[00:14] [scummvm] digitall pushed 1 new commits to master: https://is.gd/dgtNXK [00:14] scummvm/master 96185dc digitall: VCRUISE: Fix GCC Compiler Warnings [01:20] gsi (~gsi@dynamic-077-180-156-145.77.180.pool.telefonica.de) left irc: Ping timeout: 268 seconds [01:21] gsi (~gsi@dynamic-077-182-022-045.77.182.pool.telefonica.de) joined #scummvm. [01:35] SylvainTV (~SylvainTV@2a01cb0c08d23e00fd04772bd1b2b75c.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 265 seconds [01:41] SylvainTV (~SylvainTV@lfbn-lil-1-254-172.w90-45.abo.wanadoo.fr) joined #scummvm. [01:55] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:58] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 256 seconds [01:58] Nick change: DominusExult -> Dominus [02:07] [discord] Good news.. I should have actually looked at the Might and Magic 1 graphics mod first.. turns out it's a simple replacement of the graphics and title screen files. So it's no trouble at all to support, and I'm setting up enhanced mode to use it automatically [02:07] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111113160888430612/scummvm_jiYmHHQ1iQ.png [02:07] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/MlJXDT [02:07] scummvm/master 1f166b4 dreammaster: MM: MM1: Use the M&M1 graphics pack for enhanced mode [02:28] Smedles (~quassel@218-215-61-148.sta.wbroadband.net.au) left irc: Ping timeout: 264 seconds [02:28] Smedles (~quassel@218-215-61-148.sta.wbroadband.net.au) joined #scummvm. [02:31] [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/lcximU [02:31] scummvm/master 77b871e dreammaster: MM: MM1: Removed prior enhanced title screen [02:31] scummvm/master 78b7c5f dreammaster: MM: MM1: Fix positioning of encounter monster list [02:44] SylvainTV__ (~SylvainTV@2a01cb0c08d23e00203fad044182d2ac.ipv6.abo.wanadoo.fr) joined #scummvm. [02:46] SylvainTV (~SylvainTV@lfbn-lil-1-254-172.w90-45.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [02:47] SylvainTV (~SylvainTV@2a01cb0c08d23e00203fad044182d2ac.ipv6.abo.wanadoo.fr) joined #scummvm. [02:48] SylvainTV__ (~SylvainTV@2a01cb0c08d23e00203fad044182d2ac.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 246 seconds [02:50] [scummvm] phcoder opened pull request #5044: SCUMM: Add MD5 for Hebrew version of atlantis (master...scummhe3) https://is.gd/LefRbf [02:55] [scummvm] phcoder closed pull request #5044: SCUMM: Add MD5 for Hebrew version of atlantis (master...scummhe3) https://is.gd/LefRbf [02:55] [scummvm] phcoder pushed 1 new commits to master: https://is.gd/wYE44X [02:55] scummvm/master dd3b457 phcoder: SCUMM: Add MD5 for Hebrew version of atlantis [03:16] [discord] Thats awesome news. [03:41] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/QUMp9r [03:41] scummvm/master 4374f14 dreammaster: MM: MM1: Give credit to TheDrakeRaider for graphics mod [04:17] [scummvm] elasota pushed 2 new commits to master: https://is.gd/b7LUWy [04:17] scummvm/master b6f5134 elasota: VCRUISE: Add puzzleDone op, implement second circuit puzzle AI [04:17] scummvm/master 3f61ae5 elasota: VCRUISE: Document all unused opcodes, fix and add hidePanel opcode [04:41] [discord] ..... oookay, Schizm is completable. I think it'll be done next week. About 14 known issues to fix, mostly low-severity except for the UI being messed up. [04:41] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111151969319530537/image.png [04:41] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111151969592152124/image.png [05:23] [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Z0Rusm [05:23] scummvm/master 90b8976 dreammaster: MM: MM1: Fix palettes for monsters 1 to 50 [06:00] TAS_2012v (~2012@h-98-128-246-117.A498.priv.bahnhof.se) left irc: Remote host closed the connection [06:41] TAS_2012v (~2012@h-98-128-246-117.A498.priv.bahnhof.se) joined #scummvm. [06:43] [discord] and the bad news? [07:04] borosky (~borosky@213.134.185.55) joined #scummvm. [07:17] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) joined #scummvm. [07:55] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [10:26] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [10:27] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [12:19] zenek (~zenek@213.134.185.55) left irc: Ping timeout: 240 seconds [12:25] ccawley2011 (~ccawley20@146.66.56.96) joined #scummvm. [12:25] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [13:00] [scummvm] tag2015 pushed 3 new commits to master: https://is.gd/3qRdFl [13:00] scummvm/master d792d5e tag2015: AGS: Implement Click method in agsjoy plugin [13:00] scummvm/master 8dc305e tag2015: AGS: Mark steam/demo versions of Until I Have You as supported [13:00] scummvm/master f0eabd1 tag2015: AGS: Add workarounds in AGSController plugin for UIHY [13:01] zenek (~zenek@213.134.185.55) joined #scummvm. [13:05] [discord] If there's any bad news, it's that the character swap feature is a huge headache. [13:08] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [13:09] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [15:56] [scummvm] elasota pushed 1 new commits to master: https://is.gd/LkI9Po [15:56] scummvm/master 2cf068e elasota: VCRUISE: Update comments to clarify how circuit puzzle AI works. [16:08] [scummvm] elasota opened pull request #5045: COMMON: Add new Rect constructors to make construction from coordinate+size easier (master...rect-coords) https://is.gd/efWaF2 [16:23] reset (~reset@user/reset) joined #scummvm. [16:40] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [17:43] [discord] Sigh. I hate docker hub [19:43] BrainChild (~BrainChil@185.237.182.250) joined #scummvm. [20:17] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/cSJgNN [20:17] scummvm/master a2ac92d : I18N: Update translation (Dutch) [21:01] [discord] @DreamMaster Is it ok to have a zero bytes mm.dat while trying to start MM1? Just stopped to update detection table for glk/zcode only to try it!!! 🙂 [21:11] [discord] Yes, that's fine. Xeen was merged into a single "mm" engine, along with the currently in development support for Might and Magic 1. We're not going to be generating an mm.dat file until development is done and it's ready for testing. [21:11] [discord] In the meantime, you can still use daily builds, just go to the game's entry in the launcher, click Edit Game, and on the Paths tab, set the Extra path to /devtools/create_mm [21:15] ldevulder (~ldevulder@2a01:e0a:4f3:5890:ce2d:e0ff:fe68:3ff5) left irc: Quit: Leaving [21:28] [scummvm] criezy pushed 1 new commits to master: https://is.gd/Mpr4ey [21:28] scummvm/master 7b9ae88 criezy: UPDATES: Fix saving the updates_check frequency in opt-in wizard [21:33] [discord] No daily builds here, only ./configure && make && make install 😅 [21:33] [discord] Anyway thanks for the tip aabout the right path! [21:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111406630949629962/Screenshot_20230525_233058.png [21:33] [discord] No daily builds here, only ./configure && make && make install 😅 [21:33] [discord] Anyway thanks for the tip about the right path! (edited) [21:33] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111406630949629962/Screenshot_20230525_233058.png [21:34] [discord] No worries. I've gotten so used to answering people about Xeen not working on daily builds, I even initially replied specifically mentioning Xeen. 😛 [21:36] [discord] Development is closing in on complete. At this point, only the combat screen for enhanced mode (including combat spellcasting) still needs to polished up. Though admittantly a more thorough testing of the various views may turn some outstanding problems. [21:37] LePhilousophe (valemboi20@scummvm/LePhilousophe) got netsplit. [21:37] phyber_ (phyber@user/phyber) got netsplit. [21:38] [discord] For sure if I have some spare time in June / July I'll test it with a dosbox session to compare with... Played it on a c64, old memories [21:38] [discord] For sure if I have some spare time in June / July I'll test it with a dosbox session to compare with... Played it on a c64, old memories.... (edited) [21:39] [discord] The more testers the merrier. Particularly for the "original" version, since I imagine the bulk of testers will be eager to be playing the enhanced mode. 😀 [21:43] [discord] np, I'm not very interested in the enchanced mode... Just because I plaayed this version. [21:43] [discord] Nice job, really [21:43] [discord] https://cdn.discordapp.com/attachments/581224061091446795/1111409137440530452/2979098-might-and-magic-book-one-secret-of-the-inner-sanctum-commodore-6.png [21:48] phyber_ (phyber@user/phyber) got lost in the net-split. [21:48] LePhilousophe (valemboi20@scummvm/LePhilousophe) got lost in the net-split. [21:56] [scummvm] tag2015 opened pull request #5046: AGS: Convert 24bpp to 32bpp when loading bitmaps (master...ags_loadbmp) https://is.gd/gtP5n5 [22:03] [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/48VpnL [22:03] scummvm/master e2355c5 tag2015: AGS: Add newest version of Dreams in the Witch House [22:04] LePhilousophe (valemboi20@scummvm/LePhilousophe) joined #scummvm. [22:04] phyber_ (phyber@user/phyber) joined #scummvm. [22:04] #scummvm: mode change '+o LePhilousophe ' by copper.libera.chat [22:13] borosky (~borosky@213.134.185.55) left irc: Ping timeout: 240 seconds [22:23] ccawley2011 (~ccawley20@146.66.56.96) left irc: Read error: Connection reset by peer [22:26] BrainChild (~BrainChil@185.237.182.250) left irc: Quit: Leaving... [00:00] --- Fri May 26 2023