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[03:52] <CTxCB> When is LSCI going to be supported under ScummVM?
[03:54] <CTxCB> And, is anybody versed in SCI Bugs / Errors available?
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[03:56] <sluicebox> ...uh oh who is asking? =)
[03:57] <sluicebox> and even though you don't have to tell me if you're a cop, i choose to believe you have to tell me if you're a cop
[03:58] <CTxCB> I'm working on an INN Server Recreation Project with others. INN uses LSCI, a SCI1.1 varient with networking and other stuff.
[03:59] <CTxCB> Apparently INN's final release also has a few bugs that I really don't know to fix. :P
[03:59] <CTxCB> Sadly, LSCI isn't supported by ScummVM.
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[07:09] <Scummette> [scummvm] dreammaster pushed 1 new commits to master: https://git.io/fjOol
[07:09] <Scummette> scummvm/master 71e4bb1 dreammaster: GLK: GLULXE: Hopeflly fix last uint vs uint32 type clash
[07:20] <CTxCB> lskovlun: Would you mind if I Private Messaged you? I have some SCI questions.
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[07:27] <lskovlun> CTxCB sure
[07:29] <ScummBot> Port build status changed with 71e4bb10: Success: master-amigaos4. Nice work, all ports built fine now
[08:03] <rootfather> wohoo, everything green again
[08:04] <dreammaster> Yep. finally. And I guess it's a good example why Glk shouldn't be shifted to stable until all the initial sub-eninges are properly implemented.
[08:05] <dreammaster> Don't want future bisects to be complicated by it counting in-progress work as stble
[08:06] <rootfather> I see
[08:07] <rootfather> since I'm not familiar with Glk and the sub-engines at all, how "far" are we from a "proper" implementation?
[08:07] <rootfather> I have no clue if you basically just started with the implementation or are already on the finishing line ;)
[08:07] <m_kiewitz> dreammaster: What is Glk?
[08:08] <dreammaster> Probably about a quarter. Of the biggest sub-engines, Frotz is mostly done except for V6, but there's still the other big ones like TADS & Hugo to convert
[08:08] <dreammaster> ScummGlk is the recently added engine for interactive fiction
[08:09] <dreammaster> Like the Infocom games, which are of cuorse back in the spotlight because of the original source release :)
[08:10] <dreammaster> Whoops, sorry, gotta go. I just arrived in Australia today for a month, and I'm getting growled at to come eat dinner
[08:10] <dreammaster> Later
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[08:46] <stroggoff|Praeto> This is so weird
[08:47] <stroggoff|Praeto> I managed to compiled AndroidSDL with NDK 19c a few days ago, and now it's impossible
[08:47] <stroggoff|Praeto> something about the SDL test failing during configure. I don't know what I'm doing different...
[08:57] <rootfather> the last time I had a similar issue was a forgotten $PATH change ;)
[09:03] <stroggoff|Praeto> Hmm, I covered that, but maybe there's something still wrong with it. I'll check again
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[10:26] <rootfather> hi criezy
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[10:31] <criezy> Good morning
[10:33] <lskovlun> m_kiewitz, Kawa seems to have found a palette bug in ScummVM (ScummVM is too good :)
[10:34] <m_kiewitz> oh nooo
[10:34] <m_kiewitz> too good?
[10:34] <lskovlun> https://helmet.kafuka.org/logopending/2018/06/28/palette-cycling-in-larry-5/
[10:34] <lskovlun> or was this known?
[10:36] <lskovlun> his analysis of the bug seems wrong
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[11:08] <m_kiewitz> Maybe I'm blind, but I don't see an issue?!
[11:10] <m_kiewitz> Does the palette cycling not work?
[11:10] <m_kiewitz> If so, then I'm 100% sure that it worked before.
[11:10] <m_kiewitz> I played through LSL5 various times.
