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[02:41] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/JWxIv
[02:41] <Scummette> scummvm/master 7dfeb80 dreammaster: AGS: Refactored call_function to also use PluginMethod
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[05:24] <eriktorbjorn> I just got confirmation (after asking in a LucasArts Facebook group) that the first "LucasArts Mac CD Game Pack" did indeed include the copy protection information. No legitimate reason to disable that, then. (Beyond what's already disabled.)
[05:29] <Scummette> [scummvm] bluegr closed pull request #3171: SYMBIAN: Remove unused files. (master...remove_unused_file) https://git.io/JWFQd
[05:29] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/JWx9Q
[05:29] <Scummette> scummvm/master c4518c7 fedor4ever: SYMBIAN: Remove unused files.
[06:05] <ScummBot> Build [#195](https://buildbot.scummvm.org/#builders/45/builds/195) of `nightly-master` completed successfully.
[06:30] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JWxhI
[06:30] <Scummette> scummvm/master 04409da digitall: HDB: Minor Improvements for Code Readability
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[07:35] <Scummette> [scummvm] eriktorbjorn pushed 1 new commits to master: https://git.io/JWp3a
[07:35] <Scummette> scummvm/master 31d18f3 eriktorbjorn: SCUMM: Always play ROL music if MAC music is missing in Mac MI2 / FoA
[07:35] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWp3r
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[08:34] <grogbot> <Kebabounet> I confirm that the PS3 build from yesterday works with multiple games and engines on my real PS3. Thanks!
[08:39] <Scummette> scummvm/master ebc90c0 : I18N: Update translations templates
[08:39] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://git.io/JWp2B
[08:39] <Scummette> scummvm/master 22766a3 digitall: HDB: Reduce GCC Compiler Warnings
[08:40] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://git.io/JWp2g
[08:40] <Scummette> scummvm/master 8d46272 : I18N: Update translation files
[08:45] <Scummette> [scummvm] ysj1173886760 pushed 3 new commits to master: https://git.io/JWpVs
[08:45] <Scummette> scummvm/master e24b22e ysj1173886760: GRAPHICS: MACGUI: eliminate some TODO in load macFontFamily
[08:45] <Scummette> scummvm/master 296750d ysj1173886760: GRAPHICS: MACGUI: implement reading styleWidths and glyph-width table for macfont
[08:45] <Scummette> scummvm/master a319074 ysj1173886760: GRAPHICS: MACGUI: add kerning offset when drawing single char
[09:49] <Scummette> [scummvm] fedor4ever opened pull request #3174: SYMBIAN: Add engines layout for app creation. (master...exe_rules) https://git.io/JWpH1
[09:59] <Scummette> [scummvm] mduggan pushed 5 new commits to master: https://git.io/JWp7o
[09:59] <Scummette> scummvm/master 718ed52 mduggan: ULTIMA8: Improvements to map dumping
[09:59] <Scummette> scummvm/master b5f1222 mduggan: ULTIMA8: Fix Crusader keypad gump cheat
[09:59] <Scummette> scummvm/master 09bb79b mduggan: ULTIMA8: Use MKTAG on IFF fourCCs for nicer code.
[10:15] <grogbot> <lephilousophe> @Kebabounet thanks!
[10:16] <grogbot> <lephilousophe> that's a great relief for me 😄
[10:16] <Scummette> [scummvm] fedor4ever opened pull request #3175: SYMBIAN: Fix race condition in build scripts. (master...race_condition_fix) https://git.io/JWpFQ
[10:44] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWpj0
[10:44] <Scummette> scummvm/master 6771ac4 a-yyg: SAGA2: Implement command to list places
[11:31] <Scummette> [scummvm] ysj1173886760 pushed 1 new commits to master: https://git.io/JWhYu
[11:31] <Scummette> scummvm/master b31bd5f ysj1173886760: DIRECTOR: add movingChanging flag to deal with the sound which will playing across the movie.
