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[00:00] <ScummBot> Build [#8055](https://buildbot.scummvm.org/#/builders/48/builds/8055) of `master-switch` failed.
[00:07] <ScummBot> Build [#8057](https://buildbot.scummvm.org/#/builders/67/builds/8057) of `master-wii` failed.
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[01:21] <Scummette> [scummvm] PushmePullyu opened pull request #5029: NUVIE: ULTIMA6: Fix crash in GUI on surface blit (master...fix-nuvie-gui-transblit-crash) https://is.gd/TK6SxD
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[02:17] <ScummBot> Build [#8076](https://buildbot.scummvm.org/#/builders/39/builds/8076) of `master-debian-x86-64-clang` completed successfully.
[02:23] <ScummBot> Build [#7659](https://buildbot.scummvm.org/#/builders/103/builds/7659) of `master-debian-x86-64-dynamic-detection` completed successfully.
[02:33] <ScummBot> Build [#7658](https://buildbot.scummvm.org/#/builders/104/builds/7658) of `master-debian-x86-64-plugins` completed successfully.
[02:37] <ScummBot> Build [#8069](https://buildbot.scummvm.org/#/builders/75/builds/8069) of `master-debian-x86-64-nullbackend` completed successfully.
[02:44] <grogbot> [discord] <eientei> Note: don't buy the Syberia collection for playing in ScummVM unless you want the 3rd and 4th games which use Unity. Cheaper to buy 1+2 separately
[03:13] <ScummBot> Build [#7490](https://buildbot.scummvm.org/#/builders/108/builds/7490) of `master-ios7-arm64` completed successfully.
[03:15] <Scummette> [scummvm] elasota pushed 2 new commits to master: https://is.gd/hSEJyq
[03:15] <Scummette> scummvm/master abeed60 elasota: VCRUISE: Fix changeL infinite loop in Schizm. Add GetDigit opcode.
[03:15] <Scummette> scummvm/master dfb183d elasota: VCRUISE: Fix game not starting, for real this time.
[03:19] <ScummBot> Build [#7927](https://buildbot.scummvm.org/#/builders/93/builds/7927) of `master-macosx-arm64` completed successfully.
[03:21] <ScummBot> Build [#7809](https://buildbot.scummvm.org/#/builders/94/builds/7809) of `master-dreamcast-debug` completed successfully.
[03:21] <ScummBot> Build [#7809](https://buildbot.scummvm.org/#/builders/95/builds/7809) of `master-dreamcast` completed successfully.
[03:31] <grogbot> [discord] <Andrew T> @DreamMaster Have you heard about the Might and Magic 1 graphics mod? I feel like you might want to take a look at it. https://www.dungeoncrawlers.org/post/might-magic-1-graphics-overhaul-mod/
[03:35] <grogbot> [discord] <DreamMaster> I hadn't actually, thanks. This would make a good complement to the enhanced user interface my new enhanced mode introduces. Though, unfortunately, at this point I'm getting a little weary of working on the game, so once I finish my planned remaining enhancements, I'll open it for testing, and leave it at that. Maybe someone else will want to look into that in the future
[03:39] <grogbot> [discord] <Andrew T> Okay cool. Does ScummVM have a recommended mods list for the games it supports? That could be a thing on the website if anyone wanted to extend things.
[03:40] <grogbot> [discord] <DreamMaster> Hmm.. pretty much the individual game pages on wiki.scummvm.org have any relevant links
[03:41] <ScummBot> Build [#8067](https://buildbot.scummvm.org/#/builders/78/builds/8067) of `master-macosx-i386` completed successfully.
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[03:56] <ScummBot> Build [#8032](https://buildbot.scummvm.org/#/builders/46/builds/8032) of `master-ps3` completed successfully.
[04:00] <ScummBot> Build [#4631](https://buildbot.scummvm.org/#/builders/162/builds/4631) of `master-opendingux-beta-gcw0` completed successfully.
[04:08] <ScummBot> Build [#3212](https://buildbot.scummvm.org/#/builders/171/builds/3212) of `master-riscos` completed successfully.
