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[01:33] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/E0wFkI
[01:33] <Scummette> scummvm/master f929e7c digitall: DIRECTOR: Fix Signed vs. Unsigned GCC Compiler Warnings
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[02:45] <grogbot> [discord] <regularJim> I recall they self sorted, I didn't have to do anything in the older version I was using.
[02:46] <grogbot> [discord] <regularJim> I just switched to publisher view and they were in the right places.
[02:46] <grogbot> [discord] <regularJim> But I also had just loaded them all in and was looking for ways to originize them. So they had all been freshes set up
[02:47] <grogbot> [discord] <regularJim> But I also had just loaded them all in and was looking for ways to originize them. So they had all been freshy set up and test ran. (edited)
[02:47] <grogbot> [discord] <regularJim> But I also had just loaded them all in and was looking for ways to organize them. So they had all been freshy set up and test ran. (edited)
[02:48] <grogbot> [discord] <regularJim> At any rate, thanks for all the advise. They're sorting correctly for me now. I was just suprised to see it break with the fresh update. And though someone might want to know.
[02:48] <grogbot> [discord] <regularJim> At any rate, thanks for all the advise. They're sorting correctly for me now. I was just suprised to see it break with the fresh update. And thought someone might want to know. (edited)
[02:56] <grogbot> [discord] <supsuper> well if you send us the INI we can try to figure out why. but if you already fixed it, we can't 😅
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[03:13] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/rQAoUl
[03:13] <Scummette> scummvm/master 1097f4b OMGPizzaGuy: ULTIMA8: Fix pathfinder visual debug.
[03:27] <Scummette> [scummvm] sluicebox closed pull request #5809: AGI: Adds updated versions for "Enclosure" and "Voodoo Girl" (master...AGI_NewVersionEntries) https://is.gd/XvdpLF
[03:27] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://is.gd/MnVbJV
[03:27] <Scummette> scummvm/master 2e27d4e MarcoBorrini99: AGI: Adds updated versions for "Enclosure" and "Voodoo Girl"
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[03:38] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/4ILl7V
[03:38] <Scummette> scummvm/master 9cf11ca dreammaster: M4: Fix endian issue in wscript cruncher
[03:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/80QizW
[03:43] <Scummette> scummvm/master d44c8bd xaviu: I18N: Update translation (Catalan)
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[03:54] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/Sm31aR
[03:54] <Scummette> scummvm/master 2225f85 dreammaster: M4: Fix endian issue in sprite loading
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[04:59] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/xOyMLS
[04:59] <Scummette> scummvm/master fa5bb0d dreammaster: M4: Further endian fixes
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[07:19] <Scummette> [scummvm] Strangerke pushed 5 new commits to master: https://is.gd/S4XWFb
[07:19] <Scummette> scummvm/master f357df8 Strangerke: BAGEL: Remove unused parameters in bofMemFree(), fix function doc for encrypt()
[07:19] <Scummette> scummvm/master 976410c Strangerke: BAGEL: Fix comments in list.h, reduce a couple of variable scopes
[07:19] <Scummette> scummvm/master d73724c Strangerke: BAGEL: As bof(Mem)Alloc now trigger a fatal error on failure, remove all the null checks related to their uses
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[10:09] <grogbot> [discord] <techrev> Hello, I have a silly question I can't find an answer to. Does 2.8.1 or 2.9.0 support compressed game folders?
[10:10] <grogbot> [discord] <techrev> I read that 1.20 did, but I don't see the feature in 2.8.1. I'm really new to it, so I'm kind of scanning in the dark, lol.
[10:19] <grogbot> [discord] <eientei> No
[10:19] <grogbot> [discord] <techrev> Interesting, so all games have to be extracted to folders, if you happened to zip them up?
[10:21] <grogbot> [discord] <techrev> Kind of makes sense, a lot games would be difficult to run or configure without extracting them, and create their own game files in the directory.
[10:39] <Scummette> [scummvm] sev- closed pull request #5810: COMMON: Add a log watcher (master...master) https://is.gd/1IbBzu
[10:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/pz0H51
[10:39] <Scummette> scummvm/master 4325e2d scemino: COMMON: Add a log watcher
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[11:18] <grogbot> [discord] <sev____> What did you do for fixing them? You haven't provide the scummvm.ini excerpt, so I have no idea what is going on
[11:18] <grogbot> [discord] <sev____> Yes, we do not ask users to do this step of "compressing"
[11:18] <grogbot> [discord] <sev____> why should we do it?
[11:19] <grogbot> [discord] <sev____> the originals are not compressed
[11:19] <grogbot> [discord] <sev____> I did not see a game coming in form of a ZIP archive
[11:19] <grogbot> [discord] <sev____> (maybe some fanmade game somewhere)
[11:19] <grogbot> [discord] <techrev> That's fine, you did it before, though - which is why I asked. I'm not sure why you would remove the feature is all. Same as theme support, but I do understand.
[11:20] <grogbot> [discord] <techrev> And yes, fanmade games, things like that.
[11:20] <grogbot> [discord] <sev____> that does not answer my question, though
[11:20] <grogbot> [discord] <sev____> how the games come up zipped anyway?
[11:20] <grogbot> [discord] <sev____> the only source I am aware of is illegal torrents
[11:20] <grogbot> [discord] <techrev> Well, I do like to save space on my drives.
[11:20] <grogbot> [discord] <techrev> Hrm, I have purchased most of these games, tbh.
