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[00:10] <grogbot> <ccawley2011> @markamiga500 You should probably test using the build marked "ScummVM latest", not "ScummVM stable".
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[03:07] <Scummette> scummvm/master 28e049e waltervn: ADL: Require C++11
[03:07] <Scummette> scummvm/master ce2742a waltervn: ADL: Add detection entry for early hires1
[03:07] <Scummette> scummvm/master eb6751a waltervn: ADL: Try VTOC track 0x10 if 0x11 fails
[03:07] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/J8wp1
[03:07] <Scummette> scummvm/master 2a3bfcf dreammaster: AGS: Clear methodName in RuntimeScriptValue for other data types
[03:07] <Scummette> scummvm/master 2702b13 dreammaster: AGS: Built-in script methods were being added to wrong import list
[03:07] <Scummette> scummvm/master c2dc7c9 dreammaster: AGS: Fixes to playing sound effects in AGSWaves
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[04:57] <Scummette> [scummvm] mduggan pushed 3 new commits to master: https://git.io/J8rbT
[04:57] <Scummette> scummvm/master ce62a02 mduggan: ULTIMA8: Update usecode function tables
[04:57] <Scummette> scummvm/master 7fcbc92 mduggan: ULTIMA8: Make Usecode variant selection more generic
[04:57] <Scummette> scummvm/master f185e41 mduggan: ULTIMA8: Item sorter improvements for large flat objects
[05:03] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/J8rxt
[05:03] <Scummette> scummvm/master 862b7cd dreammaster: AGS: Remove plugin structures for unknown plugins during startup
[05:03] <Scummette> scummvm/master e232080 dreammaster: AGS: Added AGSTouch plugin implementation
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[05:42] <Scummette> [scummvm] djsrv pushed 5 new commits to master: https://git.io/J8o3l
[05:42] <Scummette> scummvm/master 0aec46b djsrv: DIRECTOR: Skip Windows drive letter in filename
[05:42] <Scummette> scummvm/master 5add8e8 djsrv: DIRECTOR: Better handle D4 Windows filenames
[05:42] <Scummette> scummvm/master d8310a0 djsrv: DIRECTOR: Don't add file extensons to video names
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[06:36] <grogbot> <markamiga500> I think it will not work , I will stick with 2.0.0 until the next official release
[08:35] <Scummette> [scummvm] ysj1173886760 pushed 2 new commits to master: https://git.io/J8K1L
[08:35] <Scummette> scummvm/master 70e2ca4 ysj1173886760: GRAPHICS: MACGUI: fix rendering text shadow with non-black text.
[08:35] <Scummette> scummvm/master 091e49f ysj1173886760: GRAPHICS: MACGUI: implement checked item for macmenu
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[10:34] <Scummette> [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/J86Hc
[10:34] <Scummette> scummvm/master 05041e5 ysj1173886760: GRAPHICS: MACGUI: introduce builtin pattern to wm. use builtin pattern to draw disabled menu items.
[11:21] <Scummette> [scummvm] mgerhardy opened pull request #3192: MAKE: added target to build via cmake (master...pr/make-cmake) https://git.io/J8itt
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[11:33] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat
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[12:52] <grogbot> <lephilousophe> @markamiga500 if you don't want to do what devs tell you to do, we can't do anything for you
[13:41] <grogbot> <dmollet85> how do i open scummwm without a controller?
[13:52] <eriktorbjorn> GOG just replied that their version of Maniac Mansion is, unfortunately, what they got from the developers, so I guess it's up to Disney to provide an uncracked version. Wheee...
[13:53] <grogbot> <sev> @dmollet85 which platform?
[13:53] <grogbot> <dmollet85> pc
[13:54] <grogbot> <dmollet85> each time i start scummvm i need xbox one controller
[13:55] <grogbot> <timofonic> Disney? Good luck!
[13:57] <eriktorbjorn> dmollet85: Sounds strange. What happens if you don't have one?
