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[00:20] <Scummette> [scummvm] vanfanel opened pull request #3431: VIDEO: Update the VSYNC option so it works for 2D games too. (master...master) https://git.io/J6Asq
[00:32] <Scummette> [scummvm] BallM4788 opened pull request #3432: 3DS: Change stack size without creating a new thread (master...patch-1) https://git.io/J6AcE
[01:26] <Scummette> [scummvm] einstein95 opened pull request #3433: DIRECTOR: Implement Memory Xobj (master...memoryxobj) https://git.io/J6AXK
[01:33] <Scummette> [scummvm] einstein95 opened pull request #3434: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj (master...director_fix) https://git.io/J6ADP
[01:36] <grogbot> <mstea> Is there a way I can manually encode/decode strings into ScummVM's punycode? Is it using a standard implementation?
[01:36] <grogbot> <trembyle> dumper-companion.py has a string mode
[01:37] <grogbot> <trembyle> It's not quite standard. We needed to add in some extra cases, such as encoding filenames that ended with a space (since some file systems don't allow this).
[01:37] <grogbot> <mstea> Oh perfect
[01:37] <grogbot> <mstea> Got a handful of games I manually installed outside of the Dumper Companion context
[01:40] <grogbot> <trembyle> python3 ./dumper-companion.py str "Buried in Time" Demo"
[01:42] <grogbot> <trembyle> And it will accept --stdin if you want to pipe it a different encoding
[01:49] <Scummette> [scummvm] einstein95 opened pull request #3435: DIRECTOR: Add detection for Pecos Bill (master...director_detection) https://git.io/J6Ad4
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[04:38] <Scummette> [scummvm] bluegr closed pull request #3435: DIRECTOR: Add detection for Pecos Bill (master...director_detection) https://git.io/J6Ad4
[04:38] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/J6pjJ
[04:38] <Scummette> scummvm/master b1c945b einstein95: DIRECTOR: Add detection for Pecos Bill
[05:20] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J6hKL
[05:20] <Scummette> scummvm/master b70aaf1 VAN-Gluon: I18N: Update translation (Japanese)
[05:51] <Scummette> [scummvm] vanfanel closed pull request #3431: VIDEO: Update the VSYNC option so it works for 2D games too. (master...master) https://git.io/J6Asq
[05:58] <Scummette> [scummvm] vanfanel opened pull request #3436: SDL: Generalize VSYNC option for 2D games too, in both surface and opengl graphic modes. (master...master) https://git.io/J6jY1
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[06:42] <eriktorbjorn> Is attachments to forum posts a relatively new feature, or did I just miss it until now?
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[07:18] <Endy> It always had that functionality, although I may have left it turned off for normal users when we first launched the forums
[07:18] <Endy> Someone else may have turned it on :)
[07:19] <Endy> Possibly rootfather given that announcement post lol
[07:20] <eriktorbjorn> Useful feature. I went back and edited some of my recent posts. :-)
[07:24] <grogbot> <eientei> With ResidualVM being merged into ScummVM, I wonder how long until someone makes a FPS ScummVM with Doom at least
[07:36] <grogbot> <xesf> I believe the target genre did not change and continues as Action-Adventure games. But it is actually not very clear what games can or not be included so it will be great some clarification there.
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[07:58] <grogbot> <rzil> I am not sure which punycode, but there is this script which escapes strings from files with non ascii one byte encoding https://github.com/scummvm/scummvm/blob/master/devtools/create_kyradat/escaping/convert.py
[07:58] <eriktorbjorn> eientei: Dooms seems a bit tame. When I want real horrors from the nether realms, I just look at https://www.mobygames.com/game/windows/simon-the-sorcerer-3d/screenshots/gameShotId,42003/
[07:59] <eriktorbjorn> eintei: (To be fair, I never actually played the game. Maybe it's great. But the graphics certainly seem like a plunge down from the previous two games.)
[08:02] <grogbot> <eientei> Looks like something you'd see on DeviantArt as a bad PS1 demake
[08:10] <grogbot> <rzil> (reads file as bytes and convert every byte with value >= 0x80 to \x + hex value of byte)
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[08:27] <Scummette> [scummvm] orgads opened pull request #3437: CONFIGURE: Do not undefine __STRICT_ANSI__ for mingw (master...mingw-strict) https://git.io/Jiv4r
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[08:40] <grogbot> <SupSuper> eriktorbjorn: the game's definitely better than the graphics 😛
[08:57] <eriktorbjorn> SupSuper: That's a relief, even if it's a low bar to clear. :-)
[09:36] <Scummette> [scummvm] orgads opened pull request #3438: GRAPHICS: Fix indentation in VectorRendererSpec (master...bad-indentation) https://git.io/JiflS
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[09:45] <Scummette> [scummvm] sev- closed pull request #3408: DIRECTOR: Handle 0 byte Fmap in Cast::loadFontMapV4 (master...director) https://git.io/Jrp00
[09:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JifES
[09:45] <Scummette> scummvm/master b7ac932 einstein95: DIRECTOR: Handle 0 byte Fmap in Cast::loadFontMapV4
[09:45] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JifEd
[09:45] <Scummette> scummvm/master c464d06 : I18N: Update translation files
[09:45] <Scummette> [scummvm] sev- closed pull request #3425: DIRECTOR: Fix compilation with C++98 (master...fix-director-c++98) https://git.io/J6qBB
[09:45] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JifuT
[09:45] <Scummette> scummvm/master 353d2f0 lephilousophe: DIRECTOR: Fix compilation with C++98
[09:46] <Scummette> [scummvm] orgads opened pull request #3439: MISC: Fix printf long/int64 type mismatches (master...printf-type) https://git.io/JifuR
[09:46] <Scummette> [scummvm] sev- closed pull request #3433: DIRECTOR: Implement Memory Xobj (master...memoryxobj) https://git.io/J6AXK
[09:46] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JifuK
[09:46] <Scummette> scummvm/master 38eb551 einstein95: DIRECTOR: Implement Memory Xobj
[09:48] <Scummette> [scummvm] sev- closed pull request #3434: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj (master...director_fix) https://git.io/J6ADP
[09:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jifz8
[09:48] <Scummette> scummvm/master f346c18 einstein95: DIRECTOR: Add IndexColorToWindow and alternate filename to winxobj
[09:48] <Scummette> [scummvm] sev- closed pull request #3438: GRAPHICS: Fix indentation in VectorRendererSpec (master...bad-indentation) https://git.io/JiflS
[09:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jifz6
[09:48] <Scummette> scummvm/master cd1200b orgads: GRAPHICS: Fix indentation in VectorRendererSpec
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[09:59] <ScummBot> Build [#2602](https://buildbot.scummvm.org/#builders/8/builds/2602) of `master-gp2x-1` completed successfully.
