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[06:01] [scummvm] SupSuper pushed 1 new commits to master: https://git.io/J4yvt [06:01] scummvm/master ca1b534 SupSuper: TRECISION: Fix drawObj condition [06:19] reset (~reset@user/reset) left irc: Quit: reset [06:56] _sev (~sev@scummvm/sev) joined #scummvm. [06:56] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:02] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [07:07] _sev (~sev@109.38.141.76) joined #scummvm. [07:07] _sev (~sev@109.38.141.76) left irc: Changing host [07:07] _sev (~sev@scummvm/sev) joined #scummvm. [07:07] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:10] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [07:11] _sev (~sev@109.38.141.76) joined #scummvm. [07:11] _sev (~sev@109.38.141.76) left irc: Changing host [07:11] _sev (~sev@scummvm/sev) joined #scummvm. [07:11] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:13] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [07:17] _sev (~sev@scummvm/sev) joined #scummvm. [07:17] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:18] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [07:33] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [07:37] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) joined #scummvm. [07:43] Lightkey: I was thinking the other day that it would be cool if ScummVM could support all three Gabriel Knight games. Of course, I have no plans for approaching him about it myself. I can just see it now: "Cool project you have there. I don't represent the ScummVM project but you should refinitely relicense it do all the work integrating it with ScummVM, because I certainly wouldn't know how." ;-) [07:45] _sev (~sev@scummvm/sev) joined #scummvm. [07:45] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [07:49] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [08:20] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [08:35] _sev (~sev@scummvm/sev) joined #scummvm. [08:35] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [08:45] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [08:55] _sev (~sev@scummvm/sev) joined #scummvm. [08:55] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [09:13] _sev (~sev@scummvm/sev) left irc: Ping timeout: 258 seconds [10:07] _sev (~sev@109.37.134.180) joined #scummvm. [10:07] _sev (~sev@109.37.134.180) left irc: Changing host [10:07] _sev (~sev@scummvm/sev) joined #scummvm. [10:07] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:46] GK3 really needs a reimplementation... it's a major pain to get it running properly [11:18] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) left irc: Quit: Leaving. [11:57] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [12:25] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [12:25] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [12:35] Can't ScummVM be relicensed to GPLv2? There's this in the code... * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. [12:52] [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/J4Hvq [12:52] scummvm/master 41d11e0 ysj1173886760: DIRECTOR: implement b_sort [12:52] scummvm/master 3f5479f ysj1173886760: DIRECTOR: add comment for b_sort [13:14] reset (~reset@user/reset) joined #scummvm. [13:20] [scummvm] mduggan pushed 2 new commits to master: https://git.io/J4HMi [13:25] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [13:48] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) joined #scummvm. [14:34] You can upgrade v2 to v3. You can't ever downgrade. [14:49] Seri (~woesc@user/scottt) left irc: Ping timeout: 252 seconds [14:56] why relicense something which is already licensed GPLv2 [15:01] Seri (~woesc@user/scottt) joined #scummvm. [15:16] Neat https://networkscience.wordpress.com/2021/03/13/game-dependency-graph-day-of-the-tentacle/ [15:16] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) left irc: Quit: Leaving [15:26] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) joined #scummvm. [15:26] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [15:27] timofonic: Assuming all GPL code in ScummVM has that "or later" clause, I guess that yes, it could be relicensed to GPLv3. Whether or not that's a good idea... I haven't the foggiest. [15:28] waltervn: Apparently that G-engine project is still lacking a lot of features. But there were a couple of blog posts about the progress. At