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[00:55] <Scummette> [scummvm] b-gent opened pull request #2645: DOXYGEN: Review of high prio files from graphics (master...doxygen_review_graphics) https://git.io/JkMB0
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[06:23] <grogbot> <L0ngcat> https://gamehistory.org/monkeyisland/ I guess this would be of interest to both devs and fans of MI
[06:40] <grogbot> <GloKidd> ha :-) I just asked about something related to that on the forums. the close up largo-leckuck scenes from mid are super cool
[06:41] <grogbot> <GloKidd> I love that this stuff still exists and that someone with the skill if given an oppertunity could theoretically patch these cut scenes back into the game
[06:42] <grogbot> <GloKidd> naturally the mi ones would only really work with the ega version
[06:42] <grogbot> <GloKidd> largo-lechuck scenes from mi2*
[06:46] <grogbot> <timofonic> Are those scenes relevant or would them make the game worse? This reminds of some movies, some deleted scenes to be watched by younger people and others because they were shit
[06:48] <grogbot> <GloKidd> I think the mi 2 ones in particular could be re added without negatively impacting the game, apperently the dialog ad everything is the same as whats already there for those points
[06:48] <grogbot> <GloKidd> the cut rooms from mu 1 would be more problematic though, many were cut for design reasons
[06:49] <grogbot> <GloKidd> like the one in the thumbnail for example
[06:50] <grogbot> <GloKidd> the mi cannibals weren't exactly bloodthirsty monsters that would impale dudes so that room leading into their village didn't make sense
[06:55] <grogbot> <timofonic> The Secret of Hell Island, featuring Death Metal music
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[08:47] <grogbot> <rzil> amazing, are they willing to make the tools themeselves accessible publicly as well? I'd love to play with theseπŸ˜‹
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[08:51] <grogbot> <antoniou79> Some of the stuff could be restored for SoMI if made available. Like the "ritual" by the cannibals to enter the Monkey Head, or some missing animations
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[12:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkDdm
[12:43] <Scummette> scummvm/master 851dbb3 : I18N: Update translation (French)
[12:53] <grogbot> <ZvikaZ> Hi. Remember my DIG question from yesterday?
[12:53] <grogbot> <ZvikaZ> I solved it
[12:53] <grogbot> <ZvikaZ> almost...
[12:53] <grogbot> <ZvikaZ> well, not sure
[12:54] <grogbot> <ZvikaZ> C:\Zvika\ScummVM-dev\scummvm\dists\msvc\Debugx86>scummvm.exe --list-games | more Game ID Full Title ------------------------------ ----------------------------------------------------------- scumm:atlantis Indiana Jones and the Fate of Atlantis scumm:indy3 Indiana Jones and the Last Crusade scumm:loom Loom scumm:maniac Maniac Mansion
[12:54] <grogbot> scumm:monkey The Secret of Monkey Island scumm:monkey2 Monkey Island 2: LeChuck's Revenge scumm:pass Passport to Adventure scumm:samnmax Sam & Max Hit the Road scumm:tentacle Day of the Tentacle scumm:zak Zak McKracken and the Alien Mindbenders scumm:indyloom Indiana Jones and the Last Crusade & Loom scumm:indyzak
[12:54] <grogbot> Indiana Jones and the Last Crusade & Zak McKracken scumm:zakloom Zak McKracken & Loom scumm:activity Putt-Putt & Fatty Bear's Activity Pack scumm:brstorm Bear Stormin' scumm:fbear Fatty Bear's Birthday Surprise scumm:fbpack Fatty Bear's Fun Pack scumm:funpack Putt-Putt's Fun Pack scumm:puttmoon Putt-Putt Goes to the Moon
[12:54] <grogbot> scumm:puttputt Putt-Putt Joins the Parade
[12:54] <grogbot> <ZvikaZ> There is no Dig here
[12:55] <grogbot> <ZvikaZ> And that's because of my detection_tables.h
[12:55] <grogbot> <ZvikaZ> :
[12:55] <grogbot> <ZvikaZ> #ifdef ENABLE_SCUMM_7_8 { "ft", "Full Throttle" }, { "dig", "The Dig" }, { "comi", "The Curse of Monkey Island" }, #endif
[12:55] <grogbot> <ZvikaZ> It's not defined
[12:55] <grogbot> <ZvikaZ> How should I define it?
[12:55] <grogbot> <ZvikaZ> Is it an engine, in create_project?
