it, so I guess I'll have to get the Steam version if I want to play it. :-)
[16:43] <eriktorbjorn> By the way, does anyone have any thoughts about https://bugs.scummvm.org/ticket/11954 ? It seems easy enough to fix in the Mohawk engine, but...
[17:15] <Scummette> [scummvm] ccawley2011 opened pull request #2647: Revert "PARALLACTION: Fix buffer overrun" (master...nippon-safes-fix) https://git.io/Jk55J
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[19:04] <Scummette> [scummvm] sluicebox pushed 3 new commits to master: https://git.io/JkdJU
[19:04] <Scummette> scummvm/master c71db70 sluicebox: SCI: Remove redundant version check from kSciAudioCD
[19:04] <Scummette> scummvm/master 3c71df6 sluicebox: SCI: Return correct kSciAudioCD value on failure
[19:04] <Scummette> scummvm/master f9287b2 sluicebox: SCI: Play KQ6 credits song even when CD audio fails
[19:12] <eriktorbjorn> I didn't know any of the Sierra games played CD audio. If I have a King's Quest collection, and the second CD has an audio track on it, should I assume that's for King's Quest 6?
[19:12] <eriktorbjorn> (I guess so since it's someone singing about a girl in a tower.)
[19:13] <grogbot> <NMIError> Yes, its played during the end credits
[19:14] <grogbot> <sluicebox> Girl In The Toooowwweerrr....
[19:15] <eriktorbjorn> Ok, so I guess I should just rip that into track1.ogg or similar.
[19:16] <eriktorbjorn> I only played the first four King's Quest games. Long enough to see that the series was *finally* starting to get better.
[19:16] <grogbot> <sluicebox> Yes, ripping to track1.ogg should work according to https://forums.scummvm.org/viewtopic.php?t=14199
[19:16] <eriktorbjorn> Out of curiosity, did any other Sierra games use CD audio?
[19:16] <grogbot> <sluicebox> (and also i saw the code that attempted that)
[19:17] <grogbot> <sluicebox> According to the comments in that section, the only other SCI16 game that did was Jones In The Fast Lane
[19:17] <eriktorbjorn> Ah, right, I forgot about that one.
[19:18] <grogbot> <sluicebox> I don't know about the SCI32 ones, but there's only a few of those I know much about
[19:18] <grogbot> <NMIError> I think theres also a version of Mixed-Up Mother Goose that uses CD audio
[19:22] <eriktorbjorn> Ah, the Deluxe version? I never bothered to try and track down a used copy of that.
[19:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkdUV
[19:22] <Scummette> scummvm/master f5b9f3f sev-: I18N: Update translation (Russian)
[19:24] <grogbot> <sluicebox> I did some work on the audio for that game, I remember there only being one song at all and it was included as a regular resource, but maybe they also included it as a track
[19:27] <grogbot> <NMIError> No, I think it was one of the first CD versions. If not the first... I'll have to look it up
[19:27] <grogbot> <sluicebox> In testing that KQ6 fix, I couldn't get the scummvm windows CD audio code to actually play audio. Maybe my KQ6 image was the problem, but it looked like there was confusion about track numbers. (the SCI code subtracts one to make them zero based, but then the windows code does that again, plus a "HACK" comment that says "ScummVM uses the wrong track number" and doesn't match what the code is doing)
[19:28] <eriktorbjorn> Looking at the screenshots of the Deluxe version, I think I prefer the more muted colours of the earlier SCI version.
[19:28] <grogbot> <sluicebox> so not exactly confidence inspring
[19:29] <eriktorbjorn> I'm probably not the intended target audience for this game, though. :-)
[19:29] <grogbot> <sluicebox> AGI mothergoose taught me everything i know!
[19:30] <eriktorbjorn> I only played a little bit of the game. I must have missed the bit where you have to patch SCI scripts solve puzzles. ;-)
[19:31] <grogbot> <sluicebox> aint nobody got time to chase down wayward sheep!
[19:32] <grogbot> <sluicebox> also the dog was rabid (it was implied)
[19:34] <grogbot> <NMIError> I think it is the third release listed here: https://www.mobygames.com/game/roberta-williams-mixed-up-mother-goose_/cover-art
[19:34] <grogbot> <NMIError> One disc is multi-lingual and uses samples, the other is English only and uses CD audio
[19:34] <grogbot> <trembyle> Just checked and FM Towns uses samples
[19:35] <grogbot> <trembyle> or am I getting confused between mothergoose256 and mothergoosehires?
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[19:36] <grogbot> <NMIError> I'm talking about the first CD release, which was also on FM Towns
[19:36] <grogbot> <NMIError> But there was a US release with CD audio if I remember correctly
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[19:38] <grogbot> <sluicebox> I do a good impression of the AGI goose going Honk, Honk! HONK! through pc speaker
[19:38] <grogbot> <NMIError> I bet that's a hit at parties 😉
[19:39] <grogbot> <trembyle> usually people start moving away from me when I mention "pc speaker"
[19:39] <grogbot> <NMIError> I just get blank stares
[19:39] <grogbot> <sluicebox> oh you don't set it up, you just make the sound and the right people flock to you
[19:40] <grogbot> <NMIError> people == geese FTFY
[19:41] <grogbot> <thoth> I have a ziplock bag full of PC speakers.