[11:20] <grogbot> [discord] <codengine_de> In 2024 the space that games occupy is negligible imho
[11:21] <grogbot> [discord] <sev____> indeed
[11:21] <grogbot> [discord] <sev____> like saving 30MB, whoa! feeling rich!
[11:21] <grogbot> [discord] <techrev> I'm not sure that it matters. If I purchased a game, does it matter much what format I store them in? Or if I reaquire them in a different package?
[11:22] <grogbot> [discord] <sev____> we do our best in order to support the original file layout
[11:22] <grogbot> [discord] <sev____> so, the only action users need to do is copy
[11:23] <grogbot> [discord] <codengine_de> You cant start games from archives either, they always have to be decompressed.
[11:23] <grogbot> [discord] <codengine_de> Even if ScummVM supported archives - they would need to be decompressed before ScummVM could use it. They'd need to be decompressed either to a temporary folder (= wasting space) or in memory (which is not suitable for lower end devices)
[11:23] <grogbot> [discord] <techrev> That's good. I bought the Ultima games off Gog years ago, have them legitimately, but instead of scanning my drives for the originals, I found a place to download them again online that was quick and easy. They came in .7z files.
[11:23] <grogbot> [discord] <sev____> I do not believe they come in .7z
[11:23] <grogbot> [discord] <techrev> Yes. But, only 1 game at a time, and it wouldn't bother me if it automated the unzipping process automatically.
[11:23] <grogbot> [discord] <sev____> they normally come in innoextract .exes
[11:23] <grogbot> [discord] <sev____> never 7z
[11:24] <grogbot> [discord] <sev____> innosetup
[11:24] <grogbot> [discord] <sev____> you use innoextract to extract them
[11:24] <grogbot> [discord] <techrev> I found them in 7z. I didn't redownload them from Gog.
[11:24] <grogbot> [discord] <sev____> ah, so found on the internets
[11:24] <grogbot> [discord] <codengine_de> Look if you have to extract them everytime you run the game, it would need to extract it every time.
[11:24] <grogbot> [discord] <codengine_de> Thats a huge waste of resources
[11:24] <grogbot> [discord] <sev____> well, how do you know it was not altered?
[11:24] <grogbot> [discord] <techrev> Yes, but I have purchased the originals.
[11:24] <grogbot> [discord] <sev____> I am not trying to police you
[11:24] <grogbot> [discord] <techrev> It may have been altered, I'll find out. My risk.
[11:25] <grogbot> [discord] <techrev> It felt like it, lol.
[11:25] <grogbot> [discord] <sev____> Well, we then do not want to support that
[11:25] <grogbot> [discord] <sev____> as then it will may crash ScummVM or do some nasty things
[11:25] <grogbot> [discord] <sev____> and then you complain that "ScummVM is not working"
[11:25] <grogbot> [discord] <sev____> we saw that with cracked games etc
[11:26] <grogbot> [discord] <techrev> We're not allowed to discuss piracy here. And I'm not. I have a legitimate use case. In my case, I have many years of experience dealing with these things, and wouldn't go off on ScummVM if there was that kind of problem - for sure.
[11:27] <grogbot> [discord] <techrev> But, I do get you. I, honestly, am not really looking for cracked games - though for some of the Ultimas, didn't they have floppy based DRM? For any version released for ScummVM, that would have had to be removed.
[11:28] <grogbot> [discord] <techrev> I think that was part of what Gog worked out, though, which is nice :D.
[11:31] <grogbot> [discord] <techrev> Honestly, I purchased a Sierra LSL pack last week, off Steam. It was on Steam sale, and I loved it growing up, so I wanted to be sure I had a license. I don't remember if I bought all of them when I was younger. It was a LONG time ago, lol. But the included ScummVM no longer worked with them. So, I installed 2.8.1, pointed it at the game directories, and it works great :D. Other than crashing explorer.exe when I exit, needing a f
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[11:31] <grogbot> [discord] <sev____> never heard of ti
[11:31] <grogbot> [discord] <sev____> never heard of that crash (edited)
[11:32] <grogbot> [discord] <techrev> It's a bit weird. I use Start11 and Explorerpatcher, so it's possible there's a weird conflict with it and Explorerpatcher. My best guess.
[11:32] <grogbot> [discord] <techrev> I need my quicklaunch bars!!! Ahhhh!
[11:33] <grogbot> [discord] <techrev> That's, really, the symptoms I got and what it looked like. Explorerpatcher and ScummVM weren't playing nice, lol.
[11:36] <grogbot> [discord] <techrev> That might not even be ScummVM's fault, per se. I should look in Explorerpatcher, too, and see if they might have a fix. It does seem to revolve around how the graphics modes are switched.
[11:40] <grogbot> [discord] <techrev> Why does M$ hate my quicklaunch bars so much? AHHHH!!! They gave them to me, to begin with, now they harass me at every turn for trying to use them, lol.
[11:52] <grogbot> [discord] <regularJim> I just ran the games, then when I closed them and came back to the SCUMMVM menu, they were sorted under their publisher correctly again.
[11:55] <grogbot> [discord] <techrev> And, one last - probably hyperstated ad infinitum little gripe - ScummVM is awesome, but everything today needs a dark theme. Ack >.<. Sorry for bringing up what is, probably, an over stated gripe?
[11:56] <grogbot> [discord] <techrev> Unless I'm missing something, somewhere.
