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[00:02] <Scummette> [scummvm] einstein95 opened pull request #4029: MTROPOLIS: Add better information regarding the Obsidian PC demos (master...mtrop) https://is.gd/vpkkdm
[00:14] <grogbot> <Winderptv> We both might need some help with that actually. We're gonna study it first :luthNiceDoggie:
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[00:19] <grogbot> <SupSuper> if you just need a checkbox those are pretty easy to implement
[00:21] <grogbot> <Winderptv> We'll need two. Audio Overrides: Checkbox: Music & Checkbox: Speech
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[00:27] <grogbot> <Winderptv> Would there happen to be documentation on adding menu items?
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[00:47] <grogbot> <SupSuper> look into GUIO_GAMEOPTIONS flags. the general idea is you reserve a flag for your custom game option, add it to the applicable detection entries, and scummvm will automatically expose it as a checkbox in the Edit Game dialog
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[00:49] <grogbot> <SupSuper> for an example you can see the GUIO_ENHANCEMENTS flag that has been making the rounds in scumm games 🙂
[00:49] <grogbot> <SupSuper> anything fancier than a checkbox though, you need a custom GUI
[01:00] <grogbot> <Winderptv> > scummvm will automatically expose it as a checkbox in the Edit Game dialog What about if we're trying to make it appear during game-play in the audio tab under options?
[01:02] <grogbot> <Winderptv> Oh waut
[01:04] <grogbot> <Winderptv> You're referring to this as "Edit Game" dialog, correct?
[01:04] <grogbot> <Winderptv> https://cdn.discordapp.com/attachments/581224061091446795/988610432266805248/unknown.png
[01:08] <grogbot> <SupSuper> yes, here's an example of custom options:
[01:08] <grogbot> <SupSuper> https://cdn.discordapp.com/attachments/581224061091446795/988611351465320518/unknown.png
[01:09] <grogbot> <SupSuper> you can also show them in-game, if your engine supports it
[01:11] <grogbot> <Winderptv> Ahhh perfect, thank you!
[01:18] <grogbot> <Winderptv> Hmm got an email from a Mr. George Sanger about some Moon music :okie: xD
[01:18] <grogbot> <Winderptv> https://cdn.discordapp.com/attachments/581224061091446795/988613899626618920/unknown.png
[01:39] <grogbot> <Thunderforge> Yep, I sent a message that it was broken. Glad hes on it!
[01:40] <grogbot> <Winderptv> xD he's talking to all the people who worked on it. He's a good guy!
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[01:57] Nick change: DominusExult -> Dominus
[02:24] <grogbot> <eientei> Thanks Will
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[05:38] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/Zzzwb0
[05:38] <Scummette> scummvm/master 8827158 elasota: MTROPOLIS: Move boot code out and make it more generic
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[06:48] <Endy> Oops, looks like Cloudflare is having an bad day which is breaking many things like Discord.
[07:17] <grogbot> <eientei> Cool, Cloudflare outage took down Discord.
[07:18] <grogbot> <eientei> Or in terms older folks here will understand: Efnetsplit
[07:18] <Endy> Hahaha
[07:19] <Endy> Meanwhile I'm answering calls telling customers I can't fix their websites because I can't even login to the CF API to disable proxy mode :P
[07:25] <Scummette> [scummvm] neuromancer pushed 3 new commits to branch-2-6: https://is.gd/fjI74H
[07:25] <Scummette> scummvm/branch-2-6 3777be9 neuromancer: HYPNO: update checkpoint after solving one puzzle in spider
[07:25] <Scummette> scummvm/branch-2-6 12e6e3b neuromancer: HYPNO: update checkpoint after solving other puzzles in spider
[07:25] <Scummette> scummvm/branch-2-6 363cfcc neuromancer: HYPNO: fix timer usage during bus puzzle (hard) in spider
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[07:33] <Endy> Phew, and half the internet now comes back up. Yay. That was a fun time :P
[07:36] <grogbot> <Bluddy> Looks like the "enhanced" edition is more like "not enhanced at all".