least one of them talked about the kind of resources the game has, though that may be old news. [15:28] waltervn: (For Gabriel Knight 3. I realize the contest may have been lost.) [15:30] That is kind of old news, but it's probably important to write about it again because the internet starts to forget. [15:31] As for the engine, it works well enough for you to walk around. The rendering performance is much better than other methods of playing the game [15:31] So it looks promising [15:32] I'm not a copyright lawyer to answer that too. As an user, I dislike TIVOization and such. That's all. But I understand there may be many aspects to take in account, specially in a complex project such as ScummVM. [15:33] Anyway, I guess it ultimately depends on whether the author would be interested in having the engine in ScummVM or not. [15:34] He's been asked 🙂 and not only by me [15:34] I understand it. As a mere user, I hope so 😀 [15:35] He seems to see it more as a personal learning experience at the moment, which is totally understandable. [15:35] So he's not really looking to collaborate with an open source community yet [15:35] Maybe once it's farther along or if his outlook changes, he'd be open to it. [15:35] Many merged engines started that way, anyway 🤣 [15:36] I only played the game once, long ago, probably using Wine. I don't even remember *that* puzzle... the one that everyone hates. [15:41] Hello everyone. I had a question regarding cloud saves. Is this the correct channel to ask about that? [15:50] I replayed GK3 recently and thought it was good. Technically it was a pain though, it would benefit greatly from a RE effort. [15:52] considered the game went through development hell, it's a small miracle it came out as well as it did [15:54] SuperCed (~SuperCed@2a02:a03f:a60d:6400:5902:6429:d9f7:1b36) joined #scummvm. [15:54] It's the worst in the series, but there are still a lot of great things about it. [15:54] there's an interesting article about it here, for those who haven't read it: https://www.gamasutra.com/view/feature/131536/postmortem_sierra_studios_.php [15:55] It gets unfairly overlooked. Part of that is the effort to get the game running. Part of it is the unfamiliar interface and a reputation of bad puzzle design. [15:55] SuperCed (~SuperCed@2a02:a03f:a60d:6400:5902:6429:d9f7:1b36) left irc: Client Quit [15:56] I watched a twitch stream of it last year. They tried for a couple of days, but couldn't get through the first day without crashing. [16:03] _sev (~sev@109.38.130.10) joined #scummvm. [16:03] _sev (~sev@109.38.130.10) left irc: Changing host [16:03] _sev (~sev@scummvm/sev) joined #scummvm. [16:03] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [16:08] Sure. Go ahead and ask, and hopefully someone can answer it [16:13] Thank you! So, I just bough a copy of Blade Runner recently and had it in mind to try to have the save file available between my computer and my Android phone (Galaxy S20 FE 5G). I enabled cloud saves through One Drive on both devices, but despite that, I can't seem to get the saves to show up on my Android. Even if I go so far as to copy the files and paste the manually, I can't get Scummvm on Android to recognize it. Am I doing something [16:13] wrong, or did I perhaps miss a step? [16:15] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [16:16] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [16:34] scummvm/master 14288d8 mduggan: ULTIMA8: Improve trigger conditions for Crusader NPC attacks [16:34] scummvm/master 1673108 mduggan: ULTIMA8: Fix Crusader robot control camera location [16:34] [scummvm] sev- pushed 17 new commits to master: https://git.io/J4byq [16:37] ajax16384 (~ajax16384@109.60.130.33) joined #scummvm. [16:39] scummvm/master 91d747a sev-: COMMON: Initial code for punycode decoding [16:39] scummvm/master 73fd4a4 sev-: DEVTOOLS: Remove ambiguity in escaping 0x81 in dumper companion [16:39] scummvm/master 56f7af8 sev-: COMMON: Fix punycode decoding and implement reverse utility for escaped filenames [16:39] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4b7x [16:39] scummvm/master 83da582 sev-: COMMON: Fix compilation [16:40] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4bdu [16:40] scummvm/master 163d0b3 sev-: COMMON: Make constants more portable [16:42] I'm just an user, but Google Play version is 2.2.1d from 25 October 2020. I guess it's quite outdated. [16:50] True, but the latest stable release (2.2.0) on PC is also a build from 2020. 