[00:07] gsi_ (~gsi@x4db393e0.dyn.telefonica.de) joined #scummvm. [00:10] gsi (~gsi@dynamic-077-012-015-009.77.12.pool.telefonica.de) left irc: Ping timeout: 252 seconds [00:22] [scummvm] digitall pushed 1 new commits to master: https://git.io/JnyAE [00:22] scummvm/master 68865d2 digitall: DIRECTOR: LINGO: Fix GCC Warning [00:23] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [00:57] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 252 seconds [01:04] [scummvm] lolbot-iichan opened pull request #3084: WINTERMUTE: Update detection and achievements, use non-Steam achivements for non-Steam Carol Reed 10&11 (master...wme_detection_2021_06_2) https://git.io/JnSfD [01:28] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [01:40] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 265 seconds [01:43] Lightkey (~Lightkey@p200300f69701eb1122cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 252 seconds [01:43] girafe (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [01:51] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:53] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 258 seconds [01:53] Nick change: DominusExult -> Dominus [01:55] Lightkey (~Lightkey@p200300f69701eb0922cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [02:07] girafe2 (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [02:10] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 252 seconds [02:22] girafe3 (~girafe@176-147-142-235.abo.bbox.fr) joined #scummvm. [02:25] girafe2 (~girafe@176-147-142-235.abo.bbox.fr) left irc: Ping timeout: 258 seconds [03:47] In general though currently the way the scummvm graphics stack works it's not so easy to render high-res text on top of the (probably) upscaled pixels, I looked into doing it for U8. [03:47] it would need an api change that would need to then be ported to the different graphics backends etc [04:53] [scummvm] bluegr closed pull request #3084: WINTERMUTE: Update detection and achievements, use non-Steam achivements for non-Steam Carol Reed 10&11 (master...wme_detection_2021_06_2) https://git.io/JnSfD [04:53] [scummvm] bluegr pushed 5 new commits to master: https://git.io/JnSX9 [04:53] scummvm/master 473e00c lolbot-iichan: JANITORIAL: Fix formatting at WME detection table [04:53] scummvm/master 9678907 lolbot-iichan: WINTERMUTE: Add detection for 4 more Russian games [04:53] scummvm/master 192e1a5 lolbot-iichan: WINTERMUTE: Mark Steam games with achivements as Steam [05:41] Build [#168](https://buildbot.scummvm.org/#builders/45/builds/168) of `nightly-master` failed. [05:48] [scummvm] djsrv pushed 1 new commits to master: https://git.io/JnSda [05:48] scummvm/master 7de0283 djsrv: DIRECTOR: LINGO: Remove default destructors [06:03] reset (~reset@user/reset) left irc: Quit: reset [06:23] [scummvm] neuromancer pushed 1 new commits to master: https://git.io/JnShf [06:23] scummvm/master 626206d neuromancer: PRIVATE: fixed warning when casting a const char [06:39] Maturion (~Maturion@p200300ede7352a0021817a7681ab704b.dip0.t-ipconnect.de) joined #scummvm. [06:42] Build [#1354](https://buildbot.scummvm.org/#builders/8/builds/1354) of `master-gp2x-1` completed successfully. [07:07] [scummvm] henke37 closed pull request #1876: CREATE_PROJECT: Split non engine code into additional projects (master...moarProjects) https://git.io/Jec6U [07:09] [scummvm] henke37 closed pull request #2393: PLUGINS: Big refactoring DO NOT MERGE (master...pluginRefactoring) https://git.io/JJaRK [07:33] chraist (~chraist@user/chraist) joined #scummvm. [07:39] Build [#1191](https://buildbot.scummvm.org/#builders/34/builds/1191) of `fetch-master` completed successfully. [07:46] Hey there guys, I have been communicating with one of the Scumm devs Praetorian. He is currently working on the restored content version of the blade runner game and being a long time fan of the game I have been giving him some advice on how the game could be further improved. I even gave him some advice on what we could add to the game to make it come closer to the original vision that developers intended, based on interviews and [07:46] content that remained unfinished and didn't make the cut. So Praetorian suggested that I make design document of the game to further illustrate all the fixes and content we could add to the game to make the experience even more enriching. As I said all these choices are made based on interviews from the devs and content that didn't make the cut and will be made with already existing assets in the game, nothing will be created from scratch here. I'll [07:46] upload the link to the document here and I would like to get your advice as to whether or not these fixes