[07:38] <grogbot> <eientei> Blade Runner: Enhanced Edition, aka "It runs on ScummVM now"
[07:39] <Endy> That's pretty enhanced :P
[07:41] <grogbot> <Bluddy> they were talking about recreating it in 3d. That was an obviously dumb idea.
[07:41] <grogbot> <Bluddy> and looks like they've completely given up on that whole thing
[07:41] <grogbot> <antoniou79> It's release on Switch, Xbox and PlayStation too so that's good for those who cannot play it there otherwise. (Switch as far as I know needs to be hacked to be able to run ScummVM)
[07:42] <grogbot> <antoniou79> Complete recreation in 3d without the original assets would require a huge budget and a lot more time to get right.
[07:42] <grogbot> <Bluddy> it doesn't make any financial sense for such a niche title
[07:44] <grogbot> <antoniou79> There's been quite a few things coming out or announced for the Blade Runner franchise lately too. Seems like Alcon Entertainment is trying to do more with the IP even though I don't think the recent stuff did very good (the sequel movie and the animated TV Series)
[07:45] <grogbot> <Bluddy> the sequel movie is supposed to be good
[07:45] <grogbot> <Bluddy> but it's not really a world you can do much else with
[07:48] <Endy> "All those moments will be lost in time, like remastered games" (tears in rain sorta pairs with remastered games. Artistic license disclaimer.)
[07:49] <Scummette> [scummvm] alxpnv pushed 2 new commits to master: https://is.gd/5Xag1g
[07:49] <Scummette> scummvm/master 282995d alxpnv: ASYLUM: don't show thumbnails on Load Game screen
[07:49] <Scummette> scummvm/master 2f15828 alxpnv: ASYLUM: add detection for the Polish fanmade translation
[08:11] <Scummette> [scummvm] alxpnv pushed 2 new commits to branch-2-6: https://is.gd/Mqn1cV
[08:11] <Scummette> scummvm/branch-2-6 59bcc6c alxpnv: ASYLUM: don't show thumbnails on Load Game screen
[08:11] <Scummette> scummvm/branch-2-6 9fc63f9 alxpnv: ASYLUM: add detection for the Polish fanmade translation
[08:17] <grogbot> <eientei> So will we see the narrated cut of the Blade Runner game
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[10:11] <Scummette> [scummvm] henke37 opened pull request #4030: DIRECTOR: Let Cast class manage registering the archive (master...sharedcastarchive) https://is.gd/3ZJdV0
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[13:03] <grogbot> <BeleG> They don't say anything about restoring cut content, it seems to me that playing it on ScummVM will continue to be the best way to do so
[13:04] <grogbot> <BeleG> I didn't expect much from it but seeing this has still managed to disappoint me 🤷 B
[13:07] <grogbot> <dwa> https://giphy.com/gifs/malcolmfrance-malcolm-in-the-middle-mitm-ZCCERtxEH01ksB2tXu
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[13:43] <grogbot> <antoniou79> Going by the trailer alone, there's one instance that hints at restored content, so maybe they did restore stuff
[13:43] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/8YTLpe
[13:43] <Scummette> scummvm/master b606d3b digitall: MTROPOLIS: Fix Set But Unused Variable and Missing Switch Case GCC Warnings
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[15:12] <Scummette> [scummvm] bluegr pushed 12 new commits to branch-2-6: https://is.gd/1Mxp2A
[15:12] <Scummette> scummvm/branch-2-6 2df1ab3 NMIError: CHEWY: Fix pops at start of SFX and speech
[15:12] <Scummette> scummvm/branch-2-6 6aaabb3 NMIError: CHEWY: Fix intro music
[15:12] <Scummette> scummvm/branch-2-6 dbc0c84 bluegr: CHEWY: Use the ScummVM volume - bug #13595
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[16:02] <grogbot> <Bluddy> it's very underwhelming regardless
[16:02] <grogbot> <Bluddy> especially given the expectations they built up
[16:02] <grogbot> <Bluddy> their main contribution appears to be using AI to clean up video frames
[16:02] <grogbot> <Bluddy> from artifacts
[16:06] <grogbot> <sev> I would say, lack of testing. We cannot physically test all platforms and all games
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[16:11] <grogbot> <sev> By the initial looks, the so far spotted enhancements are the upscaled videos and main menu
[16:12] <grogbot> <sev> ah, then there are subtitles overlayed over the game screen
[16:12] <grogbot> <sev> nothing else has been spotted, but I was not playing the game beyond first two screens
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[17:00] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/hBkFt0
[17:00] <Scummette> scummvm/master 0dc0a24 lotharsm: NEWS: Update German NEWS file
[17:00] <Scummette> [scummvm] lotharsm pushed 1 new commits to branch-2-6: https://is.gd/DAoydS
[17:00] <Scummette> scummvm/branch-2-6 528431d lotharsm: NEWS: Update German NEWS file
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[18:04] <grogbot> <Thunderforge> @Winderptv I tried the Putt-Putt Zoo remastered soundtrack. With the new code, the music did load, and so far it looks like the correct tracks are playing. However, the Topiary Creatures song goes way too fast. In this gif, the lyrics begin when the kangaroos appear.