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[12:24] <Scummette> [scummvm] taylorzhancher opened pull request #3176: CGE: Small adjustments to Text To Speech (TTS) feature (master...cge-tts) https://git.io/JWh4I
[12:33] <Scummette> [scummvm] a-yyg pushed 3 new commits to master: https://git.io/JWhRp
[13:20] <Scummette> scummvm/master 973183f a-yyg: SAGA2: Implement command to see item stats
[13:20] <Scummette> scummvm/master afc8a03 a-yyg: SAGA2: Implement command to search objects
[13:20] <Scummette> scummvm/master 7d4d82e a-yyg: SAGA2: Implement command to add objects to inventory
[13:20] <Scummette> [scummvm] taylorzhancher closed pull request #3176: CGE: Small adjustments to Text To Speech (TTS) feature (master...cge-tts) https://git.io/JWh4I
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[13:46] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWh7u
[13:46] <Scummette> scummvm/master 3cd91d0 a-yyg: SAGA2: Add command to dump map
[13:57] <Scummette> [scummvm] taylorzhancher opened pull request #3177: CGE: Change declaration place and descriptions (master...cge-tts-fix) https://git.io/JWhFK
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[14:42] <ScummBot> Build [#1666](https://buildbot.scummvm.org/#builders/8/builds/1666) of `master-gp2x-1` failed.
[14:48] <grogbot> <LiamD> That's me 👍
[15:05] <ScummBot> Build [#1397](https://buildbot.scummvm.org/#builders/95/builds/1397) of `master-dreamcast` failed.
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[15:07] <ScummBot> Build [#1397](https://buildbot.scummvm.org/#builders/94/builds/1397) of `master-dreamcast-debug` failed.
[15:08] <fedor> Hi! I report about #12740: GLK: many warnings about TRUE/FALSE redefenition sometimes ago
[15:08] <fedor> I can fix myself
[15:10] <fedor> What to do - guard about redefinition or replace TRUE/FALSE with C++ type?
[15:24] <ScummBot> Build [#1652](https://buildbot.scummvm.org/#builders/56/builds/1652) of `master-pspfull` failed.
[15:24] <ScummBot> Build [#1651](https://buildbot.scummvm.org/#builders/66/builds/1651) of `master-riscos-1` failed.
[15:25] <ScummBot> Build [#1652](https://buildbot.scummvm.org/#builders/33/builds/1652) of `master-riscos-vfp-1` failed.
[15:48] <Scummette> [scummvm] a-yyg pushed 1 new commits to master: https://git.io/JWj0H
[15:48] <Scummette> scummvm/master 1f98105 a-yyg: SAGA2: Fix drawMetaTiles declaration
[15:48] <ScummBot> Build [#1477](https://buildbot.scummvm.org/#builders/34/builds/1477) of `fetch-master` failed.
[15:54] <ScummBot> Build [#1667](https://buildbot.scummvm.org/#builders/8/builds/1667) of `master-gp2x-1` completed successfully.
[16:05] <grogbot> <DreamMaster> Oh, sorry. I've been so focused on AGS recently I hadn't really been playing attention to anything else. If you're willing to do a fix and pull request, a guard against redefinition is probably the simplest, and less likely to introduce new problems to the C-based codebase that most of the sub-engines are
[16:06] <grogbot> <DreamMaster> Any help will be much appreciated.
[16:15] <ScummBot> Build [#1398](https://buildbot.scummvm.org/#builders/95/builds/1398) of `master-dreamcast` completed successfully.
[16:16] <fedor> Okay. I guard about redefinition
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[16:16] <ScummBot> Build [#1398](https://buildbot.scummvm.org/#builders/94/builds/1398) of `master-dreamcast-debug` completed successfully.
[16:24] <grogbot> <timofonic> You're one of the most prolific and brave coders here, pursuing great and big projects. AGS is a big monster, no need to say sorry. Thanks to you for your amazing efforts! I really hope GLK family get more coders, it really deserves it.
