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[01:01] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/DV3L7M
[01:01] <Scummette> scummvm/master a9e94fa digitall: MM: MM1: Further Fix For Unused Variable GCC Compiler Warnings
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[01:46] <Scummette> [scummvm] mistydemeo pushed 2 new commits to master: https://is.gd/Xf5bOY
[01:46] <Scummette> scummvm/master 4cac3b2 mistydemeo: DIRECTOR: fix majestic Mac filesize
[01:46] <Scummette> scummvm/master a7b3abb mistydemeo: DIRECTOR: update Phibos comment
[01:46] <Scummette> [scummvm] mistydemeo pushed 2 new commits to branch-2-7: https://is.gd/3n4Pek
[01:46] <Scummette> scummvm/branch-2-7 741a7fd mistydemeo: DIRECTOR: fix majestic Mac filesize
[01:46] <Scummette> scummvm/branch-2-7 65e797f mistydemeo: DIRECTOR: update Phibos comment
[01:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/kW3WXP
[01:46] <Scummette> scummvm/branch-2-7 ed0fc85 : I18N: Update translation files
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[03:18] <Scummette> [scummvm] OMGPizzaGuy pushed 2 new commits to master: https://is.gd/cWx1hB
[03:18] <Scummette> scummvm/master b616f53 OMGPizzaGuy: ULTIMA8: Improve item sorter debugging.
[03:18] <Scummette> scummvm/master e813af9 OMGPizzaGuy: ULTIMA8: Remove x & y flat checks that introduced bugs
[04:59] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/wHpJKO
[04:59] <Scummette> scummvm/master eb5a079 OMGPizzaGuy: ULTIMA8: Fix item sorter dependency graph cycle and add test
[05:17] <ScummBot> Build [#658](https://buildbot.scummvm.org/#builders/52/builds/658) of `stable-psp` failed.
[05:20] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/DMWFor
[05:20] <Scummette> scummvm/master 2970cdf mistydemeo: DIRECTOR: update testing status
[05:33] <ScummBot> Build [#144](https://buildbot.scummvm.org/#builders/161/builds/144) of `daily-stable` failed.
[06:42] <grogbot> [discord] <Fluff?> 🤯 came here because I got told someone figured out how to get Moonbase commander working with multiplayer
[06:45] <grogbot> [discord] <eientei> Wrong server, see <https://backyardsports.online/>
[06:49] <grogbot> [discord] <Fluff?> Did someone ping me then delete? 🤔
[06:49] <grogbot> [discord] <eientei> Yeah, sorry, misread your message
[06:50] <grogbot> [discord] <Fluff?> It's the same guy doing it but yeah he came into the moonbase server and showed up with a holy grail
[06:51] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/5OgljZ
[06:51] <Scummette> scummvm/master d224c19 dreammaster: MM: MM1: Remove redundant semicolons
[06:51] <Scummette> scummvm/master 9746baa dreammaster: MM: MM1: Hopefully fix compilation for RiscOS
[06:58] <grogbot> [discord] <eientei> I don't speak for anyone here, but I'm not sure he's active here
[06:58] <grogbot> [discord] <eientei> so your best bet is to ask in the Discord server linked here https://discord.com/channels/581224060529148060/581224061091446795/1067158669810225213
[06:59] <grogbot> [discord] <LittleToonCat> I'm here.
[07:01] <grogbot> [discord] <eientei> Well hello
[07:01] <grogbot> [discord] <LittleToonCat> 👋
[07:02] <grogbot> [discord] <Fluff?> I don't think I really need to join that server as I have no interest in backyard sports online, just Moonbase Commander!
[07:06] <grogbot> [discord] <eientei> I mean, it sounds like the network code is similar between the two (correct me if I'm wrong)
[07:07] <grogbot> [discord] <LittleToonCat> You're not wrong, it is a tad bit similar.
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[07:48] <grogbot> [discord] <danielalbu> 🎙 Join me this Sunday (January 29th) for my conversation with ScummVM project leader Eugene Sandulenko!
[07:48] <grogbot> [discord] <danielalbu>
[07:48] <grogbot> [discord] <danielalbu> We'll be discussing ScummVM 2.7, Blade Runner, reverse engineering, DREAMM and more!
[07:48] <grogbot> [discord] <danielalbu>
[07:48] <grogbot> [discord] <danielalbu> 📅 Sunday @ Noon (Pacific Time) 📅
[07:48] <grogbot> [discord] <danielalbu> https://youtu.be/VW6AF_rB7fI
[07:49] <grogbot> [discord] <danielalbu> 🎙 Join me this Sunday (January 29th) for my conversation with ScummVM project leader Eugene Sandulenko!
[07:49] <grogbot> [discord] <danielalbu>
[07:49] <grogbot> [discord] <danielalbu> We'll be discussing ScummVM 2.7, Blade Runner, reverse engineering, DREAMM and more!
