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[00:21] <grogbot> [discord] <yahtab> Anyone know how to get backyard baseball on the iPhone
[00:22] <grogbot> [discord] <sev____> copy the files over
[00:22] <grogbot> [discord] <sev____> the documentation has step by step instructions: <https://docs.scummvm.org/en/latest/other_platforms/ios.html>
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[00:27] <grogbot> [discord] <sev____> @yahtab hope that answers your question
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[01:00] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/0dY74k
[01:00] <Scummette> scummvm/master 6129927 digitall: GRAPHICS: MACGUI: Fix GCC Signed vs. Unsigned Comparison Compiler Warning
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[05:03] <ScummBot> Build [#720](https://buildbot.scummvm.org/#/builders/159/builds/720) of `daily-master` completed successfully.
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[13:22] <Scummette> [scummvm] sev- pushed 22 new commits to master: https://is.gd/Bd0JuN
[13:22] <Scummette> scummvm/master 947c62f sev-: FREESCAPE: Fix sanity check for ObjectType
[13:22] <Scummette> scummvm/master ffe8869 sev-: GRIM: Fix warning about unused variable
[13:22] <Scummette> scummvm/master ea542c4 sev-: GROOVIE: Add more debug output
[14:06] <Scummette> [scummvm] sev- pushed 5 new commits to master: https://is.gd/h89oMG
[14:06] <Scummette> scummvm/master 1aaf997 sev-: ENGINES: Fix CID 1519034 warning
[14:06] <Scummette> scummvm/master c7eb6a3 sev-: NANCY: Init class variable. CID 1505753
[14:06] <Scummette> scummvm/master cdfe274 sev-: GRAPHICS: MACGUI: Fix warnings. CID 1519083
[14:23] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/WOAtXR
[14:23] <Scummette> scummvm/master b649e0f sev-: SAGA2: Initialize struct in constuctor
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[14:32] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/qbs1L7
[14:32] <Scummette> scummvm/master 1193ca1 sev-: CONFIGURE: Fix output when libmikmod is not present
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[14:42] <Scummette> [scummvm] fracturehill pushed 22 new commits to master: https://is.gd/WjoahZ
[14:42] <Scummette> scummvm/master 896f909 fracturehill: NANCY: Fix cursor hotspots in nancy6
[14:42] <Scummette> scummvm/master 9711675 fracturehill: NANCY: Implement auto-move
[14:42] <Scummette> scummvm/master e35722f fracturehill: NANCY: Improve BSUM reading
[14:42] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/YGgJYF
[14:42] <Scummette> scummvm/master c805172 : I18N: Update translations templates
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[16:38] <grogbot> [discord] <.eriktorbjorn> I remember a friend of mine showing me a game called Demon's Winter back in the late eighties. It seemed pretty cool then, but I don't know if it still is. (I bought it on GOG, but haven't dared to try it yet. 😀 )
[16:52] <grogbot> [discord] <ater_nefarium> Has anyone got Eye of the Beholder 3 running?
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[17:17] <grogbot> [discord] <sev____> In dosbox?
[17:21] <grogbot> [discord] <ater_nefarium> In ScummVM
[17:21] <grogbot> [discord] <sev____> it is not in the compatibility list
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[17:49] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/Grinft
[17:49] <Scummette> scummvm/master 8b01125 sev-: AUDIO: Fix incorrect null check. CID 1519099
[17:49] <Scummette> scummvm/master 359c027 sev-: AUDIO: Initialize class variables. CID 1519100
[17:49] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/DyxHG1
[17:49] <Scummette> scummvm/master 70a0202 : I18N: Update translation files
[18:25] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/Nih85f
[18:25] <Scummette> scummvm/master 86662d7 antoniou79: I18N: Update translation (Greek)
[18:50] <grogbot> [discord] <dreammaster> I actually have a branch with a port of the AESOP32 code I did some years back. But I somehow introduced bugs that I could never properly diagnose. Maybe one of these days either myself or someone else might want to try again.
[18:52] <grogbot> [discord] <sev____> @ater_nefarium AESOP32 is the engine EOB3 is built on
[19:09] <grogbot> [discord] <_lman_> I wonder if somebody started working with The Journeyman Project 3 Legacy of Time. Just guessing that its also based on the Pegasus engine
[19:11] <grogbot> [discord] <_lman_> Or it seems that all these Presto Studios have their own engine?
[19:11] <grogbot> [discord] <_lman_> Or it seems that all these Presto Studios games have their own engine? (edited)
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[19:50] <grogbot> [discord] <quote58> Not sure if this would be useful to anyone here, but Ive been developing a program that you guys might find interesting: https://github.com/Quote58/Preview
[19:51] <grogbot> [discord] <quote58> Whoops that was more off topic based (edited)
[19:55] <grogbot> [discord] <ccawley2011> IIRC, Prestos later games use an engine called Sprint, which I think includes Myst III: Exile. I dont know how much is specific to each game, though.
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[23:24] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/LGCrSX
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[00:00] --- Wed Sep 20 2023