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[01:54] <grogbot> [discord] <koi> the announcement misspells osamu sato as osamu sato
[01:54] <grogbot> [discord] <koi> kato*
[01:54] <grogbot> [discord] <koi> the announcement misspells osamu sato as osamu kato (edited)
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[02:11] <Scummette> [scummvm] sluicebox opened pull request #4662: WIN32: Disable libjpeg-turbo SSE usage on Win95 (master...win95-jpeg) https://is.gd/Wy11xa
[02:28] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/LDpgX8
[02:28] <Scummette> scummvm/master ad9305e sluicebox: SCI: Add workarounds for original save/restore dialogs
[02:39] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/gaDTDv
[02:39] <Scummette> scummvm/master 79a9b4b sluicebox: SCI: Remove extra semicolon
[02:41] <Scummette> [scummvm] sluicebox pushed 2 new commits to branch-2-7: https://is.gd/a7NzM7
[02:41] <Scummette> scummvm/branch-2-7 10d3d5a sluicebox: SCI: Add workarounds for original save/restore dialogs
[02:41] <Scummette> scummvm/branch-2-7 ac0214d sluicebox: SCI: Remove extra semicolon
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[03:08] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/OF9zA6
[03:08] <Scummette> scummvm/master 3373c80 dreammaster: MM: MM1: More RiscOS compilation fixes
[03:14] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/8OtBCu
[03:14] <Scummette> scummvm/master 5dda3f7 dreammaster: MM: MM1: Fix item selection in selectTreasure2
[03:50] <ScummBot> Build [#6645](https://buildbot.scummvm.org/#builders/95/builds/6645) of `master-dreamcast` failed.
[03:51] <ScummBot> Build [#6645](https://buildbot.scummvm.org/#builders/94/builds/6645) of `master-dreamcast-debug` failed.
[04:31] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/CSajt5
[04:31] <Scummette> scummvm/master f6f18ba dreammaster: MM: MM1: Yet more RiscOS fixes
[05:31] <ScummBot> Build [#145](https://buildbot.scummvm.org/#builders/161/builds/145) of `daily-stable` completed successfully.
[05:34] <Scummette> [scummvm] phcoder opened pull request #4663: Support KolibriOS (master...kos32) https://is.gd/jkqLha
[06:18] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/OtiIqB
[06:18] <Scummette> scummvm/master 72107ab dreammaster: MM: MM1: Yet more RiscOS fixes
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[06:43] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://is.gd/exd38g
[06:43] <Scummette> scummvm/master b8f1f64 lephilousophe: GRAPHICS: Delete archive when it's not needed
[06:43] <Scummette> scummvm/master c6e9986 lephilousophe: VIDEO: Also try to load font from fonts.dat
[06:43] <Scummette> [scummvm] lephilousophe pushed 2 new commits to branch-2-7: https://is.gd/csGFnI
[06:43] <Scummette> scummvm/branch-2-7 62ece2c lephilousophe: GRAPHICS: Delete archive when it's not needed
[06:43] <Scummette> scummvm/branch-2-7 5ae74e0 lephilousophe: VIDEO: Also try to load font from fonts.dat
[06:45] <grogbot> [discord] <lman> I guess that doing what @ccawley2011 did for Android, moving away from the custom OpenGL, would be the way forward for iOS as well. Apple provides GLKit that we could utilise. Now Ive never worked with graphics before so to do such change I would need support from someone experience in OpenGL. I feel pretty comfortable in the ScummVM iOS code base and could fix project setup etc.
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[06:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/EGRBuo
[06:55] <Scummette> scummvm/master dba5989 sev-: MM: MM1: Fix Dreamcast builds
[07:31] <ScummBot> Build [#6650](https://buildbot.scummvm.org/#builders/95/builds/6650) of `master-dreamcast` completed successfully.
[07:37] <ScummBot> Build [#6650](https://buildbot.scummvm.org/#builders/94/builds/6650) of `master-dreamcast-debug` completed successfully.