🤷 [16:53] @Iarumas were you able to connect your android scummvm to the cloud? [16:53] also, do you see the files on the cloud once you save the game on your PC? [16:56] I was able to connect both to the cloud, and I see the save is listed from both. [16:57] okay, did you figure out where the saves are stored on your android device? [16:57] if so, could you please check the presence of file called "timestamps" [16:59] They're supposed to be located under "Android/data/org.scummvm.scummvm/files", right? [17:00] I'm honestly not entirely sure, it's still pointed to whatever the default location is, because if I try to switch it to the game's folder, it yells at me that if I don't have the default selected that cloud saves won't work anymore. [17:01] ah, right [17:01] so, then set up your save path [17:01] and see if it works [17:02] you may point it to whatever writeable directory you have, even on your external card [17:07] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4NVZ [17:09] So, I have it currently set up on my internal memory, just so you know going forward. If I go ahead and just hit "sync now", nothing happens. A quick search in the file explorer confirms that nothing has downloaded. Fine, I just download it manually. It dumps the saves in a weird way (saves/saves rather than saves/rc), but even after I move to he files into the rc folder, Scummvm does not see the files at all, whether I look from the menu [17:09] interface, or from within the game. [17:24] scummvm/master 2da3d76 sev-: DIRECTOR: Put more debug output to printable state [17:24] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4Afa [17:24] scummvm/master a6a2dc7 sev-: DIRECTOR: Enable punycode in --start-movie [17:35] that is weird [17:36] ah, one thing [17:36] @Iarumas could you please check [17:36] that the target name for the game is the same on both platforms [17:36] e.g. click on "Edit Game" and see that "Game ID" is matching [17:36] if not, then rename them to match [17:44] Well, I feel silly for not having checked that, but it worked. It sees the files now. Now I just have to check if the cloud sync works properly, but that was half the battle. [17:50] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [17:51] ny00123_ (~ny00123@141.226.144.99) joined #scummvm. [17:52] ny00123 (~ny00123@5.102.197.120) left irc: Ping timeout: 245 seconds [17:55] It doesn't work automatically, but it does work if I download the saves manually and move them into the correct folder, like before, and that honestly good enough for me. Thank you for your help, @sev .👍 [17:55] :D [17:56] you are welcome, though I'd prefer to see the cloud working for you... [17:56] unfortunately, there is no way to detect that discrepancy in the names [17:56] because users could legitimately have different gameids [17:59] Actually, now that I think about it too, since I have to mess with the saves a bit to get them to show up correctly, that means it's a one way transfer. Not sure if I were to make a newer save and move it over to the computer manually if that would cause issues with the cloud save function either. In the end though, I can always disable it across the board if need be. 🤷 [18:20] cool [18:20] but generally, it checks the timestamps [18:20] and offers you to keep the older files [18:26] [scummvm] sev- closed pull request #3174: SYMBIAN: Add engines layout for app creation. (master...exe_rules) https://git.io/JWpH1 [18:26] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x0I [18:26] scummvm/master c994a77 fedor4ever: SYMBIAN: Add engines layout for app creation. [18:28] [scummvm] sev- closed pull request #3172: SYMBIAN: Update help/ScummVM.rtf (master...update_help_file) https://git.io/JWF73 [18:28] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xz5 [18:29] scummvm/master a4ee71a fedor4ever: SYMBIAN: Update help/ScummVM.rtf [18:29] [scummvm] sev- closed pull request #3175: SYMBIAN: Fix race condition in build scripts. (master...race_condition_fix) https://git.io/JWpFQ [18:29] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x27 [18:29] scummvm/master be35c55 fedor4ever: SYMBIAN: Fix race condition. [18:30] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xau [18:30] scummvm/master 371396f fedor4ever: