[00:58] gsi (~gsi@dynamic-077-012-054-228.77.12.pool.telefonica.de) joined #scummvm. [01:01] gsi_ (~gsi@x4db6e2da.dyn.telefonica.de) left irc: Ping timeout: 252 seconds [01:51] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:52] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 252 seconds [01:52] Nick change: DominusExult -> Dominus [02:15] SylvainTV (~SylvainTV@2a01cb0c00cc1d0058bc057486095606.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 250 seconds [06:06] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [06:07] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [06:37] niska` (~niska@static.38.6.217.95.clients.your-server.de) left irc: Quit: Leaving [06:50] niska (~niska@static.38.6.217.95.clients.your-server.de) joined #scummvm. [07:03] reset (~reset@user/reset) left irc: Quit: reset [07:11] jschwart (~quassel@2001:985:2c6e:0:b00b:32ff:fe28:5567) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [07:14] jschwart (~quassel@2001:985:2c6e:0:b00b:32ff:fe28:5567) joined #scummvm. [08:59] [scummvm] eriktorbjorn opened pull request #3387: RFC: (Don't merge without discussion) Disable fullscreen/windowed toggle on 3D games on release branch (branch-2-3...disable-3d-fullscreen-switch) https://git.io/JzP2t [09:14] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [09:15] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [09:15] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [09:15] _sev (~sev@scummvm/sev) joined #scummvm. [09:15] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [09:55] SylvainTV (~SylvainTV@2a01cb0c00cc1d00c40b85e948d3fea2.ipv6.abo.wanadoo.fr) joined #scummvm. [10:11] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [10:13] _sev (~sev@scummvm/sev) joined #scummvm. [10:14] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:16] _sev (~sev@scummvm/sev) left irc: Client Quit [10:19] _sev (~sev@scummvm/sev) joined #scummvm. [10:19] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [10:54] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [11:16] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [11:17] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [11:17] _sev (~sev@scummvm/sev) joined #scummvm. [11:17] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [11:21] _sev (~sev@scummvm/sev) left irc: Client Quit [11:22] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [11:22] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [11:22] _sev (~sev@scummvm/sev) joined #scummvm. [11:22] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:02] ajax16384 (~ajax16384@109.60.130.33) joined #scummvm. [12:22] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:31] Is there an option in ScummVM to disable bypassing of copy protection? [12:33] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [12:33] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [12:33] _sev (~sev@scummvm/sev) joined #scummvm. [12:33] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:35] --copy-protection [12:50] SylvainTV (~SylvainTV@2a01cb0c00cc1d00c40b85e948d3fea2.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 260 seconds [13:02] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 265 seconds [13:07] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [13:08] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [13:08] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [13:08] _sev (~sev@scummvm/sev) joined #scummvm. [13:08] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [13:24] but it works only when it is implemented in certain engine [13:28] reset (~reset@user/reset) joined #scummvm. [14:05] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:06] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [14:06] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [14:06] _sev (~sev@scummvm/sev) joined #scummvm. [14:06] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [14:41] Command sent by eientei [14:41] ... huh, and apparently it's not implemented in any? [14:42] only mention of "copy-protection" is in base/commandLine.cpp [14:42] IIRC, it's implemented for at least MI and MI2 [14:42] And I think some SCI and AGI games have it too [14:42] but it's not a widespread feature indeed [14:46] Ah, nvm, I wasn't aware that ConfMan replaces options with - with _ [14:47] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [14:48] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [14:48] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [14:48] _sev (~sev@scummvm/sev) joined #scummvm. [14:48] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [14:57] SylvainTV (~SylvainTV@2a01cb0c00cc1d0049eac9ef26c8da07.ipv6.abo.wanadoo.fr) joined #scummvm. [15:11] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [15:11] _sev (~sev@d158167.upc-d.chello.nl) joined #scummvm. [15:11] _sev (~sev@d158167.upc-d.chello.nl) left irc: Changing host [15:11] _sev (~sev@scummvm/sev) joined #scummvm. [15:11] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [15:14] That was unintentionally funny. [15:22] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [15:28] Not in SCI/AGI games, but it is in a few engines already [15:28] agos (Simon 1, Simon 2, Waxworks), dreamweb, gob (Gobliiins, Gobliins 2), lure, mads (Rex Nebular), saga, scumm (Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade (FM-Towns), Loom (FM-Towns; DOS v3), Maniac Mansion, Monkey Island 2, Sam & Max, Secret of Monkey Island (VGA; Mac), Zak McKracken (FM-Towns)), voyeur, xeen [15:50] Oops, thanks for correcting this 😄 [15:51] ny00123 (~ny00123@5.102.216.175) joined #scummvm. [16:31] Smedles (~quassel@2403-5800-5100-f00-aaa1-59ff-fe53-1a69.ip6.aussiebb.net) left irc: Quit: http://quassel-irc.org - Chat comfortably. Anywhere. [16:31] Smedles (~quassel@2403-5800-5100-f00-aaa1-59ff-fe53-1a69.ip6.aussiebb.net) joined #scummvm. [16:37] Dominus (~dominus@exult/developer/dominus) left irc: Quit: Oh no... znc died [16:43] Dominus (~dominus@exult/developer/dominus) joined #scummvm. [16:49] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jz18s [16:49] scummvm/master ec75ae6 dreammaster: AGS: Implemented fade_interpolate [16:49] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/Jz18E [16:50] scummvm/branch-2-3 c924c3e dreammaster: AGS: Implemented fade_interpolate [17:23] [scummvm] dreammaster closed pull request #3386: AGS: Skip videos with unsupported video tracks rather than erroring (master...ags_video) https://git.io/Jzzuj [17:23] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jz1up [17:23] scummvm/master f73034d dreammaster: AGS: Skip videos with unsupported video tracks rather than erroring [17:24] [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/Jz1zf [17:24] scummvm/branch-2-3 d9ed620 dreammaster: AGS: Skip videos with unsupported video tracks rather than erroring [17:45] [scummvm] Thunderforge opened pull request #3388: COMMON: Fixing misspellings "occured" -> "occurred" (master...occurred) https://git.io/Jz1aB [17:48] <ºÖÚÚß × ×ÁÞ·¨±Þ> Hope it's okey for asking this, new here. I've seen some "upscaling" graphics with AI on Sierra games. I do mostly play LucasArt, and i do accouly want to try this out. I found a program that can extract art and costume/textures/sprites, but it seems like it's many years old and very hard to find (lucasripper) i found one zip-file through archive.org but it says it's to old. Is there another software who can [17:48] handle this extraction? [18:16] palasso (~palasso@user/palasso) left irc: Read error: Connection reset by peer [18:20] No problem, and welcome. I haven't used it myself, but you might want to check out ScummEX: https://wiki.scummvm.org/index.php/ScummEX [18:21] There's also a big thread on the forums which may have some relevant information, or just be good for a read if you haven't seen it: https://forums.scummvm.org/viewtopic.php?f=8&t=14787 [18:28] [scummvm] digitall pushed 1 new commits to master: https://git.io/Jz1XW [18:28] scummvm/master 3f5ac35 digitall: ASYLUM: Fix GCC Compiler Warnings [18:31] [scummvm] bluegr closed pull request #3388: COMMON: Fixing misspellings "occured" -> "occurred" (master...occurred) https://git.io/Jz1aB [18:31] [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jz11e [18:31] scummvm/master 35c3668 Thunderforge: COMMON: Fixing misspellings "occured" -> "occurred" [18:33] <ºÖÚÚß × ×ÁÞ·¨±Þ> I've read this, but it seems like it's using the "map"-file in Sierra games to extract. But some using LucasArt, what i have seen. So it must e possible. [18:45] Is that latest news post supposed to recommend the stable build for testing? The text says stable, but the link goes to the daily [18:46] That's correct, the current daily builds are tracking the stable branch. [18:46] Ah cheers 🙂 [18:46] If you are using the builds from our buildbot, just make sure you are downloading a stable build as well [19:03] <ºÖÚÚß × ×ÁÞ·¨±Þ> Will SCI2 games be supported? I'm wondering cause of The Lost Mind of Dr. Brain [19:06] that was sci2? [19:06] from what i could tell it was a custom engine [19:06] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [19:06] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [19:18] <ºÖÚÚß × ×ÁÞ·¨±Þ> Accouly, i don't know. I did only read one article who mentioned it "Advancing from Sierra's the SCI1 engine to SCI2, the game can now feature cartoon visuals and nice animation. Dr. Brain himself is now" but they could be wrong. [19:18] to be honest, i didn't look very hard at it [19:21] <ºÖÚÚß × ×ÁÞ·¨±Þ> It might be a custom engine. Not everything on the internet is true. : [19:21] it did seem to have a dll for each minigame [19:24] <ºÖÚÚß × ×ÁÞ·¨±Þ> Well then it might be difficult. [19:30] jo vist kommer man från sverigie. [19:35] <ºÖÚÚß × ×ÁÞ·¨±Þ> But it makes it more difficult to support? [19:35] > Silly Comment:1Why are you looking at the resoures in this file? [19:38] yes, a new engine, custom or not, is quite difficult to support [19:38] especially if there is no documentation about its internals [19:42] <ºÖÚÚß × ×ÁÞ·¨±Þ> I guess it need to be "plockad isär" and look on the code and figure out what does what? If I was a bit better I would do this myself. I did try with the Big Red Racing but i was almost insane and I could just not get it to work correctly and 1 change made 10 bugs. [19:43] the term is "reverse engineered" [19:44] <ºÖÚÚß × ×ÁÞ·¨±Þ> Yes, my English is kind of bad. 😉 My spelling is better than my speak. : [19:46] ScummBot (~ScummBot@al.scummvm.net) left irc: Remote host closed the connection [19:46] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [20:30] ajax16384 (~ajax16384@109.60.130.33) left irc: Read error: Connection reset by peer [20:48] ScummBot (~ScummBot@al.scummvm.net) left irc: Remote host closed the connection [20:48] ScummBot (~ScummBot@al.scummvm.net) joined #scummvm. [22:16] ny00123 (~ny00123@5.102.216.175) left irc: Quit: Leaving [00:00] --- Sun Sep 26 2021