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[00:13] <ScummBot> Build [#5648](https://buildbot.scummvm.org/#builders/24/builds/5648) of `master-android-x86-64` completed successfully.
[00:17] <Scummette> [scummvm] elasota pushed 1 new commits to master: https://is.gd/81EJyw
[00:17] <Scummette> scummvm/master 8ba71d0 elasota: MTROPOLIS: Flatten QuickTime edit lists in Obsidian.
[00:17] <grogbot> [discord] <Elfhuo> hey im curious
[00:17] <grogbot> [discord] <Elfhuo> is the 7th guest for cd-i compatible
[00:21] <grogbot> [discord] <Elfhuo> i know the other's are but is the cd-i version work
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[01:00] <Scummette> [scummvm] mduggan opened pull request #4276: VIDEO: Set decoder frame rate when loading Theora video. (master...theora-frame-rate) https://is.gd/vtTeuk
[01:11] <grogbot> [discord] <Thunderforge> The CD-i version does not use the Groovie engine. Adding support for it would be like adding support for a whole new game, so it is unlikely to be supported in the future. Fortunately, the PC version is sold (as a free addon for the 25th Anniversary version) https://www.scummvm.org/compatibility/DEV/t7g/
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[03:59] <ScummBot> Build [#788](https://buildbot.scummvm.org/#builders/171/builds/788) of `master-riscos` completed successfully.
[04:18] <ScummBot> Build [#790](https://buildbot.scummvm.org/#builders/173/builds/790) of `master-riscos-vfp` completed successfully.
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[08:04] <grogbot> [discord] <Schmurtz> Seems interesting but when I disable vorbis for tremor then run broken sword 2.5, after the main title screen when I press new game i have this message : `ERROR : error parsing Vorbis stream headers, corrupt stream ?!`
[08:05] <grogbot> [discord] <Schmurtz> Seems interesting but when I disable vorbis for tremor then run broken sword 2.5, after the main title screen when I press new game I have this debug message : `ERROR : error parsing Vorbis stream headers, corrupt stream ?!`
[08:11] <grogbot> [discord] <Schmurtz> Hi, it seems interesting because indeed my device is too slow for broken sword SFX but when I disable vorbis for tremor then run broken sword 2.5, after the main title screen when I press new game I have this debug message : `ERROR : error parsing Vorbis stream headers, corrupt stream ?!`
[08:12] <grogbot> [discord] <Schmurtz> Hi, it seems interesting because indeed my device is too slow for broken sword SFX (a lot of stuttering) but when I disable vorbis for tremor then run broken sword 2.5, after the main title screen when I press new game I have this debug message : `ERROR : error parsing Vorbis stream headers, corrupt stream ?!`
[08:16] <grogbot> [discord] <sev> probably, nobody tried to run the engine without vorbis for a while
[08:35] <grogbot> [discord] <Schmurtz> Little question about the github repo : the most up to date 2.5 version is branch-2-5 ? (branch-2-5-0 and branch-2-5-1 are older ?)
[08:57] <ScummBot> Build [#5643](https://buildbot.scummvm.org/#builders/19/builds/5643) of `master-psp` completed successfully.
[09:08] <grogbot> [discord] <sev> the release process is as follows:
[09:08] <grogbot> [discord] <sev> 1. We fork branch-2-5, and do backporting of bugs there from master
[09:08] <grogbot> [discord] <sev> 2. At time of release, branch-2-5-0 is created and there is no development, only version bump and some mechanical things like project files
[09:08] <grogbot> [discord] <sev> 3. We continue backporting to branch-2-5 of any important bugfixes
[09:08] <grogbot> [discord] <sev> 4. At some time we fork branch-2-5-1, see #2. Minimal changes
[09:08] <grogbot> [discord] <sev> so
[09:08] <grogbot> [discord] <sev> that means that the most up-to-date version 2.5 is tag/v.2.5.0
[09:08] <grogbot> [discord] <sev> that means that the most up-to-date version 2.5.0 is tag/v.2.5.0
[09:09] <grogbot> [discord] <sev> @Schmurtz question is, why are you looking at 2.5?
[09:10] <grogbot> [discord] <sev> that codebase is almost 2 years old
[09:10] <grogbot> [discord] <sev> err, almost a year old 😄
[09:14] <grogbot> [discord] <Schmurtz> For two reasons : trying to make tremor working and support .sof / flac files.