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[12:23] <grogbot> [discord] <bosca_bo> We have some kind of dark theme, it's called "classic theme"
[12:26] <grogbot> [discord] <techrev> Somewhat me, but I don't like the big cross cursor. I've been using the green one, it's not bad, but dark is nice.
[12:26] <grogbot> [discord] <bosca_bo> For all intents and purposes though, creating a new proper dark theme would require someone overseeing the thing as a graphic designer, and unless I'm not mistaken there's few people in the dev team who has knowledge of GUI design principles
[12:27] <grogbot> [discord] <bosca_bo> I know I certainly would use it, but it would require researching suitable color schemes, for instance
[12:27] <grogbot> [discord] <techrev> Yeah, I've considered hacking one together myself. The theme spec doesn't seem to difficult, and I think the source is there with the existing themes.
[12:27] <grogbot> [discord] <bosca_bo> If you happen to give it a shot I would gladly test it
[12:27] <grogbot> [discord] <techrev> Np, will depend on my motivation, etc. But, sure :D.
[12:28] <grogbot> [discord] <bosca_bo> I unfortunately know nothing about GUI design, and much less about eye-pleasing color schemes, otherwise I would have helped
[12:29] <grogbot> [discord] <techrev> I'm more of a back end programmer, in general, but I've done production gui elements many times, lol. I'm an amazing programmer artist (when you look at the comparisons), but when compared to a very good artist, I'll fall off a bit. I mean, they can get really picky, and are amazing because of it.
[12:32] <grogbot> [discord] <sev____> You can create it relatively easily
[12:32] <grogbot> [discord] <sev____> and maybe even submit it back
[12:32] <grogbot> [discord] <sev____> at some point, we even had this:
[12:33] <grogbot> [discord] <techrev> Yeah. Looked like. If I get the time, I will. For sure. It looks like it's pretty simple.
[12:33] <grogbot> [discord] <sev____> <https://wiki.scummvm.org/index.php?title=GUI_Themes>
[12:33] <grogbot> [discord] <sev____> but those are for the old theme format
[12:33] <grogbot> [discord] <techrev> Yeah, I saw that. Considered modernizing the one there, but I think I had trouble finding it. Either way, doesn't seem too difficult.
[12:33] <grogbot> [discord] <sev____> today, you may see, for example, ResidualVM theme has a different palette: greenish look
[12:34] <grogbot> [discord] <sev____> that would show you where those colors are defined and what are the differences
[12:34] <grogbot> [discord] <techrev> Yeah, it's the best that's there that I could see. But, yeah, dark would be better overall.
[12:34] <grogbot> [discord] <sev____> this is where the colors are defined: <https://github.com/scummvm/scummvm/blob/master/gui/themes/residualvm/remastered_gfx.stx#L24>
[12:34] <grogbot> [discord] <techrev> Thx!
[12:35] <grogbot> [discord] <sev____> do this
[12:36] <grogbot> [discord] <sev____> make a copy of theme directory, like the same residualvm
[12:36] <grogbot> [discord] <techrev> Might have to tweak some of the bmps a little, but it's easy.
[12:36] <grogbot> [discord] <sev____> then, specify the name in THEMERC file inside
[12:36] <grogbot> [discord] <sev____> then play with colors
[12:36] <grogbot> [discord] <sev____> and then, in the `gui/themes` directory, run
[12:37] <grogbot> [discord] <sev____> `python scummtheme.py make <directory>`
[12:37] <grogbot> [discord] <sev____> it will create file <directory>.zip with your theme
[12:37] <grogbot> [discord] <sev____> you put that file in your themepath
[12:37] <grogbot> [discord] <sev____> and it will be available in the drop down list
[12:38] <grogbot> [discord] <techrev> Does it just create a COMPRESSED THEME THAT THE GUI AUTOMATICALLY OPENS??? ROFL.
[12:38] <grogbot> [discord] <sev____> you lol too much, pal
[12:38] <grogbot> [discord] <techrev> Well, that was a little joke and a jab at not supporting compressed game directories :/.
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[12:39] <grogbot> [discord] <techrev> But, yeah, I might look at themes over the next few days, try to put together something reasonable :D.
[12:42] <grogbot> [discord] <techrev> It's all on github, right? So, if I'm really motivated, I might look at what's happening with fullscreen mode changes, and what might be causing a glitch with explorer patcher. :/.
[12:44] <grogbot> [discord] <techrev> For me, the bug consistantly reproduces, so it should be easy to nail down :/. It's not like it's intermittent or weird :/.
[12:44] <grogbot> [discord] <sev____> So, trolling
[12:44] <grogbot> [discord] <sev____> or mocking
[12:44] <grogbot> [discord] <techrev> Nah, more being personable and friendly. \
[12:45] <grogbot> [discord] <sev____> did not work this time
[12:45] <grogbot> [discord] <techrev> That's how you took it, I suppose.
[12:45] <grogbot> [discord] <sev____> Yes, you clone the github repo
[12:45] <grogbot> [discord] <techrev> Yep. :D.
[12:45] <grogbot> [discord] <sev____> the bug = crash at the exit?
[12:46] <grogbot> [discord] <techrev> Well, explorer.exe crashes the second the screen mode changes, and it doesn't restore at the end.
[12:46] <grogbot> [discord] <codengine_de> Another thing: Has anyone ever considered to make the MT-32 romset/mode selectable in ScummVM and moreover, detect the roms based on hashes instead of fixed filenames? DosBox-Staging does that and it allows to change the mode on the fly. As there are some games (according to Vogons Wiki) that work better with MT-32 old, I think it would be a nice addition?
