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[00:31] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JfgBJ
[00:31] <Scummette> scummvm/master 9c5ced8 dreammaster: COMMON: added note about using shake in ULTIMA engine
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[04:02] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfg2n
[04:03] <Scummette> scummvm/master 50d7be8 whiterandrek: PETKA: case object reimplementation
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[06:57] <Scummette> [scummvm] whiterandrek pushed 8 new commits to master: https://git.io/Jfgo0
[06:57] <Scummette> scummvm/master d6ee494 whiterandrek: PETKA: JANITORIAL: fix comment
[06:57] <Scummette> scummvm/master 07b64c8 whiterandrek: PETKA: fix loading room from map
[06:57] <Scummette> scummvm/master b8f7599 whiterandrek: PETKA: QObjectCursor now inherits proper class
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[08:03] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jfg6r
[08:04] <Scummette> scummvm/master c7f5aef whiterandrek: PETKA: added saving/loading of operation goto
[08:04] <Scummette> scummvm/master 08af3ad whiterandrek: PETKA: fix Menu operation
[08:04] <Scummette> [scummvm] yuv422 closed pull request #2245: DRAGONS: Implementing midi music player (master...dragons-music) https://git.io/Jf8d8
[08:04] <Scummette> [scummvm] yuv422 pushed 2 new commits to master: https://git.io/Jfg61
[08:04] <Scummette> scummvm/master 39c264d yuv422: DRAGONS: Implementing midi music player
[08:04] <Scummette> scummvm/master 34c5d3f yuv422: DRAGONS: Moved midi data size init to initializer list
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[08:44] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JfgPL
[08:44] <Scummette> scummvm/master d36566e whiterandrek: PETKA: fix drawing map objects when starting map more than 1 time
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[09:58] <Scummette> [scummvm] whiterandrek pushed 3 new commits to master: https://git.io/Jfg16
[09:58] <Scummette> scummvm/master b4f6d55 whiterandrek: PETKA: fix crash
[09:58] <Scummette> scummvm/master 39c3bfd whiterandrek: PETKA: fix Circle and Break operations
[09:58] <Scummette> scummvm/master 93db404 whiterandrek: PETKA: named magic number in BigDialogue
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[11:09] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfgyx
[11:09] <Scummette> scummvm/master 6c17a11 whiterandrek: PETKA: fixed drawing location names on the map
[11:32] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/JfgSX
[11:32] <Scummette> scummvm/master fcf01fd whiterandrek: PETKA: implemented drawing game object name
[11:53] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jfg93
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[16:54] <Scummette> scummvm/master fe1dd10 whiterandrek: PETKA: disabled drawing game object names when cursor is not shown
[16:54] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jf2eU
[16:54] <Scummette> scummvm/master 349e6f1 antoniou79: BLADERUNNER: Restored content: add Rajif line
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[17:26] <Scummette> [scummvm] antoniou79 pushed 1 new commits to master: https://git.io/Jf2v0
[17:26] <Scummette> scummvm/master 0e3def5 antoniou79: BLADERUNNER: Fix logic for restored Rajif quote
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[17:46] <grogbot> <janisozaur> Is the Android play store listing owned by you?
[18:03] <Deledrius> Who?
[18:04] <grogbot> <sev> @janisozaur yes. Why?
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[18:15] <grogbot> <janisozaur> @sev it's 2.0.0, but it seems there are newer builds available, any chance of having it updated?
[18:16] <grogbot> <sev> No, no chance
[18:17] <grogbot> <sev> And I think, soon we will put it down
[18:17] <grogbot> <janisozaur> Oh, why?
[18:17] <grogbot> <sev> This works okay only with 5 years old Android. And we have nobody able to fix it
[18:18] <grogbot> <sev> A lot of clueless users keep leaving very abusive reviews
[18:18] <grogbot> <sev> Does not make it fun, you know
[18:19] <grogbot> <janisozaur> I installed 2.1.1 from website and it launched fine, haven't ran any game yet. Is there a problem with updating the play version to 2.1.1?
[18:19] <grogbot> <janisozaur> It launched fine on Android 9 device
[18:19] <grogbot> <sev> Yes, you were one of few lucky where it works. Platform fragmentation makes it not reliable
[18:19] <grogbot> <janisozaur> Ah, I see
[18:20] <grogbot> <janisozaur> Is there a bug report somewhere?
[18:20] <grogbot> <sev> There is a trello board
[18:20] <grogbot> <janisozaur> Actually, I have another device around, might have to check there
[18:20] <grogbot> <janisozaur> Can you share a link?
