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[00:11] <Scummette> [scummvm] bluegr closed pull request #4276: VIDEO: Set decoder frame rate when loading Theora video. (master...theora-frame-rate) https://is.gd/vtTeuk
[00:11] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/Za85MY
[00:11] <Scummette> scummvm/master b2a9df0 mduggan: VIDEO: Set decoder frame rate when loading Theora video.
[00:12] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/CMmXvL
[00:12] <Scummette> scummvm/master 9e737da : I18N: Update translation files
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[01:17] <grogbot> [discord] <Puterboy1> Does ScummVM support The Last Express?
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[01:29] <grogbot> [discord] <Footballdude93> How do i get Backyard Soccer MLS edition to work with ScummVM version 2.6?
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[02:06] <grogbot> [discord] <eientei> https://wiki.scummvm.org/index.php?title=Backyard_Soccer_MLS_Edition It's not supported
[02:07] <grogbot> [discord] <eientei> Not officially, there's a WIP engine available if you download a nightly build https://wiki.scummvm.org/index.php?title=The_Last_Express
[02:07] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/bL1tEq
[02:07] <Scummette> scummvm/master 73be666 mistydemeo: DIRECTOR: add phibos
[02:13] <grogbot> [discord] <Puterboy1> If only got the source code from the Strong Museum of Play.
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[04:04] <grogbot> [discord] <Puterboy1> If only we got the source code from the Strong Museum of Play.
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[06:40] <Scummette> [scummvm] bluegr closed pull request #4274: COMMON: Add basic text node support to XMLParser (master...xml-text) https://is.gd/vUWrRH
[06:40] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/WeebhB
[06:40] <Scummette> scummvm/master 64681f5 mduggan: COMMON: Add basic text node support to XMLParser
[07:18] <grogbot> [discord] <ecto> HI! I'm wondering something: I try to understand the mechanics of ScummVM's <default> Music setting. In the docs it's said, that the "most appropriate" device is selected. But what is most appropriate? In some games (Like MI2 or Indy4 it's clear, and it works).
[07:20] <grogbot> [discord] <ecto> Then there is the whole (?) range of SCI games, where - I think - only FM music is selected, while MT32 would definitely sound better. And aren't the Sierra games practically made with this in mind?
[07:21] <grogbot> [discord] <ecto> I have the MT32 Emulator and Fluidsynth with a SC55 sf2 all set up...
[07:24] <grogbot> [discord] <ecto> So I have put <default> in the global settings, but I went through my whole gamelist, to be sure the "best" setting is selected. Is there a better way to understand the logic behind ScummVM's <default> selection?
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[07:52] <grogbot> [discord] <antoniou79> I guess noone automated such a prioritization process (or if there is, MT32 emulation is not part of it).
[07:53] <grogbot> [discord] <antoniou79> Nope, scratch that, bad <enter> click
[07:54] <grogbot> [discord] <antoniou79> This is left as a manual selection for the end-user, since setting those up requires extra work on the user end
[07:55] <grogbot> [discord] <ecto> You mean the (MT32/Fluidsynth) synthesizer?
[07:56] <grogbot> [discord] <ecto> But stragely for some games (like MI2) it works automatically
[07:56] <grogbot> [discord] <ecto> But strangely for some games (like MI2) it works automatically
[07:57] <grogbot> [discord] <antoniou79> I mean, for MT32 emulation you need to have the MT-32 ROM files, and for fluidsynth you need to have set up a SF file to load up. These also are more CPU intensive than the other options, and on some (old) devices this could make some difference in performance.
[07:57] <grogbot> [discord] <antoniou79> I mean, for MT32 emulation you need to have the MT-32 ROM files set up, and for fluidsynth you need to have set up a SF file to load up. These also are more CPU intensive than the other options, and on some (old) devices this could make some difference in performance.
[07:58] <grogbot> [discord] <antoniou79> I mean, for MT32 emulation you need to have the MT-32 ROM files set up, and for fluidsynth you need to have set up a SF file to load up. These also are more CPU intensive than the other options, and on some (old) devices this could make noticeable difference in performance.
[08:00] <grogbot> [discord] <ecto> OK. I absolutely get that. And especially with Fluidsynth the outcome depends on the sf2...
[08:04] <grogbot> [discord] <ecto> Yet It would be great, if ScummVM would choose the "best" *available* music option. ...and in some instances it does just that. I was just a litte confused, that's all!
[08:06] <grogbot> [discord] <ecto> So my best strategy would be to make fluidsynth the default music device, and only change it for MT32 games (like the SCI and some of the Lucasfilm games), right? ^_^;
[08:07] <grogbot> [discord] <antoniou79> Sure, give it a shot 🙂
[08:07] <grogbot> [discord] <ecto> Thanks!