[09:14] <grogbot> [discord] <Schmurtz> I was thinking that most of the news of 2.6/2.7 concerns 2.5D / HD cores so may be I don't miss much no my weak device (Miyoo Mini). (but I can be wrong 😅 )
[09:15] <grogbot> [discord] <Schmurtz> For two reasons : trying to make tremor working and support .sof / flac files.
[09:15] <grogbot> [discord] <Schmurtz> I was thinking that most of the news of 2.6/2.7 concerns 2.5D / HD engines so may be I don't miss much no my weak device (Miyoo Mini). (but I can be wrong 😅 )
[09:15] <grogbot> [discord] <sev> in regards of tremor, there were no changes
[09:15] <grogbot> [discord] <sev> in regards of .sof/flac files. WHY?
[09:24] <grogbot> [discord] <Schmurtz> To explain a little : I work on an alternative OS for the Miyoo Mini called Onion :
[09:24] <grogbot> [discord] <Schmurtz> https://github.com/OnionUI/Onion
[09:24] <grogbot> [discord] <Schmurtz> In one word it is a linux, SDL 1.2, 128MB of ram, no GPU, with retroarch.
[09:24] <grogbot> [discord] <Schmurtz> We already have a great community of users and I have some issues from the user community about .sof files so I was thinking that it would be great to support them. But as you can see on our wiki :
[09:24] <grogbot> [discord] <Schmurtz> https://github.com/OnionUI/Onion/wiki/Emulators#scummvm-
[09:24] <grogbot> [discord] <Schmurtz> We already recommend to use .sou files instead of .sof :
[09:24] <grogbot> [discord] <Schmurtz> > Audio Troubleshooting
[09:24] <grogbot> [discord] <Schmurtz> > We recommend sourcing original .sou audio files for Full Throttle, The Dig and The Curse of Monkey Island to avoid audio issues (such as missing speech or dropping out).
[09:24] <grogbot> [discord] <Schmurtz>
[09:24] <grogbot> [discord] <Schmurtz> I'm experimenting a lot of different compilations these days (I learned a lot about scummvm, it's a little fascinating) and my final objective is to integrate the best scummvm version for Onion and this little device in term of game compatibility and performance (but there will be concessions to do because I think that we haven't enough power for games like grim or broken sword 2.5 : framerate seems almost OK but sound choppy )
[09:25] <grogbot> [discord] <sev> the previous files which were compressed to .sof are missing key information. The sound in Full Throttle is not quite correct with those
[09:25] <grogbot> [discord] <sev> we basically rewrote the sound engine, called dIMUSE
[09:26] <grogbot> [discord] <sev> and since in the modern world 50MB of saved space/bandwith do not mean much, we did not bother reimplementing the compression utility with keeping that info
[09:26] <grogbot> [discord] <sev> there is NO official release with .sof files, all of those are produces by ScummVM
[09:26] <grogbot> [discord] <sev> but many torrents do use it
[09:28] <grogbot> [discord] <sev> one particular one, coming from eXo, is particularly using that format. eXo was banned from our community after he publicly released his torrent
[09:28] <grogbot> [discord] <sev> thus, when I hear that some user has problems with .sof files, that is automatically means: "I pirated this game, it doesn't work. Help". That is a permaban on all of our public servers as it is very dangerous for us
[09:29] <grogbot> [discord] <sev> the reply for that is: recopy the files, do not compress
[09:29] <grogbot> [discord] <Schmurtz> (I precise that Onion is an OS, we do not provide any rom)
[09:29] <grogbot> [discord] <sev> all releases, including remaster have the original SOU files
[09:29] <grogbot> [discord] <sev> what it ROM?
[09:29] <grogbot> [discord] <sev> ScummVM has no ROMs
[09:29] <grogbot> [discord] <sev> ScummVM is not an emulator, please
[09:29] <grogbot> [discord] <Schmurtz> (I precise that Onion is an OS, we do not provide any ~~rom~~ games)
[09:30] <grogbot> [discord] <Schmurtz> sorry , habits you know
[09:30] <grogbot> [discord] <sev> of course, you may decide to compile 2.5.x for getting back .sof format support
[09:30] <grogbot> [discord] <Schmurtz> OK, understood, I didn't know that at all
[09:30] <grogbot> [discord] <sev> but that will be a degradation
[09:30] <grogbot> [discord] <sev> some users, though, prefer that. We saw it in RetroArch community 😂
[09:31] <grogbot> [discord] <sev> what is ROM?