[11:12] <m_kiewitz> I just tried, palette cycling works for me
[11:12] <m_kiewitz> but I'm not 100% up-to-date
[11:16] <lskovlun> He means it's _supposed_ not to work
[11:16] <lskovlun> i.e. give wrong colors
[11:16] <lskovlun> as in the last few screenshots from dosbox
[11:16] <lskovlun> of course, as he says, whether that is a bug or a feature is up for debate
[11:17] <lskovlun> but there could turn out to be issues elsewhere
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[11:47] <Scummette> [scummvm] Mataniko closed pull request #1586: MSVC: Add VS2019 and cleanup versions (master...msvc16) https://git.io/fjYgu
[11:47] <Scummette> [scummvm] Mataniko pushed 4 new commits to master: https://git.io/fjOic
[11:47] <Scummette> scummvm/master 5c0529a SupSuper: CREATE_PROJECT: Refactor Visual Studio version differences
[11:47] <Scummette> scummvm/master f2c4913 SupSuper: CREATE_PROJECT: Add Visual Studio 2019
[11:47] <Scummette> scummvm/master fd0d654 SupSuper: CREATE_PROJECT: Auto-detect Visual Studio version if not specified
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[12:51] <Scummette> [scummvm] bluegr closed pull request #1590: SCI: Update QFG1VGA speed test patch for Mac (master...qfg1macspeedtest) https://git.io/fjOnZ
[12:51] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjOiA
[12:51] <Scummette> scummvm/master c3b71a9 sluicebox: SCI: Update QFG1VGA speed test patch for Mac
[12:53] <Scummette> [scummvm] bluegr closed pull request #1589: SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937 (master...qfg1macintroskip) https://git.io/fjOZ5
[12:53] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjOih
[12:53] <Scummette> scummvm/master d1826ca sluicebox: SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937
[12:53] <Scummette> [scummvm] bluegr closed pull request #1582: ANDROID: Add a pthreads-based mutex manager (master...android-mutex) https://git.io/fjq8j
[12:53] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://git.io/fjOPv
[12:54] <Scummette> scummvm/master 5d7cd52 ccawley2011: ANDROID: Add a pthreads-based mutex manager
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[13:05] <m_kiewitz> lskovlun: I can't see that in the dosbox screenshots.
[13:05] <m_kiewitz> So the palette cycling is not supposed to work at all?
[13:05] <m_kiewitz> That COULD actually even be related to machine speed (emulated machine speed), maybe the scripts turn it off.
[13:05] <m_kiewitz> I'm 100% certain that it worked that way when I played it on real hardware under actual DOS.
[13:05] <m_kiewitz> 100% sure.
[13:06] <m_kiewitz> I played it as a child.
[13:07] <m_kiewitz> (unless I misunderstand, and it's about incorrect? colors cycling, which may then even be a bug in the lsl5 sci interpreter)
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[13:11] <ScummBot> Port build status changed with c3b71a91: Failure: master-psp2
[13:16] <peterkohaut> why do we have two different android platforms - android & android-sdl? which one is the "official" one?
[13:18] <peterkohaut> and why do they have different controls in term of multi-touch?
[13:31] <ScummBot> Port build status changed with 5d7cd526: Success: master-psp2. Nice work, all ports built fine now
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[13:59] <mataniko> Updated buildbot css for logs
[13:59] <mataniko> because it was unreadable
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[14:37] <Scummette> [scummvm] antoniou79 pushed 2 new commits to master: https://git.io/fjOXi
[14:37] <Scummette> scummvm/master 63b8ddb antoniou79: BLADERUNNER: Add list debugger command
[14:37] <Scummette> scummvm/master a663930 antoniou79: BLADERUNNER: Named constants for animationIds P01
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[18:50] <rootfather> hi all
[18:50] <rootfather> do we have a function in scummvm that returns the current target path where the game files are loaded from?
[19:06] <girafe> do you watch demos on revision party ? it's here https://2019.revision-party.net/live
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[19:08] <rootfather> girafe, fuuuuck, it's that time of the year... and I missed it :(
[19:09] <rootfather> I live about 20kilometers away from the Revision Demoparty
[19:09] <girafe> you have time, it's this night, all sunday, and the results are monday morning :)
[19:10] <rootfather> +1
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[20:04] <Lightkey> https://www.twitch.tv/gogcom Whispers of a Machine, by the makers of Kathy Rain with Dave Gilbert
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[21:27] <girafe> amiga compos will start in few minutes https://2019.revision-party.net/live
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[00:00] --- Sun Apr 21 2019