[12:46] <grogbot> [discord] <codengine_de> https://cdn.discordapp.com/attachments/581224061091446795/1243545751175434300/113753268-c0f47480-96c2-11eb-892e-b3107e475bb4.png?ex=6651ddbb&is=66508c3b&hm=f2ed888c36fee4cf80023a02368c43329e3e945ba976ccf6d506b072e56eeea2&
[12:47] <grogbot> [discord] <techrev> So, where the issue is, if it's with the initial mode change, or the restoration of the desktop, I'm not sure. Of course, would have to dig into it to find out.
[12:49] <grogbot> [discord] <codengine_de> So my idea was to make this a per-game setting, ideally there is a lookup-table which would preselect the optimal romset/mode automatically and fallback to a romset/mode that is "mostly" compatible
[12:53] <grogbot> [discord] <sev____> ah, explorer.exe. Not our problem then. It is either Windows or libsdl
[12:53] <grogbot> [discord] <sev____> Are there rich people owning set of Roland devices?
[12:54] <grogbot> [discord] <sev____> I personally own only MT-32
[12:54] <grogbot> [discord] <techrev> Yeah, it could be either, or there could be other ways to call sdl mode switches. I, will, probably have to set up msys2 to play with sdl2 soon, anyway - so I'll probably figure it out either way.
[12:55] <grogbot> [discord] <codengine_de> I knew that was coming. Lets be real: What do you think how many people that use MUNT really own an original MT-32?
[12:55] <grogbot> [discord] <codengine_de> 🙂
[12:55] <grogbot> [discord] <sev____> We are not doing anything unusual there.
[12:56] <grogbot> [discord] <sev____> and it is for the first time I hear about this problem
[12:56] <grogbot> [discord] <sev____> so, most probably, it is related to your gfx drivers
[12:56] <grogbot> [discord] <sev____> Let's be trustworthy and not violating this server rules
[12:57] <grogbot> [discord] <techrev> Anything is possible. I'm running the latest nVidia with an RTX 2080, but yeah - it could be my setup somehow. But, I'm not sure how many people run explorerpatcher to know if it would pop up.
[12:57] <grogbot> [discord] <techrev> And Win 11.
[12:58] <grogbot> [discord] <techrev> Have they come out with reasonable modern low cost equivalents of MT-32? Or is it a completely retro platform?
[12:58] <grogbot> [discord] <sev____> yes, it is called soundfonts and now is shipping with every modern platform
[12:59] <grogbot> [discord] <sev____> use fuidsynth for simulating natural sounding instruments
[12:59] <grogbot> [discord] <sev____> use fluidsynth for simulating natural sounding instruments (edited)
[13:00] <grogbot> [discord] <techrev> Fair. I guess for game specific stuff, you want the true MT-32 sound. Does ScummVM use soundfonts to mimic MT-32? I guess that's what I might be naively pushing towards. I've used modern trackers, etc. Yes, they're amazing. But, I've also used retro trackers, and have seen things that MT-32 is pretty distinct.
[13:01] <grogbot> [discord] <bosca_bo> allow me to provide a different point of view though: music equipment is costly and yet people buy it in great quantities;
[13:01] <grogbot> [discord] <bosca_bo> among multiple guitars and keyboards, I own a roland drum kit and it costs two times the cost of whatever mt-32 and cm-32l are on ebay right now combined. I'm not rich in the slightest 🙂 I saved up during the years and spent that part of savings towards what is my main hobby
[13:01] <grogbot> [discord] <bosca_bo> if there are people willing to spend some serious money on some of the latest Gibsons I find it easy to believe that some people would do as such with retro equipment
[13:01] <grogbot> [discord] <sev____> I call it "rich but humble"
[13:01] <grogbot> [discord] <bosca_bo> nope, not rich, once again 🙂
[13:02] <grogbot> [discord] <athrxx> The MT-32 isn't even expensive on ebay, like 50 EUR or something
[13:02] <grogbot> [discord] <bosca_bo> I worked for those things, I saved up, and bought them, being rich is an entirely different game
[13:02] <grogbot> [discord] <athrxx> The Roland Sound Canvas VA is about 75 EUR
[13:03] <grogbot> [discord] <athrxx> If we're talking about Mame users I have to agree, though. No one can tell me that people actually buy these arcade machines... 😅
[13:04] <grogbot> [discord] <codengine_de> https://www.ebay.de/itm/305545255744?itmmeta=01HYNB6W3ZGTDZZ3W7SPPPH5E3 thats the cheapest one that is listed right now
[13:04] <grogbot> [discord] <techrev> Yeah, that's not much.
[13:05] <grogbot> [discord] <bosca_bo> still, it's not that much! remember folks, this was a piece of music equipment back then, on par with stuff like Yamaha DX7 and other synths of the era
[13:06] <grogbot> [discord] <athrxx> Maybe it's not a good time to look right now. I got 2 or 3 M-32, one CM32L and a CM64 and none of these cost much...
[13:06] <grogbot> [discord] <bosca_bo> it sold for 700$, which adjusted for inflation it's more than double the amount 😛
[13:06] <grogbot> [discord] <bosca_bo> it sold for 700$ in late 80s, which adjusted for inflation it's more than double the amount 😛 (edited)
[13:06] <grogbot> [discord] <athrxx> Maybe it's not a good time to look right now. I got 2 or 3 MT-32, one CM32L and a CM64 and none of these cost much... (edited)
[13:07] <grogbot> [discord] <techrev> Yeah, some retro stuff goes super expensive, I haven't personally checked, so yeah.