[04:16] <ScummBot> Build [#3212](https://buildbot.scummvm.org/#/builders/173/builds/3212) of `master-riscos-vfp` completed successfully.
[04:16] <Scummette> [scummvm] dreammaster pushed 3 new commits to master: https://is.gd/yIiFN2
[04:16] <Scummette> scummvm/master 90e8bdd dreammaster: MM: MM1: Changes for map 49
[04:16] <Scummette> scummvm/master 2bdc525 dreammaster: MM: MM1: Changes for wall messages
[04:16] <Scummette> scummvm/master 829669f dreammaster: MM: MM1: Changes for map 54
[04:18] <ScummBot> Build [#7954](https://buildbot.scummvm.org/#/builders/65/builds/7954) of `master-raspberrypi` completed successfully.
[04:36] <ScummBot> Build [#8056](https://buildbot.scummvm.org/#/builders/48/builds/8056) of `master-switch` completed successfully.
[04:40] <ScummBot> Build [#8058](https://buildbot.scummvm.org/#/builders/67/builds/8058) of `master-wii` completed successfully.
[04:54] <ScummBot> Build [#6257](https://buildbot.scummvm.org/#/builders/156/builds/6257) of `master-win9x` completed successfully.
[04:55] <ScummBot> Build [#8062](https://buildbot.scummvm.org/#/builders/79/builds/8062) of `master-vita` completed successfully.
[05:00] <Scummette> [scummvm] dreammaster pushed 2 new commits to master: https://is.gd/ihFiaC
[05:00] <Scummette> scummvm/master bc58b0e dreammaster: MM: MM1: Change Views::Maps to Views::Interactions
[05:00] <Scummette> scummvm/master 305ec4f dreammaster: MM: MM1: Clicking on options button shows GMM
[05:07] <ScummBot> Build [#8057](https://buildbot.scummvm.org/#/builders/35/builds/8057) of `master-windows-x86` completed successfully.
[05:07] <ScummBot> Build [#7242](https://buildbot.scummvm.org/#/builders/34/builds/7242) of `fetch-master` completed successfully.
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[08:27] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/yLyCW4
[08:27] <Scummette> scummvm/master 11d8771 bluegr: GROOVIE: Don't use uninitialized variable in triangle game logic
[09:02] <Scummette> [scummvm] neuromancer pushed 3 new commits to master: https://is.gd/GJKXIE
[09:02] <Scummette> scummvm/master 37b6e9f neuromancer: FREESCAPE: added start animation opcode
[09:02] <Scummette> scummvm/master 1362dfe neuromancer: FREESCAPE: improved parsing of castle demo for amiga
[09:02] <Scummette> scummvm/master 9b5c571 neuromancer: FREESCAPE: improved parsing of castle demo for amiga
[10:04] <Scummette> [scummvm] yarolig opened pull request #5030: Fix items random distribution (master...fix-items-random-distribution) https://is.gd/3TAVhH
[10:07] <Scummette> [scummvm] yarolig opened pull request #5031: XEEN: fix graphics for hits with elemental weapons (master...fix-elemantal-splash) https://is.gd/SVyhU0
[10:10] <Scummette> [scummvm] yarolig opened pull request #5032: Fix deleting all characters (master...fix-deleting-all-characters) https://is.gd/mKUCau
[10:46] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/la3BRK
[10:46] <Scummette> scummvm/master d5eea39 digitall: DIRECTOR: Restore Redundant Declaration Warning Fix in Grammar Parser Code
[11:31] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://is.gd/3BoCW7
[11:31] <Scummette> scummvm/master c162980 antoniou79: TOON: Save facing for characters
[11:31] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/8RhIi0
[11:31] <Scummette> scummvm/master 12da774 : I18N: Update translations templates
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[14:07] <digitall> Just pushed a toolchain fix for devkitPPC (Wii, Gamecube) to the https://github.com/scummvm/dockerized-bb repo ... Anyone know how to get that to rebuild into the active images?
[14:07] <digitall> sev, LePhilousophe? :)
[14:09] <digitall> Just trying to avoid a full "make toolchains" locally or is that the right answer? :|
[14:11] <digitall> I am mainly trying to work out if I need to do something to get the Docker Hub images updated...