[08:24] <Scummette> [scummvm] dwatteau pushed 1 new commits to master: https://is.gd/dANM7U
[08:24] <Scummette> scummvm/master b305feb dwatteau: AGOS: Save a warning and some bytes when ENABLE_AGOS2 is not enabled
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[09:19] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Q79QtJ
[09:19] <Scummette> scummvm/master b0e4039 sev-: I18N: Update translation (Russian)
[09:19] <Scummette> [scummvm] ScummVM-Translations pushed 4 new commits to master: https://is.gd/yGEV0x
[09:19] <Scummette> scummvm/master 6b3d172 : I18N: Update translation (French)
[09:19] <Scummette> scummvm/master 23e047c marcosoutsider: I18N: Update translation (Portuguese (Brazil))
[09:19] <Scummette> scummvm/master 912c2bd sev-: I18N: Update translation (Ukrainian)
[09:50] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/GO8MQE
[09:50] <Scummette> scummvm/master 5a5cfe7 IlDucci: I18N: Update translation (Spanish)
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[10:01] <grogbot> [discord] <GandalfTheWhite> With the latest (22.09 2.7.0 and possible earlier) builds (winx 64) the fallback engine icon is not longer visible? (they was visible after update icons / before restart scummvm)
[10:01] <grogbot> [discord] <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/1022447605445312532/unknown.png
[10:03] <grogbot> [discord] <GandalfTheWhite> Also the "Path" crash (reported by @Dave Blue ) is no back on winx64
[10:03] <grogbot> [discord] <GandalfTheWhite> Also the "Path" crash (reported by @Dave Blue ) is no back on winx64 -> ok this could be a skin problem -> i will check this
[10:04] <grogbot> [discord] <GandalfTheWhite> Also the "Path" crash (reported by @Dave Blue ) is no back on winx64 -> ok this could be a skin problem -> i will check this -> it is a skin problem 😦
[10:05] <grogbot> [discord] <GandalfTheWhite> With the latest (22.09 2.7.0 and possible earlier) builds (winx 64) the fallback engine icon is not longer visible? (they was visible after update icons / before restart scummvm)
[10:05] <grogbot> [discord] <GandalfTheWhite>
[10:05] <grogbot> [discord] <GandalfTheWhite> *Update* The first time an icon is not present the engine icon is shown/visible. After that "empty"...
[10:05] <grogbot> [discord] <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/1022447605445312532/unknown.png
[10:22] <grogbot> [discord] <GandalfTheWhite> Interesting - if I use ".\scummvm.exe --config.\scummvm.ini" the path tab will crash (without report) starting ".\scummvm.exe" and everything is fine (with my skin?)
[11:44] <grogbot> [discord] <Dave Blue> Hope you cloud find what cause this problem. Good luck.
[11:44] <grogbot> [discord] <Dave Blue> Since i also use my custom theme based on your skin. For now just use scummvm default theme when accessing the patch option.
[11:44] <grogbot> [discord] <Dave Blue> Hope you cloud find what cause this problem. Good luck.
[11:44] <grogbot> [discord] <Dave Blue> Since i also use my custom theme based on your skin. For now just use scummvm default theme when accessing the path option.
[11:44] <grogbot> [discord] <GandalfTheWhite> I think the problem is
[11:44] <grogbot> [discord] <GandalfTheWhite> ```
[11:44] <grogbot> [discord] <GandalfTheWhite> configPathWidget->setFontColor(ThemeEngine::FontColor::kFontColorOverride);
[11:45] <grogbot> [discord] <GandalfTheWhite> ```
[11:45] <grogbot> [discord] <GandalfTheWhite> does this use a hard coded color?
