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[02:34] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [02:34] Nick change: DominusExult -> Dominus [03:32] [scummvm] dreammaster pushed 4 new commits to master: https://git.io/JTzOf [03:32] scummvm/master 7c6e5c0 dreammaster: GLK: COMPREHEND: Properly get item for opcodes [03:32] scummvm/master facceff dreammaster: GLK: COMPREHEND: Further v2 opcode verification [03:32] scummvm/master 8b01000 dreammaster: GLK: COMPREHEND: Proper handling of specified noun in v2 opcodes [05:15] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTzWv [05:15] scummvm/master e6674e1 dreammaster: GLK: COMPREHEND: Per-turn script for OO-Topos now working [05:19] [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTzWw [05:19] scummvm/master df3c64a dreammaster: GLK: COMPREHEND: Properly offset the _strings2 array for OO-Topos [05:22] clort (clort@gateway/shell/ircnow/x-ncymgiiuxihjtbpn) joined #scummvm. [07:01] cd (~cd@unaffiliated/cd) left irc: Quit: cd [07:07] JohnnyonFlame (~quassel@179-107-147-58.zamix.com.br) left irc: Read error: Connection reset by peer [07:29] JohnnyonFlame (~quassel@179-107-147-58.zamix.com.br) joined #scummvm. [08:24] Nick change: ldevulder_ -> ldevulder [09:41] Shine_ (~Shine@dynamic-077-008-100-169.77.8.pool.telefonica.de) joined #scummvm. [10:10] Shine_ (~Shine@dynamic-077-008-100-169.77.8.pool.telefonica.de) left irc: Read error: Connection reset by peer [10:14] [scummvm] sev- pushed 2 new commits to master: https://git.io/JTz5q [10:14] scummvm/master cc2db82 sev-: AD: Fix crash when fanmade game has only one word [10:14] scummvm/master 8350f28 sev-: AD: Process corner cases in name autogeneration [10:25] ScummBot (~ScummBot@roberta.scummvm.net) left irc: Quit: buildmaster reconfigured: bot disconnecting [10:27] ScummBot (~ScummBot@roberta.scummvm.net) joined #scummvm. [10:30] ScummBot (~ScummBot@roberta.scummvm.net) left irc: Client Quit [10:31] ScummBot (~ScummBot@roberta.scummvm.net) joined #scummvm. [10:36] ScummBot (~ScummBot@roberta.scummvm.net) left irc: Client Quit [10:36] ScummBot (~ScummBot@roberta.scummvm.net) joined #scummvm. [10:39] Shine_ (~Shine@dynamic-077-008-100-169.77.8.pool.telefonica.de) joined #scummvm. [12:00] [scummvm] sev- pushed 1 new commits to master: https://git.io/JTgeG [12:00] scummvm/master 702c843 sev-: AD: Fix hang when autogen target is for a single word [12:08] [scummvm] ccawley2011 opened pull request #2554: SDL: Fix the mouse being grabbed when returning from full screen (master...mouse-grab) https://git.io/JTgvk [13:03] ajax16384 (~User@109.60.130.33) joined #scummvm. [13:03] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [13:37] vliaskov (~vliaskov@dynamic-078-054-187-032.78.54.pool.telefonica.de) joined #scummvm. [14:43] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTgCc [14:43] scummvm/master db89c68 aquadran: WINTERMUTE: Replace glInterleavedArrays calls [14:58] Endy (ender@sand.enderboi.com) left irc: Ping timeout: 260 seconds [15:03] [scummvm] aquadran closed pull request #2554: SDL: Fix the mouse being grabbed when returning from full screen (master...mouse-grab) https://git.io/JTgvk [15:03] [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTglx [15:03] scummvm/master 7da4faf ccawley2011: SDL: Fix the mouse being grabbed when returning from full screen [15:05] Endy (ender@sand.enderboi.com) joined #scummvm. [15:14] ldevulder_ (~ldevulder@176.167.141.93) joined #scummvm. [15:16] ldevulder (~ldevulder@176.164.198.113) left irc: Ping timeout: 272 seconds [16:01] ny00123 (~ny00123@141.226.145.206) joined #scummvm. [16:16] Deadelic sale on GOG this weekend, including adventures like Deponia and Night of the Rabbit. https://www.gog.com/promo/20201022_daedalic_weekend [16:16] Ok, we're warned [16:22] JohnnyonFlame (~quassel@179-107-147-58.zamix.com.br) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [16:22] JohnnyonFlame (~quassel@179-107-147-58.zamix.com.br) joined #scummvm. [16:22] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [16:36] ajax16384 (~User@109.60.130.33) joined #scummvm. [16:36] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [17:43] on that note, anyone try reimplementing the engine those games run on? [17:55] palasso (~palasso@unaffiliated/palasso) left irc: Ping timeout: 256 seconds [17:56] palasso (~palasso@unaffiliated/palasso) joined #scummvm. [17:58] visionaire i think it was called [18:01] https://www.visionaire-studio.net [18:03] their games are featured so prominently that you'd think that the engine developers sleep in the same bed as the game developers. [18:03] Interestingly the script editor is based on scintilla [18:04] Same as for WME [18:04] Lua 5.3 scripts [18:04] Not same as WME [18:05] [scummvm] lmerckx opened pull request #2555: GUI: Fix keymap of virtual keyboard