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[03:36] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JTV3f
[03:36] <Scummette> scummvm/master 7117765 dreammaster: GLK: COMPREHEND: Fix box drawing in OO-Topos room 2
[03:36] <Scummette> scummvm/master 1fef414 dreammaster: GLK: COMPREHEND: More v2 opcodes verified
[04:28] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/JTVGb
[04:28] <Scummette> scummvm/master d220fb1 dreammaster: GLK: COMPREHEND: Further fix OO-Topos strings
[04:28] <Scummette> scummvm/master 280e44f dreammaster: GLK: COMPREHEND: Verified v2 opcodes, added OPCODE_RANDOM_MSG
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[05:20] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTVWJ
[05:20] <Scummette> scummvm/master 586d7cc dreammaster: GLK: COMPREHEND: Added SET_WORD and CLEAR_WORD opcodes
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[06:57] <eriktorbjorn> Sheesh, the cheapest version of "Plumbers Don't Wear Ties" that I can find for the 3DO is still more than 200 pounds. I think I'll pass. :-)
[06:58] <clort> hecapn.org
[06:59] <clort> help end copyright and patent now :P
[07:00] <clort> calling patterns 'property' is an absurdity against reality, and reality will destroy it
[07:00] <clort> it already is, with games moving to a service model
[07:09] <eriktorbjorn> In this case, I hear I'm not really missing much though. (I shudder to think what the Windows version would cost, because apparently that one's rarer?)
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[07:15] <eriktorbjorn> I wonder if it's that expensive because of the strange title, or because it was featured in an episode of the "Angry Video Game Nerd". Oh well, my boxed copy of "Zombie Dinos From Planet Zeltoid" probably fills my "I need this game just for the title, I don't care what it is!" quota. :-)
[07:17] <clort> that's a nice title
[07:17] <clort> i think the funny title thing started with Leather Goddesses from Phobos
[07:17] <clort> for vigeo games
[07:17] <clort> or maybe Leisure Suit Larry
[07:18] <eriktorbjorn> And a catchy song: https://www.youtube.com/watch?v=SOZ8J5iPCA8
[07:21] <grogbot> <SupSuper> i suspect the worst the game, the more expensive it's gonna be
[07:22] <grogbot> <SupSuper> it's not like they had a big publisher
[07:22] <grogbot> <SupSuper> and failed consoles had a limited run, though probably not as rare as cdi games
[07:24] <eriktorbjorn> I guess any console or computer with a lots of games had their share of "let's make this title really eye-catching" ones. Not to mention covers that don't fit the games at all.
[07:27] <eriktorbjorn> I still remember seeing a full-page ad with this cover image: https://www.mobygames.com/game/fire-ant/cover-art/gameCoverId,148564/
[07:27] <eriktorbjorn> And this is apparently what the game looks like: https://www.youtube.com/watch?v=hrjjurdtoXo
[07:45] <clort> i had friends in the business, publishing etc
[07:46] <clort> some games people seek out because they know about them, but many sales are impulse buys based on packaging, placement, cover
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[08:17] <grogbot> <madmoose> https://arstechnica.com/gaming/2020/10/how-indiana-jones-fought-the-communists-and-led-an-era-of-activist-video-games/
[09:05] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JTVoi
[09:05] <Scummette> scummvm/master 0eac202 lotharsm: NEWS: Update German NEWS file
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[11:33] <grogbot> <aviloria> A friend of mine is trying to get the Polish fan translation patch for Legend of kyrandia. It was available from here, but the link was broken some time ago: http://web.archive.org/web/20150627011931/http://wiaparker.com/spolszczenia/the-legend-of-kyrandia/ Maybe one of you still have it, lost in your drive...
[11:45] <grogbot> <IlDucci> @sev Yeah, that one
[11:46] <grogbot> <IlDucci> @sev At least on Steam it's called Myst: Masterpiece Edition, and it has the ScummVM logo on boot
[11:49] <grogbot> <IlDucci> It's not realMYST, that's for sure
[11:50] <eriktorbjorn> Looks like at least the DOS version of "Zombie Dinos from Planet Zeltoid" uses the same video codec as the DOS version of Voyeur. And the same developer, apparently?
