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[00:15] <Scummette> [scummvm] sev- closed pull request #3534: GUI: Fix cursor stuttering with vsync enabled (master...vsync-launcher) https://git.io/JXj3O
[00:15] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/J1yTY
[00:15] <Scummette> scummvm/master 7a01729 lotharsm: GUI: Fix cursor stuttering with vsync enabled
[00:15] <Scummette> scummvm/master d272bc5 lotharsm: GUI: Fetch vsync capability from backend instead of ConfMan
[00:15] <Scummette> scummvm/master d59b312 lotharsm: GUI: Add comment regarding the 1ms delay we need with vsync enabled
[00:34] <grogbot> <rsn8887> On MacOS using latest daily and Surface SDL, I get a crash back to desktop after the intro video in Sanitarium (GOG Release). When I use OpenGL, I can play but I get a crash to desktop when I climb the first staircase.
[00:35] <grogbot> <rsn8887> On Vita, I get an endless Black Screen trying to start Sanitarium (GOG) using Surface SDL (the platform has only SurfaceSDL).
[00:36] <grogbot> <rsn8887> Using a build from master from today (11/20/2021)
[00:40] <grogbot> <rsn8887> Sound plays during the black screen on Vita, but there's no image.
[00:41] <grogbot> <rsn8887> Same on the two demos. Maybe it is trying to open some kind of unsupported gfx mode or so.
[00:41] <grogbot> <rsn8887> Color mode I mean.
[00:46] <grogbot> <rsn8887> Using demo-1 I see a corrupted mouse pointer after a few seconds it is responsive, but the game gfx are not showing:
[00:46] <grogbot> <rsn8887> https://cdn.discordapp.com/attachments/581224061091446795/911781261067038770/2021-11-20-185013.jpg
[00:51] <grogbot> <rsn8887> Other games still show graphics, so the problem seems specific to the asylum engine.
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[07:33] <grogbot> <kane159> New icon ui mode looks cool!! LoL
[07:33] <grogbot> <kane159> https://cdn.discordapp.com/attachments/581224061091446795/911883658930049084/IMG_5084.jpg
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[11:34] <Scummette> [scummvm] aquadran closed pull request #3555: Revert "OPENGL: Implement cursor scaling" (master...revert-cursor-scaling) https://git.io/J1DAa
[11:34] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J19SO
[11:34] <Scummette> scummvm/master 35adc96 ccawley2011: Revert "OPENGL: Implement cursor scaling" (#3555)
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[15:05] <grogbot> <trembyle> Whatever happened to the little language flags in the corners of the icons?
[15:58] <grogbot> <Henke37> that's what i've been wondering
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[17:48] <grogbot> <Retrodude> What device is that? It looks cool!
[17:52] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/J1QEz
[17:52] <Scummette> scummvm/master c681c3f lephilousophe: RASPBERRYPI: Don't make use of obsolete Broadcom libraries
[17:57] <grogbot> <kane159> It calls rgb10max2,but if want to buy a retro handheld personally I recommend this one
[17:57] <grogbot> <kane159> https://cdn.discordapp.com/attachments/581224061091446795/912040650390790224/BB8CF1BF-3F8F-4959-899D-AB145F84360D.jpg
[18:03] <Scummette> [scummvm] lephilousophe pushed 1 new commits to branch-2-5: https://git.io/J1Qgm
[18:03] <Scummette> scummvm/branch-2-5 d7fc4b4 lephilousophe: RASPBERRYPI: Don't make use of obsolete Broadcom libraries
[18:11] <grogbot> <Retrodude> Neat! Android-based I assume?
[18:16] <grogbot> <kane159> na, arm linux based device
[18:22] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1Qw1
[18:22] <Scummette> scummvm/master f0f213c tag2015: I18N: Update translation (Italian)
[18:32] <Scummette> [scummvm] sev- closed pull request #3538: GRAPHICS: fix off-by-one errors when drawing a rounded rectangle (master...fix_gui_crash) https://git.io/J1UnO
[18:54] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://git.io/J1QX9
[18:54] <Scummette> scummvm/master b9a2753 sev-: GUI: Fix compilation with LAYOUT_DEBUG_DIALOG enabled
[18:54] <Scummette> scummvm/master ae7254d sev-: GUI: Fix GUI layout debugging
[18:54] <Scummette> scummvm/master 6ba2fb9 sev-: GUI: Fixed crash in 640x400 theme. Bumped theme version.
