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[00:04] <grogbot> [discord] <sevenupcrisp> Are there plans to add the other Ultima games to the compatibility list?
[00:04] <grogbot> [discord] <sevenupcrisp> Or wizardry crusaders of the dark savant.
[00:09] <grogbot> [discord] <eientei> sounds like we have a volunteer to add support for those games
[00:09] <grogbot> [discord] <sevenupcrisp> I would if i had knowledge on how to do such things lol
[00:33] <grogbot> [discord] <DreamMaster> I may actually tackle them eventually. At the moment, for example, I have a mostly working implementation of Ultima 1 that's just missing the outer space section and endgame fight section. It's been on a backburner for a while.
[00:34] <grogbot> [discord] <DreamMaster> I'm also nearing completion of adding support for Might and Magic Book One, and more of the remaining games of the series may be added as well in the future
[00:35] <grogbot> [discord] <eientei> I'd like to personally see support for the original Wizardry games. I know that the DOS version of Wizardry II was built from the original Pascal, and there's a disassembly of the Apple II version of III's interpreter
[00:38] <grogbot> [discord] <sevenupcrisp> Thats great news
[00:41] <grogbot> [discord] <DreamMaster> One of the things I'll be working on, at least for Might and Magic 1, is an enhanced mode that introduces a bunch of UI changes from the later games. Like clean inventory and character screens, mini-map, and so on. So when it's done, it'll feel a lot more modern
[00:41] <grogbot> [discord] <Strangerke> On my side I think I may try again to look into Zeliard
[00:42] <grogbot> [discord] <DreamMaster> That's another fond memory from my youth, another of the earliest PC games I played.
[00:43] <grogbot> [discord] <DreamMaster> That and Cadaver 🙂
[00:43] <grogbot> [discord] <Strangerke> yep, hopefully we'll get better results than with Cadaver...
[00:43] <grogbot> [discord] <Strangerke> oups 🙂
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[02:11] <grogbot> [discord] <Thunderforge> The general answer to this is https://docs.scummvm.org/en/v2.6.1/help/faq.html#will-scummvm-support-other-games-in-the-future
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[02:12] <grogbot> [discord] <Thunderforge> The good news about the early Ultima games is that they are popular (more likely that a volunteer will have interest) and they are simple (they take less effort to reverse engineer). But as always, the best way to make it happen is to volunteer yourself. It's not really helpful to ask for volunteers to do it just because you want it.
[02:13] <grogbot> [discord] <Thunderforge> I *highly* doubt we'll see *Ultima IX: Ascension* supported due to it being less popular and more complex, but who knows.
[02:14] <grogbot> [discord] <Thunderforge> And *Ultima: Runes of Virtue I & II* weren't made for PC.
[02:18] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, *Ultima Online* is *waaaay* to complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer exist.
[02:19] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, *Ultima Online* is *waaaay* to complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima: Escape from Mt. Drash* is a possibility if anyone is interested. (edited)
[02:20] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, *Ultima Online* is *waaaay* to complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima: Escape from Mt. Drash* is a possibility and has been reverse engineered in a GPLv2 pro
[02:21] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Online* is *waaaay* to complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it. *Ultima: Escape from Mt. Drash* i
[02:22] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Online* is *waaaay* t0o complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it. *Ultima: Escape from Mt. Drash*
[02:22] <grogbot> [discord] <Thunderforge> And for completeness: *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Online* is *waaaay* too complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it. *Ultima: Escape from Mt. Drash*
[02:22] <grogbot> [discord] <Thunderforge> And for completeness 🤓 : *Ultima: Runes of Virtue I & II* weren't made for PC, *Ultima Online* is *waaaay* too complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it. *Ultima: Escape from Mt. D
[02:24] <grogbot> [discord] <Thunderforge> And for completeness 🤓 : *Ultima: Runes of Virtue I & II* were for Nintendo consoles, *Ultima Online* is *waaaay* too complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it. *Ultima: Escape fro
[02:25] <grogbot> [discord] <Thunderforge> And for completeness 🤓 : *Ultima: Runes of Virtue I & II* were for Nintendo consoles, *Ultima Online* is *waaaay* too complex for ScummVM, and both *Lord of Ultima* and *Ultima Forever: Quest for the Avatar* are terrible browser games that no longer are playable. *Ultima Underworld I & II* are popular but very complex with lots of pseudo-3D hacks, although there have been some efforts to reverse engineer it in their own project
[02:32] <grogbot> [discord] <eientei> Have ScummVM support them all. Make it the Ultima-te way of playing them
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[02:58] <grogbot> [discord] <Andrew T> Is there any possibility of allowing a custom soundtrack for M&M1 given the original only has pc speaker beeps and boops? It would be funny to play it with the Baldur's Gate soundtrack.
