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[01:14] <Scummette> [scummvm] Thunderforge pushed 1 new commits to Thunderforge-about-remove-ellipsis: https://is.gd/tdIT1i
[01:14] <Scummette> scummvm/Thunderforge-about-remove-ellipsis 90bb427 Thunderforge: GUI: Changing "About..." button to "About"
[01:14] <Scummette> [scummvm] Thunderforge opened pull request #3682: GUI: Changing "About..." button to "About" (master...Thunderforge-about-remove-ellipsis) https://is.gd/UpwmbR
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[01:52] <Scummette> [scummvm] tag2015 opened pull request #3683: AGS: Detection for new games (P-R) + minor fixes (master...master) https://is.gd/XIII0k
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[06:57] <Scummette> [scummvm] aquadran closed pull request #3683: AGS: Detection for new games (P-R) + minor fixes (master...master) https://is.gd/XIII0k
[06:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://is.gd/CsrMN4
[06:57] <Scummette> scummvm/master 3693524 tag2015: AGS: Detection for new games (P-R) + minor fixes
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[08:34] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/PqjrVG
[08:34] <Scummette> scummvm/master ca298f7 neuromancer: HYPNO: added some code to start parsing segments in arcade sequences
[08:34] <Scummette> scummvm/master 7eec5ba neuromancer: HYPNO: fixed uninitialized variable of Talk in spider
[08:34] <Scummette> scummvm/master 715a7b3 neuromancer: HYPNO: fixed uninitialized variable of ArcadeSequence
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[10:11] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/BTVmsr
[10:11] <Scummette> scummvm/master e42950e neuromancer: HYPNO: fixed memory leak and improved code performance in fixSmackerHeader


[11:39] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/vWC9oh
[11:39] <Scummette> scummvm/master f6f64fc neuromancer: HYPNO: initialize all the required fields and removed some unused code
[11:40] <grogbot> <Henke37> you do have games to add, right?
[11:41] <grogbot> <Henke37> turns out that scummvm isn't a storefront


[11:54] <grogbot> <antoniou79> Can you specify exactly where the issue is? Android 11 is not fully supported by ScummVM because it introduces strict restrictions in accessing the file system, especially external storage but also probably all storage that are not the app's storage. There's more work to be done on that front before we support those policies.
[11:55] <grogbot> <antoniou79> But still, if you have storage space available on your device (ie. not external SD card) you could put your game files under the data path for the external application storage and ScummVM should be able to see them up with the "Add Game... " browser

[12:36] <grogbot> <Bluddy> I haven't had an issue, possibly because I had to force Android 10 (before the upgrade) to allow me to use adoptable storage https://www.hard-reset.org/smartphone-tablet/how-to-easily-make-microsd-card-become-internal-memory-without-root-no-more-insufficient-storage/
[12:45] <grogbot> <antoniou79> Nice, that is a good workaround, especially if it works on Android 11 and above, that I did not know about
[12:47] <grogbot> <antoniou79> I added an edit, to include that url on the forementioned forum topic, to keep the info consolidated and easily referenced

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[13:09] <grogbot> <Bluddy> Please note that adoptable storage forces a format and encryption of the SD card. You'll have to copy everything over again if you were using external storage mode.
[13:10] <grogbot> <Bluddy> And you cannot take the SD card out and use it independently, as it's paired to the device. You'll have to copy to the device itself.
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[15:50] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/IIn7AG
[15:50] <Scummette> scummvm/master 9d4210f neuromancer: HYPNO: renamed player position constants
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[17:27] <sev> is discord suddenly down?
[17:27] <sev> ah, it is back now
[17:28] <grogbot> <Die4Ever> discord works for me
[17:29] <grogbot> <antoniou79> up for me too
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[17:37] <grogbot> <rootfather> works for me as well
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[17:44] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/WnIzB7
[17:44] <Scummette> scummvm/master b61db5d neuromancer: HYPNO: used clang-format to make the code more readable
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[17:45] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/8AX0Ng
[17:45] <Scummette> scummvm/master 8a958d6 neuromancer: HYPNO: used clang-format to make the code more readable
[17:55] <grogbot> <lephilousophe> it was down for me
[17:56] <eriktorbjorn> That's odd... ScummVM detects the Loom demos as demos, but doesn't set the GF_DEMO flag.
[17:56] <grogbot> <lephilousophe> https://discordstatus.com/ says there were issues
[18:10] <grogbot> <Thunderforge> Check out https://wiki.scummvm.org/index.php?title=Where_to_get_the_games for legitimate ways to buy them. Unfortunately, they are not on Steam and GOG, are the easiest ways to get most of the Humongous Entertainment games, but unfortunately this one is not included
[18:27] <Scummette> [scummvm] eriktorbjorn opened pull request #3684: SCUMM: Don't require Roland update for Loom demos (master...loom-demo-roland) https://is.gd/0ok2xX
[18:46] <grogbot> <antoniou79> @eriktorbjorn re: FM-towns continuous music; It seems that Loom FM-Towns would lower the music volume for the player to hear a draft, when it played so that they could learn it); but then, oddly, it wouldn't change the volume when the player would attempt to play a draft on the distaff. https://www.youtube.com/watch?v=XbTBy9lDjrs&t=1023s
[18:48] <grogbot> <antoniou79> I think it could be a different PR to add an option for uninterrupted music (but not looping, because personally I'm not a fan of that).
[19:07] <grogbot> <antoniou79> Also here's a youtube video of the amiga version. Don't know if it helps, but other than the sound being different, it seems to manage the music in the same way as the EGA version: https://www.youtube.com/watch?v=8ydTri3JWvM The youtube video I found for the Atari ST version is similar (again different sound, but same management of music tracks)
[20:10] <grogbot> <GandalfTheWhite> I could check the amiga version (winuae) vs scummvm if it helps
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[21:09] <eriktorbjorn> antoniou79: What I'd need to know is if the Amiga / ST versions use the same id numbers for the songs as the EGA version. Not something I could see from a video, unfortunately.
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[21:11] <grogbot> <GandalfTheWhite> how can i extract these numbers from the LFL files?
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[00:00] --- Thu Jan 27 2022