[13:07] <grogbot> [discord] <sev____> I wish somebody cleared up IP rights on that device ROMs and make them simply purchaseable
[13:07] <grogbot> [discord] <athrxx> The good thing about the Sound Canvas VA is that you get it from Roland with legal valid sound banks
[13:07] <grogbot> [discord] <athrxx> But for MT-32 they don't offer anything official
[13:08] <grogbot> [discord] <bosca_bo> the SC-VA is excellent, I have that one
[13:08] <grogbot> [discord] <codengine_de> I'd be happy to do so. I also purchased SC-VA
[13:08] <grogbot> [discord] <athrxx> Me too
[13:08] <grogbot> [discord] <sev____> and my even bigger wish is that somebody writes an MT-32 emulator
[13:08] <grogbot> [discord] <techrev> 250 gets a little steep just for games, I have to spend $150 on a dang mouse soon. And video cards - I need to have kids so I can sell them, then secretly steal them back.
[13:09] <grogbot> [discord] <sev____> though, unfortunately, nobody is working into that
[13:09] <grogbot> [discord] <sev____> LordNightmare tried but never competed it
[13:09] <grogbot> [discord] <athrxx> He tried something that wouldn't need ROMs?
[13:09] <grogbot> [discord] <codengine_de> You mean a low level emulator?
[13:09] <grogbot> [discord] <sev____> no, he tried to write an emulator
[13:10] <grogbot> [discord] <codengine_de> somthing similar to nuked's SC-55?
[13:10] <grogbot> [discord] <sev____> No, I mean an _emulator_
[13:10] <grogbot> [discord] <sev____> the thing which will run the original software from the ROMs
[13:10] <grogbot> [discord] <sev____> maybe you're confused by this statement
[13:10] <grogbot> [discord] <codengine_de> something similar to nuked's SC-55? (edited)
[13:10] <grogbot> [discord] <sev____> but munt is not an emulator
[13:10] <grogbot> [discord] <sev____> it is a simulator. It reads some data from the ROMs but not running the original routines
[13:11] <grogbot> [discord] <sev____> yes, with years it became almost bit-perfect
[13:11] <grogbot> [discord] <sev____> but it is "almost"
[13:11] <grogbot> [discord] <techrev> That's asking to be attacked by crazy audiophiles. No offense to crazy audiofiles, but still pretty awesome.
[13:11] <grogbot> [discord] <techrev> We need the crazy audiophiles, it's not meant as an insult, lol.
[13:11] <grogbot> [discord] <bosca_bo> none taken haha 😂
[13:11] <grogbot> [discord] <sev____> if you're talking about something I said, I do not understand how to apply it
[13:12] <grogbot> [discord] <techrev> Another friendly joke, not meant to be taken seriously :D.
[13:12] <grogbot> [discord] <sev____> no, I understand, just missing the joke point
[13:12] <grogbot> [discord] <sev____> was it about emulation vs simulation?
[13:12] <grogbot> [discord] <codengine_de> Ok lets go by: Does it emulate the processors or not, I think this is the most precise definition of what makes MUNT different to the SC-55 emulator 🙂
[13:13] <grogbot> [discord] <techrev> Well, crazy audiophiles get VERY picky about exact sound duplication is all.
[13:13] <grogbot> [discord] <codengine_de> because in the mt32emu repo they even say themselves that they are "emulating"
[13:13] <grogbot> [discord] <techrev> And can be very vocal about it.
[13:14] <grogbot> [discord] <sev____> it does not
[13:14] <grogbot> [discord] <techrev> BUT, they are awesome and drive things forward and the results of their efforts can be pretty impressive, lol.
[13:15] <grogbot> [discord] <sev____> the processor is roughly simulated by what they understand it is doing
[13:15] <grogbot> [discord] <sev____> oh, yes. indeed. In fact, the crazy audiophiles were insulted by inaccuracies
[13:15] <grogbot> [discord] <techrev> Yes.
[13:16] <grogbot> [discord] <sev____> especially at the beginning, they were saying "no sane person run this piece of... software. Get the real thing!!!"
[13:16] <grogbot> [discord] <techrev> Oh, sid chip was the same. There are still debates, because even the new ones don't have the right flaws. And the flaws were used artistically to create pretty cool things.
[13:17] <grogbot> [discord] <techrev> How do you create an fpga to duplicate flaws in 30 year old silicon, lol.
[13:18] <grogbot> [discord] <sev____> maybe somebody someday will run transistor gate-level simulation 😄
[13:18] <grogbot> [discord] <techrev> Yes.
[13:18] <grogbot> [discord] <sev____> I am personally fascinate by projects like DICE
[13:19] <grogbot> [discord] <techrev> I will have to look it up, what is it in reference too, so google doesn't throw a bunch of crappy dice at me, lol?
[13:19] <grogbot> [discord] <sev____> I was writing electrical schemas simulator in my uni. both for analog and digital shcemas
[13:20] <grogbot> [discord] <sev____> <https://adamulation.blogspot.com/>
[13:20] <grogbot> [discord] <sev____> DICE (Discrete Integrated Circuit Emulator) emulates old arcade machines from the early 1970's at a very high level of accuracy.