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[08:48] <Scummette> [scummvm] LittleToonCat opened pull request #4664: SCUMM: INPUT: Don't substitute Left/Right clicks in HE games. (master...fix-he-input) https://is.gd/QRdSm8
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[09:17] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/Njanca
[09:17] <Scummette> scummvm/master 05fea75 grisenti: HPL1: remove haptics related code
[10:02] <Scummette> [scummvm] sev- closed pull request #4664: SCUMM: INPUT: Don't substitute Left/Right clicks in HE games. (master...fix-he-input) https://is.gd/QRdSm8
[10:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/rkhfFl
[10:02] <Scummette> scummvm/master 2f6b3df LittleToonCat: SCUMM: INPUT: Don't subsitute clicks in HE games.
[10:02] <Scummette> [scummvm] sev- pushed 1 new commits to branch-2-7: https://is.gd/Dp92ww
[10:02] <Scummette> scummvm/branch-2-7 2aa4480 LittleToonCat: SCUMM: INPUT: Don't subsitute clicks in HE games.
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[11:53] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/wgFIyz
[11:53] <Scummette> scummvm/master 23e27dc sev-: DIRECTOR: Remove leftover debug message
[11:53] <Scummette> scummvm/master d2e5605 sev-: DIRECTOR: Dump RIFF resources when requested
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[15:36] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://is.gd/Iw3o2v
[15:36] <Scummette> scummvm/master ce78554 moralrecordings: DIRECTOR: Check current cast archive for CURS resources
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[16:44] <Scummette> [scummvm] moralrecordings opened pull request #4665: [WIP] DIRECTOR: Last minute fixes (master...director_lastminute) https://is.gd/XwMXZe
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[18:58] <rdg> hi, how is the support for the Lingo findSys xlib in master?
[18:58] <rdg> I'm trying to run a game complaining with: WARNING: Lingo::openXLib: Unimplemented xlib: 'findSys'!
[18:58] <rdg> and later on: WARNING: Movie Scene1:Scene1.dir does not exist!
[18:59] <rdg> on scummvm 2.6.1
[19:02] <rdg> (meanwhile, I'm trying to get the master daily build on arch)
[19:10] <rdg> alternatively, can I just open one scene direcly? I can see them (scene1, scene2...) in the installation directory
[19:41] <grogbot> [discord] <Jimmothy> how do I make scummvm portable? I want to keep everything on one drive dedicated to my launchbox build, but scummvm seems to save data to the primary hard drive c/user>appdata>roaming. havent been able to find a clear answer for this; github board didnt make sense to me
[19:42] <grogbot> [discord] <rootfather> You can put an empty scummvm.ini file in your ScummVM directory, next to the executable - this will trigger our portable mode and everything will be contained in that directory.
[19:45] <grogbot> [discord] <Jimmothy> sounds simple enough; now lets see how I can scew it up lol
[19:49] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://is.gd/Iu8mPZ
[19:49] <Scummette> scummvm/master daf92e1 lephilousophe: MM: MM1: One last RiscOS compilation fix
[19:59] <grogbot> [discord] <Jimmothy> ok im missing something here... ive added an empty scummvm.ini to the cummvm directory, but every time I launch scumvm its creating a new ini under roaming
[20:01] <grogbot> [discord] <rootfather> Maybe check our docs
[20:01] <grogbot> [discord] <rootfather> Might be I dont remember exactly
[20:06] <grogbot> [discord] <rootfather> Ah assuming you are on 2.6.0 or higher, it is just how I said
[20:06] <grogbot> [discord] <rootfather> https://docs.scummvm.org/en/v2.6.1/use_scummvm/install_computer.html?highlight=Portable#installing-scummvm
[20:10] <ScummBot> Build [#2059](https://buildbot.scummvm.org/#builders/171/builds/2059) of `master-riscos` completed successfully.
[20:10] <ScummBot> Build [#2059](https://buildbot.scummvm.org/#builders/173/builds/2059) of `master-riscos-vfp` completed successfully.
[20:13] <grogbot> [discord] <somaen> Which game has this xlib?
[20:14] <ScummBot> Build [#6200](https://buildbot.scummvm.org/#builders/34/builds/6200) of `fetch-master` completed successfully.
