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[08:59] <Scummette> [scummvm] eriktorbjorn opened pull request #3387: RFC: (Don't merge without discussion) Disable fullscreen/windowed toggle on 3D games on release branch (branch-2-3...disable-3d-fullscreen-switch) https://git.io/JzP2t
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[12:31] <grogbot> <rsn8887> Is there an option in ScummVM to disable bypassing of copy protection?
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[12:35] <grogbot> <eientei> --copy-protection
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[13:24] <grogbot> <sev> but it works only when it is implemented in certain engine
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[14:41] <grogbot> Command sent by eientei
[14:41] <grogbot> ... huh, and apparently it's not implemented in any?
[14:42] <grogbot> <eientei> only mention of "copy-protection" is in base/commandLine.cpp
[14:42] <grogbot> <rootfather> IIRC, it's implemented for at least MI and MI2
[14:42] <grogbot> <rootfather> And I think some SCI and AGI games have it too
[14:42] <grogbot> <rootfather> but it's not a widespread feature indeed
[14:46] <grogbot> <eientei> Ah, nvm, I wasn't aware that ConfMan replaces options with - with _
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[15:14] <grogbot> <TheBigCore> That was unintentionally funny.
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[15:28] <grogbot> <eientei> Not in SCI/AGI games, but it is in a few engines already
[15:28] <grogbot> <eientei> agos (Simon 1, Simon 2, Waxworks), dreamweb, gob (Gobliiins, Gobliins 2), lure, mads (Rex Nebular), saga, scumm (Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade (FM-Towns), Loom (FM-Towns; DOS v3), Maniac Mansion, Monkey Island 2, Sam & Max, Secret of Monkey Island (VGA; Mac), Zak McKracken (FM-Towns)), voyeur, xeen
[15:50] <grogbot> <rootfather> Oops, thanks for correcting this 😄
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[16:49] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jz18s
[16:49] <Scummette> scummvm/master ec75ae6 dreammaster: AGS: Implemented fade_interpolate
[16:49] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/Jz18E
[16:50] <Scummette> scummvm/branch-2-3 c924c3e dreammaster: AGS: Implemented fade_interpolate
[17:23] <Scummette> [scummvm] dreammaster closed pull request #3386: AGS: Skip videos with unsupported video tracks rather than erroring (master...ags_video) https://git.io/Jzzuj
[17:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/Jz1up
[17:23] <Scummette> scummvm/master f73034d dreammaster: AGS: Skip videos with unsupported video tracks rather than erroring
[17:24] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/Jz1zf
[17:24] <Scummette> scummvm/branch-2-3 d9ed620 dreammaster: AGS: Skip videos with unsupported video tracks rather than erroring
[17:45] <Scummette> [scummvm] Thunderforge opened pull request #3388: COMMON: Fixing misspellings "occured" -> "occurred" (master...occurred) https://git.io/Jz1aB

[17:48] <grogbot> handle this extraction?
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[18:20] <grogbot> <DreamMaster> No problem, and welcome. I haven't used it myself, but you might want to check out ScummEX: https://wiki.scummvm.org/index.php/ScummEX
[18:21] <grogbot> <DreamMaster> There's also a big thread on the forums which may have some relevant information, or just be good for a read if you haven't seen it: https://forums.scummvm.org/viewtopic.php?f=8&t=14787
[18:28] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jz1XW
[18:28] <Scummette> scummvm/master 3f5ac35 digitall: ASYLUM: Fix GCC Compiler Warnings
[18:31] <Scummette> [scummvm] bluegr closed pull request #3388: COMMON: Fixing misspellings "occured" -> "occurred" (master...occurred) https://git.io/Jz1aB
[18:31] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jz11e
[18:31] <Scummette> scummvm/master 35c3668 Thunderforge: COMMON: Fixing misspellings "occured" -> "occurred"

[18:45] <grogbot> <exmensa> Is that latest news post supposed to recommend the stable build for testing? The text says stable, but the link goes to the daily
[18:46] <grogbot> <rootfather> That's correct, the current daily builds are tracking the stable branch.
[18:46] <grogbot> <exmensa> Ah cheers 🙂
[18:46] <grogbot> <rootfather> If you are using the builds from our buildbot, just make sure you are downloading a stable build as well

[19:06] <grogbot> <Henke37> that was sci2?
[19:06] <grogbot> <Henke37> from what i could tell it was a custom engine
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[19:18] <grogbot> <Henke37> to be honest, i didn't look very hard at it

[19:21] <grogbot> <Henke37> it did seem to have a dll for each minigame



[19:35] <grogbot> <eientei> > Silly Comment:1Why are you looking at the resoures in this file?
[19:38] <grogbot> <Henke37> yes, a new engine, custom or not, is quite difficult to support
[19:38] <grogbot> <Henke37> especially if there is no documentation about its internals

[19:43] <grogbot> <Henke37> the term is "reverse engineered"

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[00:00] --- Sun Sep 26 2021