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[00:00] <Scummette> [scummvm] sev- closed pull request #3441: OPENGL: Implement scaler support (master...opengl-scalers) https://git.io/JiIqy
[00:00] <Scummette> [scummvm] sev- pushed 6 new commits to master: https://git.io/J1iCa
[00:00] <Scummette> scummvm/master 721c46e ccawley2011: GRAPHICS: Add generic functions for converting palettes
[00:00] <Scummette> scummvm/master 30c093b ccawley2011: OPENGL: Combine TextureCLUT8 and FakeTexture
[00:00] <Scummette> scummvm/master fe5b87d ccawley2011: OPENGL: Implement scaler support
[00:00] <Scummette> [scummvm] ScummVM-Translations pushed 2 new commits to master: https://git.io/J1iCr
[00:00] <Scummette> scummvm/master 18bcdd6 : I18N: Update translation files
[00:00] <Scummette> scummvm/master 9cdbd8a : I18N: Update translations templates
[00:06] <Scummette> [scummvm] Die4Ever pushed 1 new commits to master: https://git.io/J1iW1
[00:06] <Scummette> scummvm/master 7320140 Die4Ever: GROOVIE: beehive move overrideMoves into class
[00:06] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1iWD
[00:06] <Scummette> scummvm/master a752517 : I18N: Update translation files
[00:13] <Scummette> [scummvm] sev- closed pull request #3545: DIRECTOR: patch henachoco03 (master...director_patch_henachoco03) https://git.io/J1CJc
[00:13] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/J1il5
[00:13] <Scummette> scummvm/master eaa5bc1 mistydemeo: DIRECTOR: allow patcher to read Punycode
[00:13] <Scummette> scummvm/master 8f928b5 mistydemeo: DIRECTOR: add henachoco03 patch
[00:13] <Scummette> [scummvm] sev- closed pull request #3547: DIRECTOR: handle method end statements (master...director_handle_method_end) https://git.io/J18GF
[00:13] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1ilA
[00:13] <Scummette> scummvm/master 8e5702b mistydemeo: DIRECTOR: handle method end statements
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[03:28] <grogbot> <CaesarZX> WOW holy shit, congrats on the Sanitarium! who is(are) the one(s) to thank?
[03:34] <grogbot> <SupSuper> thanks. the linked blog goes into more detail: https://www.alexbevi.com/blog/2021/05/19/scummvm-asylum-engine/ the contributors should also be listed in the credits page
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[03:52] <Scummette> [scummvm] djsrv closed pull request #3540: DIRECTOR: allocate more than 2 audio channels for earlier Director versions (master...director_3_more_than_two_channels) https://git.io/J1Tye
[03:52] <Scummette> [scummvm] djsrv pushed 1 new commits to master: https://git.io/J1P34
[03:52] <Scummette> scummvm/master 1e9ecf4 mistydemeo: DIRECTOR: allocate more than 2 audio channels
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[05:29] <Scummette> [scummvm] mistydemeo opened pull request #3554: DIRECTOR: add stub handler for some events (master...director_add_empty_case) https://git.io/J1PrU
[05:52] <grogbot> <eientei> Well ok then, an RTS that uses Mohawk https://en.wikipedia.org/wiki/WarBreeds
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[06:32] <grogbot> <Retrodude> I guess that's no weirder than a turn-based strategy game using SCUMM (see: Moonbase Commander)
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[10:14] <Scummette> [scummvm] sev- closed pull request #3554: DIRECTOR: add stub handler for some events (master...director_add_empty_case) https://git.io/J1PrU
[10:14] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/J1XXg
[10:14] <Scummette> scummvm/master e967c16 mistydemeo: DIRECTOR: add stub handler for some events
[10:30] <grogbot> <Eyeball_38> What sanitarium is now working on ScummVM awesome. That game is spooky as hell
[10:31] <grogbot> <Khvostik> It is first DreamForge game to be supported, right?
