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[01:05] <Scummette> [scummvm] djsrv pushed 5 new commits to master: https://git.io/JfjZm
[01:05] <Scummette> scummvm/master 4dab1f5 djsrv: DIRECTOR: LINGO: Fix Object::getMethod
[01:05] <Scummette> scummvm/master e709661 djsrv: DIRECTOR: LINGO: Remove redundant var methods
[01:05] <Scummette> scummvm/master 16ba15d djsrv: DIRECTOR: LINGO Add bytecode instruction 0x02
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[02:18] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/Jfjc1
[02:18] <Scummette> scummvm/master cd145a0 npjg: DIRECTOR: Eliminate flashing on changed sprite castId
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[04:16] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/Jfj8q
[04:16] <Scummette> scummvm/master f82c3bf npjg: DIRECTOR: Remove score backSurfaces
[04:20] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/Jfj8Z
[04:20] <Scummette> scummvm/master 4aaed57 npjg: DIRECTOR: Fix segfault in tests
[04:23] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jfj88
[04:23] <Scummette> scummvm/master 84d3d95 mduggan: ULTIMA8: More crusader NPC support
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[06:16] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JfjBH
[06:16] <Scummette> scummvm/master 128ee5e mduggan: ULTIMA8: Implement surrender process
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[06:56] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jfj03
[06:56] <Scummette> scummvm/master 79414a4 mduggan: ULTIMA8: Fix some bugs in surrender process
[07:04] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jfj0o
[07:04] <Scummette> scummvm/master 55e3c26 mduggan: ULTIMA4: Fix compile warning about redefining DBL_MAX
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[07:45] <grogbot> <rsn8887> I refuse to play xwing series without adaptive music
[07:45] <grogbot> <rsn8887> Cd Audio was a big step backwards because music stopped being adaptive
[07:45] <grogbot> <rsn8887> In general i mean
[07:46] <grogbot> <rsn8887> Although only very few musicians actually used adaptive music techniques...
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[09:59] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JfjwC
[09:59] <Scummette> scummvm/master b1fcbd5 mduggan: ULTIMA8: Implement Crusader computer gump
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[10:14] <grogbot> <Khvostik> Windows versions have more issues than just adaptive music, but hey, this why I waiting XWVM
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[14:08] <grogbot> <SirYodaJedi> (until disney shuts it down, anyway)
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[15:09] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/JfjQB
[15:09] <Scummette> scummvm/master 93ef8e1 dreammaster: GLK: Reset currentStream when it's stream is freed
[15:09] <Scummette> scummvm/master 050dd92 dreammaster: GLK: Refactor quetzal chunk save/load into their own methods
[15:09] <Scummette> scummvm/master f5af470 dreammaster: GLK: GLULXE: Change dest_t to use ScummVM streams
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[15:43] <grogbot> <GeekOB> > Windows versions have more issues than just adaptive music, but hey, this why I waiting XWVM @Khvostik 😱
[15:43] <grogbot> <GeekOB> XWVM, is that a thing? are you guys working on it??
[15:45] <grogbot> <vertigo> Hi, I was wondering if I can use the configuration file to save my custom game settings? I know I can use it to save my running options..
[15:46] <grogbot> <Khvostik> XWVM is unity prot basicly and no, it's separate project
[15:49] <grogbot> <GeekOB> > XWVM is unity prot basicly and no, it's separate project 😩
[15:49] <grogbot> <Khvostik> (until disney shuts it down, anyway) It's not just "remake" but prot requred original game files to work. Don't think it'll be shut down
[15:50] <grogbot> <GeekOB> I saw a port made available to play Jedi Academy on the Raspberry Pi that requires the original game files to work as well. Can't wait to try that one
[15:51] <grogbot> <GeekOB> Hi @DreamMaster , I'm aware there's currently no one actively developing for the Android port, but do you think the cloud saves will come back?