[11:54] <eriktorbjorn> (No, I'm not suggesting someone should look into supporting it. It doesn't look particularly good. :-)
[12:11] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTV7G
[12:11] <Scummette> scummvm/master ccc9f66 aquadran: GRIM: Remove 'Quit' key mapping to avoid conflict with virtual keyboard
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[13:04] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTVbz
[13:04] <Scummette> scummvm/master cff369a antoniou79: ANDROID: Handle repeating keys for virtual keyboard
[13:04] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTVba
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[13:27] <clort> i want Gothic 1 and 2 in foss
[14:12] <Scummette> scummvm/branch-2-2 ddc0e26 antoniou79: ANDROID: Handle repeating keys for virtual keyboard
[14:12] <Scummette> [scummvm] sev- closed pull request #2532: TWINE: new engine for Little Big Adventure 1 (master...pr/twine) https://git.io/JTZww
[14:12] <Scummette> [scummvm] sev- pushed 85 new commits to master: https://git.io/JTwe1
[14:12] <Scummette> scummvm/master bc35611 mgerhardy: TWINE: initial import
[14:12] <Scummette> scummvm/master 37bbfc1 mgerhardy: TWINE: converted to classes and use the scummvm systems
[14:12] <Scummette> scummvm/master 77f29ad mgerhardy: TWINE: renamed variables and initialize members
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[15:11] <grogbot> <Gantonio865> https://mixnmojo.com/features/interviews/Limited-Run-Games-Monkey-Island-30th-Anniversary-Interview/1
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[15:19] <Scummette> [scummvm] wonst719 opened pull request #2556: I18N: Update Korean translation (master...korean-translation) https://git.io/JTwLE
[15:20] <ScummBot> Port build status changed with 4e4681f2: Failure: master-pspfull, master-gcw0, master-amigaos4
[15:38] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JTwmq
[15:38] <clort> /6
[15:40] <grogbot> <Henke37> Another engine? Sure is an exciting time now.
[15:44] <Scummette> scummvm/master 20bc3b9 mgerhardy: TWINE: attempt to fix compilation on older gcc versions
[15:44] <Scummette> [scummvm] sev- closed pull request #2556: I18N: Update Korean translation (master...korean-translation) https://git.io/JTwLE
[15:44] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwmH
[15:44] <Scummette> scummvm/master c26f12c wonst719: I18N: Update Korean translation
[15:54] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://git.io/JTwYN
[15:54] <Scummette> scummvm/master 9507079 mgerhardy: TWINE: mark as unstable
[16:00] <grogbot> <DreamMaster> We've already passed 100,000 commits. So now we have to work towards a milestone of 100 engines 🙂
[16:00] <Scummette> [scummvm] athrxx pushed 12 new commits to master: https://git.io/JTwOg
[16:00] <Scummette> scummvm/master b476e69 athrxx: SCUMM: (DIG/CJK) - fix 2byte font glyph shadows
[16:00] <Scummette> scummvm/master 09a9f4b athrxx: SCUMM: (DIG/CJK) - fix 'invalid escape code' error in Chinese intro
[16:00] <Scummette> scummvm/master afef3d7 athrxx: SCUMM: (DIG/CJK) - fix blast text rendering and positioning
[16:01] <grogbot> <Henke37> How's the count of stable engines?
[16:01] <grogbot> <DreamMaster> Good question. I'm at work at the moment, so I'm not able to tell with just the Github web interface
[16:02] <grogbot> <Henke37> I am still waiting for the pink engine to become stable.
[16:04] <grogbot> <Gantonio865> Quick summary of some things: -MI1 will include multiple versions in this anthology -scummvm will be included in some games (Just like in gog/steam) -some digital extras planned in the USB stick -the desgin and the contents will be re-valuated -will also include DVD-ROM -will also include a real working floppy disk -LRG will do a physical release for Sam & Max -there's a chance of a maniac mansion (NES) re-release
[16:09] <grogbot> <Gantonio865> And the MI anthology got delayed for a few weeks so LRG can hone the desgin and offering
[16:19] <grogbot> <IlDucci> Nice, that means they listened
[16:19] <grogbot> <IlDucci> (and hopefully that they will get to the Skywalker Ranch)
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[16:36] <eriktorbjorn> MI anthology?