[18:04] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988866946072203404/Topiary_Creatures.gif
[18:05] <grogbot> <Winderptv> Hmmmmmm I will check it out, thank you!
[18:05] <grogbot> <Winderptv> This happened during our original test. I'm curious on what brought it back
[18:06] <grogbot> <Bosca> I am just curious: how does the sync happen between the visuals and the music? Markers in the audio header?
[18:07] <grogbot> <Bosca> Is there maybe a difference in sampling rate which makes the sync go faster than expected?
[18:07] <grogbot> <Bosca> (e.g. the old files playing at 22050Hz and the new ones at double the sampling rate)
[18:08] <grogbot> <Winderptv> In Zoo if I'm not mistaking, the script handles it. Games like Putt-Putt Enters the race had markers(Sound Tokens) in the song. For Zoo during our original implementation of this it was the sample rate causing the issue
[18:08] <grogbot> <Bosca> Ah, thanks 🙂
[18:11] <grogbot> <Thunderforge> For what it's worth, I downloaded the FLAC version of the soundtrack and unzipped the The Fat Man and Team Fat - Putt-Putt Saves The Zoo Remastered Soundtrack- Definitive Edition - ScummVM_Zoo95Music-b.zip, which contained .ogg files.
[18:14] <grogbot> <Thunderforge> Also, I see that there is a dialogue zip, but it's organized in a human-readable way, not a ScummVM-readable way. It would be nice in the future to have a second zip to load the higher quality dialogue.
[18:15] <grogbot> <Winderptv> Found the culprit
[18:15] <grogbot> <Winderptv> https://cdn.discordapp.com/attachments/581224061091446795/988869855459553320/unknown.png
[18:18] <grogbot> <Winderptv> I hadn't touched that zip file. We probably won't rename them properly either just because there is a lot of missing Audio.
[18:18] <grogbot> <Winderptv> Not all the Audio tapes were properly archived sadly
[18:19] <grogbot> <Thunderforge> Looks pretty thorough, but I guess you're more familiar with it. It would definitely be an undertaking though.
[18:19] <grogbot> <Thunderforge> It is nice that they included this though.
[18:19] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988870798913708102/DAT.jpg
[18:20] <grogbot> <Winderptv> Oh how times has changed
[18:20] <grogbot> <Winderptv> Old tapes with audio on it!
[18:20] <grogbot> <Winderptv> Yeah Putt-Putt's whole into interaction with Mr. Baldini was not found
[18:21] <grogbot> <Winderptv> That along side some other Putt-Putt lines. Sad to hear a lot of it was his lines
[18:21] <grogbot> <Winderptv> https://www.youtube.com/watch?v=GPvD58AlCNQ
[18:22] <grogbot> <Thunderforge> That's pretty fast turnaround; April 17th was the tape and the games's release date was July 5th the same year. Unless it's a backup or something.
[18:22] <grogbot> <Thunderforge> It's included in the archive.
