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[04:33] <Scummette> [scummvm] sluicebox opened pull request #1597: SCI: Fix QFG1VGA inventory weight warn, bug #10942 (master...qfg1vgainventoryweightwarn) https://git.io/fj3ud
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[05:58] <Lightkey> https://www.humblebundle.com/games/humongous-entertainment-bundle reminder, ending today, for those that got the bundle five years ago, the additional six games are the first six in the $1 tier
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[06:50] <rootfather|work> Lightkey, the sword2.5 is 1024x768 too afaik
[06:58] <Lightkey> wiki says 800x600
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[07:23] <rootfather|work> ah okay, then wintermute is afaik the only engine with higher res
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[15:37] <madmoose> Konnichiwa
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[15:55] <peterkohaut> madmoose: sup!
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[16:17] <peterkohaut> do we have some easy way to build scummvm outside of src directory?
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[16:18] <peterkohaut> with configure/make
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[16:54] <bgK> peterkohaut: sure, mkdir build && cd build && ../configure && make
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[17:01] <peterkohaut> thanks, so simple and yet i didnt think of it:)
[17:15] <madmoose> peterkohaut: It's a fairly standard configure thing.
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[19:00] <SupSuper> is there a chronology of scummvm engines?
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[19:16] <peterkohaut> madmoose: i know, i'm using it in different project every day. i have no idea what was i thinking :( i'm going to stand in the corner of shame
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[20:12] <_sev> woot. original infocom sources got published
[20:41] <Strangerke> _sev: I told him a matter of minutes after it happened :)
[20:41] <Strangerke> He's currently jetlagged in Australia
[20:41] <_sev> :)
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[21:17] <Lightkey> SupSuper: do you just mean when they were added? their wiki pages note which ScummVM version they were included first in the infobox
[21:31] <CTxCB> I'm thinking of submitting a ScummVM Feature Request, but I'm unsure if it'd be taken seriously. XD
[21:32] <SupSuper> Lightkey: i guess that works. basically i'm hoping more recent engines have better "best practices" on using scummvm common
[21:37] <Lightkey> uh.. don't know about that, usually engines are worked on by just one or two developers so I would wager it depends more on who worked on it
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[21:39] <SupSuper> yeah i'm not looking at "code quality" exactly, but i assume when new stuff gets added to scummvm, it's more likely the new engines will feature it than updating all the old
[21:39] <SupSuper> like using scummvm types, graphics, etc
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[21:54] <Deledrius> What kind of feature request, CTxCB?
[21:55] <CTxCB> Deledrius: The kind that needs a Warning Message in the console when starting up! :P
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[22:02] <Scummette> [scummvm] bluegr closed pull request #1597: SCI: Fix QFG1VGA inventory weight warn, bug #10942 (master...qfg1vgainventoryweightwarn) https://git.io/fj3ud
[22:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj37o
[22:02] <Scummette> scummvm/master b568680 sluicebox: SCI: Fix QFG1VGA inventory weight warn, bug #10942
[22:03] <Scummette> [scummvm] bluegr closed pull request #1595: SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939 (master...qfg1vgaborisfix) https://git.io/fj3OU
[22:03] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fj37K
[22:03] <Scummette> scummvm/master c84943c sluicebox: SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939
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[22:15] <Deledrius> Oh, a "Delete All Games" button?
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[22:16] <CTxCB> https://bugs.scummvm.org/ticket/10944 - Would somebody mind checking the Component is right, and whether this needs keywords?
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[22:22] <SupSuper> CTxCB: i believe there's already an issue discussing dpi in scummvm
[22:23] <CTxCB> SupSuper: Well, if so, its probably a good idea to bring the topic up again...
[22:24] <SupSuper> i generally don't think games should scale with dpi but i think the problem is the scummvm gui
[22:25] <SupSuper> while the games are resized, the gui is not and would end up tiny
[22:25] <Deledrius> nice comparison shots.
[22:25] <CTxCB> The Windows Dev Team have been totally shortsighted in allowing Windows to rescale applications that an application may have already scaled, I've seen so many quality issues with loads of games both in DOSBox and ScummVM.
[22:26] <SupSuper> didn't find it on the tracker but on github: https://github.com/scummvm/scummvm/pull/1541
[22:28] <SupSuper> windows devs won't update anything unless forced upon :P
[22:29] <CTxCB> The issues with System / Application High DPI scaling with ScummVM is whilst you still basically get the same image / text, the whole application "view" is pushed and pulled a bit to comform to Windows' System Scaling method, quality suffers and you get a bit of fuzziness which is especially noticable on text.
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[23:11] <Deledrius> It's definitely noticeable in those screenshots.
[23:31] <Scummette> [scummvm] sluicebox opened pull request #1598: SCI: Fix QFG1VGA Mac great hall, bug #10945 (master...qfg1vgamacgreathall) https://git.io/fj35i
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[00:00] --- Wed Apr 24 2019