[16:11] <grogbot> <DreamMaster> No idea, sorry. I've always been more focused on developing engines for supporting new games, not the backends. So I'm not even really familiar with the clouds saves to begin with
[16:14] <grogbot> <GeekOB> Understood, it was a dream come true to play on my phone and continue on the PC or Pi 🙂
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[17:20] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/Jfjbh
[17:20] <Scummette> scummvm/master 1679f10 djsrv: DIRECTOR: LINGO: Implement event passing
[17:50] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JfjAL
[17:50] <Scummette> scummvm/master c8cf06b djsrv: DIRECTOR: LINGO: Fix the clickOn
[17:58] <grogbot> <sev> @vertigo it depends on the game. generally, things which are available in the Game Options are stored in the configuration file
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[18:08] <Scummette> [scummvm] ccawley2011 opened pull request #2350: ANDROID: Clean up the text conversion code (master...android-utf8) https://git.io/Jfjxm
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[19:20] <grogbot> <NeoDement> hmm is there any way to work out how verb indexes correspond to object numbers
[19:23] <grogbot> <NeoDement> in scumm v6
[19:26] <grogbot> <NeoDement> or more like how inventory object numbers correspond to room object numbers i guess
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[19:33] <grogbot> <NeoDement> or better yet just display any verbs corresponding inventory icon would be considerably more useful
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[19:36] <WankstainMcWaffl> Hello all, I'm trying to play Cruise on a MacBook Pro. Does anyone know how to open the save menu? The manual says press both mouse buttons simultaneously, but that's obviously not possible. Force Touch doesn't seem to work, either. Any ideas? Thanks!
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[19:40] <WankstainMcWaffl> In a related question, would it be worth having a unified "save" button (eg. F5) that always brings up the save menu, no matter what game you're in?
[19:42] <grogbot> <NeoDement> i think ctrl f5 does that
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[19:45] <WankstainMcWaffl> Yes it does. Thank you!
[19:46] <grogbot> <NeoDement> np
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[19:54] <grogbot> <antoniou79> Oh, man, I am trying to play The Last Express remaster on Steam and it's such a mess. They did try to make it friendly (probably with mobile / touch devices in mind) and it does include a few extras and hints but it's such an omelet and quick-work.
[19:55] <grogbot> <antoniou79> Not to mention I've spent half an hour to figure out why the game wasn't setting the resolution I was telling it to (it had to do with some DPI setting that should be set in the exe files properties in Windows)
[19:56] <grogbot> <antoniou79> I'll have a look in the GOG version which is the classic one and should have the less intrusive UI that I remember
[19:57] <grogbot> <antoniou79> The game itself is such a gem. I may have mentioned it before, but after Blade Runner stuff (tm) are done, I want to take a look in the scummvm engine for it.
[20:20] <grogbot> <Henke37> as far as i understand it, in comi object numbers are the same no matter if the object is in a room or the inventory
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[20:38] <grogbot> <NeoDement> not the case in dott (v6)
[20:39] <grogbot> <NeoDement> i think i found the script where it sets up the numbers, but either it decompiled wrong or im stupid
[20:39] <grogbot> Command sent by NeoDement
[20:39] <grogbot> ... [00FD] (43) localvar8 = 0 ... [0149] (43) var132 = (200 + localvar8) [0153] (9E) verbOps.setCurVerb(var132) ...
[20:39] <grogbot> <NeoDement> as far as i can tell it just sets this to 200 no matter what which clearly isnt right
[20:56] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://git.io/JJeJI
[20:56] <Scummette> scummvm/master b728485 djsrv: DIRECTOR: LINGO: Fix frame event queueing
[20:56] <Scummette> scummvm/master 8f7e232 djsrv: DIRECTOR: LINGO: Don't do frame events when paused
[20:56] <Scummette> scummvm/master 27c80ff djsrv: DIRECTOR: LINGO: Call perFrameHook on stop
[20:57] <grogbot> <Henke37> that's verbs.
[21:01] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJeJc
[21:01] <Scummette> scummvm/master 95a484e djsrv: DIRECTOR: LINGO: Remove perFrameHook TODO
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[21:10] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JJeJH
[21:10] <Scummette> scummvm/master 67bf2d1 djsrv: DIRECTOR: LINGO: Move perFrameHook call
[21:30] <grogbot> <NeoDement> yeah
[21:31] <grogbot> <NeoDement> when an object is in the inventory it gets assigned a verb number
[21:34] <grogbot> <NeoDement> for example, 30 is the fork
[21:34] <grogbot> <NeoDement> https://cdn.discordapp.com/attachments/581224061091446795/726189396780646430/unknown.png
[21:35] <grogbot> <NeoDement> https://cdn.discordapp.com/attachments/581224061091446795/726189532545941515/unknown.png
[21:35] <grogbot> <NeoDement> i'm curious what object 43 is, for the dryer
[21:35] <grogbot> <NeoDement> trying to work out if it's actually unused or just some obscure interaction
[22:04] <grogbot> <_athrxx> @antoniou79 Go for it 👍 Otherwise that engine is never going to be finished. Or at least not in the near future...
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[23:15] <grogbot> <Bluddy> @antoniou79 anything new on the BR front?
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[00:00] --- Sat Jun 27 2020