[10:43] <ScummBot> Build [#2321](https://buildbot.scummvm.org/#builders/34/builds/2321) of `fetch-master` completed successfully.
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[13:12] <grogbot> <TerrorByte🆖> Hello
[13:12] <Scummette> [scummvm] alxpnv pushed 3 new commits to master: https://git.io/JiUvY
[13:12] <Scummette> scummvm/master 6878047 alxpnv: ASYLUM: allow returning to game when using 'scene' debug command
[13:12] <Scummette> scummvm/master 7b64267 alxpnv: ASYLUM: add missing config defaults
[13:12] <Scummette> scummvm/master 145ab27 alxpnv: ASYLUM: fix playing ambient sounds
[13:17] <grogbot> <TerrorByte🆖> Downloaded scummVM last night, and now I'm really sure where to start with what games to get
[13:18] <grogbot> <Henke37> there are some demos for you to get an idea of what to pick from
[13:19] <grogbot> <Henke37> and of course, there are the freeware games
[13:21] <grogbot> <TerrorByte🆖> Oh yeah
[13:23] <grogbot> <TerrorByte🆖> Maybe I'll look on GOG, and Steam to see what I can find
[13:24] <grogbot> <Henke37> i think gog might still have the anniversary sale going.
[13:24] <grogbot> <TerrorByte🆖> Oh nice!
[13:26] <grogbot> <TerrorByte🆖> Want to expand beyond the LucasArts titles
[13:27] <grogbot> <TerrorByte🆖> Monkey Island was my first foure back into point-n'-click adventures
[13:27] <grogbot> <Henke37> you may have heard about this, but there is some support for director games, and it's improving at a steady rate.
[13:28] <grogbot> <TerrorByte🆖> Director games? Sounds kinda familiar
[13:29] <grogbot> <Henke37> think Flash, but bitmaps. in fact, director eventually got support to embed flash in it.
[13:29] <grogbot> <Henke37> it was quite popular for childrens games and such here in sweden
[13:30] <grogbot> <Henke37> let me clarify, it was mainly distributed on cds. the web version was called shockware (that's where flash stole the name from)
[13:39] <grogbot> <eientei> * shockwave
[13:49] <grogbot> <TerrorByte🆖> Ahhhhh
[13:49] <grogbot> <TerrorByte🆖> Ahhhh, ok
[13:54] <Deledrius> Director was a *very* popular "engine" in its day. :)
[14:04] <grogbot> <TerrorByte🆖> That makes sense
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[16:02] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JiTE6
[16:02] <Scummette> scummvm/master 9e2f713 sev-: JANITORIAL: Fix line endings
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[16:12] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JiTV0
[16:12] <Scummette> scummvm/master 2dfc3ae sev-: JANITORIAL: Fix line endings
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[20:24] <Scummette> [scummvm] Die4Ever opened pull request #3440: JANITORIAL: Fix default line endings (master...fix-line-endings) https://git.io/Jikph
[20:30] <Scummette> [scummvm] sev- closed pull request #3440: JANITORIAL: Fix default line endings (master...fix-line-endings) https://git.io/Jikph
[20:30] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jikhi
[20:30] <Scummette> scummvm/master 79515a8 Die4Ever: JANITORIAL: Fix default line endings
[20:48] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JiIeD
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[21:07] <Scummette> scummvm/master c66f880 sev-: GROOVIE: Initial complete code for opGallery
[21:07] <Scummette> scummvm/master 0693fa1 sev-: GROOVIE: Fix logic in opGallery
[21:07] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://git.io/JiIJ2
[21:07] <Scummette> scummvm/master 2d395d2 rvanlaar: DIRECTOR: LINGO: Implement closeXlib with no arg
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[22:03] <Scummette> [scummvm] ccawley2011 opened pull request #3441: OPENGL: Implement scaler support (master...opengl-scalers) https://git.io/JiIqy
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[22:07] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JiIm3
[22:07] <Scummette> scummvm/master 739c608 bluegr: GROOVIE: Separate game logic for 11h and Clan, and reuse it for UHP
[22:07] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JiIms
[22:07] <Scummette> scummvm/master 0f4tion : I18N: Update translations templates
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[22:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JiIGQ
[22:52] <Scummette> scummvm/master 17a0848 bluegr: GROOVIE: Mark game logic functions that are used in UHP
[22:52] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JiIGb
[22:52] <Scummette> scummvm/master 98e106f : I18N: Update translation files
[00:00] --- Fri Oct 22 2021