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[16:47] <eriktorbjorn> Oh dear. Typo in the intro. Little Big Adventure is off to a good start. :-)
[16:49] <eriktorbjorn> Ah, this one? https://limitedrungames.com/blogs/news/announcing-the-boxset-of-every-mighty-pirates-dreams-the-monkey-island-anthology-for-pc
[16:49] <grogbot> <Gantonio865> Yes
[16:49] <grogbot> <Gantonio865> That MI anthology will have some changes
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[16:55] <eriktorbjorn> Looks cool, but... $160 is a lot. And assuming they're outside the EU, it looks like I would have to add another $40 in customs and VAT. Of course, if it were to contain the actual secret of Monkey Island... :-)
[16:56] <clort> odroid has released upgraded N2+ ... /me twitches
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[17:26] <Scummette> [scummvm] eriktorbjorn opened pull request #2557: TWINE: Add detection for UK version of Little Big Adventure (master...lba-uk) https://git.io/JTwlL
[17:51] <Scummette> [scummvm] sev- closed pull request #2541: HADESCH: New engine for Hades' Challenge (master...hadeschsquash) https://git.io/JTCzB
[17:51] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTw4S
[17:51] <Scummette> scummvm/master 0585927 phcoder: HADESCH: Add new engine for Hades' Challenge
[17:52] <grogbot> <trembyle> Congrats @mgerhardy and @phcoder on getting your engines merged!
[17:53] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JTwBJ
[17:53] <Scummette> scummvm/master d6c67ca lotharsm: NEWS: Mention HADESCH in German NEWS file
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[17:53] <grogbot> <rootfather> Wow, two engines in one day. That has to be a new record.
[17:55] <grogbot> <timofonic> No hidden engine today by some ninja developer too? 😀
[17:55] <grogbot> <Henke37> kinda hard to hide an entire engine
[17:56] <Scummette> [scummvm] usineur opened pull request #2558: SWITCH: Add support for 3d games (master...switch_3d) https://git.io/JTwBc
[17:57] <grogbot> <timofonic> Uhm. You're right. Two merged engines is very nice news. I'll try to try them soon if I can buy the games easily.
[17:58] <grogbot> <Henke37> if only there were some demos
[17:59] <grogbot> <Henke37> i found a demo for LBA2, but i don't think that's a supported game
[18:00] <grogbot> <Lino> the current 2.2.0 version of ScummVM isn't capable of playing the new games like Longest Journey, Grim Fandango, etc...... right?
[18:00] <grogbot> <Henke37> nope
[18:01] <grogbot> <timofonic> Only nightly builds, no stable release with them yet
[18:01] <grogbot> <Lino> ah, only nightlies
[18:01] <grogbot> <ccawley2011> @Henke37 There are demos of both LBA1 and LBA2 available here: https://www.magicball.net/downloads/demos?s=8d859edebf1a3765cea19e24d7b6cb0b
[18:01] <grogbot> <Lino> is there a ballpark expectation when the stable release will be ready?
[18:01] <grogbot> <timofonic> But it's still considered not final, not thoroughly tested, etc
[18:01] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwBb
[18:02] <Scummette> scummvm/master 778781c sev-: TWINE: Fix compilation on Amiga
[18:02] <grogbot> <Henke37> my uneducated guess is not this year
[18:02] <grogbot> <Lino> ok good to know, thank you!!
[18:04] <grogbot> <timofonic> Too many changes, I suppose. ResidualVM merge has been a Titanical task, I believe. But I'm not a developer, nor part of ScummVM Team.