[09:32] <grogbot> [discord] <Schmurtz> Thanks for the explanations ! So we will support only .sou files only : it is better in all aspects
[09:34] <grogbot> [discord] <sev> yes. Compression was introduced over 20 years ago. Then it did matter
[09:34] <grogbot> [discord] <sev> however
[09:35] <grogbot> [discord] <Schmurtz> Yes RA build is old... but diablodiab tends to reduce this gap...
[09:36] <grogbot> [discord] <sev> if somebody some day will have time to waste, I wouldn't object accepting a Pull Request for returning .sof file format. Both scummvm-tools and scummvm have to be modified for that
[09:36] <grogbot> [discord] <sev> but keep in mind, that this will NOT solve this problem in a sense, that the sound must be recompressed anyway
[09:36] <grogbot> [discord] <sev> RA port is horrible mess
[09:37] <grogbot> [discord] <sev> and the team is deliberately ignorant. they just refuse to listen. They "know better"
[09:37] <grogbot> [discord] <sev> their scummvm core is so badly broken that we have no choice but refuse support outright.
[09:37] <grogbot> [discord] <Schmurtz> I agree 😄
[09:38] <grogbot> [discord] <sev> But since we're kind souls, we still host a support channel. See #scummvm-retroarch
[09:38] <grogbot> [discord] <Schmurtz> Yes... political aspect in different retrogaming project is far from pergfect...
[09:38] <grogbot> [discord] <Schmurtz> Yes... political aspect in different retrogaming project is far from perfect...
[09:38] <grogbot> [discord] <Schmurtz> Yes... political aspect in different retrogaming projects is far from perfect...
[09:38] <grogbot> [discord] <sev> political aspect? what do you mean?
[09:39] <grogbot> [discord] <Schmurtz> I mean relation between projects, there's often lack of collaboration or conflicts...
[09:39] <grogbot> [discord] <Schmurtz> especially with RA which use many many projects from everywhere
[09:39] <grogbot> [discord] <sev> we have no conflicts with other projects. No idea what you're talking about
[09:39] <grogbot> [discord] <sev> it is a bit different
[09:40] <grogbot> [discord] <Schmurtz> I don't speak specially about scummvm 😉
[09:40] <grogbot> [discord] <Schmurtz> (more about duckstation for example)
[09:41] <grogbot> [discord] <sev> ScummVM is open sourced. Thus, it is completely fine and legit to fork it. There are number of forks in the wild. But some forks have quality below our standards. Thus, we do not want to accept their code. RA was not even offering that. We saw that code, saw the problems they introduced. Many of them just do not exist in vanilla scummvm. Bad for users? Yes. Can we help? not really
[09:41] <grogbot> [discord] <sev> I have no idea about duckstation
[09:42] <grogbot> [discord] <sev> generally, our community is drama-free. The last drama thing was caused by me 😂 when I wanted to quit
[09:42] <grogbot> [discord] <Schmurtz> 😆
[09:42] <grogbot> [discord] <Schmurtz> 😆.
[09:42] <grogbot> [discord] <sev> but we have one of the most important rules: you must be nice to other people here. Or go somewhere else
[09:43] <grogbot> [discord] <sev> no profanity or insults falls into the same bucket
[09:43] <grogbot> [discord] <sev> the only accepted insults are belong to Monkey Island!
[09:44] <grogbot> [discord] <Schmurtz> ahahah ! I like drama-free projects 😆 What I'm looking for is collaboration to offer the best to the gamers community so I think that we can be agree on all you've just said 😉
[09:47] <grogbot> [discord] <sev> I'd say, we have different goals with RA
[09:47] <grogbot> [discord] <sev> that is the underlying reason
[09:48] <grogbot> [discord] <sev> they want to play as many different retro games as possible and make it super universal and accessible. And they care about platforms.
[09:49] <grogbot> [discord] <sev>
[09:49] <grogbot> [discord] <sev> While we would like to preserve the games we love, our effort per game is like 100x of their effort for a _platform_. And we care about games, not platforms
[09:49] <grogbot> [discord] <eientei> You're as repulsive as a monkey in a negligee.
[09:49] <grogbot> [discord] <sev> so, when they have a square peg into a round hole, they prefer to shave it off
[09:54] <grogbot> [discord] <Schmurtz> OK, so I will probably compile the 2-6-0 (or the last dev build I hesitate) and then include this one in our "Onion" OS.
[09:54] <grogbot> [discord] <Schmurtz> I will keep the old vorbis and not tremor , disable theoradec because I have a too bad framerate, I hesitate to keep HD cores for adventurers . They will be already happy to have a working kyra.dat file (it was broken previously in our past releases 😅 ).
