[00:09] gsi (~gsi@x4db98c8a.dyn.telefonica.de) left irc: Ping timeout: 260 seconds [00:10] gsi (~gsi@x4db6afe6.dyn.telefonica.de) joined #scummvm. [00:20] [scummvm] vanfanel opened pull request #3431: VIDEO: Update the VSYNC option so it works for 2D games too. (master...master) https://git.io/J6Asq [00:32] [scummvm] BallM4788 opened pull request #3432: 3DS: Change stack size without creating a new thread (master...patch-1) https://git.io/J6AcE [01:26] [scummvm] einstein95 opened pull request #3433: DIRECTOR: Implement Memory Xobj (master...memoryxobj) https://git.io/J6AXK [01:33] [scummvm] einstein95 opened pull request #3434: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj (master...director_fix) https://git.io/J6ADP [01:36] Is there a way I can manually encode/decode strings into ScummVM's punycode? Is it using a standard implementation? [01:36] dumper-companion.py has a string mode [01:37] It's not quite standard. We needed to add in some extra cases, such as encoding filenames that ended with a space (since some file systems don't allow this). [01:37] Oh perfect [01:37] Got a handful of games I manually installed outside of the Dumper Companion context [01:40] python3 ./dumper-companion.py str "Buried in Time" Demo" [01:42] And it will accept --stdin if you want to pipe it a different encoding [01:49] [scummvm] einstein95 opened pull request #3435: DIRECTOR: Add detection for Pecos Bill (master...director_detection) https://git.io/J6Ad4 [01:51] DominusExult (~dominus@exult/developer/dominus) joined #scummvm. [01:52] Dominus (~dominus@exult/developer/dominus) left irc: Ping timeout: 264 seconds [01:52] Nick change: DominusExult -> Dominus [04:38] [scummvm] bluegr closed pull request #3435: DIRECTOR: Add detection for Pecos Bill (master...director_detection) https://git.io/J6Ad4 [04:38] [scummvm] bluegr pushed 1 new commits to master: https://git.io/J6pjJ [04:38] scummvm/master b1c945b einstein95: DIRECTOR: Add detection for Pecos Bill [05:20] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J6hKL [05:20] scummvm/master b70aaf1 VAN-Gluon: I18N: Update translation (Japanese) [05:51] [scummvm] vanfanel closed pull request #3431: VIDEO: Update the VSYNC option so it works for 2D games too. (master...master) https://git.io/J6Asq [05:58] [scummvm] vanfanel opened pull request #3436: SDL: Generalize VSYNC option for 2D games too, in both surface and opengl graphic modes. (master...master) https://git.io/J6jY1 [06:39] reset (~reset@user/reset) left irc: Quit: reset [06:42] Is attachments to forum posts a relatively new feature, or did I just miss it until now? [06:47] palasso (~palasso@user/palasso) joined #scummvm. [07:18] It always had that functionality, although I may have left it turned off for normal users when we first launched the forums [07:18] Someone else may have turned it on :) [07:19] Possibly rootfather given that announcement post lol [07:20] Useful feature. I went back and edited some of my recent posts. :-) [07:24] With ResidualVM being merged into ScummVM, I wonder how long until someone makes a FPS ScummVM with Doom at least [07:36] I believe the target genre did not change and continues as Action-Adventure games. But it is actually not very clear what games can or not be included so it will be great some clarification there. [07:40] girafe (~girafe@176-147-142-235.abo.bbox.fr) left irc: Read error: Connection reset by peer [07:51] BrainChild (~brainchil@185.237.182.250) joined #scummvm. [07:54] _sev__ (~sev@193.19.255.251) joined #scummvm. [07:54] _sev__ (~sev@193.19.255.251) left irc: Changing host [07:54] _sev__ (~sev@scummvm/sev) joined #scummvm. [07:54] #scummvm: mode change '+o _sev__' by ChanServ!ChanServ@services.libera.chat [07:58] I am not sure which punycode, but there is this script which escapes strings from files with non ascii one byte encoding https://github.com/scummvm/scummvm/blob/master/devtools/create_kyradat/escaping/convert.py [07:58] eientei: Dooms seems a bit tame. When I want real horrors from the nether realms, I just look at https://www.mobygames.com/game/windows/simon-the-sorcerer-3d/screenshots/gameShotId,42003/ [07:59] eintei: (To be fair, I never actually played the game. Maybe it's great. But the graphics certainly seem like a plunge down from the previous two games.) [08:02] Looks like something you'd see on DeviantArt as a bad PS1 demake [08:10] (reads file as bytes and convert every byte with value >= 0x80 to \x + hex value of byte) [08:16] _sev__ (~sev@scummvm/sev) left irc: Ping timeout: 260 seconds [08:27] [scummvm] orgads opened pull request #3437: CONFIGURE: Do not undefine __STRICT_ANSI__ for mingw (master...mingw-strict) https://git.io/Jiv4r [08:34] _sev (~sev@scummvm/sev) joined #scummvm. [08:34] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [08:40] eriktorbjorn: the game's definitely better than the graphics 😛 [08:57] SupSuper: That's a relief, even if it's a low bar to clear. :-) [09:36] [scummvm] orgads opened pull request #3438: GRAPHICS: Fix indentation in VectorRendererSpec (master...bad-indentation) https://git.io/JiflS [09:42] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [09:42] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [09:45] [scummvm] sev- closed pull request #3408: DIRECTOR: Handle 0 byte Fmap in Cast::loadFontMapV4 (master...director) https://git.io/Jrp00 [09:45] [scummvm] sev- pushed 1 new commits to master: https://git.io/JifES [09:45] scummvm/master b7ac932 einstein95: DIRECTOR: Handle 0 byte Fmap in Cast::loadFontMapV4 [09:45] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JifEd [09:45] scummvm/master c464d06 : I18N: Update translation files [09:45] [scummvm] sev- closed pull request #3425: DIRECTOR: Fix compilation with C++98 (master...fix-director-c++98) https://git.io/J6qBB [09:45] [scummvm] sev- pushed 1 new commits to master: https://git.io/JifuT [09:45] scummvm/master 353d2f0 lephilousophe: DIRECTOR: Fix compilation with C++98 [09:46] [scummvm] orgads opened pull request #3439: MISC: Fix printf long/int64 type mismatches (master...printf-type) https://git.io/JifuR [09:46] [scummvm] sev- closed pull request #3433: DIRECTOR: Implement Memory Xobj (master...memoryxobj) https://git.io/J6AXK [09:46] [scummvm] sev- pushed 1 new commits to master: https://git.io/JifuK [09:46] scummvm/master 38eb551 einstein95: DIRECTOR: Implement Memory Xobj [09:48] [scummvm] sev- closed pull request #3434: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj (master...director_fix) https://git.io/J6ADP [09:48] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jifz8 [09:48] scummvm/master f346c18 einstein95: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj [09:48] [scummvm] sev- closed pull request #3438: GRAPHICS: Fix indentation in VectorRendererSpec (master...bad-indentation) https://git.io/JiflS [09:48] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jifz6 [09:48] scummvm/master cd1200b orgads: GRAPHICS: Fix indentation in VectorRendererSpec [09:52] Deledrius_ (~Deledrius@user/deledrius) left irc: Quit: App.Exit [09:55] Deledrius (~Deledrius@user/deledrius) joined #scummvm. [09:59] Build [#2602](https://buildbot.scummvm.org/#builders/8/builds/2602) of `master-gp2x-1` completed successfully. [10:43] Build [#2321](https://buildbot.scummvm.org/#builders/34/builds/2321) of `fetch-master` completed successfully. [11:20] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) left irc: Quit: Leaving. [11:20] eriktorbjorn (~d91tan@scummvm/eriktorbjorn) joined #scummvm. [11:20] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services.libera.chat [12:22] TMM_ (hp@amanda.tmm.cx) left irc: Quit: https://quassel-irc.org - Chat comfortably. Anywhere. [12:22] TMM_ (hp@amanda.tmm.cx) joined #scummvm. [12:25] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [12:31] _sev (~sev@scummvm/sev) joined #scummvm. [12:31] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:32] _sev (~sev@scummvm/sev) left irc: Client Quit [12:33] _sev (~sev@193.19.255.237) joined #scummvm. [12:33] _sev (~sev@193.19.255.237) left irc: Changing host [12:33] _sev (~sev@scummvm/sev) joined #scummvm. [12:33] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [12:47] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [13:12] Hello [13:12] [scummvm] alxpnv pushed 3 new commits to master: https://git.io/JiUvY [13:12] scummvm/master 6878047 alxpnv: ASYLUM: allow returning to game when using 'scene' debug command [13:12] scummvm/master 7b64267 alxpnv: ASYLUM: add missing config defaults [13:12] scummvm/master 145ab27 alxpnv: ASYLUM: fix playing ambient sounds [13:17] Downloaded scummVM last night, and now I'm really sure where to start with what games to get [13:18] there are some demos for you to get an idea of what to pick from [13:19] and of course, there are the freeware games [13:21] Oh yeah [13:23] Maybe I'll look on GOG, and Steam to see what I can find [13:24] i think gog might still have the anniversary sale