[18:04] <grogbot> <timofonic> They are amazing
[18:04] <grogbot> <Henke37> i feel like its been less than 30 days since the last stable version
[18:06] <grogbot> <rootfather> Well, 6 Weeks to be more precise 😛
[18:06] <grogbot> <rootfather> (when you count "tag day" as release day)
[18:12] <grogbot> <Henke37> good news, two new engines and MSVC does build fine
[18:12] <grogbot> <sev> @Henke37 you are missing the reason for that flag
[18:15] <grogbot> <DreamMaster> That's a relief to hear for when I get home from work.. whenever that ends up being. 😛
[18:16] <eriktorbjorn> For some reason, one of the files on my LBA CD says "15/08/94 Lba Demo", but I *think* it's the complete game.
[18:17] <grogbot> <Henke37> on the topic of the LBA demo, it's not in the detection table. anyone care to add it? cpp {"text.hqr", 0, "70960e2fea001862dfd12010b149678f", 74035},
[18:20] <grogbot> <timofonic> Doesn't LBA uses a mix of 2D and polygonal models?
[18:22] <grogbot> <timofonic> If so, is software rendered?
[18:22] <grogbot> <timofonic> Just curious
[18:22] <grogbot> <Henke37> the system requirements don't ask for any 3d accelerator cards
[18:23] <grogbot> <Henke37> or even a pentium
[18:24] <grogbot> <timofonic> I see
[18:25] <grogbot> <timofonic> There's a Discord channel/ server about LBA: https://discord.gg/jTvTUtG
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[18:28] <grogbot> <timofonic> xesf is there too...
[18:28] <grogbot> <Gantonio865> What is LBA?
[18:30] <grogbot> <timofonic> Little Big Adventure or Logical Block Addressing 😀
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[18:31] <grogbot> <SupSuper> lba2 when 😛
[18:32] <ScummBot> Port build status changed with 778781cb: Failure: master-dingux
[18:33] <grogbot> <timofonic> > lba2 when 😛 @SupSuper xesf is doing a reimplementation in JavaScript...
[18:34] <grogbot> <Henke37> they are going to need all the luck.
[18:34] <grogbot> <timofonic> No. agrande... Sorry... https://github.com/agrande/lba2remake
[18:34] <grogbot> <timofonic> Why?
[18:34] <grogbot> <Henke37> because javascript is a bad language
[18:35] <grogbot> <SupSuper> oh god the HD makes it so creepy
[18:39] <grogbot> <timofonic> It seems like clay to me
[18:41] <grogbot> <timofonic> The intro is weird, black screen and kisses. NSFW or bug?
[18:43] <grogbot> <SupSuper> the kisses are real 😄 your browser might not support webgl
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[18:43] <grogbot> <timofonic> I see...
[18:43] <grogbot> <SupSuper> should look like this:
[18:43] <grogbot> <SupSuper> https://cdn.discordapp.com/attachments/581224061091446795/769632233928785960/unknown.png
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[18:44] <grogbot> <SupSuper> you can check the browser console for errors, but usually these things only run properly in chrome
[18:45] <grogbot> <timofonic> Now it works, but infinite kisses...
[18:46] <grogbot> <SupSuper> run from the kisses! lba2 was something else
[18:48] <ScummBot> Port build status changed with 778781cb: Failure: master-openpandora
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[19:07] <ScummBot> Port build status changed with 778781cb: Failure: master-gp2xwiz
[19:12] <grogbot> <timofonic> > run from the kisses! lba2 was something else @SupSuper A kiss fighting game? 🤣
[19:49] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTw20
[19:49] <Scummette> scummvm/master 8ebeb2b sev-: TWINE: Fix more int vs int32 type mismatches
[19:49] <Scummette> scummvm/master b650bf0 sev-: TWINE: Fix warning
[19:52] <grogbot> <Khvostik> Sorry I'm late but what ResidualVM now part of ScummVM? Wow, it's awesome!
[19:54] <grogbot> <rootfather> Correct, ResidualVM is now merged with ScummVM
[19:55] <grogbot> <Khvostik> So now there will be no question where to put Ultima Underworld engine 😎 Jokes aside, great news
[19:55] <grogbot> <rootfather> Yes, that's a nice side effect 😛
[19:57] <grogbot> <Henke37> twine is warning free on MSVC btw.
[19:59] <grogbot> <Henke37> hadesch has the usual signedness warnings.
