[Back to Index]

  
[00:23] <grogbot> [discord] <andrewsc> Do you think try adding these games to scumming in full support: Arthurs computer adventure and Arthurs reading race?
[00:23] <grogbot> [discord] <andrewsc> I would really like it if these games were playable on scummvm
[00:36] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/ZtqBit
[00:36] <Scummette> scummvm/master 8e50c50 tag2015: DIRECTOR: Fix filesize for some D3 entries (T-Z)
[00:46] <grogbot> [discord] <Thunderforge> According to https://wiki.scummvm.org/index.php?title=Mohawk/Games, *Arthur's Reading Race* has `???` for "Completable" and a note that it
[00:46] <grogbot> [discord] <Thunderforge> > had very limited scripting available, and so have hardcoded minigames (using the feature/view code).
[00:46] <grogbot> [discord] <Thunderforge> *Arthur's Computer Adventure* uses one of the later versions of Mohawk and is listed as `No` for "Completable".
[00:46] <grogbot> [discord] <pferreira> I had a question about a previously troublesome game.
[00:47] <grogbot> [discord] <pferreira> I was just wondering theoretically if you tried to port Star Trek TNG: A Final Unity (one of my favourite games ever) to ScummVM would it pose huge challenges due to game installation or would the engine not be any more difficult than Monkey Island for example?
[00:49] <grogbot> [discord] <Thunderforge> Looking at the code, both Arthur games are detectable by ScummVM. If you have a copy of those games, I think the best way to move things forward is to try adding them in ScummVM and reporting any bugs you encounter on the bug tracker (https://bugs.scummvm.org)
[00:50] <grogbot> [discord] <Thunderforge> @felsqualle Can you please add *Arthur's Reading Race* and *Arthur's Computer Adventure* to the games list on the bug tracker? Unless there's some reason we don't want them on there?
[00:52] <grogbot> [discord] <Thunderforge> There were two attempts to add it to ScummVM. See the external links at https://wiki.scummvm.org/index.php?title=Unity. Both have not been touched since 2017. But if someone was interested, they could.
[00:54] <grogbot> [discord] <Thunderforge> By the way, ScummVM support for future games is covered in the FAQ: https://docs.scummvm.org/en/latest/help/faq.html#will-scummvm-support-other-games-in-the-future
[00:54] <grogbot> [discord] <Thunderforge> > **3.1.2. Will ScummVM support other games in the future?**
[00:54] <grogbot> [discord] <Thunderforge> >
[00:54] <grogbot> [discord] <Thunderforge> > That depends on a few factors. Firstly, it has to fit within the scope of ScummVM. Secondly, there has to be a developer who is interested and willing to carry out the work.
[00:54] <grogbot> [discord] <Thunderforge> >
[00:54] <grogbot> [discord] <Thunderforge> > ScummVM developers are all volunteers who work on ScummVM in their spare time, solely for fun, and not for profit. Reverse engineering a completely new game without the source code is a long and difficult process. Even with source it can be tedious and time consuming.
[00:54] <grogbot> [discord] <Thunderforge> >
[00:54] <grogbot> [discord] <Thunderforge> > Unless you work for a company interested in providing us with source code for one of their classic titles, or want to do the work yourself, please do not ask us to add support for a new game.
[00:56] <grogbot> [discord] <Thunderforge> There were two attempts to add it to ScummVM. See the external links at https://wiki.scummvm.org/index.php?title=Unity. Both have not been touched since 2017. But if someone was interested, they could. I don't know enough about that particular game to answer your questions about installation or difficulty of porting. (edited)
[00:56] <grogbot> [discord] <Thunderforge> There were two attempts to add it to ScummVM. See the external links at https://wiki.scummvm.org/index.php?title=Unity. Both have not been touched since 2017. But if someone was interested, they could. I don't know enough about that particular game to answer your questions about installation or difficulty of adding support. (edited)
[00:56] <grogbot> [discord] <pferreira> Sure, I was just interested in knowing technical detail about the challenges of doing it for this game. What it requires.
[00:56] <grogbot> [discord] <Thunderforge> There were two attempts to add it to ScummVM. See the external links at https://wiki.scummvm.org/index.php?title=Unity. Both have not been touched since 2017. But if someone was interested, they could. (edited)
[01:00] <grogbot> [discord] <Thunderforge> I don't know much about that particular game. A quick look at the WIP implementations show it's mostly opening up binary files and parsing out byte arrays, then changing the data into a usable format. Pretty typical with a lot of one-off game engines of the era.