[12:56] <grogbot> <ZvikaZ> C:\Zvika\ScummVM-dev\scummvm\dists\msvc>my_create_msvc_scumm.bat Enabled engines: SCUMM Disabled engines: v7 & v8 games HE71+ games
[12:56] <grogbot> <rzil> --enable-engine=scumm,scumm-7-8
[12:56] <grogbot> <ZvikaZ> πŸ‘
[12:57] <grogbot> <rzil> there is also he which enable SCUMM_HE
[12:57] <grogbot> <ZvikaZ> Now, there's another problem - C:\Zvika\ScummVM-dev\scummvm\dists\msvc>create_project.exe --list-engines WARNING: No engines found in configure file or configure file missing in "--list-engines" Shouldn't it print something more useful?
[12:58] <grogbot> <rzil> isn't this option for built application (scummvm.exe)? IIRC the engine list to build available in --help
[12:59] <grogbot> <ZvikaZ> ERROR: "scumm-7-8" is not a known engine!
[13:01] <grogbot> <rzil> scumm_7_8 maybe?
[13:01] <grogbot> <ZvikaZ> Yes
[13:02] <grogbot> <ZvikaZ> Just found it, in engines/scumm/configure.engine
[13:02] <grogbot> <ZvikaZ> thanks
[13:24] <grogbot> <ZvikaZ> Well, that's solved it.
[13:26] <grogbot> <ZvikaZ> @sev regarding my dig issue from yesterday - it appears that if scumm_7_8 engine is disabled, its games aren't recognized, due to the ifdef I don't know if it's the desired behavior.
[13:41] <grogbot> <Henke37> I don't like it.
[14:03] <Scummette> [scummvm] ccawley2011 opened pull request #2646: SCUMM: Allow detecting games from disabled subengines (master...scumm-detection) https://git.io/JkyIG
[14:22] <grogbot> <ZvikaZ> @ccawley2011 wow, that was a quick fix. Thanks
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[14:35] <grogbot> <ZvikaZ> Regarding this, is it my problem only?
[14:36] <grogbot> <Mataniko> you need to do ../..
[14:36] <grogbot> <Mataniko> so it detects the build files
[14:36] <grogbot> <ZvikaZ> Ah. Makes sense. Like in the compilation command.
[14:36] <grogbot> <Mataniko> create_project.exe ../.. --list-engines
[14:36] <grogbot> <ZvikaZ> Thanks
[14:38] <grogbot> <ZvikaZ> Suggestion: if 99% of thr time we need to add that ../.. , maybe it's better to add some fallback, that will automatically add it, if it fails?
[14:39] <grogbot> <Mataniko> might be too many edge cases
[14:40] <grogbot> <Mataniko> but generally it makes sense to me
[14:41] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/JkyOr
[14:41] <Scummette> scummvm/master 411407a antoniou79: ANDROID: Restore check for Alt modifier in key events
[14:41] <Scummette> scummvm/master 8863b5d antoniou79: ANDROID: Get current version info from the global gScummVMVersion
[14:44] <grogbot> <ZvikaZ> πŸ‘
[14:52] <grogbot> <criezy> Don't most developers use a separate build directory to avoid polluting their scummvm source code directory with generated files?
[14:52] <grogbot> <criezy> I use a separate build directory alongside the ScummVM directory myself, so the path looks like ../scummvm and not ../.. for me when I use create_project.
[14:56] <LePhilousophe[m]> personnally, I don't
[15:02] <grogbot> <antoniou79> for me it's sometimes. But mostly not
[15:02] <grogbot> <ZvikaZ> Are you using gcc+make? I think it behaves differently than VS
[15:03] <grogbot> <ZvikaZ> Because with VS, it's going to specific directory, I don't see any problem with the defaults
[15:03] <grogbot> <ZvikaZ> But as far as I remember, in Linux it was otherwise. But it's been some time since I have compiled in Linux
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[15:19] <LePhilousophe> in cmake you have a dedicated build tree
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[16:12] <grogbot> <Mataniko> @criezy i think for windows it makes sense to have those as sane defaults
[16:12] <grogbot> <Mataniko> we kinda abstract it already with a batch file, but it's annoying when you need custom flags
[16:13] <grogbot> <Mataniko> create_project output its build from devtools/create_project to dists/msvc/create_project.exe and that file is gitignored, so most people have no reason to move it out of that folder
[16:14] <Scummette> [scummvm] mgerhardy pushed 4 new commits to master: https://git.io/Jky0j
[16:14] <Scummette> scummvm/master 0c3fb36 mgerhardy: TWINE: removed unused member
[16:14] <Scummette> scummvm/master e8fcff6 mgerhardy: TWINE: implement ui control via mouse
[16:14] <Scummette> scummvm/master 1fbb881 mgerhardy: TWINE: more use of Common::Rect
[16:14] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkyEf
[16:14] <Scummette> scummvm/master 0a92cec criezy: I18N: Update translations templates
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[17:08] <grogbot> <DreamMaster> Plus, I'll just throw in that the .gitignore is set up to ignore everything in dists/msvc except create_msvc.bat, which makes it easy to copy custom .bat files to enable specific engines that I work on. I just copy the bat file and change the create_project call in the stable section to have --disable-all-engines --enable-engine=<whatever>
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[17:51] <grogbot> <ZvikaZ> Well, if we're at it, we can even have quicker compilation, with .bat file like this: create_project.exe ..\.. --msvc --use-canonical-lib-names --disable-all-engines --disable-lua --disable-cloud --disable-tts --disable-bink --disable-ogg --disable-vorbis --disable-tremor --disable-mad --disable-flac --disable-faad --disable-theora --disable-fluidsynth --disable-sdlnet --enable-text-console --enable-engine=sci32
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[18:05] <grogbot> <SupSuper> i think that's what all our .bats look like πŸ˜›
[18:06] <grogbot> <SupSuper> scummvm grows faster than my patience
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[18:32] <grogbot> <criezy> With create project? I am using it either with xcode or with cmake. But in both cases I am using a separate build directory.