[09:55] <grogbot> [discord] <Schmurtz> OK, so I will probably compile the 2-6-0 (or the last dev build I hesitate) and then include this one in our "Onion" OS.
[09:55] <grogbot> [discord] <Schmurtz> I will keep the old vorbis and not tremor 🥲 , disable theoradec because I have a too bad framerate, I hesitate to keep HD cores for adventurers . They will be already happy to have a working kyra.dat file (it was broken previously in our past releases 😅 ).
[09:55] <grogbot> [discord] <sev> sounds like a good plan
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[10:52] <grogbot> [discord] <Elfhuo> ok thanks for letting me know
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[11:49] <grogbot> [discord] <Schmurtz> May be a little update of the wiki is necessary to indicate that .sof files are not supported anymore ?
[11:49] <grogbot> [discord] <Schmurtz> https://wiki.scummvm.org/index.php?title=ScummVM_Tools#compress_scumm_sou
[11:51] <grogbot> [discord] <sev> neither of those are supported. Yes, I'll remove it
[11:52] <grogbot> [discord] <sev> done
[11:53] <grogbot> [discord] <Schmurtz> it was fast 😅 !
[11:56] <grogbot> [discord] <Schmurtz> the others like compress_kyra are still supported ?
[11:58] <grogbot> [discord] <lephilousophe> only Scumm engine got its sound engine rewritten
[12:16] <grogbot> [discord] <Schmurtz> Two new questions 😅 :
[12:16] <grogbot> [discord] <Schmurtz> 1 - To observe the impact of vorbis (and to see if one day tremor could change something if it works) I have converter an ogg in wav and changed the path in lua script of broken sword 2.5. But after that it works with the original binary but on scummvm the game data file is no recognized anymore (as if there was a CRC on the archive file). Any workaround to test that ?
[12:16] <grogbot> [discord] <Schmurtz> 2 - on broken sword 1, I don't have mpeg-2 (so no videos) is it a compilation flag that I miss or is it an external component ?
[12:16] <grogbot> [discord] <Schmurtz> Two new questions 😅 :
[12:16] <grogbot> [discord] <Schmurtz> 1 - To observe the impact of vorbis (and to see if one day tremor could change something if it works) I have converted an ogg in wav and changed the path in lua script of broken sword 2.5. But after that it works with the original binary but on scummvm the game data file is no recognized anymore (as if there was a CRC on the archive file). Any workaround to test that ?
[12:16] <grogbot> [discord] <Schmurtz> 2 - on broken sword 1, I don't have mpeg-2 (so no videos) is it a compilation flag that I miss or is it an external component ?
[12:17] <grogbot> [discord] <Schmurtz> Two new questions 😅 :
[12:17] <grogbot> [discord] <Schmurtz> 1 - To observe the impact of vorbis (and to see if one day tremor could change something if it works) I have converted an ogg in wav and changed the path in lua script of broken sword 2.5. After that it works with the original binary but on scummvm the game data file is no recognized anymore (as if there was a CRC on the archive file). Any workaround to test that ?
[12:17] <grogbot> [discord] <Schmurtz> 2 - on broken sword 1, I don't have mpeg-2 (so no videos) is it a compilation flag that I miss or is it an external component ?
[12:17] <grogbot> [discord] <sev> 1. s
[12:18] <grogbot> [discord] <sev> 1. BS2.5 can run in extracted mode. For that, unzip the data file and point ScummVM to it
[12:18] <grogbot> [discord] <sev> 2. mpeg2 videos could be replaced with DXA videos, downloadable from our website
[12:20] <grogbot> [discord] <sev> and yes, it is libmpeg2
[12:20] <grogbot> [discord] <sev> @Schmurtz
[12:21] <grogbot> [discord] <lephilousophe> I though it was SMK on BS1?
[12:23] <grogbot> [discord] <sev> for the latter re-releases, there are mpeg2 ones.
[12:23] <grogbot> [discord] <lephilousophe> oh I didn't know
[12:23] <grogbot> [discord] <sev> in fact, those are scummvm-based re-releases
[12:23] <grogbot> [discord] <lephilousophe> ok
[12:23] <grogbot> [discord] <lephilousophe> I only uknow the oiriginal CD version 🙂
[12:23] <grogbot> [discord] <lephilousophe> I only know the original CD version 🙂
[12:24] <grogbot> [discord] <sev> because initially we did not have smk support, so we offered mpeg2. Then Revolution released, I believe, DVD re-release, which was using MPEG2. And later we developed DXA format
[12:24] <grogbot> [discord] <sev> and IIRC, there are even some official releases with DXA too 😄
[12:24] <grogbot> [discord] <lephilousophe> hehe there is much history
[12:26] <grogbot> [discord] <Schmurtz> such a knowledge on game format history !
