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[00:18] <Scummette> [scummvm] athrxx pushed 10 new commits to master: https://git.io/JtOgW
[00:18] <Scummette> scummvm/master d2b2d50 athrxx: AGOS: (ELVIRA/PC98/Jp) - add detection entry
[00:18] <Scummette> scummvm/master bb8c70f athrxx: AGOS: (ELVIRA/PC98/Jp) - fix startup
[00:18] <Scummette> scummvm/master 5741330 athrxx: AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
[00:19] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/JtOg8
[00:19] <Scummette> scummvm/master 94aac3a : I18N: Update translation files
[00:19] <Scummette> scummvm/master 195430c : I18N: Update translations templates
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[01:16] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://git.io/JtOau
[01:16] <Scummette> scummvm/master 4c0ff2b athrxx: AGOS: (ELVIRA/PC98/Jp) - add paranoia checks to sound driver
[01:16] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JtOaz
[01:16] <Scummette> scummvm/master bf8aa67 : I18N: Update translation files
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[01:45] <Lightkey> https://www.gamingonlinux.com/2021/01/the-big-adventure-event-is-live-on-steam-with-plenty-of-demos-to-try-until-jan-25
[01:47] <Lightkey> Kathy Rain: Director's Cut does not use AGS anymore, apparently.
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[02:33] <travis-ci> scummvm/scummvm#17723 (master - bf8aa67 : ScummVM-Translations): The build passed.
[02:33] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/4c0ff2b02311...bf8aa6794ca2
[02:33] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/755626221
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[04:35] <grogbot> <BubbleBuddyFan> ScummVM App from App Store was to be announced in the future!
[04:39] <grogbot> <Henke37> what do you mean?
[05:18] <ScummBot> Port build status changed with bf8aa679: Failure: master-amigaos4
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[07:39] <grogbot> <antoniou79> Oh, cool! The documentation page https://docs.scummvm.org/en/latest/other_platforms/ios.html explains how to install the app without the need for jailbreak. It does require building the app from source, but the instructions are detailed (and illustrated!) so it should be straightforward even for less experienced users!
[07:40] <grogbot> <antoniou79> Btw, does the iOS app include the residual support?
[07:40] <grogbot> <antoniou79> Basically what I am asking is whether Android port is the only port not supporting ResidualVM engines currently 😄
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[09:34] <grogbot> <criezy> I don't think we have residual support on iOS yet. Unless I missed something, the iOS backend has not been modified during or since the merge. That is something I want to look at.
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[09:48] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jt3TR
[09:48] <Scummette> scummvm/master 0c1849b : I18N: Update translation (Belarusian (Taraakievica) (be-tarask))
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[10:08] <ScummBot> Port build status changed with 0c1849b6: Success: master-amigaos4
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[11:18] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/Jt3qq
[11:18] <Scummette> scummvm/master 298d248 : I18N: Update translation (Belarusian (Taraakievica) (be-tarask))
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[15:04] <grogbot> <sev> VonGuard: the title is confusing
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[15:05] <grogbot> <sev> sounds like it has nothing to do with ScummVM in fact
[15:05] <VonGuard> ?
[15:05] <VonGuard> oh
[15:05] <VonGuard> well it does
[15:05] <grogbot> <sev> but about the original LEC SCUMM
[15:05] <VonGuard> my listeners aren't always aware of what SCUMM is, so we're not so big on titling it with technical stuff
[15:05] <VonGuard> yeah
[15:05] <VonGuard> true
[15:05] <grogbot> <sev> not about SPUTM reimplementation which we have
[15:05] <VonGuard> it is only about the original
[15:06] <VonGuard> but the previous episode is an interview with a contributor to SCUMMVM and his story coming to the project in the early 2000's
[15:06] <grogbot> <sev> then it has nothing to do with ScummVM, the title is misleading
[15:06] <grogbot> <sev> the origins of ScummVM stay with Vincent Hamm and Ludvig Strigeus
[15:06] <grogbot> <sev> and our code is quite different from the original SPUTM, as we have access to some of the original source code these days
[15:07] <VonGuard> not really sure what title yer even refering to
[15:07] <VonGuard> neither podcast has scummvm in the title
[15:07] <grogbot> <sev> "If you're half as dorky as we are, you're gonna love today's episode. In fact, this one is so dorky that Alex needed to call in backup. We've brought on Matt Hargett, who you'll remember from last episode, to talk to Chip Morningstar, programmer extraordinaire. Chip and Matt give us insight into the origins of ScummVM, how to weasel your way into a job at Lucasfilm, and the power of a great name."
[15:07] <VonGuard> perhaps my description in this chat is what you are referring to?