[01:00] <grogbot> [discord] <SupSuper> every game engine is completely different, you can't really compare difficulty
[01:01] <grogbot> [discord] <Thunderforge> If this is something you want to tackle, I suggest trying to compile the forks yourself (if you can, since they are 2017 versions of ScummVM) and taking some time to understand how they read the data format.
[01:03] <grogbot> [discord] <Thunderforge> Also, check out the Developer Central on our wiki (https://wiki.scummvm.org/index.php?title=Developer_Central), specifically the Engine HOWTO (https://wiki.scummvm.org/index.php?title=HOWTO-Engines)
[01:04] <grogbot> [discord] <Retrotude> From my understanding at the sidelines the biggest hurdle for many of the Living Books is that the minigames are hard coded and don't have a one size fits all way of being implemented
[01:20] <grogbot> [discord] <pferreira> The game was notorious for having issues running on PCs upon release, I mean just setting it up to run was a real pain. Oh well, I just saw a member of ScummVM get interviewed on an old podcast of RMC and thought I could ask,
[01:20] <grogbot> [discord] <pferreira> The game was notorious for having issues running on PCs upon release, I mean just setting it up to run was a real pain. Oh well, I just saw a member of ScummVM get interviewed on an old podcast of RMC and thought I should ask. (edited)
[02:55] --> DominusExult joined #scummvm.
[02:58] <-- Dominus left irc: Ping timeout: 268 seconds
[02:58] Nick change: DominusExult -> Dominus
[04:08] --> gsi_ joined #scummvm.
[04:12] <-- gsi left irc: Ping timeout: 268 seconds
[06:29] <-- eriktorbjorn left irc: Quit: Leaving.
[07:51] <Endy> Watching people edit Discord messages from this side of the IRC bridge is interesting heh
[07:56] <grogbot> [discord] <Strangerke> Hey Endy 🙂
[08:15] <Scummette> [scummvm] Strangerke opened pull request #4467: WIP EFH: New engine for Escape From Hell *DO NOT MERGE* (master...Efh) https://is.gd/hjiJra
[08:38] --> ny00123 joined #scummvm.
[09:10] --> ccawley2011 joined #scummvm.
[09:10] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat
[09:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/PEMKnd
[09:34] <Scummette> scummvm/master 72b166b marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[10:16] <-- ny00123 left irc: Quit: Leaving
[11:13] --> SylvainTV joined #scummvm.
[11:14] <-- SylvainTV__ left irc: Ping timeout: 246 seconds
[11:44] <-- TMM_ left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere.
[11:44] --> TMM_ joined #scummvm.
[12:02] --> BrainChild joined #scummvm.
[12:15] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/E1IAKF
[12:15] <Scummette> scummvm/master 7d2f636 neuromancer: FREESCAPE: refactoring to add basic function for implementing sensors
[12:15] <Scummette> scummvm/master 5103ee5 neuromancer: FREESCAPE: basic implementation of the SPFX instruction and color remappings
[12:15] <Scummette> scummvm/master 51a1c56 neuromancer: FREESCAPE: only remap colors when entering an new area in driller
[12:23] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/oI9d0K
[12:23] <Scummette> scummvm/master e269f55 sev-: MOHAWK: Add games not yet suppoted by engine to detection and mark them as such
[12:23] <Scummette> scummvm/master 11f78eb sev-: DIRECTOR: Clarify orly that it is director.
[12:23] <Scummette> scummvm/master 67feb18 sev-: MOHAWK: Added detection for orly and alientales demos
[12:23] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/KAjlZI
[12:23] <Scummette> scummvm/master 880adff : I18N: Update translations templates
[12:37] <ScummBot> Build [#6310](https://buildbot.scummvm.org/#builders/58/builds/6310) of `master-amigaos4` failed.
[12:37] <ScummBot> Build [#6292](https://buildbot.scummvm.org/#builders/19/builds/6292) of `master-psp` failed.
[12:37] <ScummBot> Build [#6286](https://buildbot.scummvm.org/#builders/22/builds/6286) of `master-windows-x86-64` failed.
