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[06:01] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/J4yvt
[06:01] <Scummette> scummvm/master ca1b534 SupSuper: TRECISION: Fix drawObj condition
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[07:43] <eriktorbjorn> Lightkey: I was thinking the other day that it would be cool if ScummVM could support all three Gabriel Knight games. Of course, I have no plans for approaching him about it myself. I can just see it now: "Cool project you have there. I don't represent the ScummVM project but you should refinitely relicense it do all the work integrating it with ScummVM, because I certainly wouldn't know how." ;-)
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[10:46] <grogbot> <waltervn> GK3 really needs a reimplementation... it's a major pain to get it running properly
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[12:35] <grogbot> <timofonic> Can't ScummVM be relicensed to GPLv2? There's this in the code... * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version.
[12:52] <Scummette> [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/J4Hvq
[12:52] <Scummette> scummvm/master 41d11e0 ysj1173886760: DIRECTOR: implement b_sort
[12:52] <Scummette> scummvm/master 3f5479f ysj1173886760: DIRECTOR: add comment for b_sort
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[13:20] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/J4HMi
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[14:34] <grogbot> <thoth> You can upgrade v2 to v3. You can't ever downgrade.
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[14:56] <grogbot> <lephilousophe> why relicense something which is already licensed GPLv2
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[15:16] <Deledrius> Neat https://networkscience.wordpress.com/2021/03/13/game-dependency-graph-day-of-the-tentacle/
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[15:27] <eriktorbjorn> timofonic: Assuming all GPL code in ScummVM has that "or later" clause, I guess that yes, it could be relicensed to GPLv3. Whether or not that's a good idea... I haven't the foggiest.
[15:28] <eriktorbjorn> waltervn: Apparently that G-engine project is still lacking a lot of features. But there were a couple of blog posts about the progress. At least one of them talked about the kind of resources the game has, though that may be old news.
[15:28] <eriktorbjorn> waltervn: (For Gabriel Knight 3. I realize the contest may have been lost.)
[15:30] <grogbot> <trembyle> That is kind of old news, but it's probably important to write about it again because the internet starts to forget.
[15:31] <grogbot> <trembyle> As for the engine, it works well enough for you to walk around. The rendering performance is much better than other methods of playing the game
[15:31] <grogbot> <trembyle> So it looks promising
[15:32] <grogbot> <timofonic> I'm not a copyright lawyer to answer that too. As an user, I dislike TIVOization and such. That's all. But I understand there may be many aspects to take in account, specially in a complex project such as ScummVM.
[15:33] <eriktorbjorn> Anyway, I guess it ultimately depends on whether the author would be interested in having the engine in ScummVM or not.
[15:34] <grogbot> <trembyle> He's been asked 🙂 and not only by me
[15:34] <grogbot> <timofonic> I understand it. As a mere user, I hope so 😀
[15:35] <grogbot> <trembyle> He seems to see it more as a personal learning experience at the moment, which is totally understandable.
[15:35] <grogbot> <trembyle> So he's not really looking to collaborate with an open source community yet
[15:35] <grogbot> <trembyle> Maybe once it's farther along or if his outlook changes, he'd be open to it.
[15:35] <grogbot> <timofonic> Many merged engines started that way, anyway 🤣
[15:36] <eriktorbjorn> I only played the game once, long ago, probably using Wine. I don't even remember *that* puzzle... the one that everyone hates.
[15:41] <grogbot> <Iarumas> Hello everyone. I had a question regarding cloud saves. Is this the correct channel to ask about that?
[15:50] <grogbot> <waltervn> I replayed GK3 recently and thought it was good. Technically it was a pain though, it would benefit greatly from a RE effort.
[15:52] <grogbot> <waltervn> considered the game went through development hell, it's a small miracle it came out as well as it did
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[15:54] <grogbot> <trembyle> It's the worst in the series, but there are still a lot of great things about it.
[15:54] <grogbot> <waltervn> there's an interesting article about it here, for those who haven't read it: https://www.gamasutra.com/view/feature/131536/postmortem_sierra_studios_.php
[15:55] <grogbot> <trembyle> It gets unfairly overlooked. Part of that is the effort to get the game running. Part of it is the unfamiliar interface and a reputation of bad puzzle design.
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[15:56] <grogbot> <trembyle> I watched a twitch stream of it last year. They tried for a couple of days, but couldn't get through the first day without crashing.
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[16:08] <grogbot> <DreamMaster> Sure. Go ahead and ask, and hopefully someone can answer it
[16:13] <grogbot> <Iarumas> Thank you! So, I just bough a copy of Blade Runner recently and had it in mind to try to have the save file available between my computer and my Android phone (Galaxy S20 FE 5G). I enabled cloud saves through One Drive on both devices, but despite that, I can't seem to get the saves to show up on my Android. Even if I go so far as to copy the files and paste the manually, I can't get Scummvm on Android to recognize it. Am I doing something
[16:13] <grogbot> wrong, or did I perhaps miss a step?
