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[00:04] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/r7zwnA
[00:04] <Scummette> scummvm/master 861612f digitall: AGS: Fix Temporary Script Name Buffer Size to Match Breakpoint Name Size
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[01:06] <Scummette> [scummvm] r41k0u opened pull request #4021: DIRECTOR: LINGO: Implement kTheFixStageSize property STUB (master...fixStage) https://is.gd/sQqoir
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[02:12] <grogbot> <lmttn> Hello, which channel do I go to for troubleshooting help?
[02:16] <grogbot> <DreamMaster> This channel is fine, go ahead and post your questions. Though it's a quiet time of the day, so there may not be a prompt reply
[02:17] <grogbot> <lmttn> Okay, thank you. I'm trying to set up Tender Loving Care (per the instructions on the wiki page) but I get an "Error running game : Game data not found." I'm not sure if I structured the folder wrong or if it's some other issue causing it not to run.
[02:18] <grogbot> <lmttn> oh wait I just realized I'm on 2.5.1 and the wiki says it's supported as of 2.6.0
[02:21] <grogbot> <lmttn> Okay, updating was all I had to do to fix it, nice
[03:22] <Scummette> [scummvm] r41k0u opened pull request #4022: DIRECTOR: LINGO: IMplement kTheScoreColor STUB in Lingo::getTheEntity() (master...scoreColor) https://is.gd/H7WLgc
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[05:20] <Scummette> [scummvm] r41k0u opened pull request #4023: DIRECTOR: LINGO: Implement setting of timeOutLapsed property (master...tick) https://is.gd/9bhVBe
[05:52] <Scummette> [scummvm] Thunderforge opened pull request #4024: COMMON: Adding default iconspath functionality (master...13538/default-icons) https://is.gd/HfW5Pb
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[10:42] <grogbot> <gwlegion-fr> got a question ? why the same engine react not the same way on pc and on psvita ?
[10:43] <grogbot> <gwlegion-fr> i was thinking about cryo engine with lost eden ... transitions work on pc, not on vita ... seems unlogical
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[11:27] <grogbot> <antoniou79> (most) transitions in Lost Eden are videos so maybe the PS Vita build does not have a required library (for the video decoding) built in?
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[12:04] <grogbot> <gwlegion-fr> probably ...
[12:21] <grogbot> <antoniou79> does the intro movie play for the game?
[12:26] <grogbot> <ccawley2011> The HNM decoder is built into ScummVM, so that's probably not it.]
[12:27] <grogbot> <ccawley2011> I have noticed that transitions stopped working in the DS port at some point, even though it used to work fine, so maybe that's related somehow.
[14:01] <grogbot> <gwlegion-fr> as i remember, yes ...
[14:19] <grogbot> <NLS> @everyone https://discord.gg/pizzashack join now
[14:43] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/WOj6Rr
[14:43] <Scummette> scummvm/master 6712b35 bluegr: CHEWY: Use the ScummVM volume - bug #13595
[14:43] <Scummette> scummvm/master cb64a46 bluegr: CHEWY: Slight cleanup of the barrier code
[14:52] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/mkK5u2
[14:52] <Scummette> scummvm/master d10fb5f bluegr: CHEWY: Fix music and sound volume in options
[15:03] <Scummette> [scummvm] neuromancer pushed 4 new commits to master: https://is.gd/Ugtyy3
[15:03] <Scummette> scummvm/master d71716f neuromancer: HYPNO: implement scummvm cheat to unlock all levels in wet
[15:03] <Scummette> scummvm/master 7dfc378 neuromancer: HYPNO: reset _currentActor before each level in boyz
[15:03] <Scummette> scummvm/master 471c189 neuromancer: HYPNO: avoid palette issue in the last level of boyz
[15:05] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/xH4FzZ
[15:05] <Scummette> scummvm/master e32fc10 neuromancer: NEWS: Mention Soldier Boyz as supported
[15:12] <Scummette> [scummvm] raziel- opened pull request #4025: CONFIGURE: Remove special case for GLES2 (master...patch-1) https://is.gd/7u8PYC
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[16:56] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/1jWYMA
[16:56] <Scummette> scummvm/master 49d949d bluegr: CHEWY: Renames for dialog closeup functionality
[16:56] <Scummette> scummvm/master 9deda99 bluegr: CHEWY: Use a direct variable for text delay
[16:58] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://is.gd/BFrOtL
[16:58] <Scummette> scummvm/master 7eae8a1 lotharsm: NEWS: Update German NEWS file
[17:01] <Scummette> [scummvm] neuromancer pushed 1 new commits to master: https://is.gd/uN2Swj
[17:01] <Scummette> scummvm/master d7cf7c6 neuromancer: HYPNO: fixed an uninitialized field from LibFile in boyz
[17:42] <grogbot> <gwlegion-fr> you want me to try again ?
