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[00:15] <grogbot> <Nikoh> hi guys, is there an official repository for ubuntu?
[00:37] <grogbot> <linux_jeff> where do we post issues/feature requests for scummvm ?
[00:39] <grogbot> <Henke37> https://bugs.scummvm.org/
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[08:43] <grogbot> <lephilousophe> I don't think so, he didn't commit for quite a time and didn't packaged the 2.5.0 version neither
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[10:48] <grogbot> <aquadran> I could pickup packaging if there is no one to handle it
[10:57] <grogbot> <lephilousophe> you can use the docker toolchain, so if debug builds work OK release one should work too
[10:58] <grogbot> <aquadran> ok, I'll look into
[11:02] <grogbot> <chrisis123> Sorry for hijacking the thread, but I noticed that Nintendo 3DS doesn't have a release build since 2.2.0 (I think the previous porter just vanished...), but there are debug builds available from buildbot as well that work fine (at least for me, though admittedly I've only done some limited testing) - any chance you could also provide release builds for that platform? It's not a huge deal for me as I'm perfectly happy using the debug
[11:02] <grogbot> builds but just wondering...
[11:07] <grogbot> <chrisis123> Sorry for hijacking the thread, but I noticed that Nintendo 3DS doesn't have a release build since 2.2.0 (I think the previous porter just vanished...), but there are debug builds available from buildbot as well that work fine (at least for me, though admittedly I've only done some limited testing) - any chance you could also provide release builds for that platform? It's not a huge deal for me as I'm perfectly fine using the debug builds
[11:07] <grogbot> but just wondering...
[11:18] <grogbot> <lephilousophe> a release build must be tested thoroughly, that's why it's not automatically generated at tagging
[11:19] <grogbot> <lephilousophe> and it's good to have a porter who can handle user bugs after the release
[11:49] <grogbot> <chrisis123> Yeah I totally get that... hope somebody can pick it up (sadly my coding skills are close to non existant):it's a shame though because the 3DS with its stylus and touchscreen works really well for point and click adventures (and even the Kyrandia engine RPGs - right now I'm replaying Lands of Lore on my 3DS and it's really fun...)
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[17:19] <grogbot> <bluegr> https://www.pcgamer.com/the-best-detective-games-on-pc/
[17:22] <grogbot> <GandalfTheWhite> Removed most of the spurious white pixel - https://github.com/scummvm/scummvm-icons/issues/18 - If there are more than one version - I would prefer the highest (v2) version - Found white pixel that sould be remove or I have removed to much -> send me a message - Any other suggestion -> message 🙂
[17:22] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/934500271093080104/OldVsNew.7z.001
[17:22] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/934500272162631700/OldVsNew.7z.002
[17:22] <grogbot> <GandalfTheWhite> https://cdn.discordapp.com/attachments/581224061091446795/934500272833708052/OldVsNew.7z.003
[17:23] <grogbot> <Henke37> at least seven games in the list run in scummvm by my count
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[19:41] <grogbot> <Bluddy> Most of the game is music-less. It would be nice if we could inject the whole game with music.
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[20:19] <grogbot> <Thunderforge> With The Last Express being in progress (still being worked on?) and Unavowed being an AGS game
[20:19] <grogbot> <Henke37> yeah
[20:24] <grogbot> <Thunderforge> The Tex Murphy games are ones that often come up on these lists that ScummVM doesnt support, despite them being of the same era and genre as many we do. Is it just a matter if nobody trying to implement it yet, or have people tried but there was some reason it didnt pan out?
[21:13] <grogbot> <Strangerke> We started to reverse one of those in the Access engine
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[21:13] <grogbot> <Strangerke> Tex2, iirc
[21:13] <grogbot> <trembyle> martian memorandum, I think
[21:13] <grogbot> <Strangerke> the first rooms are even working, iirc
[21:14] <grogbot> <trembyle> yeah, it starts and you can click on some things
[21:15] <grogbot> <Strangerke> at some point, we switched to a DAT file for this engine, so there's no way I touch it again. And dreammaster lost interest too
[21:15] <grogbot> <Strangerke> so, well, yet another half-cooked engine :/
[21:15] <grogbot> <trembyle> I was playing with Countdown (an earlier Access game) the other day, and the interface is indeed very similar.
[21:15] <grogbot> <Strangerke> countdown is even older
[21:15] <grogbot> <Strangerke> so the engine is significantly more archaic
[21:16] <grogbot> <Strangerke> the plan was to work on it after MM
[21:16] <grogbot> <trembyle> It's between Mean Streets (Tex1) and Martian Memorandum.
[21:16] <grogbot> <Strangerke> still iirc, Tex1 is not using the same engine. But it's really an old story now, so maybe my memory is wrong
[21:17] <grogbot> <trembyle> could be, I haven't played with that one
[21:17] <grogbot> <trembyle> Still it might share some asset types I suppose
[21:18] <grogbot> <Strangerke> And my favorite Access game isn't using the same engine either
[21:18] <grogbot> <Strangerke> Crime Wave.
[21:18] <grogbot> <Strangerke> 😄
[21:18] <grogbot> <Strangerke> (I should start an IDB for this one)
[21:20] <grogbot> <trembyle> I'm confused where the rights ended up with these. Sierra actually bought Access (which is why the published, for example, After Dark screen savers), but my understanding is that the adventure game division was spun off as part of the sale.
[21:22] <grogbot> <trembyle> Sorry, Sierra acquired Berkeley, and Access was a part of that company, holed up in a dark corner on an abandoned floor of the building.
[21:22] <grogbot> <trembyle> And another result of that is Sierra had the rights to publish You Don't Know Jack games
[21:31] <grogbot> <trembyle> It might be really cool if someone musically inclined could translate the silent parts from OPL2 to OPN2. That could theoretically improve an already great soundtrack.
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[00:00] --- Sun Jan 23 2022