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[03:32] <Scummette> [scummvm] dreammaster pushed 4 new commits to master: https://git.io/JTzOf
[03:32] <Scummette> scummvm/master 7c6e5c0 dreammaster: GLK: COMPREHEND: Properly get item for opcodes
[03:32] <Scummette> scummvm/master facceff dreammaster: GLK: COMPREHEND: Further v2 opcode verification
[03:32] <Scummette> scummvm/master 8b01000 dreammaster: GLK: COMPREHEND: Proper handling of specified noun in v2 opcodes
[05:15] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTzWv
[05:15] <Scummette> scummvm/master e6674e1 dreammaster: GLK: COMPREHEND: Per-turn script for OO-Topos now working
[05:19] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JTzWw
[05:19] <Scummette> scummvm/master df3c64a dreammaster: GLK: COMPREHEND: Properly offset the _strings2 array for OO-Topos
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[10:14] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTz5q
[10:14] <Scummette> scummvm/master cc2db82 sev-: AD: Fix crash when fanmade game has only one word
[10:14] <Scummette> scummvm/master 8350f28 sev-: AD: Process corner cases in name autogeneration
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[12:00] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTgeG
[12:00] <Scummette> scummvm/master 702c843 sev-: AD: Fix hang when autogen target is for a single word
[12:08] <Scummette> [scummvm] ccawley2011 opened pull request #2554: SDL: Fix the mouse being grabbed when returning from full screen (master...mouse-grab) https://git.io/JTgvk
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[14:43] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTgCc
[14:43] <Scummette> scummvm/master db89c68 aquadran: WINTERMUTE: Replace glInterleavedArrays calls
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[15:03] <Scummette> [scummvm] aquadran closed pull request #2554: SDL: Fix the mouse being grabbed when returning from full screen (master...mouse-grab) https://git.io/JTgvk
[15:03] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JTglx
[15:03] <Scummette> scummvm/master 7da4faf ccawley2011: SDL: Fix the mouse being grabbed when returning from full screen
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[16:16] <grogbot> <DreamMaster> Deadelic sale on GOG this weekend, including adventures like Deponia and Night of the Rabbit. https://www.gog.com/promo/20201022_daedalic_weekend
[16:16] <grogbot> <Gantonio865> Ok, we're warned
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[17:43] <grogbot> <Henke37> on that note, anyone try reimplementing the engine those games run on?
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[17:58] <grogbot> <Henke37> visionaire i think it was called
[18:01] <grogbot> <somaen> https://www.visionaire-studio.net
[18:03] <grogbot> <Henke37> their games are featured so prominently that you'd think that the engine developers sleep in the same bed as the game developers.
[18:03] <grogbot> <somaen> Interestingly the script editor is based on scintilla
[18:04] <grogbot> <somaen> Same as for WME
[18:04] <grogbot> <somaen> Lua 5.3 scripts
[18:04] <grogbot> <somaen> Not same as WME
[18:05] <Scummette> [scummvm] lmerckx opened pull request #2555: GUI: Fix keymap of virtual keyboard if no GUI opened before (master...vkeybd-keymap) https://git.io/JTgPD
[18:10] <grogbot> <SupSuper> scintilla is just a code highlighter so it's pretty universal
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[19:32] <grogbot> <sev> We have some matierials for the first Edna game
[19:32] <grogbot> <sev> maybe we will work on it... someday
[19:32] <grogbot> <sev> or put it as a GSoC task
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[20:26] <grogbot> <PurpleMoustache> so I have the Zork text games from GOG (just need to get around to importing them to ScummVM) where might one (legally) get other text adventure games. I know where to get modern ones (IFDB) but where is the older stuff
[20:29] <grogbot> <Gantonio865> Steam and gog (or whathever digital store)
[20:30] <grogbot> <Gantonio865> If you want to get the older (out of print games) you can go to sites such as amazon.com and ebay
[20:32] <grogbot> <Gantonio865> And there's also game trading zone or other auction websites (beware of faulty software and illegal video game software copies)
[20:35] <grogbot> <Gantonio865> Some older games are also freeware and there's a list of that stuff in https://wiki.scummvm.org/index.php?title=Where_to_get_the_games
[20:35] <grogbot> <thoth> A lot of the old infocom source code is on github.
[20:36] <grogbot> <thoth> I dunno what the legality is but nobody's sued yet...
[20:36] <grogbot> <Gantonio865> What
[20:36] <grogbot> <Gantonio865> And where
[20:37] <grogbot> <thoth> https://github.com/historicalsource/
[20:37] <grogbot> <Gantonio865> I thought this was impossible as some lucasarts employee releasing the source code to all scumm games
[20:37] <grogbot> <Gantonio865> WOW!
[20:39] <grogbot> <thoth> Yeah it's not open source. I have no clue why Activision hasn't sued them... Either they cut a deal or don't care.
[20:39] <grogbot> <Gantonio865> Now several adventure games are open-source now, i hope it's legal
[20:41] <grogbot> <Gantonio865> Atleast "education " is the perfect word for avoiding lawsuits
[20:41] <grogbot> <thoth> This isn't open-source, it's source-available. If you somehow use some of this commercially in any capacity you will get sued faster than you can say "Bobby Kotick"
[20:42] <grogbot> <trembyle> There's a ton of freeware IF games.
[20:42] <grogbot> <trembyle> This might be a good place to start: https://ifdb.tads.org/
[20:43] <grogbot> <Gantonio865> Godamn i didn't knew several sources are available
[20:43] <grogbot> <thoth> I think they have most of the Infocom lineup now?
[20:43] <grogbot> <Gantonio865> There's even a source code for softporn adventure and the og 1977 version of zork
[20:44] <grogbot> <trembyle> Softporn was released as freeware (although I know that's not the same as releasing the source).
[20:44] <grogbot> <thoth> It isn't.
[20:44] <grogbot> Command sent by thoth
[20:44] <grogbot> ...Wait no, that was a BASIC game.
[20:44] <grogbot> <Gantonio865> And there's source codes for the first 2 versions of MS-DOS
[20:44] <grogbot> <thoth> So maybe it is.
[20:44] <grogbot> <thoth> I believe early MS-DOS sources actually were released by MS.
[20:47] <grogbot> <Gantonio865> > Softporn was released as freeware (although I know that's not the same as releasing the source). That's why softporn was removed from that larry collection on gog
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[22:02] <grogbot> <somaen> https://github.com/microsoft/MS-DOS
[22:03] <grogbot> <somaen> MIT license in that case
[22:03] <grogbot> <somaen> 3.30 would have been slightly more interesting though
[22:04] <grogbot> <trembyle> I'm confused about the Softporn sources. There is one for AppleSoft BASIC, which makes sense. And there is Pascal source code for a CP/M release.
[22:04] <grogbot> <trembyle> Was there a dedicated CP/M release of this game? I haven't seen any record of that.
[22:12] <clort> what does grogbot link to?
[22:12] <clort> Discord?
[22:12] <clort> why do you use discord?
[22:13] <clort> i'll fix that . one sec
[22:13] <clort> fixed
[22:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTgxS
[22:32] <Scummette> scummvm/master 2134a2d sev-: BACKENDS: DIALOGS: Properly store last path in Gtk file browser
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[22:40] <grogbot> <Henke37> because it's cooler?
[22:49] <grogbot> <Gantonio865> I'm not too much familiar with IRC anyway
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[00:00] --- Fri Oct 23 2020