if no GUI opened before (master...vkeybd-keymap) https://git.io/JTgPD [18:10] scintilla is just a code highlighter so it's pretty universal [19:20] cd (~cd@unaffiliated/cd) joined #scummvm. [19:32] We have some matierials for the first Edna game [19:32] maybe we will work on it... someday [19:32] or put it as a GSoC task [19:56] SylvainTV (~Sylvain@lfbn-lil-1-1089-181.w90-103.abo.wanadoo.fr) joined #scummvm. [19:56] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [20:26] so I have the Zork text games from GOG (just need to get around to importing them to ScummVM) where might one (legally) get other text adventure games. I know where to get modern ones (IFDB) but where is the older stuff [20:29] Steam and gog (or whathever digital store) [20:30] If you want to get the older (out of print games) you can go to sites such as amazon.com and ebay [20:32] And there's also game trading zone or other auction websites (beware of faulty software and illegal video game software copies) [20:35] Some older games are also freeware and there's a list of that stuff in https://wiki.scummvm.org/index.php?title=Where_to_get_the_games [20:35] A lot of the old infocom source code is on github. [20:36] I dunno what the legality is but nobody's sued yet... [20:36] What [20:36] And where [20:37] https://github.com/historicalsource/ [20:37] I thought this was impossible as some lucasarts employee releasing the source code to all scumm games [20:37] WOW! [20:39] Yeah it's not open source. I have no clue why Activision hasn't sued them... Either they cut a deal or don't care. [20:39] Now several adventure games are open-source now, i hope it's legal [20:41] Atleast "education " is the perfect word for avoiding lawsuits [20:41] This isn't open-source, it's source-available. If you somehow use some of this commercially in any capacity you will get sued faster than you can say "Bobby Kotick" [20:42] There's a ton of freeware IF games. [20:42] This might be a good place to start: https://ifdb.tads.org/ [20:43] Godamn i didn't knew several sources are available [20:43] I think they have most of the Infocom lineup now? [20:43] There's even a source code for softporn adventure and the og 1977 version of zork [20:44] Softporn was released as freeware (although I know that's not the same as releasing the source). [20:44] It isn't. [20:44] Command sent by thoth [20:44] ...Wait no, that was a BASIC game. [20:44] And there's source codes for the first 2 versions of MS-DOS [20:44] So maybe it is. [20:44] I believe early MS-DOS sources actually were released by MS. [20:47] > Softporn was released as freeware (although I know that's not the same as releasing the source). That's why softporn was removed from that larry collection on gog [21:05] girafe (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) left irc: Read error: Connection reset by peer [21:07] girafe (~girafe@lfbn-gre-1-189-61.w90-112.abo.wanadoo.fr) joined #scummvm. [21:25] SylvainTV (~Sylvain@lfbn-lil-1-1089-181.w90-103.abo.wanadoo.fr) left irc: Quit: User pushed the X - because it's Xtra, baby [21:25] SylvainTV (~Sylvain@lfbn-lil-1-1089-181.w90-103.abo.wanadoo.fr) joined #scummvm. [21:25] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [21:34] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [21:35] TMM (hp@fsf/member/pdpc.professional.tmm) left irc: Remote host closed the connection [21:35] TMM_ (hp@fsf/member/pdpc.professional.tmm) joined #scummvm. [21:35] #scummvm: mode change '+o TMM_' by ChanServ!ChanServ@services. [21:54] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) left irc: Quit: ZNC - http://znc.in [21:57] delacroix (~delacroix@2a02:810c:4cc0:400:21e:2aff:fe47:c90f) joined #scummvm. [22:00] ny00123 (~ny00123@141.226.145.206) left irc: Quit: Leaving [22:02] https://github.com/microsoft/MS-DOS [22:03] MIT license in that case [22:03] 3.30 would have been slightly more interesting though [22:04] I'm confused about the Softporn sources. There is one for AppleSoft BASIC, which makes sense. And there is Pascal source code for a CP/M release. [22:04] Was there a dedicated CP/M release of this game? I haven't seen any record of that. [22:12] what does grogbot link to? [22:12] Discord? [22:12] why do you use discord? [22:13] i'll fix that . one sec [22:13] fixed [22:32] [scummvm] sev- pushed 1 new commits to master: https://git.io/JTgxS [22:32] scummvm/master 2134a2d sev-: BACKENDS: DIALOGS: Properly store last path in Gtk file browser [22:35] Shine_ (~Shine@dynamic-077-008-100-169.77.8.pool.telefonica.de) left irc: Read error: Connection reset by peer [22:40] because it's cooler? [22:49] I'm not too much familiar with IRC anyway [23:26] Skeleswant (swant@freenode/staff/ikea) left irc: Quit: Gone to IKEA [23:46] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [00:00] --- Fri Oct 23 2020