[19:42] <grogbot> <thoth> I plugged one into my PC, but it broke under the pressure of the tangled morass of wires. My cable management is bad.
[19:43] <grogbot> <trembyle> Would it be possible to have ScummVM address a pc speaker if one was installed?
[19:43] <grogbot> <trembyle> even if there aren't drivers in the OS, is that a memory address where it could be found?
[19:45] <grogbot> <trembyle> thanks @sluicebox! that seemed like an easy fix!
[19:46] <grogbot> <thoth> Uhh... no, you'd need OS drivers. Random userland programs can't just poke physical memory addresses.
[19:47] <grogbot> <trembyle> That makes me wonder if there are OS drivers still ... at least for Windows and Linux
[19:50] <grogbot> <SupSuper> the pc speaker is a port, not a memory address. pretty sure anything can address it if you hate yourself that much 😛
[19:50] <grogbot> <thoth> On Linux, yes.
[19:50] <grogbot> Command sent by thoth
[19:50] <grogbot> ...pretty sure IOMMU is a thing
[19:51] <grogbot> <trembyle> It looks like pc speaker support was removed from 64-bit windows
[19:51] <grogbot> <thoth> On Linux, the PC speaker is partly managed by ALSA, but it's also a character device that's treated as part of the console (\a anyone?)
[19:53] <grogbot> <thoth> It can be controlled through ioctl calls or through evdev at /dev/input/by-path/platform-pcspkr-event-spkr
[19:54] <grogbot> <SupSuper> yeah you can probably pipe bell characters to any console
[19:55] <grogbot> <SupSuper> looks like it used to be a service on windows: https://docs.microsoft.com/en-us/windows/win32/api/utilapiset/nf-utilapiset-beep
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[19:55] <grogbot> <trembyle> I guess this could also be used for PCjr sound, if it could be implemented at all.
[19:55] <grogbot> <thoth> I mean yeah, but ioctl or evdev is a lot cleaner.
[19:56] <grogbot> <SupSuper> you can still use it but windows will just redirect it to your sound card now instead
[19:57] <grogbot> <SupSuper> if we wanted pc speaker we'd probably just copy it out of dosbox or something
[19:58] <grogbot> <trembyle> I thought dosbox just emulated pc speaker / pcjr like scummvm does?
[19:59] <grogbot> <SupSuper> i might be mixing it up with dosemu or something
[19:59] <grogbot> <trembyle> part of the reason I'm asking is that the current pc speaker emulation is suboptimal. The better solution would be to improve it, but it might be nice to provide a passthrough as well.
[20:00] <grogbot> <trembyle> PCem has decent speaker emulation. Haven't checked the various dosbox forks to know which do it well.
[20:00] <grogbot> <SupSuper> looking it up pc speaker is basically unusable on anything past dos since it's "blocking" so i doubt you'll find any elegant passthrough
[20:00] <grogbot> <trembyle> ah, that makes sense
[20:01] <grogbot> <trembyle> I think Win9x supported it, but there was always a performance hit for that reason.
[20:07] <grogbot> <thoth> Is it actually blocking? Because it doesn't seem to block on Linux...
[20:11] <grogbot> <thoth> And it's a timer chip, which... generally doesn't block.
[20:13] <grogbot> <SupSuper> maybe it's a driver thing, hard to find anything conclusive
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[20:13] <grogbot> <SupSuper> i don't think it's the pc speaker itself that's blocking, just driving it to do anything remotely resembling sound requires very specific timing. you can't just queue it up
[20:15] <grogbot> <thoth> Ah. Yeah, that's true. It's literally just a PIT tied to a speaker.
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[20:20] <grogbot> <rootfather> I simply think outside of our community simply nobody has cared about true PC speakers in the past 30 years or so 😄
[20:21] <grogbot> <SupSuper> all they were good for were waking up my parents 😛
[20:21] <grogbot> <rootfather> gggg
[20:21] <grogbot> <SupSuper> still remember this though: https://www.youtube.com/watch?v=U56KVYK5uTg
[20:22] <grogbot> <rootfather> aaaah... that tasty bleeps and bloops
[20:23] <grogbot> <SupSuper> it thinks it's musics
[20:23] <grogbot> <rootfather> indeed it is
[20:23] <grogbot> <rootfather> looks like Linux still has a kernel module for it, pcspkr
[20:23] <grogbot> <rootfather> https://github.com/Josef-Friedrich/beep-melodies
[20:25] <grogbot> <thoth> Yeah, like I said. It's accessible through ioctl and evdev.
[20:26] <grogbot> <thoth> But it would be a nightmare to sequence in any meaningful way.
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[20:29] <grogbot> <SupSuper> https://docs.microsoft.com/en-us/archive/blogs/larryosterman/whats-up-with-the-beep-driver-in-windows-7
[20:32] <grogbot> <thoth> Yeah, Linux provides no mechanism for dispatching a realtime interrupt to a user process inside of the PIT2 ISR. Because... why would you do that. That's actually psychotic.
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[22:52] <Scummette> [scummvm] cadihowley opened pull request #2648: DOCS: GSOD Documentation Portal (master...doc-portal-2) https://git.io/JkdBS
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[00:00] --- Sat Nov 28 2020