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[16:34] <Scummette> scummvm/master 14288d8 mduggan: ULTIMA8: Improve trigger conditions for Crusader NPC attacks
[16:34] <Scummette> scummvm/master 1673108 mduggan: ULTIMA8: Fix Crusader robot control camera location
[16:34] <Scummette> [scummvm] sev- pushed 17 new commits to master: https://git.io/J4byq
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[16:39] <Scummette> scummvm/master 91d747a sev-: COMMON: Initial code for punycode decoding
[16:39] <Scummette> scummvm/master 73fd4a4 sev-: DEVTOOLS: Remove ambiguity in escaping 0x81 in dumper companion
[16:39] <Scummette> scummvm/master 56f7af8 sev-: COMMON: Fix punycode decoding and implement reverse utility for escaped filenames
[16:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4b7x
[16:39] <Scummette> scummvm/master 83da582 sev-: COMMON: Fix compilation
[16:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4bdu
[16:40] <Scummette> scummvm/master 163d0b3 sev-: COMMON: Make constants more portable
[16:42] <grogbot> <timofonic> I'm just an user, but Google Play version is 2.2.1d from 25 October 2020. I guess it's quite outdated.
[16:50] <grogbot> <Iarumas> True, but the latest stable release (2.2.0) on PC is also a build from 2020. 🤷
[16:53] <grogbot> <sev> @Iarumas were you able to connect your android scummvm to the cloud?
[16:53] <grogbot> <sev> also, do you see the files on the cloud once you save the game on your PC?
[16:56] <grogbot> <Iarumas> I was able to connect both to the cloud, and I see the save is listed from both.
[16:57] <grogbot> <sev> okay, did you figure out where the saves are stored on your android device?
[16:57] <grogbot> <sev> if so, could you please check the presence of file called "timestamps"
[16:59] <grogbot> <Iarumas> They're supposed to be located under "Android/data/org.scummvm.scummvm/files", right?
[17:00] <grogbot> <Iarumas> I'm honestly not entirely sure, it's still pointed to whatever the default location is, because if I try to switch it to the game's folder, it yells at me that if I don't have the default selected that cloud saves won't work anymore.
[17:01] <grogbot> <sev> ah, right
[17:01] <grogbot> <sev> so, then set up your save path
[17:01] <grogbot> <sev> and see if it works
[17:02] <grogbot> <sev> you may point it to whatever writeable directory you have, even on your external card
[17:07] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4NVZ
[17:09] <grogbot> <Iarumas> So, I have it currently set up on my internal memory, just so you know going forward. If I go ahead and just hit "sync now", nothing happens. A quick search in the file explorer confirms that nothing has downloaded. Fine, I just download it manually. It dumps the saves in a weird way (saves/saves rather than saves/rc), but even after I move to he files into the rc folder, Scummvm does not see the files at all, whether I look from the menu
[17:09] <grogbot> interface, or from within the game.
[17:24] <Scummette> scummvm/master 2da3d76 sev-: DIRECTOR: Put more debug output to printable state
[17:24] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4Afa
[17:24] <Scummette> scummvm/master a6a2dc7 sev-: DIRECTOR: Enable punycode in --start-movie
[17:35] <grogbot> <sev> that is weird
[17:36] <grogbot> <sev> ah, one thing
[17:36] <grogbot> <sev> @Iarumas could you please check
[17:36] <grogbot> <sev> that the target name for the game is the same on both platforms
[17:36] <grogbot> <sev> e.g. click on "Edit Game" and see that "Game ID" is matching
[17:36] <grogbot> <sev> if not, then rename them to match
[17:44] <grogbot> <Iarumas> Well, I feel silly for not having checked that, but it worked. It sees the files now. Now I just have to check if the cloud sync works properly, but that was half the battle.
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[17:55] <grogbot> <Iarumas> It doesn't work automatically, but it does work if I download the saves manually and move them into the correct folder, like before, and that honestly good enough for me. Thank you for your help, @sev .👍
[17:55] <Deledrius> :D
[17:56] <grogbot> <sev> you are welcome, though I'd prefer to see the cloud working for you...