[20:16] <rdg> somaen: Operation Eco-Nightmare
[20:16] <rdg> https://wiki.scummvm.org/index.php/Director/Games
[20:18] <rdg> my guess is its used to query where disk is, as the scenes are kept in the cd
[20:24] <rdg> the dll only has 5k and a few symbols: http://ix.io/4mhz
[20:26] <grogbot> [discord] <Jimmothy> ok this is correct; my issue was apparently I accidently had 2 scummvm's on my pc and was putting the ini in the wrong one. i also was able to just copy and paste my existing ini and it seems to have saved all my configs
[20:28] <grogbot> [discord] <rootfather> Aah okay. Thanks for the feedback, great to see it is working 🙂
[20:52] <grogbot> [discord] <somaen> Rdg: How about the output of strings on that DLL?
[20:53] <grogbot> [discord] <somaen> Seems to have a single actual function do
[20:53] <rdg> ohh
[20:53] <rdg> http://ix.io/4mhC
[20:54] <rdg> > S mDo --Return the System directory path as a string
[20:54] <rdg> is "self-documented" haha
[20:54] <rdg> > -- FindSys. Returns path to Windows directory.
[21:07] <rdg> I managed to okay, so if I launch scummvm from the dir where scene1.dir is located, it manages to find it, but it crashes shortly after
[21:09] <rdg> here is the full log: http://ix.io/4mhK
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[21:57] <Scummette> [scummvm] sluicebox closed pull request #4662: WIN32: Disable libjpeg-turbo SSE usage on Win95 (master...win95-jpeg) https://is.gd/Wy11xa
[21:57] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/pb8CSA
[21:57] <Scummette> scummvm/master 7c2ff36 sluicebox: WIN32: Disable libjpeg-turbo SSE usage on Win95
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[22:06] <Scummette> [scummvm] sluicebox pushed 1 new commits to branch-2-7: https://is.gd/K1GAAE
[22:06] <Scummette> scummvm/branch-2-7 eb7056d sluicebox: WIN32: Disable libjpeg-turbo SSE usage on Win95
[22:09] <grogbot> [discord] <sev> rdg: so, yet another case of video format. We are adding those as we see them
[22:10] <grogbot> [discord] <sev> and it is pretty straightforward to implement that Xlib, judging by the description
[22:11] <grogbot> [discord] <sev> though, somebody has to check the game scripts in order to understand, what does it do with the windows system directory. I suppose, it could try installing some fonts
[22:13] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/pVdQVz
[22:13] <Scummette> scummvm/master e240fc7 digitall: HPL1: Fix Remaining Duplicate Branch GCC Compiler Warnings
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[23:41] <rdg> sev: I may try to write the Xlib, if I manage to setup the build system
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[23:42] <rdg> is there a way to dump the scripts? I can see some parts opening the .dir as-is, but it looks scrambled
[23:48] <rdg> oh, here is the thing with strings: http://ix.io/4mio
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[23:54] <grogbot> [discord] <eientei> rdg: <https://github.com/Earthquake-Project/ProjectorRays> gets readable output from Director movies; and <https://github.com/n0samu/director-files-extract> gets embedded movies out of EXEs (most likely the one in there only calls the main movie)
[23:55] <grogbot> [discord] <eientei> Of you don't care about readability, you can just use ScummVM with `-u` which will dump the .ls scripts to the dumps folder
[23:55] <grogbot> [discord] <eientei> * If
[23:56] <rdg> thanks! the onStartMovie "function" seems to be readable by just opening the STARTUP.DIR file
[23:57] <rdg> it seems to use the findsys Xlib only to find where to store the preferences of the game
[23:57] <grogbot> [discord] <eientei> Yeah, you may come across files which have uncompiled scripts in them that you can just strings them out
[23:58] <grogbot> [discord] <eientei> That sounds like you can just make a dummy xlib that returns `Datum("")` for that function
[23:59] <rdg> however, it looks like is entering the if onIBM branch
[23:59] <rdg> > set onIBM = (the machineType = 256)
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