[18:21] <grogbot> <sev> Check your PM
[19:02] <grogbot> <aryanrawlani28> Hi guys, I'm working on modifying some themes right now. Wanted to ask if the default in-built theme is different than the 3 that exist now? (When switching to that, I got some errors.) If so, where is it located and is there a way I can modify that like I can do with the other themes?
[19:02] <Scummette> [scummvm] whiterandrek pushed 1 new commits to master: https://git.io/Jf2Uw
[19:02] <Scummette> scummvm/master 182e4bd whiterandrek: PETKA: fix cursor in dialogs
[19:04] <grogbot> <Henke37> i think the default theme is in a zip file? remove that and the fallback theme should load instead.
[19:05] <grogbot> <aryanrawlani28> I thought so too, but the only zip files are the ones that I have already modified. The fallback theme is the one I'm talking about, and I cannot locate it.. (it seems to be exactly like the black-orignal-classic theme, but I may be wrong)
[19:07] <grogbot> <Henke37> it's in the code i think?
[19:08] <grogbot> <aryanrawlani28> Oh? Okay, thanks I'll take a look then
[19:11] <grogbot> <Henke37> themeengine.cpp:757 looks like what you want
[19:28] <grogbot> <janisozaur> hmm, kinda sadly, but my android devices run scummvm just fine
[19:30] <grogbot> <janisozaur> btw, I've been scummvm user for some years and occasionally visit the game compat list webpage and I only recently discovered the game titles are actually clickable
[19:30] <grogbot> <janisozaur> they don't seem like links at all
[19:30] <grogbot> <janisozaur> and a related question: what makes a game "exceptional", compared to "good", when there are no notes about possible issues?
[19:31] <grogbot> <Henke37> i think the criteria used to be "we have source code for the original interpreter"
[19:36] <grogbot> <sev> yes, connected with access to the original sources
[19:36] <grogbot> <sev> but that classification will eventually go away
[19:36] <Lightkey> I already don't see it.
[19:37] <Lightkey> Or did janisozaur mean Excellent?
[19:39] <Lightkey> Because that's used for everything that had at least a 95% rating before while source code provided had 98% ratings.
[19:39] <grogbot> <sev> I think so, there was no "exceptional" ever
[19:39] <Lightkey> So the source code provided distinction is already gone.
[19:50] <grogbot> <sev> not that it is gone. it is just not intuitive
[19:53] <Lightkey> Yes, you have to click on compatibility pages for versions prior to 1.7.0 to see it. Not that it made sense anyway, they were not necessarily more bug-free.
[19:56] <grogbot> <janisozaur> Yeah, I meant excellent of course
[20:37] <Scummette> [scummvm] whiterandrek pushed 2 new commits to master: https://git.io/Jf2LR
[20:37] <Scummette> scummvm/master 4680781 whiterandrek: PETKA: implemented GoTo opcode
[20:37] <Scummette> scummvm/master 20e9aac whiterandrek: PETKA: fix comparison between signed and unsigned
[20:52] <ScummBot> Port build status changed with 20e9aac9: Failure: master-amigaos4
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[21:23] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/Jf2tz
[21:23] <Scummette> scummvm/master 60f756c sev-: DIRECTOR: Fix blitting when sprite is bigger than screen
[21:23] <Scummette> scummvm/master b90b5a6 sev-: DIRECTOR: Moved Ink-related Score methods to ink.cpp
[21:48] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf2qk
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[23:23] <Scummette> scummvm/master 2928ac6 sev-: DIRECTOR: Do not crash on movies without score
[23:23] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/Jf2YT
[23:23] <Scummette> scummvm/master ba19dda sev-: DIRECTOR: Improved debug output
[23:32] <grogbot> <DreamMaster> Pushed the testing announcement for Ultima to scummvm-web, if someone could deploy it to the website
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[23:43] <grogbot> <halotroop2288> Any chance of an emulator like ScummVM or ResidualVM being able to emulate the Zero Escape series? I've been playing it on my 2DS and I think it would be real fun to have on other platforms (primarily Switch, I know the third is already on PC)
[23:45] <grogbot> <DreamMaster> In theory yes, so long as none of them are too NSFW. Of course, it would require someone to actually work on them. You might want to suggest it to @monyarm in the #offtopic-novelvm sub-channel.
[23:46] <grogbot> <halotroop2288> Oh and now I see the collection is on PC.
[23:46] <grogbot> <halotroop2288> Even better
[23:46] <grogbot> <DreamMaster> Yes, no further work required
[23:47] <grogbot> <halotroop2288> How so? I still want it on Switch. :p
[23:47] <grogbot> <DreamMaster> Oh yeh, right. Then I fall back on my prior suggestion
[00:00] --- Fri May 22 2020