[13:59] <grogbot> <dmollet85> i have a xbox one controller but i need to activate it to start scummvm otherwise it dosent open
[13:59] <eriktorbjorn> timofonic: So far, they have answered to tell me that they've forwarded my report to "the correct team", and later thanked me for passing on further information. We'll see.
[14:00] <eriktorbjorn> dmollet85: No idea, then. I've started ScummVM lots of times, and I've never even had a controller in the apartment where I live.
[14:05] <grogbot> <dmollet85> i get this without controller activated
[14:05] <grogbot> <dmollet85> https://cdn.discordapp.com/attachments/581224061091446795/868494908728692766/2021-07-24_3.png
[14:07] <grogbot> <dmollet85> i found the problem 😄
[15:09] <Scummette> [scummvm] ccawley2011 opened pull request #3193: BACKENDS: Add OSystem::messageBox() and use it for error handling (master...messagebox) https://git.io/J8XeV
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[16:11] <grogbot> <sev> @dmollet85 and what was the problem?
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[16:30] <Lightkey> https://www.optipess.com/comic/titsmcgee4782/ You don't want to end up like TitsMcGee4782, do you?
[17:09] <Scummette> [scummvm] antoniou79 closed pull request #3018: ENGINES: Replace checkCD with more isolated partial methods (master...splitCheckCD) https://git.io/JswC4
[17:29] <grogbot> <dmollet85> i had a second usb controller plugged in 😄
[18:09] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/J81np
[18:09] <Scummette> scummvm/master 675d67f dreammaster: AGS: Fix crash due to reading outside source bitmap bounds
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[18:42] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/J81u3
[18:42] <Scummette> scummvm/master 304d82a dreammaster: AGS: Fix writing uninitialized data to savegames
[19:16] <Scummette> [scummvm] antoniou79 opened pull request #3194: ENGINES: Replace checkCD with isolated partial methods (re-issued) (master...splitCheckCDJuly24) https://git.io/J81KT
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[19:36] <Scummette> [scummvm] orgads opened pull request #3195: CI: Switch Windows build to Debug (master...windows-debug) https://git.io/J81XN
[19:36] <Scummette> [scummvm] orgads closed pull request #3190: CI: Change Windows builds to release mode (master...windows-release) https://git.io/Jlmxo
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[20:40] <Scummette> [scummvm] a-yyg pushed 8 new commits to master: https://git.io/J81AN
[20:40] <Scummette> scummvm/master 659d6b4 a-yyg: SAGA2: Remove unnecessary warning
[20:40] <Scummette> scummvm/master c246022 a-yyg: SAGA2: Add TeleportToNPC command
[20:40] <Scummette> scummvm/master ab81402 a-yyg: SAGA2: Expand search command to actors/worlds
[20:58] <Scummette> [scummvm] SupSuper closed pull request #3186: CI: Use buildcache also for msbuild (master...buildcache-windows) https://git.io/JlTs0
[20:58] <Scummette> [scummvm] SupSuper closed pull request #3195: CI: Switch Windows build to Debug (master...windows-debug) https://git.io/J81XN
[20:58] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/J81jd
[20:58] <Scummette> scummvm/master 4c63939 orgads: CI: Switch Windows build to Debug
[20:59] <Scummette> [scummvm] SupSuper closed pull request #3185: CREATE_PROJECT: Fix enabling fluidlite (master...cp_fluidlite) https://git.io/JlU0k
[20:59] <Scummette> [scummvm] SupSuper pushed 1 new commits to master: https://git.io/J81jj
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[22:26] <grogbot> <markamiga500> ok i will give a try
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[22:39] <grogbot> <markamiga500> Latest start on PS3 🙂 but Private Eye have intro cinematic skipping ( the video dont stop it run until the end but image/sound is like skipping at each 0.5 sec (if not faster than this) I start the original story and the starting intro skip the same each 0.5 sec if not faster. But at least it start 🙂
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[00:00] --- Sun Jul 25 2021