[16:32] <ScummBot> Build [#1653](https://buildbot.scummvm.org/#builders/56/builds/1653) of `master-pspfull` completed successfully.
[16:33] <ScummBot> Build [#1652](https://buildbot.scummvm.org/#builders/66/builds/1652) of `master-riscos-1` completed successfully.
[16:34] <ScummBot> Build [#1653](https://buildbot.scummvm.org/#builders/33/builds/1653) of `master-riscos-vfp-1` completed successfully.
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[16:49] <grogbot> <DreamMaster> Speaking of GLK. It shares an intriguing problem in common with AGS: that of scaling.
[16:51] <ScummBot> Build [#1478](https://buildbot.scummvm.org/#builders/34/builds/1478) of `fetch-master` completed successfully.
[16:51] <grogbot> <DreamMaster> AGS has had for years an option with the 320x200 games to render them in 640x400 mode. This has the benefit of making any TrueType fonts used by games look more crisp.
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[16:54] <grogbot> <DreamMaster> Similarly for GLK, the ability to automatically render at a higher resolution with bigger fonts, without having to mess around with the settings for font size, width, and height in the scummvm.ini file.
[16:58] <grogbot> <DreamMaster> I had originally mulled the idea of whether if a user selected a 2x scaler, there could be an option for the game to override the default backend scaling to manually provide it's own 2x mode. Now with the separation of scaling from the renderer, I'm not quite so sure what could be done anymore 😛
[17:17] <grogbot> <DreamMaster> Maybe an engine tab checkbox to run games at 2x size or something
[17:18] <grogbot> <criezy> One simple (that might already be implemented, at least for Glk?) would be to allow specifying a base resolution to use in the config file. An extension of this would be to add this in the engine gui option.
[17:18] <grogbot> <criezy> I see we are on the same line 😀
[17:19] <grogbot> <criezy> Although I was thinking of having a selector with multiple options and not just a checkbox for x2.
[17:19] <grogbot> <DreamMaster> You could be right. For AGS at least, I'm not sure, on reflection, how many games actually use TTF fonts. In which case, there's little difference between the AGS engine scaling vs using the OpenGL renderer, and simply resizing the window
[17:20] <grogbot> <DreamMaster> I could be obsessing over nothing, where the original winsetup for AGS was simply a primitive scaler that ScummVM already provides
[17:20] <grogbot> <criezy> I think it would indeed benefit the Glk engine more as text takes a big role in that one.
[17:21] <grogbot> <criezy> Also I need to check how it behaves now with HiDPI.
[17:25] <grogbot> <ccawley2011> It's also worth mentioning that the OpenGL renderers for myst3, stark and wintermute support the kSupportsArbitraryResolutions feature, which would be useful to have for 2D engines as well.
[17:33] <grogbot> <timofonic> Would be possible to do Native resolution font rendering on some engines without so much effort?
[17:33] <grogbot> <timofonic> And without game issues, of course
[17:40] <grogbot> <DreamMaster> You're right. The original GLK system actually had code in place for recreating the window as the window size was changed. This was obviously deprecated for ScummVM, since resizing the window in OpenGL mode only affects the resizing of the backend surface, and is transparent to the engine. It would be a nice to have to be able to re-introduce it
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[21:22] <Scummette> [scummvm] lephilousophe opened pull request #3178: GRAPHICS: Implement horizontal triangles (master...implement-horz-triangle) https://git.io/Jle0J
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[22:06] <Scummette> [scummvm] djsrv pushed 3 new commits to master: https://git.io/Jle2r
[22:06] <Scummette> scummvm/master 75378c2 djsrv: DIRECTOR: LINGO: Handle stray end clauses
[22:06] <Scummette> scummvm/master 7f5eb2b djsrv: DIRECTOR: LINGO: Remove unused tokens from grammar
[22:06] <Scummette> scummvm/master 7ddf6ec djsrv: DIRECTOR: LINGO: Fix memory leak
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[00:00] --- Wed Jul 21 2021