[12:37] <ScummBot> Build [#6308](https://buildbot.scummvm.org/#builders/73/builds/6308) of `master-3ds` failed.
[12:38] <ScummBot> Build [#6300](https://buildbot.scummvm.org/#builders/28/builds/6300) of `master-caanoo` failed.
[12:38] <ScummBot> Build [#6308](https://buildbot.scummvm.org/#builders/54/builds/6308) of `master-android-arm` failed.
[12:38] <ScummBot> Build [#5712](https://buildbot.scummvm.org/#builders/108/builds/5712) of `master-ios7-arm64` failed.
[12:38] <ScummBot> Build [#6285](https://buildbot.scummvm.org/#builders/67/builds/6285) of `master-wii` failed.
[12:38] <ScummBot> Build [#6153](https://buildbot.scummvm.org/#builders/93/builds/6153) of `master-macosx-arm64` failed.
[12:38] <ScummBot> Build [#6301](https://buildbot.scummvm.org/#builders/43/builds/6301) of `master-debian-i686` failed.
[12:38] <ScummBot> Build [#6307](https://buildbot.scummvm.org/#builders/23/builds/6307) of `master-android-arm64` failed.
[12:39] <ScummBot> Build [#5880](https://buildbot.scummvm.org/#builders/104/builds/5880) of `master-debian-x86-64-plugins` failed.
[12:39] <ScummBot> Build [#6299](https://buildbot.scummvm.org/#builders/60/builds/6299) of `master-debian-x86-64` failed.
[12:39] <ScummBot> Build [#5880](https://buildbot.scummvm.org/#builders/103/builds/5880) of `master-debian-x86-64-dynamic-detection` failed.
[12:39] <ScummBot> Build [#6299](https://buildbot.scummvm.org/#builders/80/builds/6299) of `master-android-x86` failed.
[12:39] <ScummBot> Build [#6299](https://buildbot.scummvm.org/#builders/39/builds/6299) of `master-debian-x86-64-clang` failed.
[12:39] <ScummBot> Build [#5538](https://buildbot.scummvm.org/#builders/111/builds/5538) of `master-debian-x86-64-sdl1.2` failed.
[12:40] <ScummBot> Build [#5928](https://buildbot.scummvm.org/#builders/99/builds/5928) of `master-gcw0` failed.
[12:40] <ScummBot> Build [#6295](https://buildbot.scummvm.org/#builders/75/builds/6295) of `master-debian-x86-64-nullbackend` failed.
[12:40] <ScummBot> Build [#1439](https://buildbot.scummvm.org/#builders/173/builds/1439) of `master-riscos-vfp` failed.
[12:40] <ScummBot> Build [#6294](https://buildbot.scummvm.org/#builders/78/builds/6294) of `master-macosx-i386` failed.
[12:40] <ScummBot> Build [#6298](https://buildbot.scummvm.org/#builders/24/builds/6298) of `master-android-x86-64` failed.
[12:40] <ScummBot> Build [#5927](https://buildbot.scummvm.org/#builders/100/builds/5927) of `master-opendingux` failed.
[12:41] <ScummBot> Build [#6287](https://buildbot.scummvm.org/#builders/76/builds/6287) of `master-openpandora` failed.
[12:41] <ScummBot> Build [#6293](https://buildbot.scummvm.org/#builders/49/builds/6293) of `master-gamecube` failed.
[12:42] <ScummBot> Build [#6034](https://buildbot.scummvm.org/#builders/95/builds/6034) of `master-dreamcast` failed.
[12:42] <ScummBot> Build [#6035](https://buildbot.scummvm.org/#builders/94/builds/6035) of `master-dreamcast-debug` failed.
[12:42] <ScummBot> Build [#6155](https://buildbot.scummvm.org/#builders/89/builds/6155) of `master-macosx-x86_64` failed.
[12:42] <ScummBot> Build [#2858](https://buildbot.scummvm.org/#builders/163/builds/2858) of `master-opendingux-beta-lepus` failed.
[12:42] <ScummBot> Build [#2857](https://buildbot.scummvm.org/#builders/164/builds/2857) of `master-opendingux-beta-rg99` failed.
[12:43] <ScummBot> Build [#2857](https://buildbot.scummvm.org/#builders/162/builds/2857) of `master-opendingux-beta-gcw0` failed.