[13:21] <grogbot> [discord] <sev____> it started with emulating Pong
[13:22] <grogbot> [discord] <codengine_de> The process of decapitating, photographing, wire tracing and then replicating it in software is highly interesting
[13:22] <grogbot> [discord] <sev____> and these days MAME is runnin parts of it for emulating custom sound boards
[13:22] <grogbot> [discord] <codengine_de> https://github.com/nukeykt/Nuked-SC55/blob/master/pcm_tracing.jpg
[13:22] <grogbot> [discord] <techrev> Wow. That's cool. It's like Minecraft, but real.
[13:23] <grogbot> [discord] <techrev> Yes, I'm deliberately sounding like Bill and Ted from Bill and Ted's excellent adventure. I love and understand the concept and am impressed.
[13:25] <grogbot> [discord] <techrev> That we can now emulate older chips realtime effectively wasn't something I realized we could do until now. That's really interesting.
[13:26] <grogbot> [discord] <techrev> Or, older circuit boards. I guess they can't have chips on them?
[13:27] <grogbot> [discord] <techrev> 10 years old, too. I learned a few things that made me less of an idiot today, nice.
[13:28] <grogbot> [discord] <sev____> they started tracing PSX chips some time ago
[13:28] <grogbot> [discord] <sev____> and of course, it all started with 6502
[13:28] <grogbot> [discord] <sev____> <http://www.visual6502.org/>
[13:28] <grogbot> [discord] <codengine_de> do you think they will do the same for the MT-32?
[13:29] <grogbot> [discord] <sev____> @techrev <http://www.visual6502.org/JSSim/index.html>
[13:29] <grogbot> [discord] <sev____> why?
[13:29] <grogbot> [discord] <techrev> I remember them doing a patreon to delid the 3DS, but there wasn't a lot they could do with the info. It sounds like that's changing?
[13:29] <grogbot> [discord] <sev____> I do not think it is necessary
[13:30] <grogbot> [discord] <sev____> it is just a matter of writing simulator for the CPU and then _perhaps_ couple of custom analogue schemas
[13:30] <grogbot> [discord] <sev____> but I am not sure
[13:30] <grogbot> [discord] <sev____> what I saw, is that there is just not enough interest from the relevant people
[13:30] <grogbot> [discord] <sev____> if, say, tomorrow they found an old arcade with MT-32 built-in, we would have the proper emulator in couple of moths 😂
[13:31] <grogbot> [discord] <codengine_de> 🙂
[13:31] <grogbot> [discord] <techrev> MAME moves fast. If that's what you're implying?
[13:32] <grogbot> [discord] <sev____> yes
[13:33] <grogbot> [discord] <techrev> Yeah. I noticed that. When you get to arcade machines it's tough. TBH, I found myself in bad situations trying to just play with 1 up machines for the house. People pretending to be personal hobbyists, then finding out they were taking my little hacks and reselling them, lol.
[13:34] <grogbot> [discord] <techrev> Like, it's one thing to share something with another hobbyist for fun, but if money gets involved, things get wonky sometimes, sigh.
[13:34] <Scummette> [scummvm] scemino pushed 1 new commits to master: https://is.gd/V107Jn
[13:34] <Scummette> scummvm/master 416861d scemino: DIRECTOR: Add syntax highlighting for datum and ObjPropExprNode
[13:35] <grogbot> [discord] <techrev> Like, for me, personally - I just like to remove the MAME splash screens. I guess someone was doing it, and quit, so I just did it for my machine. Bleh.
[13:38] <grogbot> [discord] <techrev> I don't know if the whole arcade machine building business is lucrative, but some of them take it extremely seriously, ack!
[13:39] <grogbot> [discord] <techrev> Someone goes - hey, that's cool, can you send me a copy, then you're suddenly up to your neck in drama, group splits, and crazy insanity, lol.
[13:44] <grogbot> [discord] <techrev> THAT said, omg would it be cool to be able to put an MT-32 in an arcade machine box.
[13:47] <grogbot> [discord] <techrev> A board with SID chips, MT-32 chips, and whatever other distinctive sound hardware... Like, I forget the soundblaster chips, and a usb cable. Holy crap would that be nice.
[13:48] <grogbot> [discord] <techrev> We need an retro sound board to end all sound boards. /end rant.
[13:51] <Scummette> [scummvm] scemino pushed 1 new commits to master: https://is.gd/Y8UhN0
[13:51] <Scummette> scummvm/master ecf0aee scemino: DIRECTOR: Add ImGui logger
[13:54] <grogbot> [discord] <kelsolaar> Anyone here using ScummVM on Wii U?
[13:55] <grogbot> [discord] <kelsolaar> how is the stylus working as a mouse pointer?
[13:56] <grogbot> [discord] <madmoose_dk> MAME has a partial MT-32 emulator. The main CPU is emulated but not the DSPs, iirc.
[14:03] <grogbot> [discord] <techrev> Having it inside the emulator is cool, but having a separate box is cool, too. Then you could populate it with real chips if you have them, or set it to do the emulating. It would be dedicated, and you could just pass what you want through USB, dunno. Then it could be jacked so it would integrate into a full sound system easier, dunno. Sorry, just off on my thunks.