[07:49] <grogbot> [discord] <danielalbu>
[07:49] <grogbot> [discord] <danielalbu> 📅 Sunday @ Noon (Pacific Time) 📅
[07:49] <grogbot> [discord] <danielalbu> https://youtu.be/tueB_U9N0cs
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[08:16] <Scummette> [scummvm] grisenti pushed 1 new commits to master: https://is.gd/DRHRj0
[08:16] <Scummette> scummvm/master f11a469 grisenti: HPL1: remove vsync setting
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[09:30] <grogbot> [discord] <madmoose> My alarm is already set, and the notification bell has been activated.
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[10:30] <grogbot> [discord] <criezy> Our official iOS backend is indeed limited in term of color format it supports, which means that some games are not working (mostly use using 32 bit colors). There are a few tickets about this issue in our bug tracker already.
[10:30] <grogbot> [discord] <criezy> Unfortunately there is no way for the user to work around this. We need a developer with time and motivation to update our iOS backend so that it supports more color formats. But those are difficult to find.
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[11:14] <grogbot> [discord] <Big Beef> I mean i have an ios device and know some c programming but idk if im good enough to help, im still learning
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[11:50] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/xkdgEP
[11:50] <Scummette> scummvm/master 4edbabc sev-: FREESCAPE: Fix warning
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[15:15] <grogbot> [discord] <iNielsG> Can you not implent the code from the libretro to the app? Since it works in the retroarch app
[15:24] <grogbot> [discord] <sev> What code?
[15:27] <grogbot> [discord] <iNielsG> That it accept the colormode
[15:50] <grogbot> [discord] <sev> it is much more complicated than "getting the code" and as criezy mentioned, we need a developer for that which we don't have
[16:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Opkhcd
[16:23] <Scummette> scummvm/master 001cd61 dreammaster: MM: MM1: Another RiscOS compilation fix
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[18:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/x0vitP

[18:58] <ScummBot> Build [#659](https://buildbot.scummvm.org/#builders/52/builds/659) of `stable-psp` completed successfully.
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[20:43] <grogbot> [discord] <Thunderforge> Id recommend filing a bug report at https://bugs.scummvm.org that way it doesnt get lost in Discord.
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[21:37] <grogbot> [discord] <sev> We do not accept bugreports related to RetroArch. This is not a bug, we did not implement that feature in the iOS backend
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[23:04] <grogbot> [discord] <Thunderforge> I had figured it doesnt work in our code (regardless of what RetroArch does) to be the bug that should be reported. When we do find a developer interested in improving the port, the bug report will then inform them that this is something that is needed.
[23:13] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-7: https://is.gd/0NpJuQ
[23:13] <Scummette> scummvm/branch-2-7 a455bbc sev-: DIRECTOR: Enhance printed Cast info, show full path when it is specified
[23:13] <Scummette> scummvm/branch-2-7 efb36f0 sev-: DIRECTOR: Properly load external sound cast members
[23:13] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/lLlFvu
[23:13] <Scummette> scummvm/master e71317d sev-: DIRECTOR: Enhance printed Cast info, show full path when it is specified
[23:13] <Scummette> scummvm/master a3ff687 sev-: DIRECTOR: Properly load external sound cast members
[23:13] <Scummette> [scummvm] somaen opened pull request #4661: TINSEL: Handle DW2 saves that had Noir-sized SysVars (master...tinsel_fix_13897) https://is.gd/99eCGL
[23:14] <grogbot> [discord] <sev> Well, it is slightly different. It is known that iOS port does not support all depths.
[23:14] <grogbot> [discord] <sev>
[23:14] <grogbot> [discord] <sev> It like complaining that SurfaceSDL backend does not support shaders
[23:14] <grogbot> [discord] <sev> Well, it is slightly different. It is known that iOS port does not support all depths.
[23:14] <grogbot> [discord] <sev>
[23:14] <grogbot> [discord] <sev> It like reporting a bug that SurfaceSDL backend does not support shaders (edited)
[23:15] <grogbot> [discord] <sev> the user was talking about two different backends and that particular feature works in one backend (retroarch) and doesn't in another (ios)
[23:30] <grogbot> [discord] <criezy> Personally I would say "game not working on iOS" can be considered as a bug, and I think it is good to track which games are not working as this indicates which color formats needs to be supported. So I would not mind bug reports, or feature requests.
[23:30] <grogbot> [discord] <criezy> We already have multiple tickets for that issue. For example <https://bugs.scummvm.org/ticket/10500> and <https://bugs.scummvm.org/ticket/13714>. But I don't think we have one for HE games.
[23:40] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/5XMCFn
[23:40] <Scummette> scummvm/master 2e58159 AndywinXp: SCUMM: Fix bug #2377
[00:00] --- Thu Jan 26 2023