[14:35] <grogbot> [discord] <antoniou79> pinging @lephilousophe ^^^
[14:37] <digitall> Oops. Sorry forgot the leading at symbol to ping :)
[14:38] <grogbot> [discord] <lephilousophe> he
[14:38] <LePhilousophe> hi digitall
[14:39] <LePhilousophe> I need to rebuild the toolchain
[14:39] <digitall> Thanks!
[14:39] <LePhilousophe> if you want to rebuild it for yourself, just issue make toolchains/devkitppc
[14:39] <LePhilousophe> that should be quite fast as it's using the devkitppc docker image
[14:40] <digitall> Not sure if a local version gets pulled in with "scummvm/devtools/docker.sh --update devkitppc" script invocation.
[14:40] <digitall> If you could rebuild and push to the Docker Hub that would be optimal.
[14:40] <digitall> I'm still a container / docker newbie... It makes fighting with Virtualbox / VMware look easy at times.
[14:40] <LePhilousophe> give me some minutes to kick a rebuild
[14:41] <digitall> I can see the advantages, but still a bit ugh
[14:41] <digitall> Thanks no problem.
[14:42] <LePhilousophe> btw, what do you try with the wii bug? I thought it was due to detection plugin being too fat
[14:44] <LePhilousophe> huuuum I have a bug due to my setup
[15:03] <digitall> LePhilousophe: Still not sure if that is the reason.. It appears to be linked though and trying to slim down the detection table in some way or split might work..
[15:04] <digitall> But it may also be a bug in the detection code for one of those plugins. I just would like to see what gdb over a network gives.
[15:04] <digitall> Since I don't have a USB Gecko to provide serial debug... I could get one made, but that is more involved project for PCBs, verilog for the FPGA or some kind of code work to provide the EXI interface.
[15:05] <digitall> Easier for everyone if we can do this using TCP over Ethernet / Wifi.
[15:14] <LePhilousophe> I struggle to rebuild due to changes on my setup. Can you just issue the apt-get command in your terminal?
[15:17] <digitall> LePhilousophe: SIGH. I see that Docker / containers are so easy >
[15:17] <digitall> Nope. E: Package 'libtinfo5' has no installation candidate
[15:17] <digitall> https://packages.debian.org/bullseye/libtinfo5
[15:18] <LePhilousophe> did you apt-get update?
[15:19] <digitall> OK. That worked
[15:20] <LePhilousophe> my main problem may not be Docker in this case but I use a Gentoo on my build computer on which I run a Debian in a LXD container to have something near what we have on buildbot server and on which I run the docker
[15:20] <LePhilousophe> so the nesting may be killing me here
[15:20] <LePhilousophe> it used to worked but I upgraded the kernel recently and didn't frontport some patch related to all of this
[15:21] <digitall> As I said, containers and Docker make this so easy *cough* :)
[15:21] <digitall> *grumble*
[15:23] <LePhilousophe> ok, that worked with old kernel so now I know that I need to port the patch (it comes from Ubuntu)
[15:23] <LePhilousophe> you will get a fresh devkitppc package soon
[15:26] <digitall> Thanks!
[15:27] <LePhilousophe> and you can pull if you want
[15:30] <digitall> pulling
[15:35] <LePhilousophe> I see there is an upgrade on devkitppc so I will build a new version
[15:35] <LePhilousophe> (but I build it with other updates, so it will take some time)
[15:36] <digitall> Yes, thanks that would be good, but at least gdb is working now so I have a chance of debugging the Wii issues
[15:36] <LePhilousophe> good luck with that :|
[15:37] <LePhilousophe> I must admit I was tempted to install dolphin a take a look at the issue but wasn't motivated enough
[15:37] <LePhilousophe> IIRC raziel got a bug in detection with AmigaOS, that may be related
[15:37] <digitall> I tried that, but the in built debugger is not easy to drive IMHO and getting GDB connected via virtual serial or network wasn't easy either
[15:38] <digitall> It may turn out to be OOM or memory fragmentation, but will see if I get it nailed down.