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[14:37] <Scummette> [scummvm] scemino pushed 2 new commits to master: https://is.gd/enPp2n
[14:37] <Scummette> scummvm/master 4a1209d scemino: IMGUI: Use docking branch
[14:37] <Scummette> scummvm/master 9f22307 scemino: DIRECTOR: Use imgui docking
[14:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Jr6qIS
[14:38] <Scummette> scummvm/master 2e106db : I18N: Update translations templates
[14:55] <Scummette> [scummvm] orgads opened pull request #5812: JANITORIAL: Fix GCC 14 warnings (master...template-ctors) https://is.gd/B6Hgs6
[15:03] <grogbot> [discord] <kelsolaar> Do the Gabriel Knight games work on ScummVM? I've tried it on two different systems (Vita and Wii U) and cant get them to work on either
[15:03] <grogbot> [discord] <kelsolaar> am i doing something wrong?
[15:03] <grogbot> [discord] <kelsolaar> :3((((((((((((((
[15:04] <grogbot> [discord] <purplemoustache> They sure do. Take the files from your GOG or Steam version of the games point ScummVM at that folder and they should world
[15:06] <grogbot> [discord] <purplemoustache> Heres both running on my iPad (though as ScummVM just helpfully pointed out Im lacking the fan subtitle patch on The Beast Within)
[15:06] <grogbot> [discord] <purplemoustache> https://cdn.discordapp.com/attachments/581224061091446795/1243580972373512313/IMG_1540.jpg?ex=6651fe88&is=6650ad08&hm=6871eb613d7130b9d4807b00644096025f3555c88d7bebe7ff31e23b23d7e5e5&
[15:06] <grogbot> [discord] <purplemoustache> https://cdn.discordapp.com/attachments/581224061091446795/1243580973791318116/IMG_1541.jpg?ex=6651fe88&is=6650ad08&hm=40b33b186c1f58abef4e02f4e0ea5f9abc247bb710a853e9f4e1a4c672e1889b&
[15:08] <grogbot> [discord] <kelsolaar> What the heck
[15:08] <grogbot> [discord] <kelsolaar> Have you fiddled in the settings?
[15:08] <grogbot> [discord] <purplemoustache> Nope, just imported them like any other game
[15:09] <grogbot> [discord] <ccawley2011> Are you getting any specific errors when attempting to run those games?
[15:11] <grogbot> [discord] <kelsolaar> what is GOG?
[15:11] <grogbot> [discord] <kelsolaar> no just black screen. I'm using the Wii U version through Retroarch
[15:11] <grogbot> [discord] <codengine_de> gog.com - a great alternative to steam, especially for retro games
[15:11] <grogbot> [discord] <codengine_de> without DRM
[15:12] <grogbot> [discord] <kelsolaar> wow things have moved forward. I havent played these games since the early 90s
[15:12] <grogbot> [discord] <kelsolaar> coming back to it now 30 years later and there's Steam and GOG. And I'm like a question mark lol
[15:12] <grogbot> [discord] <kelsolaar> I just want to revisit some of the games I played back then. Gabriel Knight, The Last Express
[15:12] <grogbot> [discord] <kelsolaar> Anyone remember the Last Express?
[15:13] <grogbot> [discord] <kelsolaar> totally forgotten game with unique graphic style lol
[15:13] <grogbot> [discord] <codengine_de> The Last Express is partially supported by ScummVM, but unfinished
[15:13] <grogbot> [discord] <kelsolaar> ah what a bummer
[15:14] <grogbot> [discord] <kelsolaar> does blade runner work?
[15:14] <grogbot> [discord] <codengine_de> Yes
[15:14] <grogbot> [discord] <codengine_de> But only the original version, not the remaster
[15:15] <grogbot> [discord] <codengine_de> It has numerous improvements though, which is quite nice: https://wiki.scummvm.org/index.php/Blade_Runner
[15:18] <grogbot> [discord] <kelsolaar> Let me have a look
[16:28] <Scummette> [scummvm] scemino pushed 2 new commits to master: https://is.gd/nyu4Vo
[16:28] <Scummette> scummvm/master c0a1950 scemino: DIRECTOR: Fix syntax highlighting with globals
[16:28] <Scummette> scummvm/master ab58eb8 scemino: DIRECTOR: Fix invalid handler end offset
[16:28] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/pqanRo
[16:28] <Scummette> scummvm/master 1b1d068 : I18N: Update translation files
[16:29] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/RRPkDS
[16:29] <Scummette> scummvm/master 25577d4 sev-: COMMON: Improved debug output for dumping archives
[16:29] <Scummette> scummvm/master dea88de sev-: DIRECTOR: Patching built-in Projector archive files
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[18:30] <Scummette> [scummvm] scemino pushed 2 new commits to master: https://is.gd/Ap0RTS
[18:30] <Scummette> scummvm/master 367d00b scemino: DIRECTOR: Keep script toolbar visible when scrolling code
[18:30] <Scummette> scummvm/master bb5aa98 scemino: DIRECTOR: Show script history in a combo
[18:41] <Scummette> [scummvm] elasota closed pull request #5803: MTROPOLIS: support loading cue source as string (master...mtropo-cuesource-string) https://is.gd/4qtAWQ
[18:41] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/yX0nbd
[18:41] <Scummette> scummvm/master 2e9cff7 meekee7: MTROPOLIS: support loading cue source as string
[18:43] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/GewOSg
[18:43] <Scummette> scummvm/master c28438d elasota: MTROPOLIS: Support setting runtime version to deal with 1.1.2+ Windows plug-ins
[18:53] <Scummette> [scummvm] jibbodahibbo closed pull request #5784: SCUMM: HE: Update Backyard Baseball 2001 competitive mode (master...baseball-01-comp-mods) https://is.gd/3SKclg
[18:53] <Scummette> [scummvm] jibbodahibbo pushed 1 new commits to master: https://is.gd/fik9w5
[18:53] <Scummette> scummvm/master a788ab1 Vissery: SCUMM: HE: Update Backyard Baseball 2001 competitive mode
[18:56] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/Zq5Zgt
[18:56] <Scummette> scummvm/master b1ee674 elasota: MTROPOLIS: Add copy ctor to MediaCueMessengerModifier to deal with cue source string field
[19:54] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/siA5Yn
[19:54] <Scummette> scummvm/master ee55870 sev-: JANITORIAL: Fix indentation and remove trailing spaces
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[20:21] <Scummette> scummvm/master 076074e sev-: SCUMM: Fix compilation
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[20:34] <Scummette> scummvm/master 14417d1 Strangerke: BAGEL: Remove useless null check prior to delete in SBarComputer
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[20:34] <Scummette> scummvm/master 3547918 Strangerke: BAGEL: remove a couple of unused methods in CQueue, fix some more PVS Studio issues
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[20:37] <ScummBot> Build [#10462](https://buildbot.scummvm.org/#/builders/104/builds/10462) of `master-debian-x86-64-plugins` completed successfully.