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[04:19] <grogbot> [discord] <DreamMaster> I'm not sure you'd need any specific additions for that. One playthrough I recall seeing on Youtube simply played some random music in the background because they thought the game was too soundless.
[04:34] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-7: https://is.gd/M2qtPn
[04:34] <Scummette> scummvm/branch-2-7 bfcddc6 Timpii: I18N: Update translation (Finnish)
[04:34] <Scummette> scummvm/branch-2-7 4e203e1 BLooperZ: I18N: Update translation (Hebrew)
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[07:55] <grogbot> [discord] <eriktorbjorn> Good enough for me. I bought it because it was cheap, just on the off-chance. 🙂
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[10:58] <grogbot> [discord] <rootfather> I can confirm this fixes the issue for me as well @lephilousophe
[12:34] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/fPm4XE
[12:34] <Scummette> scummvm/branch-2-7 30d0326 BLooperZ: I18N: Update translation (Hebrew)
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[13:11] <Scummette> [scummvm] citral23 opened pull request #4659: OPENDINGUX: restore the scaler for the rs90/rg99 ports (master...master) https://is.gd/gdrFr8
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[14:46] <Scummette> [scummvm] sev- closed pull request #4627: GUI: Show the entire length of descriptions in Achievements tab (master...achievements_winfix) https://is.gd/pxsDcn
[14:46] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/tt9xQ7
[14:46] <Scummette> scummvm/master e457a45 tag2015: GUI: Show complete strings in Achievements tab
[14:46] <Scummette> scummvm/master dcf2726 tag2015: GUI: Also fix achievements strings for lowres
[14:48] <Scummette> [scummvm] sev- pushed 2 new commits to branch-2-7: https://is.gd/voFXSr
[14:48] <Scummette> scummvm/branch-2-7 1ce6a3b tag2015: GUI: Show complete strings in Achievements tab
[14:48] <Scummette> scummvm/branch-2-7 4731cb2 tag2015: GUI: Also fix achievements strings for lowres
[14:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/kbinUq
[14:48] <Scummette> scummvm/branch-2-7 6893e1e : I18N: Update translations templates
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[15:57] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/WVpuOc
[15:57] <Scummette> scummvm/master 261e44b lotharsm: DISTS: Add shaders.dat to GUI theme files at install stage
[15:59] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-7: https://is.gd/UQPCuv
[15:59] <Scummette> scummvm/branch-2-7 29ea816 lotharsm: DISTS: Add shaders.dat to GUI theme files at install stage
[15:59] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/g5M2Kc
[15:59] <Scummette> scummvm/branch-2-7 0bff423 : I18N: Update translation files
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[16:57] <grogbot> [discord] <Strangerke> So, in EFH, generateSound3 produces a sound of 88Hz for a duration of 3ms
[16:58] <grogbot> [discord] <Strangerke> so either is not really useful, or I'm missing something
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[17:42] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/gOlgxg
[17:42] <Scummette> scummvm/master edd82bb OMGPizzaGuy: ULTIMA8: Additional item sort rules and test.