[12:43] <ScummBot> Build [#6181](https://buildbot.scummvm.org/#builders/65/builds/6181) of `master-raspberrypi` failed.
[12:43] <ScummBot> Build [#6259](https://buildbot.scummvm.org/#builders/46/builds/6259) of `master-ps3` failed.
[12:43] <ScummBot> Build [#6288](https://buildbot.scummvm.org/#builders/79/builds/6288) of `master-vita` failed.
[12:43] <ScummBot> Build [#1438](https://buildbot.scummvm.org/#builders/171/builds/1438) of `master-riscos` failed.
[12:43] <ScummBot> Build [#6283](https://buildbot.scummvm.org/#builders/48/builds/6283) of `master-switch` failed.
[12:44] <ScummBot> Build [#4484](https://buildbot.scummvm.org/#builders/156/builds/4484) of `master-win9x` failed.
[12:44] <ScummBot> Build [#6283](https://buildbot.scummvm.org/#builders/35/builds/6283) of `master-windows-x86` failed.
[12:44] <ScummBot> Build [#5637](https://buildbot.scummvm.org/#builders/34/builds/5637) of `fetch-master` failed.
[12:56] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/BXWOVk
[12:56] <Scummette> scummvm/master af62351 dwatteau: MOHAWK: Fix build
[12:56] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/QYaJ7t
[12:56] <Scummette> scummvm/master 19562c5 : I18N: Update translation files
[13:02] <ScummBot> Build [#6309](https://buildbot.scummvm.org/#builders/73/builds/6309) of `master-3ds` completed successfully.
[13:02] <ScummBot> Build [#6311](https://buildbot.scummvm.org/#builders/58/builds/6311) of `master-amigaos4` completed successfully.
[13:02] <ScummBot> Build [#6293](https://buildbot.scummvm.org/#builders/19/builds/6293) of `master-psp` completed successfully.
[13:02] <ScummBot> Build [#2859](https://buildbot.scummvm.org/#builders/163/builds/2859) of `master-opendingux-beta-lepus` completed successfully.
[13:03] <ScummBot> Build [#6301](https://buildbot.scummvm.org/#builders/28/builds/6301) of `master-caanoo` completed successfully.
[13:03] <ScummBot> Build [#6309](https://buildbot.scummvm.org/#builders/54/builds/6309) of `master-android-arm` completed successfully.
[13:04] <ScummBot> Build [#6287](https://buildbot.scummvm.org/#builders/22/builds/6287) of `master-windows-x86-64` completed successfully.
[13:04] <ScummBot> Build [#6302](https://buildbot.scummvm.org/#builders/43/builds/6302) of `master-debian-i686` completed successfully.
[13:05] <ScummBot> Build [#6300](https://buildbot.scummvm.org/#builders/60/builds/6300) of `master-debian-x86-64` completed successfully.
[13:05] <ScummBot> Build [#5881](https://buildbot.scummvm.org/#builders/103/builds/5881) of `master-debian-x86-64-dynamic-detection` completed successfully.
[13:05] <ScummBot> Build [#6308](https://buildbot.scummvm.org/#builders/23/builds/6308) of `master-android-arm64` completed successfully.
[13:05] <ScummBot> Build [#5539](https://buildbot.scummvm.org/#builders/111/builds/5539) of `master-debian-x86-64-sdl1.2` completed successfully.
[13:06] <ScummBot> Build [#6154](https://buildbot.scummvm.org/#builders/93/builds/6154) of `master-macosx-arm64` completed successfully.
[13:06] <ScummBot> Build [#6300](https://buildbot.scummvm.org/#builders/39/builds/6300) of `master-debian-x86-64-clang` completed successfully.
[13:06] <ScummBot> Build [#6296](https://buildbot.scummvm.org/#builders/75/builds/6296) of `master-debian-x86-64-nullbackend` completed successfully.
[13:06] <ScummBot> Build [#5881](https://buildbot.scummvm.org/#builders/104/builds/5881) of `master-debian-x86-64-plugins` completed successfully.
[13:07] <ScummBot> Build [#6300](https://buildbot.scummvm.org/#builders/80/builds/6300) of `master-android-x86` completed successfully.
[13:07] <ScummBot> Build [#5929](https://buildbot.scummvm.org/#builders/99/builds/5929) of `master-gcw0` completed successfully.
