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[01:48] <Scummette> scummvm/master f0fd086 sluicebox: CREATE_PROJECT: Fix enabling fluidlite
[01:48] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/J8AoZ
[01:48] <Scummette> scummvm/master 13f605e dreammaster: AGS: Implement music playback in AGSWaves, SFX simplification
[01:48] <Scummette> scummvm/master 34cbff9 dreammaster: COMMON: Add roundUpCapacity to MemoryWriteStreamDynamic
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[05:47] <grogbot> <gu3> each frame is skiping 0.5 seconds?
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[06:36] <Scummette> [scummvm] ysj1173886760 pushed 3 new commits to master: https://git.io/J4qZZ
[06:36] <Scummette> scummvm/master dfd3c9c ysj1173886760: DIRECTOR: fix playing sample sounds in score.
[06:36] <Scummette> scummvm/master 05e80c5 ysj1173886760: DIRECTOR: fix puppetSound for playing external sounds.
[06:36] <Scummette> scummvm/master 99642ec ysj1173886760: DIRECTOR: fix the behaviour of puppet sound.
[06:37] <Scummette> [scummvm] mduggan pushed 3 new commits to master: https://git.io/J4qcn
[06:37] <Scummette> scummvm/master 732d05f mduggan: IMAGE: Make JYV1 decoder a little more robust to bad data
[06:37] <Scummette> scummvm/master 8377ac9 mduggan: ULTIMA8: Explicitly set in-between pixels to black on doubled videos
[06:37] <Scummette> scummvm/master 3410b5e mduggan: ULTIMA8: Really fix keypad gump cheat code this time
[07:01] <Scummette> [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/J4mtf
[07:01] <Scummette> scummvm/master 75e5a5e ysj1173886760: DIRECTOR: amend puppetSound for D4+ version.
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[07:45] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/J4YSg
[07:45] <Scummette> scummvm/master 33add84 eriktorbjorn: ZVISION: Fix crash when using --auto-detect (#12743)
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[08:40] <Scummette> [scummvm] orgads opened pull request #3196: BUILD: Fix some cross-mingw issues (master...win-fixes) https://git.io/J43Ss
[08:40] <Scummette> [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/J43SX
[08:40] <Scummette> scummvm/master 76509c8 ysj1173886760: DIRECTOR: add range check for sampled sounds.
[08:40] <Scummette> scummvm/master 31cbd8f ysj1173886760: DIRECTOR: amend the implementation of invertChannel
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[11:59] <Scummette> [scummvm] eriktorbjorn opened pull request #3197: RFC: SCUMM: Workaround for bug #12734 (master...fix-12734) https://git.io/J4Cc1
[12:15] <Scummette> [scummvm] orgads opened pull request #3198: DEVTOOLS: Introduce mingw docker image (master...mingw-docker) https://git.io/J4CMH
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[12:22] <Scummette> [scummvm] orgads closed pull request #3198: DEVTOOLS: Introduce mingw docker image (master...mingw-docker) https://git.io/J4CMH
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[13:12] <LePhilousophe> eriktorbjorn: rel to PR #3197, I don't know how scumm works but shouldn't you check that the game playing is MI2?
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[14:18] <Scummette> [scummvm] aviloria opened pull request #3199: AGS: Add few more game entries (master...patch-1) https://git.io/J48Q3
[14:21] <eriktorbjorn> LePhilosoupe: Oops, did I forget that small detail? I'll fix...
[14:22] <grogbot> <athrxx> Yes, the way it is now it could affect all games
[14:22] <LePhilousophe> well, with all the conditions in the if, it would be bad luck
[14:25] <eriktorbjorn> I've fixed it in the pull request. (A force push. No one will ever suspect! :-)
[14:37] <Scummette> [scummvm] aviloria opened pull request #3200: CHEWY: Add Spanish translation (master...patch-2) https://git.io/J44nC
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[14:46] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/J442H
[14:46] <Scummette> scummvm/master 1b71bc5 a-yyg: SAGA2: Fix chunk size writing
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[15:46] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/J4BpE
[15:46] <Scummette> scummvm/master e83fed6 lephilousophe: COMMON: Fix 34cbff9dc26363ed3c8e518b13bf54af395771da
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[16:13] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/J4REY
[16:13] <Scummette> scummvm/master c5322b2 a-yyg: SAGA2: Make ending playable
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[17:45] <eriktorbjorn> Since I'm already pestering Disney support about Maniac Mansion, I figured I might as well ask them about the audio drama and EGA version for Loom as well. I pointed out how strange it is that their support page includes a link to the Roland update for the EGA version. :-)
[17:53] <grogbot> <thoth> I hope that get fixed.
[17:54] <grogbot> <thoth> I would pay, like, a bad amount of money for that to be fixed. Don't tell Disney I said that...
[18:08] <Scummette> [scummvm] bluegr closed pull request #3200: CHEWY: Add Spanish translation (master...patch-2) https://git.io/J44nC
[18:09] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/J4ukK
[18:24] <eriktorbjorn> thoth: I'd pay a reasonable amount for the EGA version of Monkey Island, and the low-resolution of Zak McKracken. Maybe the Amiga versions of a couple of games as well, just to compare the music.
[18:25] <grogbot> <thoth> I honestly don't care overmuch about VGA vs EGA monkey island.
[18:26] <grogbot> <thoth> I have played both. They're just not that different. Amiga music would be neat.
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[18:37] <eriktorbjorn> thoth: It's mostly out of curiosity. I'm generally happy with the DOS versions, but it's still nice to be able to compare.
[18:40] <eriktorbjorn> thoth: The time I spent on the Mac version recently was at least partly because they were already so close to work, and because they have some distinct features. (I still don't know if I'll ever bother with the Mac GUI for Indy 3 though. Maybe if the Mac system fonts, which I suspect it uses, become readily available I'll see if I can come up with a reasonable approximation... Maybe.)
[20:21] <grogbot> <gu3> Very early screenshots of my work reimplementing "Spiderman and the Sinister Six" demo in scummvm.
[20:21] <grogbot> <gu3> https://cdn.discordapp.com/attachments/581224061091446795/868951978674364467/db9cd135-9d31-4a8a-8e67-c3a2312dba7a.png
[20:21] <grogbot> <gu3> https://cdn.discordapp.com/attachments/581224061091446795/868952005861847080/5fe0b1d8-2164-42db-99a1-7f89b0da7ef9.png
[20:24] <grogbot> <gu3> Beyond the point and click gameplay, the game contains some (questionable) arcade sequences, which should be also reimplemented. Any help with these will be very appreciated (since I only have very limited experience implementing simple games like Private Eye)
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[20:44] <Lightkey> @gu3 Looking at MobyGames (best to not look at the review scores), that should be Spider-Man: The Sinister Six.
[21:17] <grogbot> <gu3> Good catch, I will correct the official title.
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[21:49] <Scummette> scummvm/master 6a3ad6f aviloria: CHEWY: Add Spanish translation
[21:49] <Scummette> [scummvm] dreammaster opened pull request #3201: AGS: Savegames for Strangeland (master...ags_saves) https://git.io/J42tG
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[23:42] <Scummette> [scummvm] dreammaster closed pull request #3199: AGS: Add few more game entries (master...patch-1) https://git.io/J48Q3
[23:42] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/J42Fj
[23:42] <Scummette> scummvm/master 1ebc791 aviloria: AGS: Add few more game entries
[00:00] --- Mon Jul 26 2021