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[02:12] <Scummette> scummvm/branch-2-3 c0960a1 athrxx: SCUMM: (SCUMM7/8) - fix minor walking code glitch
[02:12] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JzVdf
[02:12] <Scummette> scummvm/master 4ee30f2 dreammaster: AGS: Added detection entries
[02:13] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JzVdq
[02:13] <Scummette> scummvm/branch-2-3 c92c155 dreammaster: AGS: Added detection entries
[02:22] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JzVb0
[02:22] <Scummette> scummvm/master 49dd096 dreammaster: AGS: Correct some game names
[02:22] <Scummette> [scummvm] dreammaster pushed 1 new commits to branch-2-3: https://git.io/JzVb9
[02:22] <Scummette> scummvm/branch-2-3 9a22f1b dreammaster: AGS: Correct some game names
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[11:03] <grogbot> <Henke37> I'm starting to wonder if there is any point to the cached plugin manager.
[11:04] <grogbot> <Henke37> If a platform is using plugins, then surely it can't afford to keep them all loaded, right?
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[12:07] <grogbot> <lephilousophe> no, not right
[12:08] <grogbot> <lephilousophe> you could consider a modular distribution of ScummVM build where the user only installs plugins needed which get all loaded at startup
[13:24] <grogbot> <Henke37> I suppose so. But is there a point to load them all?
[13:26] <grogbot> <Henke37> A plugin can always be loaded when needed. There are only costs to load a plugin if you do not use it.
[13:31] <grogbot> <ccawley2011> I think it mainly made sense when detection code was split across all plugins, so it made sense to have all plugins loaded in the launcher to improve performance, while only having one plugin loaded during gameplay.
[13:32] <grogbot> <ccawley2011> There are still a few use cases, but I agree that its not as useful as it once was.
[13:33] <grogbot> <Henke37> Makes sense. Or rather, it made sense at the time.
[13:33] <grogbot> <Henke37> But I am interested those "few use cases".
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[14:32] <Scummette> [scummvm] alxpnv pushed 3 new commits to master: https://git.io/JzK3T
[14:32] <Scummette> scummvm/master 36dad5e alxpnv: ASYLUM: add help for 'scene' command
[14:32] <Scummette> scummvm/master e83f2df alxpnv: ASYLUM: change autosave slot
[14:32] <Scummette> scummvm/master f01aa6d alxpnv: ASYLUM: fill in the rest of encounterData
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[17:12] <Scummette> [scummvm] moralrecordings pushed 1 new commits to master: https://git.io/JzKSh
[17:12] <Scummette> scummvm/master bc017c5 moralrecordings: DIRECTOR: LINGO: Implement kTheDoubleClick
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[18:43] <Scummette> [scummvm] moralrecordings pushed 2 new commits to master: https://git.io/Jz6JY
[18:43] <Scummette> scummvm/master fc23e55 moralrecordings: DIRECTOR: LINGO: Fix typo in month name list
[18:43] <Scummette> scummvm/master 76d0d4e moralrecordings: DIRECTOR: Add stronger warning for unsupported cast members
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[22:46] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/Jz6aB
[22:46] <Scummette> scummvm/master 3e1c61c criezy: GRAPHICS: Support loading a Windows font from an existing stream
[22:46] <Scummette> scummvm/master 07ce31e criezy: AGS: Try to load font with WinFont as a fallback when TTFFont fails
[22:47] <Scummette> [scummvm] criezy pushed 2 new commits to branch-2-3: https://git.io/Jz6az
[22:47] <Scummette> scummvm/branch-2-3 f6eeae4 criezy: GRAPHICS: Support loading a Windows font from an existing stream
[22:47] <Scummette> scummvm/branch-2-3 6bbee47 criezy: AGS: Try to load font with WinFont as a fallback when TTFFont fails
[00:00] --- Sat Sep 25 2021