[15:39] <LePhilousophe> https://bugs.scummvm.org/ticket/13603
[15:40] <LePhilousophe> for raziel bug related to detection
[15:41] <digitall> Yes, I see. We shall see. The Wii does have memory statistic debugging so should be able to see if it is an OOM... maybe
[15:42] <LePhilousophe> I hope sp
[15:42] <LePhilousophe> *so
[16:02] <digitall> Right. Will drop off IRC since it appears Discord is the new hotness... though might still use this as the interface is giving me a headache :)
[16:02] <digitall> ttfn
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[17:37] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/u18wTe
[17:37] <Scummette> scummvm/master 40fb0c7 bluegr: WATCHMAKER: Improve error handling and fix some compiler warnings
[17:38] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/C5E8OA
[17:38] <Scummette> scummvm/master c2cbe69 : I18N: Update translation files
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[18:16] <Scummette> [scummvm] AndywinXp pushed 3 new commits to master: https://is.gd/WdLjRm
[18:16] <Scummette> scummvm/master 9926908 AndywinXp: SCUMM: SAMNMAX: Fix bug #14468
[18:16] <Scummette> scummvm/master 1a23804 AndywinXp: SCUMM: SAMNMAX: Don't run post-load script for non-available quicksaves
[18:16] <Scummette> scummvm/master a5fe613 AndywinXp: SCUMM: SAMNMAX: Post-load fix for savegames presenting bug #14467
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[19:17] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/lzFKsd
[19:17] <Scummette> scummvm/master f484ad6 AndywinXp: SCUMM: SAMNMAX: Fix bug #14467
[19:17] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/qq76Uw
[19:17] <Scummette> scummvm/master 51d89f4 : I18N: Update translations templates
[19:55] <grogbot> [discord] <HeyItsMay> Greetings Earthlings
[19:55] <grogbot> [discord] <HeyItsMay> Can't believe I never thought to look up a scummvm server before
[19:55] <grogbot> [discord] <rootfather> welcome 🙂
[19:57] <grogbot> [discord] <HeyItsMay> Ty
[19:58] <grogbot> [discord] <DreamMaster> Sup
[20:00] <grogbot> [discord] <HeyItsMay> Nm
[20:00] <grogbot> [discord] <HeyItsMay> Any Humongous Entertainment fans here? (That's what I use scummvm for)
[20:03] <grogbot> [discord] <DreamMaster> That kind of informal discussion is probably better done in #offtopic
[20:04] <grogbot> [discord] <HeyItsMay> Okay
[20:30] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/lrlmZ2
[20:30] <Scummette> scummvm/master a1eed24 bluegr: SCI: More work on the Hoyle 5 poker logic
[20:30] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/BYDqQe
[20:30] <Scummette> scummvm/master 5e8d9b7 : I18N: Update translation files
[21:16] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/3vcqlu
[21:16] <Scummette> scummvm/master 89b0580 digitall: WATCHMAKER: Minor Refactor To Reduce GCC Compiler Warnings
[21:54] <grogbot> [discord] <Digitall> elasota: If you read this, there is a new warning in VCRUISE that you should fix. I would, but it is missing brackets to make clear the ordering of a logical function and I am really unsure which you mean. It is https://github.com/scummvm/scummvm/blob/master/engines/vcruise/runtime.cpp#L3478
[21:55] <grogbot> [discord] <Digitall> i.e. not sure if that should be "if (looping && (!cache->loopingStream || oldLoopingType == kSoundLoopingTypeTerminated)) {" or ...
[21:55] <grogbot> [discord] <Digitall> "if ((looping && !cache->loopingStream) || oldLoopingType == kSoundLoopingTypeTerminated) {"
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[22:54] <Scummette> [scummvm] PushmePullyu opened pull request #5033: NUVIE: ULTIMA6: Fix out-of-bounds read in FM-Towns sound decoder (master...fix-u6-fmtowns-sound-decoder-endianness) https://is.gd/hKk9IO
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[00:00] --- Mon May 22 2023