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[03:33] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jn1Op
[03:33] <Scummette> scummvm/master b0c7b27 digitall: ICB: Fix GCC Unused Variable Warnings
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[06:15] <akaWolf> I see Martin Kiewitz
[06:16] <akaWolf> wrote some adlib implementation
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[07:35] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/Jn1xw
[08:08] <Scummette> scummvm/master 78ef45b bluegr: TRECISION: Group object graphics and mask buffers
[08:08] <Scummette> [scummvm] sev- closed pull request #3075: PRIVATE: support for the localized versions of Private Eye (master...bytecode) https://git.io/JnzyU
[08:08] <Scummette> [scummvm] sev- pushed 29 new commits to master: https://git.io/JnMTz
[08:08] <Scummette> scummvm/master 40f6c70 neuromancer: PRIVATE: preliminary support for decompiled game assets
[08:08] <Scummette> scummvm/master f10fb7f jdieguez: PRIVATE: first version of bytecode decompiler
[08:08] <Scummette> scummvm/master 6c80b04 neuromancer: PRIVATE: integrated first version of the decompiler
[08:38] <eriktorbjorn> Ha. I guess it may be worth it to use the Mac font for the Mac version of Indy3, even without implementing the whole Mac GUI: http://www.update.uu.se/~d91tan/ScummVM/indy3-mac.png
[08:38] <eriktorbjorn> The screenshot is a bit buggy, though. At this point, it should have removed the text box, like in http://www.update.uu.se/~d91tan/ScummVM/indy3-mac-orig.png
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[11:02] <grogbot> <timofonic> Would be feasible to implement native hires font rendering and use modern TTF equivalents in ScummVM for each game? It may improve reading, maybe even for people with eye sight issues that prefer it over TTS...
[11:24] <eriktorbjorn> timfonic: Probably tricky. The Mac version of Loom (and Indy3, if you count the screenshot earlier) work by upscaling the graphics before drawing the text. And text is rendered one character at a time. Those fonts don't do any kerning, but a random TTF might which would complicate things further.
[11:28] <eriktorbjorn> And of course, changing the font may cause text to be cut off if it's wider than the original font. That was one of the reasons for supporting the Mac font for Loom: https://bugs.scummvm.org/ticket/11537
[11:46] <grogbot> <lephilousophe> yes in a general case, using different fonts than what original used can be quite tricky. I had the case with Korean and Japanese versions of Versailles where the TTF fonts used were the ones provided by Windows. Using free alternatives wasn't the same thing...
[12:18] <grogbot> <timofonic> I guess solving that stuff might require a very skilled font designer person to do a volunteer contribution, so the alternative ones might need lots of tricks. Including those Korean and japanese ones, too
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[15:28] <grogbot> <IlDucci> If you're asking to modify Korean/Japanese/Chinese fonts, with thousands of characters to edit, it's a suicide
[15:29] <grogbot> <IlDucci> Unless the change is really really minor, it's a no go
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[19:58] <Scummette> [scummvm] rvanlaar opened pull request #3083: DIRECTOR: speed up transitions for debugFast (master...speedup) https://git.io/Jny4x
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[20:38] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/Jnyge
[20:38] <Scummette> scummvm/master b7c9035 rvanlaar: DIRECTOR: speed up transitions for debugFast
[20:39] Nick change: mal-_ -> mal-
[20:39] <Scummette> [scummvm] rvanlaar closed pull request #3083: DIRECTOR: speed up transitions for debugFast (master...speedup) https://git.io/Jny4x
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[22:00] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/Jny6j
[22:00] <Scummette> scummvm/master 20a3f0e digitall: ICB: Fix Various GCC Set But Not Used Variable Warnings
[22:14] <Scummette> [scummvm] djsrv closed pull request #3082: DIRECTOR: LINGO: Refactor Lingo compiler (master...grammar) https://git.io/JnXOG
[22:14] <Scummette> [scummvm] djsrv pushed 79 new commits to master: https://git.io/JnyP5
[22:14] <Scummette> scummvm/master 560bae0 djsrv: DIRECTOR: LINGO: Remove varCheck and checkImmediate
[22:14] <Scummette> scummvm/master f54ebab djsrv: DIRECTOR: LINGO: Add TestScript type
[22:14] <Scummette> scummvm/master 688ca6b djsrv: DIRECTOR: LINGO: Update comment
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[22:56] <ScummBot_> Build [#1349](https://buildbot.scummvm.org/#builders/8/builds/1349) of `master-gp2x-1` failed.
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[23:14] <grogbot> <timofonic> Oh yes. I forgot that. But can't they adjusted automatically? I'm just asking, excuse me for my ignorance
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[23:40] <Scummette> [scummvm] djsrv pushed 2 new commits to master: https://git.io/Jny5H
[23:46] <Scummette> scummvm/master ce86da4 djsrv: DIRECTOR: LINGO: Fix comparison of different enum types
[23:46] <Scummette> scummvm/master c4cd014 djsrv: DIRECTOR: LINGO: Add nounput option to lexer
[23:46] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/JnydR
[23:46] <Scummette> scummvm/master 33617ef djsrv: DIRECTOR: LINGO: Remove accidental paste
[23:46] <grogbot> <thoth> Well the issue as I understand it (and I may very well be wrong) is that differences in font data caused rendering issues. That's not really automatically fixable. It's hard to retrofit modern rendering ideas into old engines without making substantial code alterations. It's easier, for example, to just make a more legible font for U7 than is for Exult to try and transparently substitute TTFs.
[23:58] <ScummBot_> Build [#1187](https://buildbot.scummvm.org/#builders/34/builds/1187) of `fetch-master` failed.
[00:00] --- Wed Jun 23 2021