[10:39] <grogbot> <eientei> yeah
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[13:47] <grogbot> <necros> Hm what`s the difference between 2 demos of Sanitarium? All I detected was flying bats at the bridge?
[13:57] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J111N
[13:57] <Scummette> scummvm/master fe39ff1 aquadran: DEVTOOLS: Fixed compilation
[14:07] <grogbot> <eientei> One uses AVI for videos, the other uses SMK
[14:12] <grogbot> <Henke37> How curious.
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[16:15] <grogbot> <Paolo86cripple> I was playing around in scummvm with scaler in opengl mode when I noticed that if a scaler other than norm1x is already selected and the switch between sdl and opengl occurs, scummvm segfaults (is having cpu-based scalers in opengl mode taxing on the hardware, btw?) .
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[16:27] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J1MVE
[16:27] <Scummette> scummvm/master bd72851 aquadran: STARK: Preliminary support for software renderer
[16:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1MVu
[16:27] <Scummette> scummvm/master 161be1d : I18N: Update translations templates
[16:39] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J1MK1
[16:39] <Scummette> scummvm/master a85dca2 aquadran: STARK: Enable dirty rects for software renderer
[16:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1MKH
[16:40] <Scummette> scummvm/master 1c500f2 : I18N: Update translation files
[17:02] <grogbot> <antoniou79> In OpenGL mode, currently (latest master), Sanitarium (GOG version) on Windows 10 x64, gets stuck in an infinite loop / frozen with a warning message on the console: WARNING: GL ERROR: GL_INVALID_OPERATION on glBindTexture(0x0DE1, _glTexture) (backends/graphics/opengl/texture.cpp:103)!
[17:03] <grogbot> <antoniou79> This does not happen in SDL Surface mode.
[17:03] <grogbot> <antoniou79> (Also the setting the scalers to Normal 1x, 2x, 3x etc for OpenGL does not seem to affect anything on my setup, so maybe it's related?)
[17:03] <grogbot> <antoniou79> I built with msys2/mingw-64
[17:03] <grogbot> <rootfather> @antoniou79 right away when you start the game? When the engine was very new, I got the error message when I approached the statue in the first room
[17:04] <grogbot> <rootfather> But this fixed itself later
[17:04] <grogbot> <antoniou79> right, yes, it happens on the first screen right after you climb the stairs to the statue
[17:05] <grogbot> <antoniou79> Maybe I'll try to build with visual studio to see if anything changes
[17:06] <grogbot> <rootfather> Hm, maybe the statue's awakening has some effects that uses special openGL function?
[17:07] <grogbot> <antoniou79> I cannot say (as of yet)
[17:12] <grogbot> <antoniou79> The issue happens building with msvc too. I was wrong that the game becomes completely frozen. The sounds keep going, but the interface is frozen.
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[17:29] <grogbot> <rootfather> Yes, I can still reproduce it as well - I thought I've seen this being fixed, but maybe I was just running Surface SDL at that time
[17:50] <grogbot> <antoniou79> I opened a ticket for this here: https://bugs.scummvm.org/ticket/13089#ticket
[18:29] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/J1DTX
[18:29] <Scummette> scummvm/master a3322c1 antoniou79: I18N: Update translation (Greek)
[19:24] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/J1DnU
[19:24] <Scummette> scummvm/master 927e80d digitall: GUI: Fix GCC Pedantic Warnings
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[20:47] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/J1DrO
[20:47] <Scummette> scummvm/master 93ebb65 lotharsm: NEWS: Update German NEWS file
[21:50] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/J1DSe
[21:50] <Scummette> scummvm/master b9115e9 aquadran: STARK: BigEndian fixes
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[23:05] <Scummette> [scummvm] ccawley2011 opened pull request #3555: Revert "OPENGL: Implement cursor scaling" (master...revert-cursor-scaling) https://git.io/J1DAa
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[00:00] --- Sun Nov 21 2021