[17:44] <grogbot> <gwlegion-fr> got the intro movie : virgin interactive, and the pterodactyl speak ... and ingame
[17:45] <grogbot> <gwlegion-fr> nope ... the intro movie is not running well
[17:46] <grogbot> <antoniou79> I was just trying to confirm that there are movies that play and others that don't.
[17:47] <grogbot> <antoniou79> Probably a good idea to issue a report for this if it hasn't been reported yet on the ScummVM bug tracker
[17:48] <grogbot> <antoniou79> ah no wait, if the game is unstable I don't think we issue reports for those yet.
[17:48] <grogbot> <gwlegion-fr> on the engine github
[17:48] <grogbot> <gwlegion-fr> will do it
[17:50] <grogbot> <antoniou79> no, reports are issued on the scummvm bug tracker: https://bugs.scummvm.org/. But Lost Eden is not an engine that's in testing or stable, so we don't accept bug reports for those yet.
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[18:18] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/WbTdrw
[18:18] <Scummette> scummvm/master 808177f elasota: MTROPOLIS: Fix incorrect mToon start frame when rate is negative
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[18:32] <Scummette> [scummvm] raziel- opened pull request #4026: AMIGAOS: Debug builds with all debug information (master...patch-2) https://is.gd/HK08W0
[18:56] <grogbot> <gwlegion-fr> is there someone to warn ?
[19:18] <Scummette> [scummvm] bluegr closed pull request #4025: CONFIGURE: Remove special case for GLES2 (master...patch-1) https://is.gd/7u8PYC
[19:18] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/uMADzy
[19:18] <Scummette> scummvm/master 3d9ccee raziel-: CONFIGURE: Remove special case for GLES2
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[19:51] <grogbot> <Thunderforge> I purchased the remastered soundtrack of Putt-Putt Goes to the Moon, but the ScummVM instructions included with the file don't seem to be working. Anybody tried this? > 1) Download the ScummVM daily build from here: https://buildbot.scummvm.org/#/snapshots > 2) Unzip the ScummVM-compatible music ZIP into your games root directory (not ScummVMs root directory), so sound####.flac (or sound####.ogg) should be in the same
[19:51] <grogbot> folder as *.HE1, *.HE2, etc. > 3) Play using the ScummVM daily! Using Mac 2.7.0 daily.
[19:51] <grogbot> <Thunderforge> https://cdn.discordapp.com/attachments/581224061091446795/988531446371213383/unknown.png
[19:51] <grogbot> <Thunderforge> Here's the remastered soundtrack: https://thefatmanandteamfat.bandcamp.com/album/putt-putt-goes-to-the-moon-remastered-soundtrack
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[20:08] <grogbot> <Winderptv> I'm working on a fix for this
[20:09] <grogbot> <Winderptv> My friend and I made a fork if you know how to compile scummvm you can use it now
[20:11] <grogbot> <Winderptv> https://github.com/YYxsCnnPP/scummvm here's the fork. I can also build you a copy if need be
[20:12] <grogbot> <Winderptv> I'm very sorry it took so long to fix since it was merged!!! Life got in the way
[20:14] <grogbot> <Winderptv> Wait this link has the code for the changes lol https://github.com/YYxsCnnPP/scummvm/tree/pr2
[20:27] <grogbot> <Thunderforge> Hmm, I do hear new music, but the wrong music plays sometimes. For instance, when Rover explains her backstory, it's supposed to be sad music. But instead I get the Bear Stormin' music.