[18:22] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988871521156083732/unknown.png
[18:22] <grogbot> <Winderptv> Yes but not Putt-Putt's audio
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[18:24] <grogbot> <Thunderforge> Oh I see, yeah, it has some related ones, but not his exact words to Baldini.
[18:24] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988872101903605790/unknown.png
[18:25] <grogbot> <Winderptv> Yep
[18:25] <grogbot> <Winderptv> They must have been on other tapes
[18:25] <grogbot> <Winderptv> It's a shame a lot of Putt-Putt's dialogue was lost to time
[18:27] <grogbot> <Thunderforge> Better send him looking for it!
[18:27] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988872781951271022/unknown.png
[18:27] <grogbot> <Winderptv> :TinyPuttSmile:
[18:30] <grogbot> <Thunderforge> https://discord.com/channels/581224060529148060/711242520415174666/988873524053684234
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[19:52] <grogbot> <L0ngcat> Except the (badly done) upscaling has smeared both the videos and gamescreens horribly, killing any of the detail or grittiness that is part of the aesthetic atmosphere of Blade Runner. They have completely ruined the game, and added nothing in the process afaik. Reminds me of the Simon the Sorcerer 25th anniversary "remakes".
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[20:32] <Scummette> [scummvm] r41k0u opened pull request #4031: DIRECTOR: LINGO: Implement traceLogFile Lingo Property (master...traceLog) https://is.gd/hB3IBR
[20:44] <grogbot> <SupSuper> i guess the goal of those ports is mostly to get them on every platform
[20:44] <grogbot> <SupSuper> can't imagine doing the shooting range with a controller though 🤣
[20:47] <grogbot> <Retrodude> Admittedly while I'd love to play games like Blade Runner on ScummVM's Switch port, I am very anxious about the idea of installing homebrew on a system that's still in active support and can get your account banned if you use it wrong
[20:47] <grogbot> <Retrodude> Hence why I at least appreciate the option to buy it
[20:51] <grogbot> <antoniou79> the enhanced edition's version of the shooting range may be a lot easier than the one when running the game with the ScummVM engine 🙂
[20:52] <grogbot> <SupSuper> i would enhance it away personally 😛
[20:56] <grogbot> <antoniou79> PQ2 had a short shooting range section that was just the standard experience but a lot more punishing (iirc it could come and bite you later at the finale sequence!)
[21:01] <grogbot> <SupSuper> rise of the dragon also had some "shooting" sequences and ugh blegh
[21:02] <grogbot> <SupSuper> there were a lot of dumb minigames in adventure games but "quick-time lightgun section" were the dumbest for me because you never saw them coming
[21:02] <grogbot> <SupSuper> and the mouse was never precise enough
[21:05] <Scummette> [scummvm] larsamannen opened pull request #4032: iOS7 Add pointer device support (master...ls_ios7_add_pointer_device_support) https://is.gd/JA1SmL
[21:40] <Scummette> [scummvm] mgerhardy pushed 1 new commits to master: https://is.gd/UVtCyp
[21:40] <Scummette> scummvm/master 1492588 mgerhardy: TWINE: detection entry for updated gog release
[21:40] <Scummette> [scummvm] mgerhardy pushed 1 new commits to branch-2-6: https://is.gd/yB6pao
[21:40] <Scummette> scummvm/branch-2-6 133a7de mgerhardy: TWINE: detection entry for updated gog release
[21:41] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/gCl7a0
[21:41] <Scummette> scummvm/branch-2-6 d07cc14 : I18N: Update translations templates
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[22:14] <Scummette> [scummvm] AndywinXp opened pull request #4033: [WIP] SCUMM: COMI [RFC]: Implement original GUI and Save/Load menu (master...SCUMMv8GUI) https://is.gd/1ZawYs