[20:37] <ScummBot> Build [#10876](https://buildbot.scummvm.org/#/builders/80/builds/10876) of `master-android-x86` completed successfully.
[20:37] <ScummBot> Build [#10875](https://buildbot.scummvm.org/#/builders/75/builds/10875) of `master-debian-x86-64-nullbackend` completed successfully.
[20:41] <ScummBot> Build [#10291](https://buildbot.scummvm.org/#/builders/108/builds/10291) of `master-ios7-arm64` completed successfully.
[20:42] <ScummBot> Build [#3477](https://buildbot.scummvm.org/#/builders/180/builds/3477) of `master-miyoo` completed successfully.
[20:42] <ScummBot> Build [#10865](https://buildbot.scummvm.org/#/builders/78/builds/10865) of `master-macosx-i386` completed successfully.
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[20:43] <ScummBot> Build [#10726](https://buildbot.scummvm.org/#/builders/89/builds/10726) of `master-macosx-x86_64` completed successfully.
[20:48] <ScummBot> Build [#10859](https://buildbot.scummvm.org/#/builders/79/builds/10859) of `master-vita` completed successfully.
[20:48] <ScummBot> Build [#10752](https://buildbot.scummvm.org/#/builders/65/builds/10752) of `master-raspberrypi` completed successfully.
[20:53] <ScummBot> Build [#10854](https://buildbot.scummvm.org/#/builders/35/builds/10854) of `master-windows-x86` completed successfully.
[20:54] <ScummBot> Build [#10864](https://buildbot.scummvm.org/#/builders/22/builds/10864) of `master-windows-x86-64` completed successfully.
[20:54] <ScummBot> Build [#9675](https://buildbot.scummvm.org/#/builders/34/builds/9675) of `fetch-master` completed successfully.
[20:58] <grogbot> [discord] <invwar> https://lanceewing.github.io/blog/sierra/agi/sq2/2024/05/22/do-you-own-this-space-quest-2-disk.html
[20:58] <grogbot> [discord] <invwar> was this already discussed?
[20:59] <grogbot> [discord] <eientei> Yes, in #offtopic
[21:08] <grogbot> [discord] <Digitall> @sev____ Am a little late to the party, but someone did actually dump their MT32 ROM chips *cough* https://github.com/digitall/eprom_reader
[21:12] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/psZFpM
[21:12] <Scummette> scummvm/master 9af2c24 Strangerke: BAGEL: Fix several PVS Studio issues
[21:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/JSqvFv
[21:35] <Scummette> scummvm/master 2faed61 sev-: DIRECTOR: DEBUGGER: Implement Score window pagination
[21:45] <grogbot> [discord] <eientei> Be like digitall
[21:45] <grogbot> [discord] <eientei> Dump your ROMs
[22:00] <-- ccawley2011 left irc: Read error: Connection reset by peer
[22:09] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/YCn0i1
[22:09] <Scummette> scummvm/master ebe05ea Strangerke: BAGEL: Remove more null checks priori to delete
[22:10] <-- TAS_2012v left irc: Remote host closed the connection
[22:11] <grogbot> [discord] <Digitall> Well, I did desolder and fit sockets to my MT32 so I can pull them again in future if needed ... 🙂
[22:12] <grogbot> [discord] <Digitall> Ditto for dumping MM NES 🙂
[22:17] --> TAS_2012v joined #scummvm.
[22:21] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/7rhYD0
[22:21] <Scummette> scummvm/master 0f4df1f OMGPizzaGuy: ULTIMA8: Trace coordinates on middle-click pathfinding.
[23:25] <Scummette> [scummvm] elasota closed pull request #5802: MTROPOLIS: add ability to play external video files (master...mtropo-external-video) https://is.gd/gkESAn
[23:25] <Scummette> [scummvm] elasota pushed 5 new commits to master: https://is.gd/sG7F0n
[23:25] <Scummette> scummvm/master bd3ab79 meekee7: MTROPOLIS: add ability to play external video files
[23:25] <Scummette> scummvm/master 3bc9d65 meekee7: MTROPOLIS: Add Video directory to SearchMan
[23:25] <Scummette> scummvm/master dc49091 meekee7: MTROPOLIS: remove subpath search loop
[00:00] --- Sat May 25 2024