[13:08] <ScummBot> Build [#6035](https://buildbot.scummvm.org/#builders/95/builds/6035) of `master-dreamcast` completed successfully.
[13:08] <ScummBot> Build [#6299](https://buildbot.scummvm.org/#builders/24/builds/6299) of `master-android-x86-64` completed successfully.
[13:09] <ScummBot> Build [#6036](https://buildbot.scummvm.org/#builders/94/builds/6036) of `master-dreamcast-debug` completed successfully.
[13:09] <ScummBot> Build [#6294](https://buildbot.scummvm.org/#builders/49/builds/6294) of `master-gamecube` completed successfully.
[13:10] <ScummBot> Build [#5713](https://buildbot.scummvm.org/#builders/108/builds/5713) of `master-ios7-arm64` completed successfully.
[13:10] <ScummBot> Build [#6295](https://buildbot.scummvm.org/#builders/78/builds/6295) of `master-macosx-i386` completed successfully.
[13:10] <ScummBot> Build [#2858](https://buildbot.scummvm.org/#builders/162/builds/2858) of `master-opendingux-beta-gcw0` completed successfully.
[13:10] <ScummBot> Build [#6156](https://buildbot.scummvm.org/#builders/89/builds/6156) of `master-macosx-x86_64` completed successfully.
[13:11] <ScummBot> Build [#2858](https://buildbot.scummvm.org/#builders/164/builds/2858) of `master-opendingux-beta-rg99` completed successfully.
[13:11] <ScummBot> Build [#6288](https://buildbot.scummvm.org/#builders/76/builds/6288) of `master-openpandora` completed successfully.
[13:11] <ScummBot> Build [#5928](https://buildbot.scummvm.org/#builders/100/builds/5928) of `master-opendingux` completed successfully.
[13:11] <ScummBot> Build [#1439](https://buildbot.scummvm.org/#builders/171/builds/1439) of `master-riscos` completed successfully.
[13:11] <ScummBot> Build [#1440](https://buildbot.scummvm.org/#builders/173/builds/1440) of `master-riscos-vfp` completed successfully.
[13:12] <ScummBot> Build [#6289](https://buildbot.scummvm.org/#builders/79/builds/6289) of `master-vita` completed successfully.
[13:12] <ScummBot> Build [#6284](https://buildbot.scummvm.org/#builders/48/builds/6284) of `master-switch` completed successfully.
[13:13] <ScummBot> Build [#6260](https://buildbot.scummvm.org/#builders/46/builds/6260) of `master-ps3` completed successfully.
[13:13] <ScummBot> Build [#6182](https://buildbot.scummvm.org/#builders/65/builds/6182) of `master-raspberrypi` completed successfully.
[13:13] <ScummBot> Build [#6286](https://buildbot.scummvm.org/#builders/67/builds/6286) of `master-wii` completed successfully.
[13:14] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/2Ctnh4
[13:14] <Scummette> scummvm/master 8caa8db dwatteau: COMMON: Drop `register` from common/gzio.cpp
[13:15] <ScummBot> Build [#4485](https://buildbot.scummvm.org/#builders/156/builds/4485) of `master-win9x` completed successfully.
[13:15] <ScummBot> Build [#6284](https://buildbot.scummvm.org/#builders/35/builds/6284) of `master-windows-x86` completed successfully.
[13:16] <ScummBot> Build [#5638](https://buildbot.scummvm.org/#builders/34/builds/5638) of `fetch-master` completed successfully.
[13:18] <-- TMM_ left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere.
[13:18] --> TMM_ joined #scummvm.
[13:22] <grogbot> [discord] <CTxCB> Also, funnily enough, that P.O. Box Number appears in a future game. 🤣
[13:25] <grogbot> [discord] <CTxCB> I have a Monkey Island II question. Does anybody know where I can find the MI2 midis, not the ones that have been made by other people that have just the muse, but the game's ones that have the iMUSE Codas and such left intact.