[20:27] <grogbot> <Thunderforge> About half the music seems to be correct, and the other half seems to be wrong.
[20:28] <grogbot> <Thunderforge> And after the titles (going to Mr. Firebird's factory), the old music plays.
[20:28] <grogbot> <Thunderforge> Not sure if that's a code issue or a soundtrack issue.
[20:30] <grogbot> <Thunderforge> Bear Stormin' plays the music that's supposed to be Mr. Firebird's factory.
[20:31] <grogbot> <Thunderforge> @Winderptv Let me know if you want me to try anything else.
[20:34] <grogbot> <Winderptv> It might be the music being incorrectly ID'd. I'll have a look at those songs you mentioned. Could you run ScummVM at debuglevel 5 and provide me the IDs it spits out in the log? This will help me identify that it's not the code. Thank you!
[20:41] <grogbot> <Thunderforge> > Could you run ScummVM at debuglevel 5 I've never done that before. Can you point me to how?
[20:41] <grogbot> <Thunderforge> Could you run ScummVM at debuglevel 5 I've never done that before. Can you point me to how?
[20:43] <grogbot> <Winderptv> My favorite way of doing it is by adding an argument to a shortcut of ScummVM "-d5" is the arg
[20:43] <grogbot> <Winderptv> https://cdn.discordapp.com/attachments/581224061091446795/988544544029171732/unknown.png
[20:43] <grogbot> <Thunderforge> Mac user 😄 But I figured it out since I'm compiling from source.
[20:48] <grogbot> <Winderptv> Ah right, you did mention that. My bad! xD
[20:55] <grogbot> <Thunderforge> DEBUG: Starting music 4029. // Should be titles, instead is main moon tryLoadSoundOverride: flac loaded DEBUG: Starting music 4012. // Should be fireworks factory, but plays original version tryLoadSoundOverride: file not found DEBUG: Starting music 4028. // Should be rocket taking off, instead is restaurant music tryLoadSoundOverride: file not found DEBUG: Starting music 4003. // Should be outer space tryLoadSoundOverride: file not
[20:55] <grogbot> found, instead is main titles as an instrumental Here's the first few.
[20:57] <grogbot> <Thunderforge> If I remove them, it looks like the correct music plays.
[20:58] <grogbot> <Thunderforge> @Winderptv So looks to me like the download has the wrong song numbers, right?
[21:00] <grogbot> <Thunderforge> If I load up the Flac files in VLC, they do load the music I hear in the game.
[21:02] <grogbot> <Winderptv> Alright then it is likely the songs are IDd incorrectly. I will triple check here (downloading the ScummVM ready music now)
[21:03] <grogbot> <Thunderforge> If it matters, I'm using the Steam release of Putt-Putt Goes to the Moon.
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[21:03] <grogbot> <Winderptv> It shouldn't matter, the steam version just appears to be the original release
[21:08] <grogbot> <Thunderforge> Oh this is strange. At the beginning DEBUG: Adding song 4000 1 times. DEBUG: Adding song 4012 1 times. DEBUG: Adding song 4011 1 times. But those numbers do not exist in the download. Instead, there is 4001, and 4013 though. Maybe an off-by-one error?
[21:08] <grogbot> <Thunderforge> Also I just realized that the last two songs in my earlier log say file not found, even though remastered music does play.
