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[03:39] <Scummette> [scummvm] djsrv pushed 2 new commits to master: https://git.io/Jfh0k
[03:39] <Scummette> scummvm/master f11da52 djsrv: DIRECTOR: LINGO: Detect XCOD resources
[03:39] <Scummette> scummvm/master 59941ad djsrv: DIRECTOR: LINGO: Clear LINGO.INI handlers
[04:42] <Scummette> [scummvm] mduggan pushed 1 new commits to master: https://git.io/JfhEM
[04:42] <Scummette> scummvm/master a09add2 mduggan: ULTIMA8: Load Crusader NPC data and use it for making NPCs
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[05:26] <Scummette> [scummvm] mduggan pushed 2 new commits to master: https://git.io/Jfhu8
[05:26] <Scummette> scummvm/master c4bcee5 mduggan: ULTIMA8: Add more info to debug output
[05:26] <Scummette> scummvm/master c238aa2 mduggan: ULTIMA8: Implement usecode pointers to globals
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[07:19] <grogbot> <vertigo> Hello, I come across the word 'ports' quite a few times in documentation, is it another word for platforms/operating systems?
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[07:41] <grogbot> <rootfather> Yes, it is 🙂
[07:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JfhVG
[07:50] <Scummette> scummvm/master ecd40c2 sev-: DIRECTOR: LINGO: Fix warning
[08:09] <grogbot> <criezy> This usually refers to the version of ScummVM that works (i.e. has been ported) on such platform/OS rather than to the platform or OS itself. It may be an hypothetical one that does not exist yet (such as the DOS port).
[08:10] <grogbot> <criezy> But this can have other meanings, such as in the SCI Port article on the wiki.
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[14:51] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JfhFl
[14:51] <Scummette> scummvm/master 661665c djsrv: DIRECTOR: Fix Lscr loading
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[15:12] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/Jfhbo
[15:12] <Scummette> scummvm/master 924b75f djsrv: DIRECTOR: Move line that sets a cast's _score
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[16:00] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JfhAH
[16:00] <Scummette> scummvm/master 25a20fb djsrv: DIRECTOR: LINGO: Treat scriptType as a bitmask
[16:01] <grogbot> <baudian> o/
[16:02] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JfhAh
[16:02] <Scummette> scummvm/master 279e83f npjg: DIRECTOR: Clean up rendering parameters
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[17:42] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JfjeL
[17:42] <Scummette> scummvm/master 28cf8cb sluicebox: SCI: Fix KQ6 Cassima secret passage lockup
[17:45] <Scummette> [scummvm] npjg pushed 1 new commits to master: https://git.io/JfjeG
[17:45] <Scummette> scummvm/master d22fea1 npjg: GRAPHICS: MACGUI: MacText: Render chunks with individual palinfo
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[19:31] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JfjUd
[19:31] <Scummette> scummvm/master 3047a6b rvanlaar: DIRECTOR: LINGO: Fix messages
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[19:36] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JfjTU
[19:36] <Scummette> scummvm/master 4e21849 djsrv: DIRECTOR: LINGO: Load factories from Lscr
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[21:11] <grogbot> <PurpleMoustache> listening to the Retronauts podcasts on LucasArts games, I recently learned that there is a nice FLAC version of the CoMI soundtrack out there. I know ScummVM has the ability to do audio mods (Unofficial Talkie, that one guy's remastered midi files, etc), has someone figured out how to get those FLAC files running in ScummVM?
[21:12] <grogbot> <Henke37> the big issue there is the dynamic music
[21:12] <grogbot> <PurpleMoustache> ah, right. Forgot about that
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[22:13] <grogbot> <Khvostik> Lucasarts never did something like MUSE when abadoned MIDI, right?
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[22:16] <grogbot> <Henke37> comi did use prerecorded audio for the music
[22:18] <grogbot> <SirYodaJedi> They still used iMUSE, just not as fancy, nor as dynamic. The actual problem with trying to use the CD-quality versions is that they aren't a track-for-track match with the compressed files used by the game. https://forums.scummvm.org/viewtopic.php?f=1&t=14957
[22:20] <grogbot> <Khvostik> Interesting 🤔 As I thought that they used only for midi For exmaple, Original X-wing and TIE Fighter games - dynamic music Their windows port on XvT engine that use pre-recorded stuff and not old MIDIs - no dynamic music
[22:20] <grogbot> <Khvostik> So iMUSE not only for MIDI stuff
[22:21] <grogbot> <SirYodaJedi> iMUSE is just the name of the music backend engine.
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[00:00] --- Fri Jun 26 2020