going. [13:24] Oh nice! [13:26] Want to expand beyond the LucasArts titles [13:27] Monkey Island was my first foure back into point-n'-click adventures [13:27] you may have heard about this, but there is some support for director games, and it's improving at a steady rate. [13:28] Director games? Sounds kinda familiar [13:29] think Flash, but bitmaps. in fact, director eventually got support to embed flash in it. [13:29] it was quite popular for childrens games and such here in sweden [13:30] let me clarify, it was mainly distributed on cds. the web version was called shockware (that's where flash stole the name from) [13:39] * shockwave [13:49] Ahhhhh [13:49] Ahhhh, ok [13:54] Director was a *very* popular "engine" in its day. :) [14:04] That makes sense [14:16] _sev (~sev@193.19.255.237) joined #scummvm. [14:16] _sev (~sev@193.19.255.237) left irc: Changing host [14:16] _sev (~sev@scummvm/sev) joined #scummvm. 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[15:38] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [15:43] _sev (~sev@scummvm/sev) left irc: Ping timeout: 265 seconds [15:44] _sev (~sev@193.19.255.138) joined #scummvm. [15:44] _sev (~sev@193.19.255.138) left irc: Changing host [15:44] _sev (~sev@scummvm/sev) joined #scummvm. [15:44] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [16:02] [scummvm] sev- pushed 1 new commits to master: https://git.io/JiTE6 [16:02] scummvm/master 9e2f713 sev-: JANITORIAL: Fix line endings [16:05] ny00123 (~ny00123@5.102.216.175) joined #scummvm. [16:12] [scummvm] sev- pushed 1 new commits to master: https://git.io/JiTV0 [16:12] scummvm/master 2dfc3ae sev-: JANITORIAL: Fix line endings [16:23] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [16:31] BrainChild (~brainchil@185.237.182.250) left irc: Quit: Keep smiling and bye for now. [16:31] _sev (~sev@193.19.255.138) joined #scummvm. 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[19:55] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [20:06] _sev (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [20:08] _sev (~sev@193.19.254.138) joined #scummvm. [20:08] _sev (~sev@193.19.254.138) left irc: Changing host [20:08] _sev (~sev@scummvm/sev) joined #scummvm. [20:08] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.libera.chat [20:13] _sev_ (~sev@193.19.255.138) joined #scummvm. [20:13] _sev_ (~sev@193.19.255.138) left irc: Changing host [20:13] _sev_ (~sev@scummvm/sev) joined #scummvm. [20:13] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services.libera.chat [20:16] _sev (~sev@scummvm/sev) left irc: Ping timeout: 258 seconds [20:24] [scummvm] Die4Ever opened pull request #3440: JANITORIAL: Fix default line endings (master...fix-line-endings) https://git.io/Jikph [20:30] [scummvm] sev- closed pull request #3440: JANITORIAL: Fix default line endings (master...fix-line-endings) https://git.io/Jikph [20:30] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jikhi [20:30] scummvm/master 79515a8 Die4Ever: JANITORIAL: Fix default line endings [20:48] [scummvm] sev- pushed 2 new commits to master: https://git.io/JiIeD [21:05] _sev_ (~sev@scummvm/sev) left irc: Quit: This computer has gone to sleep [21:07] scummvm/master c66f880 sev-: GROOVIE: Initial complete code for opGallery [21:07] scummvm/master 0693fa1 sev-: GROOVIE: Fix logic in opGallery [21:07] [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JiIJ2 [21:07] scummvm/master 2d395d2 rvanlaar: DIRECTOR: LINGO: Implement closeXlib with no arg [21:38] palasso (~palasso@user/palasso) left irc: Quit: I am not a quitter! [22:03] [scummvm] ccawley2011 opened pull request #3441: OPENGL: Implement scaler support (master...opengl-scalers) https://git.io/JiIqy [22:03] ccawley2011 (~ccawley20@197.17.200.146.dyn.plus.net) left irc: Quit: Leaving [22:07] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JiIm3 [22:07] scummvm/master 739c608 bluegr: GROOVIE: Separate game logic for 11h and Clan, and reuse it for UHP [22:07] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JiIms [22:07] scummvm/master 0f4tion : I18N: Update translations templates [22:09] ny00123 (~ny00123@5.102.216.175) left irc: Quit: Leaving [22:52] [scummvm] bluegr pushed 1 new commits to master: https://git.io/JiIGQ [22:52] scummvm/master 17a0848 bluegr: GROOVIE: Mark game logic functions that are used in UHP [22:52] [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JiIGb [22:52] scummvm/master 98e106f : I18N: Update translation files [00:00] --- Fri Oct 22 2021