[17:43] <grogbot> [discord] <somaen> Its to summon proper demons
[17:45] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/o2NpAS
[17:45] <Scummette> scummvm/master 54d7bcd lotharsm: MACOSX: Add shaders.dat datafile to resource list
[17:47] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-7: https://is.gd/4fHKRe
[17:47] <Scummette> scummvm/branch-2-7 7c18fd4 lotharsm: MACOSX: Add shaders.dat datafile to resource list
[17:49] <grogbot> [discord] <regularJim> So, keeping in mind, Im not very savvy with what SCUMMVM actually does under the hood, I recently learned that Return to Zork has a variant version from the standard DOS CD version. The Reelmagic Return to Zork used MPEG encoding for its video, requiring an dedicated piece of PC hardware to decode it. This gives this version of the game far superior video quality then the standard version. Based on a video I saw of it, it looks a
[17:49] <grogbot> [discord] <regularJim>
[17:49] <grogbot> [discord] <regularJim> https://youtu.be/0Fn1ka3CbYM
[17:51] <Scummette> [scummvm] mgerhardy pushed 2 new commits to master: https://is.gd/WglIPC
[17:51] <Scummette> scummvm/master 5ccbc0d mgerhardy: TWINE: handle lba2 holomap locations
[17:51] <Scummette> scummvm/master 8e5afba mgerhardy: TWINE: handle lba2 game chapter
[18:12] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to branch-2-7: https://is.gd/HG4cpD
[18:12] <Scummette> scummvm/branch-2-7 3637430 OMGPizzaGuy: ULTIMA8: Additional item sort rules and test.
[18:32] <grogbot> [discord] <sev> Somebody has to enhance our MPEG decoder with the Reelmagic variant. They could use that Dosbox fork as a reference or even borrowing their code as our licenses are compatible
[18:48] <Scummette> [scummvm] zeldin-of-two-factors pushed 1 new commits to master: https://is.gd/shyKkJ
[18:48] <Scummette> scummvm/master 9203d27 zeldin: GRAPHICS: Add Latin Extended-A to small GUI font
[18:50] <Scummette> [scummvm] zeldin-of-two-factors pushed 1 new commits to branch-2-7: https://is.gd/7ByMSk
[18:50] <Scummette> scummvm/branch-2-7 63eca40 zeldin: GRAPHICS: Add Latin Extended-A to small GUI font
[19:09] <Scummette> [scummvm] sev- closed pull request #4649: MM: Might & Magic engine (master...mm) https://is.gd/IvW47m
[19:13] <Scummette> [scummvm] sev- pushed 576 new commits to master: https://is.gd/lU5T6z
[19:13] <Scummette> scummvm/master c71e5f6 dreammaster: MM: Start of Might & Magic games engine that includes Xeen
[19:13] <Scummette> scummvm/master f24debf dreammaster: MM: MM1: Skeleton engine class
[19:13] <Scummette> scummvm/master 6fedafa dreammaster: MM: MM1: Beginnings of events/ui manager
[19:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/3ZMab1
[19:16] <Scummette> scummvm/master bde8d55 sev-: NEWS: Mention xeen engine rename
[19:17] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/wgq7wR
[19:17] <Scummette> scummvm/master 7ac6125 lotharsm: NEWS: Mention xeen renaming in German NEWS file
[19:20] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/xAKk7j
[19:20] <Scummette> scummvm/master 95ac522 sev-: XEEN: Remove leftover file
[19:23] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://is.gd/7ewS5q
[19:23] <Scummette> scummvm/master 60a06b0 dreammaster: MM: MM1: Fix incorrect flags access in map 18
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[19:31] <ScummBot> Build [#6867](https://buildbot.scummvm.org/#builders/22/builds/6867) of `master-windows-x86-64` failed.
[19:35] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/17dh1s
[19:35] <Scummette> scummvm/master 5472461 lotharsm: MM: Fix entry in POTFILES
[19:41] <grogbot> [discord] <GandalfTheWhite> If we renamed xeen to mm ... do we have to change the icon names?
[19:42] <ScummBot> Build [#2016](https://buildbot.scummvm.org/#builders/171/builds/2016) of `master-riscos` failed.
[19:58] <Scummette> [scummvm] lotharsm pushed 2 new commits to master: https://is.gd/pTEBmr
[19:58] <Scummette> scummvm/master 417a9dc lotharsm: MM: Update credits and keep Xeen as reference
[19:58] <Scummette> scummvm/master d923714 lotharsm: CREDITS: Update credits for MM (Xeen)
[20:06] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/Xgrisc
[20:06] <Scummette> scummvm/master 768e33c lotharsm: DISTS: WIN32: Fix plugin name for renamed XEEN in .rc file
[20:28] <grogbot> [discord] <SupSuper> yes
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[20:38] <grogbot> [discord] <GandalfTheWhite> Ok will do so tomorrow
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[20:41] <ScummBot> Build [#2016](https://buildbot.scummvm.org/#builders/173/builds/2016) of `master-riscos-vfp` failed.