[21:14] <grogbot> <Thunderforge> A full part of the music log: DEBUG: Starting music 4029. playHESound: soundID 4029 heOffset 0 heChannel 0 heFlags 0 tryLoadSoundOverride: sound/4029.flac tryLoadSoundOverride: sound/4029.wav tryLoadSoundOverride: sound/4029.ogg tryLoadSoundOverride: sound/4029.mp3 tryLoadSoundOverride: file not found But sound4029.flac does exist.
[21:17] <grogbot> <Winderptv> Yeah it appears some of these files. Let me try a little more testing on that sound4029
[21:20] <grogbot> <Thunderforge> My point was: it's odd that it's looking for sound/4029.flac(directory sound, file 4029.flac) when the real file is sound4029.flac.
[21:20] <grogbot> <Thunderforge> Unless again the download is wrong and all the files should be in a folder.
[21:23] <grogbot> <Winderptv> Well in this update I introduced directories so the main game's isn't cluttered with external audio files
[21:25] <grogbot> <Winderptv> It checks sound/<SoundID>.<fileType> for SFX/Music (not the way Intended, thought I found a suitable detection, guess not lol) Then checks the game's directorysound/sound<SoundID>.<fileType> for backwards compatibility.
[21:39] <grogbot> <Winderptv> So I got the same warning that the file does not exist and am trying a quick fix for better debugging info
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[21:54] <grogbot> <Winderptv> void SoundHE::tryLoadSoundOverride(int soundID, Audio::RewindableAudioStream **stream, Audio::Timestamp *duration) { const char *formats[] = { #ifdef USE_FLAC "flac", #endif "wav", #ifdef USE_VORBIS "ogg", #endif #ifdef USE_MAD "mp3", #endif }; Audio::SeekableAudioStream *(*formatDecoders[])(Common::SeekableReadStream *, DisposeAfterUse::Flag) = { #ifdef USE_FLAC Audio::makeFLACStream,
[21:54] <grogbot> #endif Audio::makeWAVStream, #ifdef USE_VORBIS Audio::makeVorbisStream, #endif #ifdef USE_MAD Audio::makeMP3Stream, #endif }; STATIC_ASSERT( ARRAYSIZE(formats) == ARRAYSIZE(formatDecoders), formats_formatDecoders_must_have_same_size); const char *type; if (soundID == 1) { // Speech audio doesn't have a unique ID, // so we use the file offset instead. // _heTalkOffset is set
[21:54] <grogbot> at startHETalkSound. type = "speech"; soundID = _heTalkOffset; } else { // We can't reliably differentiate background // music from sound effects, so both use // the same prefix. type = "sound"; } for (int i = 0; i < ARRAYSIZE(formats); i++) { Common::File soundFileOverride; Common::String buf(Common::String::format("%s%d.%s", type, soundID, formats[i])); Common::String
[21:54] <grogbot> bufSub( Common::String::format("%s/%d.%s", type, soundID, formats[i]) ); debug(5, "tryLoadSoundOverride: %s", buf.c_str()); // First check if the file exists before opening it to // reduce the amount of "opening %s failed" in the console. // Prefer files in subdirectory. bool foundFile = (soundFileOverride.exists(bufSub) && soundFileOverride.open(bufSub)) || (soundFileOverride.exists(buf)
[21:54] <grogbot> && soundFileOverride.open(buf)); if (foundFile) { soundFileOverride.seek(0, SEEK_SET); Common::SeekableReadStream *oStr = soundFileOverride.readStream(soundFileOverride.size()); soundFileOverride.close(); Audio::SeekableAudioStream *seekStream = formatDecoders[i](oStr, DisposeAfterUse::YES); *stream = seekStream; if (duration != nullptr) { *duration =
[21:54] <grogbot> seekStream->getLength(); } if (soundFileOverride.exists(bufSub)) debug(5, "tryLoadSoundOverride: %s loaded from ../%s/", formats[i], type); else debug(5, "tryLoadSoundOverride: %s", formats[i]); return; } } debug(5, "tryLoadSoundOverride: file not found"); }]
[21:55] <grogbot> <Winderptv> Should give you better debugging info
[21:56] <grogbot> <Winderptv> Regarding the music, I trust ScummVM is spitting out the correct Music IDs so the songs are likely just named incorrectly. I will update them on George's page when I get a chance
[22:28] <grogbot> <Thunderforge> @Winderptv Do you want me to try something new?