[17:56] <grogbot> <sev> unfortunately, there is no way to detect that discrepancy in the names
[17:56] <grogbot> <sev> because users could legitimately have different gameids
[17:59] <grogbot> <Iarumas> Actually, now that I think about it too, since I have to mess with the saves a bit to get them to show up correctly, that means it's a one way transfer. Not sure if I were to make a newer save and move it over to the computer manually if that would cause issues with the cloud save function either. In the end though, I can always disable it across the board if need be. 🤷
[18:20] <grogbot> <sev> cool
[18:20] <grogbot> <sev> but generally, it checks the timestamps
[18:20] <grogbot> <sev> and offers you to keep the older files
[18:26] <Scummette> [scummvm] sev- closed pull request #3174: SYMBIAN: Add engines layout for app creation. (master...exe_rules) https://git.io/JWpH1
[18:26] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x0I
[18:26] <Scummette> scummvm/master c994a77 fedor4ever: SYMBIAN: Add engines layout for app creation.
[18:28] <Scummette> [scummvm] sev- closed pull request #3172: SYMBIAN: Update help/ScummVM.rtf (master...update_help_file) https://git.io/JWF73
[18:28] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xz5
[18:29] <Scummette> scummvm/master a4ee71a fedor4ever: SYMBIAN: Update help/ScummVM.rtf
[18:29] <Scummette> [scummvm] sev- closed pull request #3175: SYMBIAN: Fix race condition in build scripts. (master...race_condition_fix) https://git.io/JWpFQ
[18:29] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x27
[18:29] <Scummette> scummvm/master be35c55 fedor4ever: SYMBIAN: Fix race condition.
[18:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xau
[18:30] <Scummette> scummvm/master 371396f fedor4ever: SYMBIAN: Add uids for new exe's.
[18:30] <Scummette> [scummvm] sev- closed pull request #3181: SYMBIAN: Add uids for new exe's. (master...new_uids) https://git.io/JlfyF
[18:31] <Scummette> [scummvm] sev- closed pull request #3182: SYMBIAN: Allow installation help file for beta versions. (master...parse_gamedata_fix) https://git.io/JlfxO
[18:31] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xVC
[18:31] <Scummette> scummvm/master b4218c9 fedor4ever: SYMBIAN: Allow installation help file for beta versions.
[18:32] <Scummette> [scummvm] sev- closed pull request #3183: SYMBIAN: Can find and use game data placed by installer on any drive. (master...gamedata_search) https://git.io/Jlfjm
[18:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xrd
[18:32] <Scummette> scummvm/master 10028c8 fedor4ever: SYMBIAN: Can find and use game data placed by installer on any drive.
[18:33] <Scummette> [scummvm] sev- closed pull request #3188: SYMBIAN: Add test UID app for ScummVm.hrh generator. (master...scummvm_hrh_fix) https://git.io/JlIbd
[18:35] <Scummette> [scummvm] sev- closed pull request #3178: GRAPHICS: Implement horizontal triangles (master...implement-horz-triangle) https://git.io/Jle0J
[18:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x6j
[18:35] <Scummette> scummvm/master 585b112 lephilousophe: GRAPHICS: Implement horizontal triangles
[18:37] <Scummette> [scummvm] sev- closed pull request #3147: EVENTRECORDER: Move Recorder to a separate button (master...recorder-button) https://git.io/JCeke
[18:37] <Scummette> [scummvm] eriktorbjorn opened pull request #3202: RFC: SCUMM: Generate ASCII 1, 2, 3, ... for CTRL+A, B, C... (bug #10644) (master...fix-10644) https://git.io/J4x1d
[18:44] <Scummette> [scummvm] sev- closed pull request #3192: MAKE: added target to build via cmake (master...pr/make-cmake) https://git.io/J8itt
[18:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4x5r
[18:44] <Scummette> scummvm/master c451310 mgerhardy: MAKE: added target to build via cmake
[18:47] <Scummette> [scummvm] sev- closed pull request #3193: BACKENDS: Add OSystem::messageBox() and use it for error handling (master...messagebox) https://git.io/J8XeV
[18:47] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xAL
[18:47] <Scummette> scummvm/master 74e7d77 ccawley2011: BACKENDS: Add OSystem::messageBox() and use it for error handling
[18:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4xAE
[18:47] <Scummette> scummvm/master c05acda : I18N: Update translations templates
[18:48] <Scummette> [scummvm] sev- closed pull request #3194: ENGINES: Replace checkCD with isolated partial methods (re-issued) (master...splitCheckCDJuly24) https://git.io/J81KT
[18:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4xxp
[18:48] <Scummette> scummvm/master 04642ee antoniou79: ENGINES: Replace checkCD with isolated partial methods
[18:48] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/J4xp4
[18:51] <Scummette> scummvm/master e4e8076 : I18N: Update translation files
[18:51] <Scummette> scummvm/master 2a10b82 : I18N: Update translations templates
[18:51] <Scummette> [scummvm] sev- closed pull request #3197: RFC: SCUMM: Workaround for bug #12734 (master...fix-12734) https://git.io/J4Cc1
[18:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4pfl
[18:51] <Scummette> scummvm/master 81f26dd eriktorbjorn: SCUMM: Workaround for bug #12734
[18:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4pf7