SYMBIAN: Add uids for new exe's. [18:30] [scummvm] sev- closed pull request #3181: SYMBIAN: Add uids for new exe's. (master...new_uids) https://git.io/JlfyF [18:31] [scummvm] sev- closed pull request #3182: SYMBIAN: Allow installation help file for beta versions. (master...parse_gamedata_fix) https://git.io/JlfxO [18:31] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xVC [18:31] scummvm/master b4218c9 fedor4ever: SYMBIAN: Allow installation help file for beta versions. [18:32] [scummvm] sev- closed pull request #3183: SYMBIAN: Can find and use game data placed by installer on any drive. (master...gamedata_search) https://git.io/Jlfjm [18:32] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xrd [18:32] scummvm/master 10028c8 fedor4ever: SYMBIAN: Can find and use game data placed by installer on any drive. [18:33] [scummvm] sev- closed pull request #3188: SYMBIAN: Add test UID app for ScummVm.hrh generator. (master...scummvm_hrh_fix) https://git.io/JlIbd [18:35] [scummvm] sev- closed pull request #3178: GRAPHICS: Implement horizontal triangles (master...implement-horz-triangle) https://git.io/Jle0J [18:35] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x6j [18:35] scummvm/master 585b112 lephilousophe: GRAPHICS: Implement horizontal triangles [18:37] [scummvm] sev- closed pull request #3147: EVENTRECORDER: Move Recorder to a separate button (master...recorder-button) https://git.io/JCeke [18:37] [scummvm] eriktorbjorn opened pull request #3202: RFC: SCUMM: Generate ASCII 1, 2, 3, ... for CTRL+A, B, C... (bug #10644) (master...fix-10644) https://git.io/J4x1d [18:44] [scummvm] sev- closed pull request #3192: MAKE: added target to build via cmake (master...pr/make-cmake) https://git.io/J8itt [18:44] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x5r [18:44] scummvm/master c451310 mgerhardy: MAKE: added target to build via cmake [18:47] [scummvm] sev- closed pull request #3193: BACKENDS: Add OSystem::messageBox() and use it for error handling (master...messagebox) https://git.io/J8XeV [18:47] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xAL [18:47] scummvm/master 74e7d77 ccawley2011: BACKENDS: Add OSystem::messageBox() and use it for error handling [18:47] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4xAE [18:47] scummvm/master c05acda : I18N: Update translations templates [18:48] [scummvm] sev- closed pull request #3194: ENGINES: Replace checkCD with isolated partial methods (re-issued) (master...splitCheckCDJuly24) https://git.io/J81KT [18:48] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xxp [18:48] scummvm/master 04642ee antoniou79: ENGINES: Replace checkCD with isolated partial methods [18:48] [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/J4xp4 [18:51] scummvm/master e4e8076 : I18N: Update translation files [18:51] scummvm/master 2a10b82 : I18N: Update translations templates [18:51] [scummvm] sev- closed pull request #3197: RFC: SCUMM: Workaround for bug #12734 (master...fix-12734) https://git.io/J4Cc1 [18:51] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4pfl [18:51] scummvm/master 81f26dd eriktorbjorn: SCUMM: Workaround for bug #12734 [18:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4pf7 [18:51] scummvm/master 7894a91 : I18N: Update translation files [19:19] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 240 seconds [19:26] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4pHz [19:26] scummvm/master 81ddd7d IlDucci: I18N: Update translation (Spanish) [19:27] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [19:46] SylvainTV (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) joined #scummvm. [19:50] [scummvm] a-yyg pushed 1 new commits to master: https://git.io/J4hYu [19:57] scummvm/master a110e24 a-yyg: SAGA2: Fix RestartGame [19:57] [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/J4hcM [20:10] ajax16384 (~ajax16384@109.60.130.33) left irc: Read error: Connection reset by peer [20:20] phyber (phyber@user/phyber) left irc: Ping timeout: 252 seconds [20:20] phyber_ (phyber@user/phyber) joined #scummvm. [20:22] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [20:32] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) joined #scummvm. [20:33] scummvm/master c3ca6b5 antoniou79: BLADERUNNER: Add a few more lines to debug info output [20:33] scummvm/master 8199c96 antoniou79: BLADERUNNER: Fix remnant clickable and target spot in NR11 [20:33] [scummvm] AndywinXp opened pull request #3203: SCUMM: COMI: Fix iMUSE crashes on Android (master...iMUSEAndroidFix) https://git.io/J4hSi [20:34] _sev (~sev@109.38.130.10) joined #scummvm. 