[11:45] <grogbot> [discord] <GandalfTheWhite>
[11:45] <grogbot> [discord] <GandalfTheWhite> Every time the "config-path" is red (default theme) my theme will crash
[11:45] <grogbot> [discord] <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/1022473583294947450/unknown.png
[11:47] <grogbot> [discord] <GandalfTheWhite> @Dave Blue I think we must provide (in our stx files) the following color_names
[11:47] <grogbot> [discord] <GandalfTheWhite> ```
[11:47] <grogbot> [discord] <GandalfTheWhite> static const TextColorDataInfo kTextColorDefaults[] = {
[11:47] <grogbot> [discord] <GandalfTheWhite> { kTextColorNormal, "color_normal" },
[11:47] <grogbot> [discord] <GandalfTheWhite> { kTextColorNormalInverted, "color_normal_inverted" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorNormalHover, "color_normal_hover" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorNormalDisabled, "color_normal_disabled" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorAlternative, "color_alternative" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorAlternativeInverted, "color_alternative_inverted" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorAlternativeHover, "color_alternative_hover" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorAlternativeDisabled, "color_alternative_disabled" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorOverride, "color_override" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorOverrideInverted, "color_override_inverted" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorOverrideHover, "color_override_hover" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorOverrideDisabled, "color_override_disabled" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorButton, "color_button" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorButtonHover, "color_button_hover" },
[11:48] <grogbot> [discord] <GandalfTheWhite> { kTextColorButtonDisabled, "color_button_disabled" }
[11:48] <grogbot> [discord] <GandalfTheWhite> };
[11:48] <grogbot> [discord] <GandalfTheWhite> ```
[11:50] <grogbot> [discord] <Dave Blue> I copied youre not. Thanks. Hope it works.
[11:57] <grogbot> [discord] <GandalfTheWhite> Yeah it's working again
[11:57] <grogbot> [discord] <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/1022476762220875816/unknown.png
[11:58] <grogbot> [discord] <GandalfTheWhite> But the "default" engine icons arn't working (win) - could someone confirm this ?
[11:59] <grogbot> [discord] <GandalfTheWhite> But the "default" engine icons arn't working (win) - could someone confirm this ? (except for the first game)
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[13:12] <grogbot> [discord] <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/1022495710643499048/unknown.png
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[15:26] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://is.gd/VijOuH
[15:26] <Scummette> scummvm/master 03da927 rvanlaar: DIRECTOR: Fix check on (shared)cast for formatting
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[16:46] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/ynD0sq
[16:46] <Scummette> scummvm/master 36789b8 antoniou79: I18N: Update translation (Greek)
[16:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/vENCun
[16:47] <Scummette> scummvm/master 29b738e antoniou79: I18N: Update translation (Greek)
[16:47] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/t467Df
[16:47] <Scummette> scummvm/master b84eab3 lotharsm: I18N: Update translation (German)
[16:47] <Scummette> scummvm/master f39e7a1 goodoldgeorge: I18N: Update translation (Hungarian)
[17:12] <gsi> is grogbot stuttering? some messages appear twice or even three times, and sometimes even slightly modified when "repeated"
[17:13] <grogbot> [discord] <rootfather> That happens when an message is modified on Discord
[17:13] <gsi> or is it transmitting something "early", which gets amended or adjusted, then re-transmitted?
[17:13] <gsi> ok, thank you
[17:13] <gsi> (for checking / confirming)
[17:13] <grogbot> [discord] <rootfather> The old IRC bridge simply ignored edits on the Discord side
[17:14] <grogbot> [discord] <rootfather> While the new one sort of "adds" them
[17:14] <grogbot> [discord] <rootfather> not exactly perfect, but I don't know how to do it better
[17:14] <grogbot> [discord] <rootfather> since you can't delete messages in IRC
[18:06] <grogbot> [discord] <SupSuper> you can ignore edits, that's about it
[18:07] <grogbot> [discord] <SupSuper> or suffix them with "(edited)" or something
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[18:53] <grogbot> [discord] <Puterboy1> Any asset we extract should go to www.vg-resource.com
[18:54] <grogbot> [discord] <Puterboy1> For preservation.
[19:01] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/GfGd1o
[19:01] <Scummette> scummvm/master 3a49ea6 athrxx: KYRA: reduce unsafe string ops
[19:01] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/p8fLLT
[19:01] <Scummette> scummvm/master 7d42f4a : I18N: Update translations templates
[19:22] <grogbot> [discord] <DreamMaster> https://d.justpo.st/media/images/2015/06/22/it-belongs-in-a-museum-indiana-jones-1435014709.jpg
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[21:36] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://is.gd/nMk7i0
[21:36] <Scummette> scummvm/master c6c56ef rvanlaar: DIRECTOR: Fix mac memory leaks
[21:37] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://is.gd/KB3tAX
[21:37] <Scummette> scummvm/master 49221b7 : I18N: Update translation files
[21:37] <Scummette> scummvm/master 783c775 : I18N: Update translations templates
[21:49] <grogbot> [discord] <Puterboy1> If you say so.
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[22:38] <grogbot> [discord] <Dave Blue> I copied youre note. Thanks. Hope it works.
[22:43] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/nzGKzk
[22:43] <Scummette> scummvm/master e1f6771 mistydemeo: DIRECTOR: add German majestic
[22:43] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/cBNGJm
[22:43] <Scummette> scummvm/master fd20e29 : I18N: Update translation files
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[00:00] --- Fri Sep 23 2022