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[04:11] <grogbot> <Thunderforge> Does anybody have demos for the Magic Tales series by Animation magic? The web page showed a screenshot of Magic Tales: The Little Samurai, which I remember playing the demo of as a kid (never did play the full game). But our demos page doesn't have any of them.
[04:13] <grogbot> <Thunderforge> Also, the Compatibility page only shows compatibility data for The Princess and the Crab, Liam Finds a Story, and Sleeping Cub's Test of Courage, but there were three other games in the series (The Little Samurai, Baba Yaga and the Magic Geese, and Imo and the King). Is there any reason the last three aren't on the list? Can we add them as "Good" like the others? It's a bit strange that we have screenshots for them, but no
[04:13] <grogbot> compatibility info.
[04:31] <grogbot> <eientei> There's 8 demos in detection, most in Hebrew
[04:32] <grogbot> <Thunderforge> Interesting. I had played an English Mac demo of Little Samurai and of Imo and the King, so at least those exist.
[04:35] <grogbot> <eientei> Looks like demos exist on the retail discs
[04:35] <grogbot> <eientei> There's also a whole demo disc
[04:57] <grogbot> <Thunderforge> Yeah, I think I must have had either the whole demo disk or it was a demo on something else.
[05:00] <grogbot> <eientei> There's a demo of Baba Yaga, Samurai and Ino that at least was on the Liam Finds a Story disc
[05:06] <grogbot> <Thunderforge> Do you have those discs? If so, perhaps we could take the demos and upload them to the ScummVM website.
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[11:54] <grogbot> <antoniou79> For the flac files that ScummVM supports, does their compression level matter or whether they are 16-bit or 24-bit?
[12:43] <grogbot> <Bosca> I personally suggest to use 16-bit, as 24-bit is a overkill for audio whose source word size was not more than 16-bit
[13:05] <grogbot> <trembyle> But technically would 24-bit work if you had replacement audio?
[13:32] <grogbot> <Bosca> Speaking entitely hypothetically, as I haven't seen the resampling code, it should
[13:33] <grogbot> <Bosca> The mixer has to resample (and convert it's word size) the audio coming from the engines
[13:34] <grogbot> <Bosca> To a target sample rate and word size which is being agreed upon at startup, when the audio system is initialized
[13:34] <grogbot> <Bosca> That's how it usually works and how I think ScummVM handles it
[13:35] <grogbot> <Bosca> So, yeah, it should work fine
[13:46] <grogbot> <trembyle> Cool. Actually, now that I think about it, I did try this. I replaced Girl in the Tower from KQ6 with the metal version. 😄
[13:46] <grogbot> <trembyle> No issues there
[13:47] <grogbot> <trembyle> I guess I don't know whether it was down-sampled to 16-bit, but I can confirm that the file worked.
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[15:07] <eriktorbjorn> Are ScummVM commits no longer logged to #scummvm IRC?
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[15:37] <grogbot> <Henke37> haven't seen the bot mirror them over here on discord.
[15:38] <grogbot> <rootfather> Scummette decided not to work anymore - looking into it
[15:45] <grogbot> <rootfather> For testing purposes, I redelivered an old payload, so don't be surprised if a commit from 2 weeks ago pops up in IRC
[15:52] <grogbot> <lephilousophe> it's broken because git.io URL shortener for GitHub is discontinued
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[17:49] <LePhilousophe> eriktorbjorn: Scummette should be back for good
[17:49] <LePhilousophe> (until another change in the Internet)
[17:49] <eriktorbjorn> LePhilousophe: Thanks!
[17:49] <grogbot> <rootfather> We should theach the internet to stop changing.
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[18:30] <grogbot> <timofonic> I miss my GeoCities page...
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[20:38] <Scummette> [scummvm] aviloria opened pull request #3680: TONY: Added Spanish official release (master...patch-1) Error: Please specify a URL to shorten.
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[22:13] <grogbot> <trembyle> My friend helpfully archived my extremely embarrassing GeoCities page from when we were growing up.
[22:13] <grogbot> <trembyle> I didn't even know until many years later when he dropped a link to it somewhere.
[22:14] <grogbot> <trembyle> I was incredibly annoyed at him ... while also recognizing that it was a pretty hilarious thing to do.
[22:15] <grogbot> <trembyle> Question - Are there any SCUMM demos that consist only of a Smush video (like a trailer)?
[22:16] <grogbot> <trembyle> I have one for Full Throttle. I feel like it might be worth supporting because we do have a decoder for it.
[22:16] <grogbot> <trembyle> but I don't think the launcher actually uses SCUMM
[22:57] <Scummette> [scummvm] bluegr closed pull request #3680: TONY: Added Spanish official release (master...patch-1) Error: Please specify a URL to shorten.
[22:57] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/D3Qa9Q
[22:57] <Scummette> scummvm/master b014058 aviloria: TONY: Added Spanish official release
[22:59] <grogbot> <eientei> istr there's also one that uses the same player for a video of that Star Wars title
[22:59] <grogbot> <trembyle> Rebel Assault?
[23:00] <grogbot> <eientei> yeah
[23:00] <grogbot> <trembyle> Those games use Smush, so I wouldn't be surprised. But which demo are you speaking of here?
[23:03] <grogbot> <trembyle> and indeed RA2's SAN files do play with FFmpeg's decoder
[23:09] <grogbot> <eientei> Found a demo of Mortimer and the Riddles of the Medallion that also uses SAN (because it uses the Rebel Assault engine)
[23:10] <grogbot> <trembyle> It was a pretty common format across several engines that LucasArts used. https://wiki.multimedia.cx/index.php/Smush
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[00:00] --- Tue Jan 25 2022