[18:55] <Scummette> [scummvm] aquadran closed pull request #2953: RASPBERRYPI: Remove outdated build flags (master...rpi-glesv2) https://git.io/JOYF9
[19:06] <grogbot> <rootfather> We have a bug report for this already: https://bugs.scummvm.org/ticket/13089#ticket
[19:06] <grogbot> <rootfather> maybe you can add your findings there
[19:15] <Scummette> [scummvm] sev- reopened pull request #3538: GRAPHICS: fix off-by-one errors when drawing a rounded rectangle (master...fix_gui_crash) https://git.io/J1UnO
[19:15] <Scummette> [scummvm] sev- closed pull request #3538: GRAPHICS: fix off-by-one errors when drawing a rounded rectangle (master...fix_gui_crash) https://git.io/J1UnO
[19:15] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1QSC
[19:15] <Scummette> scummvm/master 2d8e057 benoit-pierre: GRAPHICS: fix off-by-one errors when drawing a rounded rectangle
[19:17] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1QSM
[19:17] <Scummette> scummvm/master 9a6d04f sev-: Revert "GRAPHICS: fix off-by-one errors when drawing a rounded rectangle"
[19:22] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J1Q9u
[19:22] <Scummette> scummvm/master 400ba40 aquadran: GRAPHICS: Allow load engine shaders from extra path
[19:22] <Scummette> [scummvm] lephilousophe opened pull request #3556: BASE: Allow search of shaders in extra (master...fix-extra-search) https://git.io/J1Q9V
[19:28] <grogbot> <sev> @kane159 you're also missing the default gui-icons.dat
[19:33] <Scummette> [scummvm] lephilousophe closed pull request #3556: BASE: Allow search of shaders in extra (master...fix-extra-search) https://git.io/J1Q9V
[19:35] <Scummette> [scummvm] sev- closed pull request #3553: AGS: Detection for RON games + minor fixes (master...master) https://git.io/J16Th
[19:35] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1Q7s
[19:35] <Scummette> scummvm/master 689d402 tag2015: AGS: Detection for RON games + minor fixes
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[19:37] <grogbot> <Henke37> i literally get a build error if i remove the default gui-icons.dat file. yet i get that result.
[19:41] <grogbot> <lephilousophe> if you remove common/scummsys.h you will get a build error too
[19:41] <grogbot> <lephilousophe> don't expect it to work if you remove parts of the software
[19:41] <grogbot> <Henke37> my point was I can't be missing the file if i get an unignorable error when it is missing
[19:42] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J1Q5z
[19:43] <Scummette> scummvm/master a63f7ab aquadran: GRAPHICS: Corrected subdir depth for wintermute shaders
[19:43] <grogbot> <lephilousophe> where do your theme path points at
[19:44] <grogbot> <Henke37> i have none set.
[19:45] <grogbot> <lephilousophe> so you are using builtin theme?
[19:45] <grogbot> <lephilousophe> black and green?
[19:45] <grogbot> <Henke37> nope. i'm on the modern orange theme
[19:46] <grogbot> <lephilousophe> which platform.
[19:46] <grogbot> <Henke37> msvc, i do my own builds
[19:46] <grogbot> <lephilousophe> should be in resources
[19:47] <grogbot> <Henke37> yup, both theme and base icons file is in the PE resources
[19:54] <Scummette> [scummvm] lephilousophe pushed 1 new commits to master: https://git.io/J1QFa
[19:54] <Scummette> scummvm/master f1c5891 lephilousophe: PORTS: Install plugins in dist-generic target
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[20:09] <grogbot> <timofonic> rg350m? @citral is the porter
[20:09] <grogbot> <citral> nah that's a RG351MP 🙂 arm device
[20:10] <grogbot> <citral> I have it to, sent for dev
[20:11] <grogbot> <citral> It's pretty good tbh, altho I'm still loyal to mips/opendingux, because those arm ones aren't really open source, battery life is half of mips, for the benefit of doing so-so n64 and dreamcast on top of what mips does (up to PS1 perfect)
[20:13] <grogbot> <citral> I might get on board if/once the gpu driver goes from proprietary blob to panfrost, and stuff gets upstreamed 😉
[20:15] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://git.io/J1QxD
[20:15] <Scummette> scummvm/master b281dc3 neuromancer: HYPNO: added new scenes and implemented encrypted note puzzle
[20:21] <grogbot> <citral> The big plus on this though, is box86
[20:21] <grogbot> <citral> Really wish we'd have a mips dynarec, but that's beyond my knowledge
[20:22] <grogbot> <citral> The whole program is insanely intricate tbh, the skills some people have, just wow
[21:20] <grogbot> <kane159> Its rg351mp
[21:22] <grogbot> <kane159> Where can I get that icon dat? Its in the source code?
[21:23] <grogbot> <Henke37> it's under gui/themes in the source repo.
[21:26] <grogbot> <kane159> ahh i see
[21:27] <grogbot> <kane159> so i just place it in my theme folder?
[21:34] <grogbot> <sev> yes
[21:38] <grogbot> <kane159> Looks cool to have some tiny icon on the picture LoL
[21:39] <grogbot> <kane159> Is it possible to make the game icon grid size choose able?
[21:40] <grogbot> <kane159> Its a little tooooo big for low resolution devices
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[23:47] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://git.io/J170R
[23:47] <Scummette> scummvm/master f590352 ccawley2011: GRAPHICS: Fix invalid memory write in the DotMatrix scaler
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[00:00] --- Mon Nov 22 2021