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[03:35] enthusi (~martin@x590e5539.dyn.telefonica.de) left irc: Ping timeout: 240 seconds [04:02] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfg2n [04:03] scummvm/master 50d7be8 whiterandrek: PETKA: case object reimplementation [04:29] Shine__ (~Shine@x4d0a3482.dyn.telefonica.de) left irc: Read error: Connection reset by peer [04:52] dreammaster (~dreammast@c-73-241-66-252.hsd1.ca.comcast.net) left irc: [05:53] Begasus (~begasus@ptr-4qba4e8y3j4iks4ensz.18120a2.ip6.access.telenet.be) joined #scummvm. [06:48] NULUSIOS1 (nls@mail2.termoil.com) left #scummvm. [06:49] Lightkey (~Darklock@p200300f69713552122cf30fffe083718.dip0.t-ipconnect.de) left irc: Ping timeout: 260 seconds [06:57] [scummvm] whiterandrek pushed 8 new commits to master: https://git.io/Jfgo0 [06:57] scummvm/master d6ee494 whiterandrek: PETKA: JANITORIAL: fix comment [06:57] scummvm/master 07b64c8 whiterandrek: PETKA: fix loading room from map [06:57] scummvm/master b8f7599 whiterandrek: PETKA: QObjectCursor now inherits proper class [07:03] Lightkey (~Darklock@p200300f69713558522cf30fffe083718.dip0.t-ipconnect.de) joined #scummvm. [07:59] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) left irc: Remote host closed the connection [07:59] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) joined #scummvm. [07:59] #scummvm: mode change '+o yuv422' by ChanServ!ChanServ@services. [08:03] [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jfg6r [08:04] scummvm/master c7f5aef whiterandrek: PETKA: added saving/loading of operation goto [08:04] scummvm/master 08af3ad whiterandrek: PETKA: fix Menu operation [08:04] [scummvm] yuv422 closed pull request #2245: DRAGONS: Implementing midi music player (master...dragons-music) https://git.io/Jf8d8 [08:04] [scummvm] yuv422 pushed 2 new commits to master: https://git.io/Jfg61 [08:04] scummvm/master 39c264d yuv422: DRAGONS: Implementing midi music player [08:04] scummvm/master 34c5d3f yuv422: DRAGONS: Moved midi data size init to initializer list [08:07] cd (~cd@unaffiliated/cd) left irc: Quit: cd [08:25] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) left irc: Ping timeout: 256 seconds [08:28] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) joined #scummvm. [08:28] #scummvm: mode change '+o yuv422' by ChanServ!ChanServ@services. [08:30] yuv422_ (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) joined #scummvm. [08:33] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) left irc: Ping timeout: 260 seconds [08:44] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JfgPL [08:44] scummvm/master d36566e whiterandrek: PETKA: fix drawing map objects when starting map more than 1 time [09:01] ajax16384 (~User@109.60.130.33) joined #scummvm. [09:01] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [09:22] nutron (~nutron@unaffiliated/nutron) left irc: Ping timeout: 256 seconds [09:41] nutron (~nutron@unaffiliated/nutron) joined #scummvm. [09:58] [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/Jfg16 [09:58] scummvm/master b4f6d55 whiterandrek: PETKA: fix crash [09:58] scummvm/master 39c3bfd whiterandrek: PETKA: fix Circle and Break operations [09:58] scummvm/master 93db404 whiterandrek: PETKA: named magic number in BigDialogue [09:59] enthusi_ (~martin@x4d0b476a.dyn.telefonica.de) left irc: Ping timeout: 265 seconds [10:20] _sev__ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [10:24] _sev__ (~sev@d158167.upc-d.chello.nl) joined #scummvm. [10:24] _sev__ (~sev@d158167.upc-d.chello.nl) left irc: Changing host [10:24] _sev__ (~sev@scummvm/undead/sev) joined #scummvm. [10:24] #scummvm: mode change '+o _sev__' by ChanServ!ChanServ@services. [10:38] NULUSIOS (~nls@mail2.termoil.com) joined #scummvm. [10:40] _sev__ (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [10:41] _sev__ (~sev@d158167.upc-d.chello.nl) joined #scummvm. [10:41] _sev__ (~sev@d158167.upc-d.chello.nl) left irc: Changing host [10:41] _sev__ (~sev@scummvm/undead/sev) joined #scummvm. [10:41] #scummvm: mode change '+o _sev__' by ChanServ!ChanServ@services. [11:02] NULUSIOS (nls@mail2.termoil.com) left #scummvm. [11:09] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfgyx [11:09] scummvm/master 6c17a11 whiterandrek: PETKA: fixed drawing location names on the map [11:32] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JfgSX [11:32] scummvm/master fcf01fd whiterandrek: PETKA: implemented drawing game object name [11:53] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfg93 [12:00] Mia (~Mia@176.43.41.124) joined #scummvm. [12:00] Mia (~Mia@176.43.41.124) left irc: Changing host [12:00] Mia (~Mia@unaffiliated/mia) joined #scummvm. [12:01] Axy (~Mia@unaffiliated/mia) left irc: Ping timeout: 260 seconds [12:03] SylvainTV (~Sylvain@lfbn-lil-1-811-58.w92-148.abo.wanadoo.fr) joined #scummvm. [12:03] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [12:50] Strangerke (~Strangerk@94.104.103.142) left irc: Ping timeout: 258 seconds [12:50] Strangerke (~Strangerk@94.104.103.142) joined #scummvm. [14:32] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [14:59] cd (~cd@unaffiliated/cd) joined #scummvm. [15:47] ny00123 (~ny00123@5.102.217.144) joined #scummvm. [16:00] timofonic (~timofonic@unaffiliated/timofonic) joined #scummvm. [16:54] scummvm/master fe1dd10 whiterandrek: PETKA: disabled drawing game object names when cursor is not shown [16:54] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jf2eU [16:54] scummvm/master 349e6f1 antoniou79: BLADERUNNER: Restored content: add Rajif line [17:24] BeefEats (~BeefEats@unaffiliated/beefeats) joined #scummvm. [17:26] [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jf2v0 [17:26] scummvm/master 0e3def5 antoniou79: BLADERUNNER: Fix logic for restored Rajif quote [17:34] Begasus (~begasus@ptr-4qba4e8y3j4iks4ensz.18120a2.ip6.access.telenet.be) left irc: Quit: Ex-Chat [17:46] Is the Android play store listing owned by you? [18:03] Who? [18:04] @janisozaur yes. Why? [18:13] yuv422_ (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) left irc: Ping timeout: 256 seconds [18:14] yuv422 (~yuv422@180-150-79-85.b4964f.syd.nbn.aussiebb.net) joined #scummvm. [18:14] #scummvm: mode change '+o yuv422' by ChanServ!ChanServ@services. [18:15] @sev it's 2.0.0, but it seems there are newer builds available, any chance of having it updated? [18:16] No, no chance [18:17] And I think, soon we will put it down [18:17] Oh, why? [18:17] This works okay only with 5 years old Android. And we have nobody able to fix it [18:18] A lot of clueless users keep leaving very abusive reviews [18:18] Does not make it fun, you know [18:19] I installed 2.1.1 from website and it launched fine, haven't ran any game yet. Is there a problem with updating the play version to 2.1.1? [18:19] It launched fine on Android 9 device [18:19] Yes, you were one of few lucky where it works. Platform fragmentation makes it not reliable [18:19] Ah, I see [18:20] Is there a bug report somewhere? [18:20] There is a trello board [18:20] Actually, I have another device around, might have to check there [18:20] Can you share a link? [18:21] Check your PM [19:02] Hi guys, I'm working on modifying some themes right now. Wanted to ask if the default in-built theme is different than the 3 that exist now? (When switching to that, I got some errors.) If so, where is it located and is there a way I can modify that like I can do with the other themes? [19:02] [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jf2Uw [19:02] scummvm/master 182e4bd whiterandrek: PETKA: fix cursor in dialogs [19:04] i think the default theme is in a zip file? remove that and the fallback theme should load instead. [19:05] I thought so too, but the only zip files are the ones that