[20:21] <ScummBot> Port build status changed with 778781cb: Failure: master-osx_intel, master-caanoo
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[20:37] <Scummette> [scummvm] phcoder opened pull request #2559: PLUMBERS: fix Surface forward declaration (master...plumb2) https://git.io/JTww0
[20:38] <Scummette> [scummvm] phcoder opened pull request #2560: HADESCH: fix series of warnings and couple of build failures (master...hadesch5) https://git.io/JTwwu
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[21:00] <grogbot> <IlDucci> Website's still being ported, right?
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[21:07] <Scummette> [scummvm] sev- closed pull request #2560: HADESCH: fix series of warnings and couple of build failures (master...hadesch5) https://git.io/JTwwu
[21:07] <Scummette> [scummvm] sev- pushed 10 new commits to master: https://git.io/JTwoU
[21:07] <Scummette> scummvm/master 8e5efc0 phcoder: HADESCH: Add missing override keywords
[21:07] <Scummette> scummvm/master 79ea974 phcoder: HADESCH: Put all statue fields into single struct
[21:07] <Scummette> scummvm/master c2d0593 phcoder: HADESCH: Remove several unused variables
[21:08] <Scummette> [scummvm] sev- closed pull request #2559: PLUMBERS: fix Surface forward declaration (master...plumb2) https://git.io/JTww0
[21:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwok
[21:08] <Scummette> scummvm/master fbc2c92 phcoder: PLUMBERS: fix Surface forward declaration
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[22:17] <ScummBot> Port build status changed with fbc2c929: Success: master-dingux, master-openpandora, master-gp2xwiz
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[22:53] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwXr
[22:53] <Scummette> scummvm/master 84e41e3 sev-: TWINE: More AmigaOS compilation fixes
[22:55] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwXM
[22:55] <Scummette> scummvm/master 491a124 sev-: TWINE: Attempt to fix compilation for dumber compilers
[22:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTwXH
[22:56] <Scummette> scummvm/master bf46d8e sev-: TWINE: Another compilation fix
[22:57] <Scummette> [scummvm] phcoder opened pull request #2561: TWINE: tentative fix for amigaos4 (master...twineamiga) https://git.io/JTwX7
[22:58] <Scummette> [scummvm] phcoder opened pull request #2562: HADESCH: Warning pass (master...hadesch6) https://git.io/JTwXx
[22:59] <Scummette> [scummvm] sev- closed pull request #2561: TWINE: tentative fix for amigaos4 (master...twineamiga) https://git.io/JTwX7
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[23:02] <Scummette> [scummvm] sev- closed pull request #2562: HADESCH: Warning pass (master...hadesch6) https://git.io/JTwXx
[23:02] <Scummette> [scummvm] sev- pushed 8 new commits to master: https://git.io/JTw1O
[23:02] <Scummette> scummvm/master 18626c2 phcoder: COMMON: Add a signed variant of getRandomNumberRng.
[23:02] <Scummette> scummvm/master 0d43a00 phcoder: HADESCH: Use getRandomNumberRngSigned when generating a signed random
[23:02] <Scummette> scummvm/master d8fc5ba phcoder: HADESCH: fix signedness warnings
[23:30] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/JTwMz
[23:30] <Scummette> scummvm/master 64eb1c0 antoniou79: ANDROID: A tentative handling of handling joystick control
[23:30] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTwMV
[23:30] <Scummette> scummvm/master c810e1d sev-: TWINE: Remove array initializer
[23:30] <Scummette> scummvm/master 1ef2265 sev-: TWINE: Remove array initializers. Some older gcc's do not like it
[23:33] --> speachy joined #scummvm.
[23:36] <ScummBot> Port build status changed with bf46d8e6: Success: master-amigaos4
[23:37] <Scummette> [scummvm] antoniou79 pushed 1 new commits to branch-2-2: https://git.io/JTwMh
[23:37] <Scummette> scummvm/branch-2-2 1fc4fa8 antoniou79: ANDROID: A tentative handling of handling joystick control
[00:00] --- Sun Oct 25 2020