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[18:34] <grogbot> <criezy> And both of those creates file in the directory from which you execute create_projects. I was not aware that for vs it behaved differently.
[18:40] <grogbot> <SupSuper> it does, but we usually run it from the dists/msvc folder which only has... well, create_project, so i don't mind the project files being there in the "source tree", it doesn't really pollute it: https://github.com/scummvm/scummvm/tree/master/dists/msvc
[18:40] <grogbot> <SupSuper> if i wanna clean it i just reset the whole folder, and i normally work on multiple clones so each one having its own build files is convenient
[18:41] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JkyDc
[18:41] <Scummette> scummvm/master a967242 mgerhardy: TWINE: more Common::Rect refactorings
[18:41] <Scummette> scummvm/master e3f9ecc mgerhardy: TWINE: converted debug windows to use Common::Rect
[18:41] <Scummette> scummvm/master b1ce54a mgerhardy: TWINE: reduced code duplication in debug window code
[18:42] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JkyDl
[18:42] <Scummette> scummvm/master 3dca6f4 Timpii: I18N: Update translation (Finnish)
[18:42] <Scummette> scummvm/master 9ecf02a criezy: I18N: Update translation files
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[18:45] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkyDX
[18:45] <Scummette> scummvm/master 988c920 lotharsm: I18N: Update translation (German)
[18:48] <grogbot> <criezy> Oh, sorry. I meant I didn't know that on Windows the create_project.exe was created in dist/msvc/. On both Linux and macOS from what I remember it is created in devtools/create_project/. So my understanding was that you were then running it from there.
[18:54] <grogbot> <ZvikaZ> It's copied to there after creation. Thus, there are 2 copies of it.
[18:56] <grogbot> <DreamMaster> Back when we had separate dists folders for every msvc version it copied itself into all of them, resulting in about 8 copies πŸ™‚
[18:56] <grogbot> <rootfather> Fun times.
[19:00] <grogbot> <SupSuper> yeah i've just been following convention and clean up where i can. if we end up maintaining two build systems i'm just gonna use cmake πŸ˜›
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[20:19] <travis-ci> scummvm/scummvm#16984 (master - 988c920 : Lothar Serra Mari): The build passed.
[20:19] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/9ecf02a63cb3...988c92054c67
[20:19] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/745938304
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[20:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jkyb0
[20:23] <Scummette> scummvm/master 8a74a8f weblate: I18N: Update translation (Spanish)
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[20:46] <Strangerke_> hi guys
[20:50] <clort> hi
[20:52] <Scummette> [scummvm] mgerhardy pushed 3 new commits to master: https://git.io/JkyA1
[20:52] <Scummette> scummvm/master edc226a mgerhardy: TWINE: use Rect::contains
[20:52] <Scummette> scummvm/master a9c3c79 mgerhardy: TWINE: removed unused parameters
[20:52] <Scummette> scummvm/master 733fc49 mgerhardy: TWINE: removed frequency parameter from playSample
[20:52] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JkyAD
[21:27] <Scummette> scummvm/master 62e1d9e IlDucci: I18N: Update translation (Spanish)
[21:27] <Scummette> scummvm/master ccc4104 Timpii: I18N: Update translation (Finnish)
[21:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JkyjD
[21:27] <Scummette> scummvm/master b89e525 tag2015: I18N: Update translation (Italian)
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[22:53] <travis-ci> scummvm/scummvm#16988 (master - b89e525 : Walter Agazzi): The build passed.
[22:53] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/ccc4104cda3d...b89e52566d82
[22:53] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/745964552
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[00:00] --- Thu Nov 26 2020