[18:51] <Scummette> scummvm/master 7894a91 : I18N: Update translation files
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[19:26] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4pHz
[19:26] <Scummette> scummvm/master 81ddd7d IlDucci: I18N: Update translation (Spanish)
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[19:50] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/J4hYu
[19:57] <Scummette> scummvm/master a110e24 a-yyg: SAGA2: Fix RestartGame
[19:57] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/J4hcM
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[20:33] <Scummette> scummvm/master c3ca6b5 antoniou79: BLADERUNNER: Add a few more lines to debug info output
[20:33] <Scummette> scummvm/master 8199c96 antoniou79: BLADERUNNER: Fix remnant clickable and target spot in NR11
[20:33] <Scummette> [scummvm] AndywinXp opened pull request #3203: SCUMM: COMI: Fix iMUSE crashes on Android (master...iMUSEAndroidFix) https://git.io/J4hSi
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[20:57] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4hjT
[20:57] <Scummette> scummvm/master 57836da sev-: DEVTOOLS: Reduce code duplication in dumper-companion.pl
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[21:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J4jOn
[21:25] <Scummette> scummvm/master b1d3730 sev-: DEVTOOLS: Added stdin encoding mode for dumper-companion.pl
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[21:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jnw
[21:35] <Scummette> scummvm/master f769167 tag2015: I18N: Update translation (Italian)
[21:42] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/J4jWV
[21:42] <Scummette> scummvm/master 2760b9f sev-: AD: Allow punycode in the detection entries
[21:42] <Scummette> scummvm/master 9f1f955 sev-: DIRECTOR: Allow punycode in the detection entries
[21:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jW6
[21:42] <Scummette> scummvm/master a05da70 : I18N: Update translations templates
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[21:51] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4jBj
[21:51] <Scummette> scummvm/master 9202a71 sev-: I18N: Update translation (Russian)
[21:51] <Scummette> [scummvm] ScummVM-Translations pushed 3 new commits to master: https://git.io/J4jRT
[21:54] <Scummette> scummvm/master 993fc8d jepael: I18N: Update translation (Finnish)
[21:54] <Scummette> scummvm/master 95a2ca4 marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[21:54] <Scummette> scummvm/master 0726c60 sev-: I18N: Update translation (Ukrainian)
[21:54] <Scummette> [scummvm] waltervn pushed 2 new commits to master: https://git.io/J4j0O
[21:54] <Scummette> scummvm/master 691392a waltervn: ADL: Make hires1 extra fields more descriptive
[21:54] <Scummette> scummvm/master 87a75ad waltervn: ADL: Add support for more hires2 variants
[21:54] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J4j0C
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[22:09] <grogbot> <madmoose> https://www.thanassis.space/monkeyisland.html
[22:10] <grogbot> <madmoose> Cool Monkey Island pc-speaker music player.
[22:14] <grogbot> <DreamMaster> I just got a popup that Discord now supports threads. I wonder if Grogbot will be able to handle them, or will it just throw a wobbly. 🙂
[22:15] <grogbot> <SupSuper> probably will be ignored since they look like meta-channels
[22:15] <grogbot> <SupSuper> sounds useful for dev talks though
[22:16] <grogbot> <SupSuper> we often have many issues going on at once
[22:24] <grogbot> <DreamMaster> Probably for the best if they are, since IRC can't thread, and so even they got a copy of a threaded message, they couldn't reply without it appearing outside the thread
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[22:29] <grogbot> <thoth> Might be good to disable threading on some of the main channels if we want to keep the IRC folk in the loop.
[22:30] <grogbot> <DreamMaster> I was just thinking that it would be good courtesy to refrain from threading in General, but if threading can actually be disabled for the channel, that would be even better
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[22:30] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat
[22:32] <grogbot> <thoth> We should be able to turn off the "use public threads" and "use private threads" permissions in a given channel to disable threads entirely.
[22:33] <grogbot> <thoth> I think.
[22:33] <grogbot> <thoth> I'm actually just reading the docs here.
[22:34] <grogbot> <DreamMaster> Nice. So we can avoid bridging issues by sweeping it under the carpet, so to speak 🙂
[22:42] <-- _sev left irc: Read error: Connection reset by peer
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[23:04] <Scummette> scummvm/master 3dafebe : I18N: Update translation files
[23:04] <Scummette> [scummvm] waltervn pushed 1 new commits to master: https://git.io/JBeC4
[23:04] <Scummette> scummvm/master 485e5de waltervn: ADL: Add support for hires1 PD variant
[23:40] <Scummette> [scummvm] sluicebox opened pull request #3204: GUI: Fix shading being applied more than once (master...throwing_shade) https://git.io/JBvey
[00:00] --- Wed Jul 28 2021