[12:27] <grogbot> [discord] <lephilousophe> @Schmurtz I just googled your handheld and I suppose it could handle mpeg2 decoding, you just have to bundle the library (1.2GHz dual-core Cortex A7)
[12:29] <grogbot> [discord] <lephilousophe> and as it has Neon and FPU support, I wonder why libvorbis doesn't work well
[12:32] <grogbot> [discord] <Schmurtz> may be the problem is memroy ram related which impact the performance on sound ? (the cpu is not at 100% when I run Borken Sword 2.5 but the 128MB of memory suffers 😅 )
[12:32] <grogbot> [discord] <Schmurtz> may be the problem is memroy ram related which impact the performance on sound ? (the cpu is not at 100% when I run Broken Sword 2.5 but the 128MB of memory suffers 😅 )
[12:57] <grogbot> [discord] <lephilousophe> what do you mean by suffer? but if CPU is not at 100% it means it's not because of Vorbis decoding then
[12:58] <grogbot> [discord] <ericdanielski> Which handheld?
[12:59] <grogbot> [discord] <lephilousophe> Miyoo Mini
[13:23] <Scummette> [scummvm] moralrecordings opened pull request #4277: DIRECTOR: More debugger features (master...debugger) https://is.gd/bL39fV
[14:27] <grogbot> [discord] <Schmurtz> suffer because the Miyoo Mini has only 128MB of memory and I can see that it use 166MB when running 😅
[14:38] <grogbot> [discord] <timofonic> It seems lots of fun optimizing software for that constrained platform. ARM assembly and such?
[14:47] <grogbot> [discord] <lephilousophe> if you would not use RetroArch, you could enable plugins and lighten the memory burden
[14:52] <grogbot> [discord] <Schmurtz> Yes, a kind of challenge 🙂 But it's impressive to see how PS1 games runs well on this device
[14:53] <grogbot> [discord] <Schmurtz> The main advantage of this device is its form factor 🙂
[14:53] <grogbot> [discord] <Schmurtz> The main advantage of this device is its form factor 🙂 it's really fun to use and to tweak
[14:55] <grogbot> [discord] <Schmurtz> yes a standalone version could be better ! But I'm not able to compile it for now... Probably a problem to indicate where are SDL files during the ./configure
[14:55] <grogbot> [discord] <Schmurtz> (and also because I'm not an expert in compilation too 😅 )
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[15:30] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/Boa2xo
[15:30] <Scummette> scummvm/master cc16561 tag2015: AGS: Update detection for The Terrible Old Man
[15:52] <ScummBot> Build [#5054](https://buildbot.scummvm.org/#builders/34/builds/5054) of `fetch-master` completed successfully.
[16:15] <Scummette> [scummvm] athrxx pushed 3 new commits to master: https://is.gd/ErfoYT
[16:15] <Scummette> scummvm/master 87e2064 athrxx: SCUMM: fix dead code warnings
[16:15] <Scummette> scummvm/master 0bb59a7 athrxx: SCUMM: init struct members
[16:15] <Scummette> scummvm/master 002e664 athrxx: SCUMM: fix array range check
[16:16] <grogbot> [discord] <Schmurtz> By building a only one engine and optimising some stuffs, now ram and CPU are not saturated during playing. So the problem of sound stuttering on Broken Sword 2.5 comes probably from the Vorbis decoding (or may be a relation with retroarch I don't know).
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[16:29] <grogbot> [discord] <Schmurtz> Is tremolo another alternative to vorbis ?
[16:33] <grogbot> [discord] <ccawley2011> It isn't for Theora playback unfortunately, since that requires APIs that are different in tremolo.
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[16:35] <grogbot> [discord] <ccawley2011> I'd imagine that the performance issues are also because of issues with the video decoding and YUV to RGB conversion, not just issues with libvorbis/tremor.
[16:35] <grogbot> [discord] <lephilousophe> ah, yes, I didn't have this info as I never played BS2.5
[16:42] <grogbot> [discord] <ccawley2011> As I understand how ScummVM's Theora decoder works, reading from the container, video decoding and audio decoding are all done from the main thread, and the audio thread only receives audio data once it's been loaded from the file, and both the video and audio for a frame needs to be decoded before the audio thread receives it, and it can be played back.