[22:29] <Scummette> [scummvm] criezy pushed 11 new commits to master: https://is.gd/9sD5F7
[22:29] <Scummette> scummvm/master db1d5b1 criezy: AGS: Tidy vsync setting methods in renderers
[22:29] <Scummette> scummvm/master b3aed69 criezy: AGS: Implement toggling Vsync if the backends supports it
[22:29] <Scummette> scummvm/master f70d871 criezy: AGS: Prefer to use override specifier where necessary
[22:29] <Scummette> [scummvm] criezy pushed 3 new commits to branch-2-6: https://is.gd/pahfAi
[22:29] <Scummette> scummvm/branch-2-6 3d185fc criezy: AGS: Fixed parsing of legacy "game_scale_win" from 3.5.* config
[22:29] <Scummette> scummvm/branch-2-6 b3c8428 criezy: AGS: Fixed GUI textual controls not redrawn when translation changes
[22:29] <Scummette> scummvm/branch-2-6 a5d7942 criezy: AGS: Fixed character's loop fixup in UpdateMoveAndAnim()
[22:29] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to branch-2-6: https://is.gd/wT4vQ3
[22:29] <Scummette> scummvm/branch-2-6 726255a : I18N: Update translation files
[22:55] <Scummette> [scummvm] sev- closed pull request #3859: DIRECTOR: LINGO: Implement MENUREF Datum type and STUB for Menu, Menus, MenuItem and MenuItems (master...fix_findMenuItem) https://is.gd/EBYHcy
[22:55] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://is.gd/ClqPkm
[22:55] <Scummette> scummvm/master b8fec96 r41k0u: DIRECTOR: remove kTheMenuItem STUB in setTheEntity() and get rid of c_themenuitementityassign to remove duplicacy
[22:55] <Scummette> scummvm/master f83934e r41k0u: DIRECTOR: LINGO: Implement MENUREF Datum type and STUB for Menu, Menus, MenuItem and MenuItems [WIP]
[22:55] <Scummette> scummvm/master d5485c7 r41k0u: DIRECTOR: LINGO: Fix MacMenu::getName() to implement STUB kTheMenu
[23:02] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/xVC7Wf
[23:02] <Scummette> scummvm/master fc120a3 sev-: JANITORIAL: Fix formatting
[23:02] <Scummette> scummvm/master 34c617e sev-: DIRECTOR: LINGO: Print MENUREF
[23:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/MHYXhU
[23:05] <Scummette> scummvm/master b8d4168 sev-: DIRECTOR: Fix crash when movie has no shared cast
[23:13] <Scummette> [scummvm] sev- closed pull request #4023: DIRECTOR: LINGO: Implement setting of timeOutLapsed property (master...tick) https://is.gd/9bhVBe
[23:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/fnxRLK
[23:13] <Scummette> scummvm/master ad6b800 r41k0u: DIRECTOR: LINGO: Implement setting of timeOutLapsed property
[23:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/F2AWPs
[23:25] <Scummette> scummvm/master b476102 sev-: DIRECTOR: LINGO: Accept FLOAT for 'the timeoutLapsed'
[23:40] <Scummette> [scummvm] sev- closed pull request #4026: AMIGAOS: Debug builds with all debug information (master...patch-2) https://is.gd/HK08W0
[23:40] <Scummette> [scummvm] sev- pushed 3 new commits to master: https://is.gd/l6MnrQ
[23:40] <Scummette> scummvm/master c8edaa9 raziel-: AMIGAOS: Add DEBUG_BUILD define to configure
[23:40] <Scummette> scummvm/master d3521bc raziel-: AMIGAOS: Make use of DEBUG_BUILD define
[23:40] <Scummette> scummvm/master 54e7c3b raziel-: AMIGAOS: Corrected plugins destination path
[23:42] <Scummette> [scummvm] sev- pushed 3 new commits to branch-2-6: https://is.gd/x4ZFfS
[23:42] <Scummette> scummvm/branch-2-6 214c267 raziel-: AMIGAOS: Add DEBUG_BUILD define to configure
[23:42] <Scummette> scummvm/branch-2-6 06004da raziel-: AMIGAOS: Make use of DEBUG_BUILD define
[23:42] <Scummette> scummvm/branch-2-6 93b5380 raziel-: AMIGAOS: Corrected plugins destination path
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[00:00] --- Wed Jun 22 2022