[22:29] <grogbot> <Winderptv> Eh if you wanna try the new code you can. It'll just better explain what file was loaded and where files can load from. I've come to the conclusion that the songs need to be renamed
[22:32] <grogbot> <Thunderforge> The formatting above isn't working for me. Try three backticks to do a block quote. Like this
[22:33] <grogbot> <Thunderforge> Otherwise, I'll just wait for you to get it fixed and try it in a Daily 😄
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[22:41] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to branch-2-6: https://is.gd/aG3CNg
[22:41] <Scummette> scummvm/branch-2-6 2509956 ccawley2011: DS: Avoid redefining double as float
[22:43] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/lwB84t
[22:43] <Scummette> scummvm/master 3ffbbe3 ccawley2011: DS: Avoid redefining double as float
[22:46] <Scummette> [scummvm] r41k0u opened pull request #4027: Search (master...search) https://is.gd/g8NfdB
[22:49] <Scummette> [scummvm] ccawley2011 closed pull request #3665: RISCOS: Add a native MIDI driver (master...riscos-midi) https://is.gd/ZreA3n
[22:50] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to master: https://is.gd/s9sOPP
[22:50] <Scummette> scummvm/master dd72e0e ccawley2011: RISCOS: Add a native MIDI driver
[22:51] <Scummette> [scummvm] ccawley2011 pushed 1 new commits to branch-2-6: https://is.gd/s3xlkg
[22:51] <Scummette> scummvm/branch-2-6 16781df ccawley2011: RISCOS: Add a native MIDI driver
[22:54] <Scummette> [scummvm] criezy pushed 2 new commits to branch-2-6: https://is.gd/7BB9S0
[22:54] <Scummette> scummvm/branch-2-6 4441baa criezy: AGS: Add sanity check in putpixel to avoid overflow
[22:54] <Scummette> scummvm/branch-2-6 a31a9a5 criezy: AGS: Add new detection entry for Gemini Rue and Shardlight
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[22:55] <grogbot> <Winderptv> Updated code can be found in the awaiting merge https://github.com/scummvm/scummvm/pull/4028
[22:55] <Scummette> [scummvm] criezy pushed 4 new commits to master: https://is.gd/AB4RJG
[22:55] <Scummette> scummvm/master d953e95 criezy: AGS: Add sanity check in putpixel to avoid overflow
[22:55] <Scummette> scummvm/master e960e83 criezy: AGS: Remove unused variables for Allegro PACKFILE
[22:55] <Scummette> scummvm/master fe80834 criezy: AGS: Store DialogTopics in std::vector
[22:55] <Scummette> [scummvm] YYxsCnnPP opened pull request #4028: SCUMM: Improvements to sound override (master...sound-override) https://is.gd/Hb7Qqh
[23:03] <Scummette> [scummvm] sev- closed pull request #4009: DIRECTOR: LINGO: Implement Number of Castmembers STUB in Lingo::getTheEntity() (master...numOfCastMembers) https://is.gd/1qp5vT
[23:03] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/ka5TbI
[23:03] <Scummette> scummvm/master 826abc5 r41k0u: DIRECTOR: LINGO: Implement Number of Castmembers STUB in Lingo::getTheEntity()
[23:04] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/elGye8
[23:04] <Scummette> scummvm/master 50ba58c r41k0u: DIRECTOR: LINGO: Implement the beepOn property and remove their respective STUBs
[23:04] <Scummette> [scummvm] sev- closed pull request #4010: DIRECTOR: LINGO: Implement the beepOn property and remove their respective STUBs (master...beepOn) https://is.gd/a9kgHX
[23:05] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/FSaDsI