[16:45] <grogbot> [discord] <ccawley2011> In short, the stuttering could potentially be because decoding video frames takes so long that the audio thread isn't receiving audio regularly enough.
[16:45] <grogbot> [discord] <lephilousophe> but CPU isn't at 100%
[16:46] <grogbot> [discord] <Schmurtz> Very interesting, indeed it could explain everything
[16:46] <grogbot> [discord] <lephilousophe> could be the screen update?
[16:46] <grogbot> [discord] <ccawley2011> Is that 100% overall or just 100% on one core?
[16:47] <grogbot> [discord] <lephilousophe> ah @Schmurtz didn't specified how he obtained this data
[16:48] <grogbot> [discord] <Schmurtz> top command
[16:48] <grogbot> [discord] <Schmurtz> https://cdn.discordapp.com/attachments/581224061091446795/1021462909429223534/unknown.png
[16:49] <grogbot> [discord] <Schmurtz> when a mono tread process goes at 100%, you'll see a CPU usage at 50%
[16:50] <grogbot> [discord] <lephilousophe> ok so it means that a CPU isn't fully busy
[16:50] <grogbot> [discord] <lephilousophe> this would need some profiling
[16:56] <grogbot> [discord] <Schmurtz> This little trick help a little (sorry it's RA related but it could indicate a relation between frames and audio)
[16:59] <grogbot> [discord] <Schmurtz> https://github.com/diablodiab/libretro-scummvm-backend/commit/6c3954f916bf430e7756afd8ca74618d48b56744
[17:02] <grogbot> [discord] <lephilousophe> well, it's hard to have an opinion, this code is not ours
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[17:38] <Scummette> [scummvm] athrxx opened pull request #4278: COMMON: Allow meta engines to modify gui options (master...gui-options-render-modes) https://is.gd/XODGeh
[17:46] <Scummette> [scummvm] BLooperZ opened pull request #4279: QUEEN: improved hebrew font (master...queen_font_opt) https://is.gd/E0DEZM
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[18:50] <Scummette> [scummvm] athrxx pushed 2 new commits to master: https://is.gd/AvwZP1
[18:50] <Scummette> scummvm/master 703cd91 athrxx: KYRA: add check to avoid invalid mem access
[18:50] <Scummette> scummvm/master e15a421 athrxx: KYRA: add paranoia check
[19:22] <grogbot> [discord] <kynrek> I know you can use the sound files from Monkey Island Special edition with the original VGA version, Is there a way to use it with the EGA graphics?
[19:51] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/zdvDnS
[19:51] <Scummette> scummvm/master 55951c8 athrxx: KYRA: fix mem leak
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[20:24] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/o4nNHv
[20:24] <Scummette> scummvm/master c083403 athrxx: KYRA: remove dead code
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[21:32] <Scummette> [scummvm] elasota opened pull request #4280: COMMON: Pass U32String format params by reference and fix warnings about passing a non-trivial class to va_start. (master...fix-u32string-vararg) https://is.gd/p247o0
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[21:55] <grogbot> [discord] <sev> theoretically, yes. Are there tools available? We do not know
[21:57] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://is.gd/O7nkMf
[21:57] <Scummette> scummvm/master eb79194 rvanlaar: DIRECTOR: Fix memory leak
[22:22] <Scummette> [scummvm] rvanlaar pushed 1 new commits to master: https://is.gd/VxeMWY
[22:22] <Scummette> scummvm/master 6fada68 rvanlaar: DIRECTOR: fix memory leak
[22:27] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/8FCFPX
[22:27] <Scummette> scummvm/master 6378e50 athrxx: KYRA: init non-initialized member vars
[22:27] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/FAF8f2
[22:27] <Scummette> scummvm/master 9927420 : I18N: Update translations templates
[22:47] <Scummette> [scummvm] athrxx pushed 1 new commits to master: https://is.gd/oMkD1V
[22:47] <Scummette> scummvm/master 785c52b athrxx: KYRA: (EOB) - minor font load cleanup
[22:47] <Scummette> [scummvm] ScummVM-Translations pushed 1 new commits to master: https://is.gd/JXYoeH
[22:47] <Scummette> scummvm/master d0cc3be : I18N: Update translation files
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[00:00] --- Tue Sep 20 2022