and content can be implemented. Anyway as Ray McCoy like to say 'thanks for your time'. [07:46] https://cdn.discordapp.com/attachments/581224061091446795/857165478019203072/Blade_runner_design_document.docx [08:01] chraist (~chraist@user/chraist) left irc: Remote host closed the connection [08:27] Maturion (~Maturion@p200300ede7352a0021817a7681ab704b.dip0.t-ipconnect.de) left irc: Quit: Leaving [08:27] Maturion (~Maturion@p200300ede7352a003d8c7466dad99216.dip0.t-ipconnect.de) joined #scummvm. [08:36] Maturion (~Maturion@p200300ede7352a003d8c7466dad99216.dip0.t-ipconnect.de) left irc: Remote host closed the connection [08:40] @jakejakejake1234 That's huge work you did, thank you [08:40] @antoniou79 is right here, his another nick is Praetorian [09:02] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [09:02] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [10:12] Lightkey (~Lightkey@p200300f69701eb0922cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 244 seconds [10:32] Lightkey (~Lightkey@p200300f6970a6a1822cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [10:55] Hi can anyone here help me on this ScummVM as I wanted to add game Riven by myst but it wont let me [10:57] @nippygo what are your steps? [10:58] how do you mean [10:58] you say "wont let me". what did you do? [10:58] here is the docs: https://docs.scummvm.org/en/v2.2-docs/use_scummvm/add_play_games.html [10:58] with screenshots [10:59] here is the list of the required files: https://wiki.scummvm.org/index.php?title=Riven:_The_Sequel_to_Myst#Required_data_files [10:59] https://cdn.discordapp.com/attachments/581224061091446795/857213969104896010/unknown.png [10:59] it do show the e.xe file [11:00] exe [11:01] as you can see by my screenshot the game exe isnt showing [11:01] please visit the second link, you do not need exe files [11:01] did you try to select "data" directory? [11:01] but how can I add all those files [11:01] just as the window says? [11:01] visit the first link [11:02] it shows step by step instructions [11:02] nothing shows in data [11:02] okay [11:02] where did you copy your game? [11:02] it is like 1.5GB+ of data. where is that? [11:03] point ScummVM to that directory [11:03] so all I need then is to click on the riven folder [11:03] please open this link: https://wiki.scummvm.org/index.php?title=Riven:_The_Sequel_to_Myst#Required_data_files [11:04] locate the folder where those MHK files are sitting on your machine [11:04] https://cdn.discordapp.com/attachments/581224061091446795/857215252265173042/unknown.png [11:04] locate it in your explorer, just by yourself [11:04] so? [11:04] click "start"? [11:05] ccawley2011 (~ccawley20@146.66.56.18) joined #scummvm. [11:05] #scummvm: mode change '+o ccawley2011' by ChanServ!ChanServ@services.libera.chat [11:06] yes it starts game but its no different than I play it normally I mean there is no menu at top to say close or end game plus how does it save game [11:06] dear @nippygo . Please state the problem [11:07] you said it wont let you add the game, now it is something else [11:07] so i have to make a folder with just those files you sent me link on [11:07] is the game running? [11:07] yes [11:07] then you have it [11:08] but it dont say at top of game screen how to end game or even save [11:08] I gave you the link [11:08] to the documentation [11:08] here is another page from the same site: https://docs.scummvm.org/en/v2.2-docs/use_scummvm/save_load_games.html [11:08] please, read some docs, don't be lazy, it will help you [11:09] so ctrl+F5 saves [11:09] also [11:09] I gave you the link to the game page [11:09] ok I will study links thanks [11:09] please, don't be lazy. Right on that page: https://wiki.scummvm.org/index.php?title=Riven:_The_Sequel_to_Myst#Controls [11:09] it is just right there [11:10] ok thanks [11:10] sorry I have annoyed you [11:10] well, we wrote tons of things. These games are old and not quite suitable for the modern "easy play" people with their phones [11:11] they are not intuitive by design [11:11] https://tenor.com/view/annoyed-me-gif-13826549 [11:11] ok [11:11] anyway, seems that you have the things running [11:11] sorry [11:11] enjoy. But the game is quite complex [11:12] not like Flappy Bird [11:53] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 258 seconds [11:57] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [12:50] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 258 seconds [12:57] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [13:04] ariedro (~ariedro@user/ariedro) joined #scummvm. [13:12] TMM_ (hp@amanda.tmm.cx) left irc: Ping timeout: 252 seconds [13:13] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [13:19] reset (~reset@user/reset) joined #scummvm. [13:33] Seri (~woesc@user/scottt) left irc: Quit: Leaving. [13:35] Maturion (~Maturion@p200300ede7352a0021817a7681ab704b.dip0.t-ipconnect.de) joined #scummvm. [14:21] ccawley2011 (~ccawley20@146.66.56.18) left irc: Ping timeout: 252 seconds [15:05] Hey @jakejakejake1234 I appreciate you taking the time to compile your suggestions. I do have a few documentsand a large text file of notes of my own that I'm checking and updating while I work in the Restored Content mode. So, as I've written in our PMs too, there's a lot to do, and unfortunately not much of free time lately. Any developer who reads through your notes and finds something they'd like to work on, is welcome to do so [15:07] I won't be sharing my own notes just yet. Not until I organize them better, but I've shared some of the details for my planned tasks here and there (in pm, the wiki etc) [15:08] I'm open to discuss anything related to restored content and ideas. [15:51] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 265 seconds [16:01] LeChuck (scummvm@sand.enderboi.com) left irc: Ping timeout: 244 seconds [16:01] LeChuck joined #scummvm. [16:23] ny00123 (~ny00123@5.102.197.120) joined #scummvm. [16:26] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [17:04] [scummvm] mgerhardy opened pull request #3085: EVENTRECORDER: fixes for keymapper custom engine events (master...pr/eventrecorder) https://git.io/JnQLf [17:42] SylvainTV (~SylvainTV@2a01cb0c08ebe800a4a1e9a0afdf62ca.ipv6.abo.wanadoo.fr) joined #scummvm. [17:45] SylvainTV__ (~SylvainTV@2a01cb0c08ebe800b15753b93be57c15.ipv6.abo.wanadoo.fr) left irc: Ping timeout: 244 seconds [18:02] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 265 seconds [18:15] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [18:27] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [18:28] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [19:27] [scummvm] sev- closed pull request #2853: GUI: Add improved scaler selection to the Options dialog (master...scaler-plugins-wip) https://git.io/Jq5HC [19:27] [scummvm] sev- pushed 5 new commits to master: https://git.io/JnQa9 [19:27] scummvm/master 0e6b9c2 ccawley2011: SDL: Begin refactoring the API for selecting scalers [19:27] scummvm/master 7ed5984 ccawley2011: SDL: Add some validation to setScaler() [19:27] scummvm/master da5d773 ccawley2011: BACKENDS: Add getDefaultScaler and getDefaultScaleFactor to OSystem [19:47] akaWolf (~akaWolf@akawolf.org) left irc: Ping timeout: 250 seconds [19:51] [scummvm] eddebaby opened pull request #3086: Add detection for Discworld 1 PSX Ger/Jap PSX versions (master...discworld_detect_psx_ger_and_jpn) https://git.io/JnQoM [20:03] akaWolf (~akaWolf@akawolf.org) joined #scummvm. [20:19] Hi 🙂 I just submitted a PR (#3086) adding detection for the German Playstation version of Discworld, and correcting detection for the Japanese version. Any devs are welcome to PM me here to discuss further. I also made a post on the forum a day or so ago about supporting the PSX audio in the DOS version [20:28] [scummvm] djsrv pushed 7 new commits to master: https://git.io/JnQXP [20:28] scummvm/master cce64b8 djsrv: DIRECTOR: LINGO: Make chunk -30000 return last chunk [20:28] scummvm/master a433004 djsrv: DIRECTOR: LINGO: Fix chunkRef bounds check [20:28] scummvm/master b423f6e djsrv: DIRECTOR: LINGO: Add chunk ref instructions [21:29] ariedro (~ariedro@user/ariedro) left irc: Quit: WeeChat 3.2 [22:02] ny00123 (~ny00123@5.102.197.120) left irc: Quit: Leaving [22:06] Maturion (~Maturion@p200300ede7352a0021817a7681ab704b.dip0.t-ipconnect.de) left irc: Ping timeout: 244 seconds [22:34] [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/JnQxn [23:10] reset (~reset@user/reset) left irc: Quit: reset [23:26] girafe3 (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [23:49] scummvm/master ac9980a ccawley2011: SDL: Fix the default scale factor for high resolution games [23:49] [scummvm] mduggan pushed 12 new commits to master: https://git.io/Jn7T3 [23:49] tsoliman (~tsoliman@user/tsoliman) left irc: Quit: I've been banished! [23:51] tsoliman (~tsoliman@user/tsoliman) joined #scummvm. [23:56] scummvm/master c1b58fa mduggan: ULTIMA8: Make Crusader keypad cheat code work [23:56] scummvm/master 3afa936 mduggan: ULTIMA8: Fix Vargas receiveHit special case for No Regret [23:56] scummvm/master b697358 mduggan: ULTIMA8: Implement Crusader: No Remorse credits [23:56] [scummvm] mduggan pushed 1 new commits to master: https://git.io/Jn7kf [23:56] scummvm/master 960428d mduggan: ULTIMA8: Reset world attributes on new game [00:00] --- Thu Jun 24 2021