[20:45] <ScummBot> Build [#5061](https://buildbot.scummvm.org/#builders/156/builds/5061) of `master-win9x` failed.
[20:46] <ScummBot> Build [#6860](https://buildbot.scummvm.org/#builders/35/builds/6860) of `master-windows-x86` failed.
[20:49] <grogbot> [discord] <SupSuper> just beware if the change is going before or after the next release, i don't know when the icons get bundled up
[20:54] <ScummBot> Build [#6161](https://buildbot.scummvm.org/#builders/34/builds/6161) of `fetch-master` failed.
[21:11] <grogbot> [discord] <GandalfTheWhite> The renaming is scheduled for the next release ?
[21:12] <grogbot> [discord] <rootfather> 2.7.0 will still have the `xeen` engine, and 2.8.0 will have `mm`
[21:21] <ScummBot> Build [#6869](https://buildbot.scummvm.org/#builders/22/builds/6869) of `master-windows-x86-64` completed successfully.
[21:22] <ScummBot> Build [#6613](https://buildbot.scummvm.org/#builders/95/builds/6613) of `master-dreamcast` failed.
[21:42] <ScummBot> Build [#5063](https://buildbot.scummvm.org/#builders/156/builds/5063) of `master-win9x` completed successfully.
[21:43] <ScummBot> Build [#6862](https://buildbot.scummvm.org/#builders/35/builds/6862) of `master-windows-x86` completed successfully.
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[21:57] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/8piV3M
[21:57] <Scummette> scummvm/branch-2-7 c15182a : I18N: Update translation (French)
[21:58] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-7: https://is.gd/FxSkWB
[21:58] <Scummette> scummvm/branch-2-7 6469952 : I18N: Update translation (French)
[21:58] <Scummette> scummvm/branch-2-7 f461c88 criezy: I18N: Update translation (French)
[21:58] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/1kaSjx
[21:58] <Scummette> scummvm/master 2a390d8 sev-: MM: Rename meta_engine.* -> metaengine.* for consistency
[21:58] <Scummette> scummvm/master d988cd7 sev-: ULTIMA: Rename meta_engine.* -> metaengine.* for consistency
[22:00] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to branch-2-7: https://is.gd/MAb4we
[22:00] <Scummette> scummvm/branch-2-7 e7edfce : I18N: Update translation (French)
[22:00] <Scummette> scummvm/branch-2-7 ad29dd9 criezy: I18N: Update translation (French)
[22:00] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-7: https://is.gd/vnmDo7
[22:00] <Scummette> scummvm/branch-2-7 bc1d0df criezy: I18N: Update translation (French)
[22:00] <Scummette> [scummvm] bluegr closed pull request #4624: SCUMM: Fix randomly unreachable fire in DOTT (WORKAROUND) (master...fix/dott-jefferson-fire-ignore-script-106) https://is.gd/Gp00lo
[22:00] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/zqC4jN
[22:00] <Scummette> scummvm/master 96a800e dwatteau: SCUMM: Fix randomly unreachable fire in DOTT (WORKAROUND)
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[22:02] <grogbot> [discord] <sev> @GandalfTheWhite I'd suggest waiting with the icons renaming
[22:02] <grogbot> [discord] <sev> or make a copy of the icons for the time being
[22:02] <grogbot> [discord] <sev> then, after the release is tagged, you may remove those `xeen*` icons
[22:11] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/QzLiZK
[22:11] <Scummette> scummvm/master cc2b4de AndywinXp: SCUMM: DOTT/GUI: Fix cursor not reappearing when loading a savegame
[22:12] <Scummette> [scummvm] AndywinXp pushed 1 new commits to branch-2-7: https://is.gd/jiEVic
[22:12] <Scummette> scummvm/branch-2-7 b46a044 AndywinXp: SCUMM: DOTT/GUI: Fix cursor not reappearing when loading a savegame
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[22:32] <ScummBot> Build [#6614](https://buildbot.scummvm.org/#builders/95/builds/6614) of `master-dreamcast` completed successfully.
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[00:00] --- Mon Jan 23 2023