[13:25] <grogbot> [discord] <CTxCB> I have a Monkey Island II question. Does anybody know where I can find the MI2 midis, not the ones that have been made by other people that have just the muse, but the game's ones that have the iMUSE Codas and such left intact? (edited)
[13:25] <grogbot> [discord] <CTxCB> I have a Monkey Island II question. Does anybody know where I can find the MI2 midis, not the ones that have been made by other people that have just the music, but the game's ones that have the iMUSE Codas and such left intact? (edited)
[13:46] <grogbot> [discord] <antoniou79> I am not sure if this would be what you're looking for, but ScummVM does have a `--dump-midi` switch, to dump midi info, while playing the game into a file. You need to exit ScummVM properly for the file to be written without issues.
[13:46] <grogbot> [discord] <antoniou79> There's a discussion, possibly related, in the forums here, where another tool is mentioned:
[13:46] <grogbot> [discord] <antoniou79> <https://forums.scummvm.org/viewtopic.php?t=15090>
[13:47] <grogbot> [discord] <antoniou79> And for the sake of completion, Google search also returned this topic for SCI games' midi:
[13:47] <grogbot> [discord] <antoniou79> <https://sciprogramming.com/community/index.php?topic=1921.0>
[14:37] <grogbot> [discord] <Big Beef> why isnt scummvm on the steam store?
[14:37] <grogbot> [discord] <Big Beef> idk just seems weird theyre ok with retroarch and a few other emulators but not scummvm
[14:40] <grogbot> [discord] <ccawley2011> I don't remember the team ever discussing trying to put ScummVM on Steam, so it's likely that there's nothing on Valve's end stopping us.
[14:40] <grogbot> [discord] <ccawley2011> Is there an advantage to doing so?
[14:48] --> ny00123 joined #scummvm.
[14:51] <grogbot> [discord] <CTxCB> I think there'd be an advertising advantage, there's a reasonable chance that simply being on Steam Store Page and getting Customer Reviews could expand the reach of ScummVM to a wider net of people.
[14:52] <grogbot> [discord] <CTxCB> Its arguable that having it on steam (as well as available on the website) could give ScummVM a larger advertising range than standard SEO stuff could give, because the natural advertising that Steam offers is more targeted to gamers.
[16:59] <-- speachy left irc: Quit: WeeChat 3.6
[17:20] <-- BrainChild left irc: Quit: Leaving...
[17:31] <grogbot> [discord] <Big Beef> Having everything in one place managed by the same app is nice and then theres the advertising advantage talked about
[17:31] <grogbot> [discord] <Big Beef> Its just my personal experience but i hate having too many game launchers, having it on one platform is nifty
[18:00] <grogbot> [discord] <antoniou79> I think one benefit might be to have all ScummVM powered games on Steam use the "main" most latest ScummVM stable, which would be "centrally" maintained but I don't even know if that would be actually/practically possible.
[18:09] <grogbot> [discord] <CTxCB> Supplemental to an Advertising Advantage is an Exposure Advantage. Currently, I think ScummVM relies on SEO to bring prospective new users to the website. But that relies on people needing to be searching for the right thing. Whereas on Steam, that's not as much of an issue, because searches are category based, so somebody doesn't necessarily need to be searching for specific keywords or phrases to find ScummVM.
[18:12] <grogbot> [discord] <CTxCB> That also includes potentially exposing ScummVM to people who might enjoy Point and Click Adventures or other game genres that are supported, but aren't actively searching for ScummVM or even know it exists.
[18:20] <grogbot> [discord] <rootfather> done, sorry for the delay
[18:26] --> eriktorbjorn joined #scummvm.
[18:26] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat
[18:38] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://is.gd/yTuYzN
[18:38] <Scummette> scummvm/master 4f069be eriktorbjorn: GROOVIE: Add TLCDEMOENTRY() and TLCTRAILERENTRY() macros for detection
[19:26] <-- reset left irc: Read error: Connection reset by peer
[21:31] --> reset joined #scummvm.
[21:56] <-- ny00123 left irc: Quit: Leaving
[22:37] <Scummette> [scummvm] sdelamarre opened pull request #4468: GOB: Adibou 2 support (master...adibou2) https://is.gd/PADdBK
[22:51] <-- ccawley2011 left irc: Quit: Leaving
[23:19] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/Q8bX7d
[23:19] <Scummette> scummvm/master 0a4580a sev-: COMMON: Add missing override keyword
[23:19] <Scummette> scummvm/master 9fda7aa sev-: COMMON: Fix warning
[00:00] --- Thu Nov 24 2022