[15:07] <VonGuard> ah
[15:07] <grogbot> <sev> "Chip and Matt give us insight into the origins of ScummVM"
[15:07] <VonGuard> the description text
[15:07] <VonGuard> gotcha
[15:07] <VonGuard> will change that
[15:07] <grogbot> <sev> into origins of SCUMM
[15:07] <grogbot> <sev> cool
[15:07] <grogbot> <sev> and I am listening to the podcast
[15:08] <grogbot> <sev> so, my notes asides, looks like an awesome content
[15:08] <VonGuard> glad you;re enjoying it
[15:08] <VonGuard> more to come!
[15:08] <grogbot> <sev> nice
[15:10] <grogbot> <sev> VonGuard: a fun fact is that Matt contributed to ScummVM, but to SCI engine
[15:10] <VonGuard> yeah
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[19:16] <grogbot> <MultimediaMike> https://codecs.multimedia.cx/2021/01/a-curious-smacker-related-bug/
[19:16] <grogbot> <MultimediaMike> "download the demo from archive.org (its a demo so no piracy involved), run it in DosBox (seems like ScummVM does not support itmaybe that copy is not legal enough for them?)"
[19:16] <grogbot> <MultimediaMike> referring to the demo version of Toonstruct
[19:25] <grogbot> <SupSuper> there's demos in the detection entries
[19:34] <grogbot> <SupSuper> i tried the archive.org demo, it's detected, just fails to start. something for the bug tracker
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[21:06] <grogbot> <fracturehill> https://cdn.discordapp.com/attachments/581224061091446795/802283428607164466/2021-01-22_21-27-19.mp4
[21:06] <grogbot> <fracturehill> hi i never properly introduced myself but ive been working on the nancy drew engine
[21:06] <grogbot> <fracturehill> today i finally got secrets can kill to boot to the first area :)
[21:08] <grogbot> <rootfather> very nice, thanks a lot for sharing 🙂
[21:22] <grogbot> <sev> @fracturehill that's nice. BTW, did you see this: https://wiki.scummvm.org/index.php?title=Nancy
[21:35] <grogbot> <fracturehill> yeah! my code is based on strangerke and waltervn's
[21:35] <Strangerke> then it's on waltervn's code, because I didn't do much
[21:36] <Strangerke> did you notice how many games are using the same engine? :) (including a pre-Nancy Drew title)
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[21:36] <grogbot> <fracturehill> yeah theres... a lot hahah
[21:37] <Strangerke> fracturehill: btw, some puzzles are reused from one game to the other, with just the assets modified
[21:37] <grogbot> <fracturehill> ive only been working on secrets can kill so far, when i get it to a somewhat working state im going to start looking at the other games
[21:37] <Strangerke> I think that with waltervn we check until nancy drew 17? and it was still using the same engine
[21:38] <Strangerke> fracturehill: I hope waltervn will read that and talk to you, because he was really willing to return to it
[21:38] <Strangerke> it's great you're progressing :)
[21:39] <grogbot> <fracturehill> oh really? i should probably tag them in this convo then
[21:40] <grogbot> <fracturehill> @waltervn hi ive been working on the nancy engine which you started :)
[21:42] <grogbot> <waltervn> @fracturehill cool 🙂
[21:43] <Strangerke> hey waltervn :)
[21:43] <grogbot> <fracturehill> u guys did some great work on the file decoding i def woudnt have been able to do that by myself hahah
[21:44] <Strangerke> yep, that's waltervn's work
[21:44] <Strangerke> :D
[21:44] <grogbot> <waltervn> I don't remember that much about it... I do think there was an issue with the video player and some files were crashing
[21:46] <grogbot> <waltervn> @fracturehill is your work on github?
[21:46] <grogbot> <fracturehill> https://github.com/fracturehill/scummvm/tree/nancy
[21:48] <grogbot> <GeekOB> hi everyone
[21:49] <grogbot> <DreamMaster> Sup
[21:49] <grogbot> <GeekOB> has anyone here tried the Full Throttle reMONSTERed script?
[21:50] <grogbot> <GeekOB> I converted it today with the option for compressing audio to OGG format. It plays great on ScummVM but noticed an echo/audio delay on the speech
[21:52] <grogbot> <GeekOB> Seems like it's a know issue (https://forums.scummvm.org/viewtopic.php?f=8&t=14506&start=15)
[22:02] <Scummette> [scummvm] cadihowley opened pull request #2739: DOCS: Adds the doc portal to the 2.2.0 branch (branch-2-2-0...branch-2-2-0) https://git.io/Jt3Qn
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[22:16] <grogbot> <timofonic> Is it true the original audio uses some form of spatial sound?
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[22:57] <grogbot> <GeekOB> It's definitely stereo
[22:57] <grogbot> <GeekOB> Have you played Full Throttle Remastered @timofonic ?
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[23:38] <grogbot> <timofonic> No money now. I have the old one... But if there's enough interesting stuff, I might she some bucks
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[00:00] --- Sat Jan 23 2021