I have already modified. The fallback theme is the one I'm talking about, and I cannot locate it.. (it seems to be exactly like the black-orignal-classic theme, but I may be wrong) [19:07] it's in the code i think? [19:08] Oh? Okay, thanks I'll take a look then [19:11] themeengine.cpp:757 looks like what you want [19:28] hmm, kinda sadly, but my android devices run scummvm just fine [19:30] btw, I've been scummvm user for some years and occasionally visit the game compat list webpage and I only recently discovered the game titles are actually clickable [19:30] they don't seem like links at all [19:30] and a related question: what makes a game "exceptional", compared to "good", when there are no notes about possible issues? [19:31] i think the criteria used to be "we have source code for the original interpreter" [19:36] yes, connected with access to the original sources [19:36] but that classification will eventually go away [19:36] I already don't see it. [19:37] Or did janisozaur mean Excellent? [19:39] Because that's used for everything that had at least a 95% rating before while source code provided had 98% ratings. [19:39] I think so, there was no "exceptional" ever [19:39] So the source code provided distinction is already gone. [19:50] not that it is gone. it is just not intuitive [19:53] Yes, you have to click on compatibility pages for versions prior to 1.7.0 to see it. Not that it made sense anyway, they were not necessarily more bug-free. [19:56] Yeah, I meant excellent of course [20:37] [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jf2LR [20:37] scummvm/master 4680781 whiterandrek: PETKA: implemented GoTo opcode [20:37] scummvm/master 20e9aac whiterandrek: PETKA: fix comparison between signed and unsigned [20:52] Port build status changed with 20e9aac9: Failure: master-amigaos4 [21:09] criezy (~criezy@host86-134-160-169.range86-134.btcentralplus.com) joined #scummvm. [21:09] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [21:09] ajax16384 (~User@109.60.130.33) left irc: Quit: Leaving [21:23] [scummvm] sev- pushed 2 new commits to master: https://git.io/Jf2tz [21:23] scummvm/master 60f756c sev-: DIRECTOR: Fix blitting when sprite is bigger than screen [21:23] scummvm/master b90b5a6 sev-: DIRECTOR: Moved Ink-related Score methods to ink.cpp [21:48] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf2qk [22:33] JohnnyonFlame (~quassel@179.232.194.217) joined #scummvm. [22:44] criezy (~criezy@host86-134-160-169.range86-134.btcentralplus.com) left irc: Quit: criezy [23:09] JohnnyonFlame (~quassel@179.232.194.217) left irc: Read error: Connection reset by peer [23:09] JohnnyonFlame (~quassel@179.232.194.217) joined #scummvm. [23:22] timofonic (~timofonic@unaffiliated/timofonic) left irc: Ping timeout: 256 seconds [23:23] scummvm/master 2928ac6 sev-: DIRECTOR: Do not crash on movies without score [23:23] [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf2YT [23:23] scummvm/master ba19dda sev-: DIRECTOR: Improved debug output [23:32] Pushed the testing announcement for Ultima to scummvm-web, if someone could deploy it to the website [23:36] ny00123 (~ny00123@5.102.217.144) left irc: Quit: Leaving [23:43] Any chance of an emulator like ScummVM or ResidualVM being able to emulate the Zero Escape series? I've been playing it on my 2DS and I think it would be real fun to have on other platforms (primarily Switch, I know the third is already on PC) [23:45] In theory yes, so long as none of them are too NSFW. Of course, it would require someone to actually work on them. You might want to suggest it to @monyarm in the #offtopic-novelvm sub-channel. [23:46] Oh and now I see the collection is on PC. [23:46] Even better [23:46] Yes, no further work required [23:47] How so? I still want it on Switch. :p [23:47] Oh yeh, right. Then I fall back on my prior suggestion [00:00] --- Fri May 22 2020