[23:05] <Scummette> scummvm/master 04b5976 sev-: DIRECTOR: Added clarifying comment to 'BeepOn'
[23:08] <Scummette> [scummvm] sev- closed pull request #4021: DIRECTOR: LINGO: Implement kTheFixStageSize property STUB (master...fixStage) https://is.gd/sQqoir
[23:08] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/h3oHKi
[23:08] <Scummette> scummvm/master ee24217 r41k0u: DIRECTOR: LINGO: Implement kTheFixStageSize property STUB
[23:15] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/q3uRoE
[23:15] <Scummette> scummvm/master 7db17ac sev-: DIRECTOR: Fix warning and add clarifying comment
[23:15] <Scummette> scummvm/master 0444d62 sev-: DIRECTOR: Remove redundant variable
[23:16] <Scummette> [scummvm] sev- closed pull request #4022: DIRECTOR: LINGO: IMplement kTheScoreColor STUB in Lingo::getTheEntity() (master...scoreColor) https://is.gd/H7WLgc
[23:16] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/dvhFUZ
[23:16] <Scummette> scummvm/master bee1564 r41k0u: DIRECTOR: LINGO: IMplement kTheScoreColor STUB in Lingo::getTheEntity()
[23:33] <Scummette> [scummvm] criezy pushed 1 new commits to master: https://is.gd/OGqzmK
[23:33] <Scummette> scummvm/master 715492b criezy: GUI: Fix crash in GridWidget when adding game to grid launcher
[23:33] <Scummette> [scummvm] criezy pushed 1 new commits to branch-2-6: https://is.gd/KVRM8k
[23:33] <Scummette> scummvm/branch-2-6 4213af2 criezy: GUI: Fix crash in GridWidget when adding game to grid launcher
[23:33] <Scummette> [scummvm] elasota closed pull request #4016: MTROPOLIS: Add detection for Obsidian demos, support for Mac, preliminary support for PC (master...mtrop) https://is.gd/gs7dOi
[23:33] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/VtG7NP
[23:33] <Scummette> scummvm/master af56ac8 einstein95: MTROPOLIS: Add detection for Obsidian demos, support for Mac, preliminary support for PC
[23:35] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to branch-2-6: https://is.gd/kWZHEn
[23:35] <Scummette> scummvm/branch-2-6 1cddf21 ccawley2011: NEWS: Mention RISC OS, DS and Win9x port improvements
[23:35] <Scummette> scummvm/branch-2-6 dffcaa5 ccawley2011: RISCOS: Disable the ARM assembly code for now
[23:36] <Scummette> [scummvm] ccawley2011 pushed 2 new commits to master: https://is.gd/cYXdFZ
[23:36] <Scummette> scummvm/master 9d761ef ccawley2011: NEWS: Mention RISC OS, DS and Win9x port improvements
[23:36] <Scummette> scummvm/master ba98eb9 ccawley2011: RISCOS: Disable the ARM assembly code for now
[23:39] <-- ccawley2011_ left irc: Quit: Leaving
[23:52] <grogbot> <Thunderforge> @Winderptv Got a feature request. No hurry. https://bugs.scummvm.org/ticket/13602
[23:53] <grogbot> <Thunderforge> When I was going back and forth to compare the new music with the old, I had to go into the file system and move the music out of the folder to use the original one. It would be nice if it could be done via ScummVM's options.
[23:55] <grogbot> <Winderptv> That's actually another reason why I wanted to add the sub directory feature. To quickly disable all the overrides by renaming the sub folder's name. But this is something that should be an option
[23:57] <grogbot> <Winderptv> We are going to have to look at how menu options are made in ScummVM's UI. Honestly new territory for us xD
[23:59] <-- sev left irc: Quit: This computer has gone to sleep
[00:00] --- Tue Jun 21 2022