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[20:34] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [20:35] SylvainTV (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) left irc: Ping timeout: 245 seconds [20:57] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4hjT [20:57] scummvm/master 57836da sev-: DEVTOOLS: Reduce code duplication in dumper-companion.pl [21:24] ny00123_ (~ny00123@141.226.144.99) left irc: Quit: Leaving [21:25] [scummvm] sev- pushed 1 new commits to master: https://git.io/J4jOn [21:25] scummvm/master b1d3730 sev-: DEVTOOLS: Added stdin encoding mode for dumper-companion.pl [21:35] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 256 seconds [21:35] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jnw [21:35] scummvm/master f769167 tag2015: I18N: Update translation (Italian) [21:42] [scummvm] sev- pushed 2 new commits to master: https://git.io/J4jWV [21:42] scummvm/master 2760b9f sev-: AD: Allow punycode in the detection entries [21:42] scummvm/master 9f1f955 sev-: DIRECTOR: Allow punycode in the detection entries [21:42] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jW6 [21:42] scummvm/master a05da70 : I18N: Update translations templates [21:45] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [21:48] _sev (~sev@109.38.130.10) joined #scummvm. 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[21:51] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jBj [21:51] scummvm/master 9202a71 sev-: I18N: Update translation (Russian) [21:51] [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/J4jRT [21:54] scummvm/master 993fc8d jepael: I18N: Update translation (Finnish) [21:54] scummvm/master 95a2ca4 marcosoutsider: I18N: Update translation (Portuguese (Brazil)) [21:54] scummvm/master 0726c60 sev-: I18N: Update translation (Ukrainian) [21:54] [scummvm] waltervn pushed 2 new commits to master: https://git.io/J4j0O [21:54] scummvm/master 691392a waltervn: ADL: Make hires1 extra fields more descriptive [21:54] scummvm/master 87a75ad waltervn: ADL: Add support for more hires2 variants [21:54] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4j0C [22:01] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [22:09] https://www.thanassis.space/monkeyisland.html [22:10] Cool Monkey Island pc-speaker music player. [22:14] I just got a popup that Discord now supports threads. I wonder if Grogbot will be able to handle them, or will it just throw a wobbly. 🙂 [22:15] probably will be ignored since they look like meta-channels [22:15] sounds useful for dev talks though [22:16] we often have many issues going on at once [22:24] Probably for the best if they are, since IRC can't thread, and so even they got a copy of a threaded message, they couldn't reply without it appearing outside the thread [22:25] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [22:29] Might be good to disable threading on some of the main channels if we want to keep the IRC folk in the loop. [22:30] I was just thinking that it would be good courtesy to refrain from threading in General, but if threading can actually be disabled for the channel, that would be even better [22:30] _sev (~sev@scummvm/sev) joined #scummvm. [22:30] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [22:32] We should be able to turn off the "use public threads" and "use private threads" permissions in a given channel to disable threads entirely. [22:33] I think. [22:33] I'm actually just reading the docs here. [22:34] Nice. So we can avoid bridging issues by sweeping it under the carpet, so to speak 🙂 [22:42] _sev (~sev@scummvm/sev) left irc: Read error: Connection reset by peer [22:54] Sylvain (~SylvainTV@apoitiers-259-1-68-209.w92-146.abo.wanadoo.fr) left irc: Ping timeout: 245 seconds [23:04] scummvm/master 3dafebe : I18N: Update translation files [23:04] [scummvm] waltervn pushed 1 new commits to master: https://git.io/JBeC4 [23:04] scummvm/master 485e5de waltervn: ADL: Add support for hires1 PD variant [23:40] [scummvm] sluicebox opened pull request #3204: GUI: Fix shading being applied more than once (master...throwing_shade) https://git.io/JBvey [00:00] --- Wed Jul 28 2021