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[00:02] <grogbot> <Henke37> what is this "OO-Topis" thing?
[00:02] <grogbot> <Henke37> google wasn't very helpful
[00:02] <grogbot> <DreamMaster> Sorry, OO-Topos
[00:14] <Scummette> [scummvm] criezy pushed 2 new commits to master: https://git.io/JT8q8
[00:14] <Scummette> scummvm/master 20fb33a criezy: SWORD1: Fix use of uninitialized variables in PSX demo music
[00:14] <Scummette> scummvm/master 79b4e0a criezy: MACOSX: Fix memory leak in dock tile plugin
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[00:45] <Scummette> [scummvm] sluicebox pushed 1 new commits to master: https://git.io/JT8YH
[00:45] <Scummette> scummvm/master bda199e sluicebox: SCI32: Fix GK1 beignet vendor movement speed
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[04:52] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JT8gj
[04:52] <Scummette> scummvm/master 749c3ec aquadran: ENGINES: If backend is not capable support opengl in game do not try create opengl renderer
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[05:55] <clort> horray for all the additions to scummvm - very impressive
[05:56] <clort> the unified rendering backend (should) save me time over porting things individually
[05:57] <clort> for example Nuvie, alone, won't get me gles accelerated window scaling to fullscreen
[06:02] <clort> that's one heck of an executable, 118.4MB
[06:11] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JT8PQ
[06:11] <Scummette> scummvm/master 978d7c1 aquadran: WINTERMUTE: If backend is not capable opengl in game and game is 2d switch to 2d renderer
[06:37] <Endy> Heh, I haven't looked at build sizes lately - yipes :)
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[07:15] <clort> mosh clort@guava.ircnow.org
[07:15] <clort> oops
[07:15] <clort> 'Could not switch to resolution '640x400'
[07:16] <clort> if we could purge monitor resolution switching from linux games forever, i'd support this
[07:16] <clort> i'm hoping to build with gles-scaling for the backend, tried --opengl-mode=gles
[07:17] <clort> in ./configure
[07:18] <clort> i should make an account on the forum to whine more productively
[07:19] <clort> nuvie insists on big black borders regardless of scaling and window size
[07:26] <clort> you ever build it with opengl-es scaling for backend Endy?
[07:32] Nick change: ldevulder__ -> ldevulder
[07:32] <Endy> clort: Nah, I haven't used the -es backend at all actually, sorry :(
[07:33] <clort> do you get accelerated window resizing/scaling with regular opengl2?
[07:34] <clort> sorry for my ignorance, i'm spread thin with less brainpower every year
[07:34] <Endy> Yup - or at least it certainly feels hw accelerated in comparision to how bad software SDL scaling works on this machine :P
[07:35] <Endy> At the office at the moment so I can't really properly test :D
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[07:44] <grogbot> <sev> @tiehichi yay, thanks!
[08:07] <grogbot> <timofonic> @Endy Did you back at active ScummVM development? 😀
[08:12] <clort> sev, timofonic - have you used Nuvie (Ultima6) in scummvm?
[08:13] <grogbot> <sev> @timofonic @Endy is long gone. it is just his grumpy shadow
[08:13] <clort> i also need bigger text in the menu/config (have the default green one)
[08:14] <grogbot> <sev> clort: what's up with ultima6?
[08:14] <clort> large black regions around the displayed game, regardless of my settings. crash after character creation.
[08:14] <grogbot> <sev> clort: for the menu, go to Options -> Misc and select a GUI Theme
[08:15] <grogbot> <timofonic> @sev oh
[08:15] <grogbot> <sev> clort: if you do not have anything besides the built-in theme, then you need to specify themepath. Most often it is your ScummVM directory. THere should be file scummmodern.zip
[08:16] <grogbot> <sev> clort: which ScummVM version do you use?
[08:16] <grogbot> <timofonic> Clort: Not yet, sorry...
[08:17] <clort> i see classic theme (builtin version), classic theme, modern theme remastered,, modern theme. need double text size for each/any of them
[08:18] <grogbot> <sev> clort: fine, then modern theme is your pick
[08:18] <grogbot> <sev> or modern if you like more colors 🙂
[08:18] <clort> can't read the text
[08:18] <grogbot> <sev> clort: again, what is your device/scummvm version?
[08:19] <clort> it is exactly one millimeter high
[08:19] <clort> 2.2.0git
[08:19] <grogbot> <sev> oh. when you go to Options -> Graphics. which Graphics mode is there?
[08:20] <grogbot> <sev> if it is OpenGL, switch it to 2x or 3x
[08:20] <clort> default
[08:20] <clort> ok
[08:21] <clort> menu should scale to fullscreen if using opengl-backend and fullscreen and 'filtered'?
[08:21] <clort> or do i not need 'filtered' for fullscreen scaled menu?
[08:21] <grogbot> <sev> that is the problem with OpenGL
[08:21] <grogbot> <sev> it will not scale up the font size
[08:21] <grogbot> <sev> so, switch to 2x
[08:22] <grogbot> <sev> and then tick "Full Screen"
[08:22] <grogbot> <sev> then it will be proportionally scaled uo
[08:22] <clort> thank you sev
[08:22] <grogbot> <sev> did it help?
[08:23] <grogbot> <sev> @aquadran I think, it is time to enhance our OpenGL GUI mode and adjust fonts/widget sizes there
[08:23] <clort> no, i don't have space for integer 2x scaling of this menu
[08:23] <grogbot> <sev> clort: I suppose it did and you're busy playing
[08:24] <grogbot> <aquadran> @sev indeed
[08:24] <clort> 960x540 res, 5" screen
[08:24] <grogbot> <sev> clort: ah, that explains the black borders
[08:25] <grogbot> <sev> clort: the original has the fixed aspect ratio (and in fact, fixed resolution). You could, let's say, force it to fill your screen but then the picture will be heavily squashed
[08:27] <clort> i saw mention of a text ui for menu? is this ncurses/curses? how do i get it?
[08:29] <grogbot> <sev> clort: if you're talking to me, I do not understand your question. curses is a terminal text library.
[08:30] <clort> yes i saw someone mention a text menu
[08:30] <grogbot> <sev> no idea
[08:32] <clort> have you gotten the opengl-es backend build to work? i ./configure with --open-gl-mode=gles
[08:34] <clort> here is what i have so far: http://0x0.st/iDj0.jpg
[08:36] <clort> are there user-contributed skins?
[08:41] <clort> neverhood runs nicely with 21-25% cpu on Omap4. http://0x0.st/iDjk.jpg
[08:41] <Endy> @sev: I try to be a very mild-mannered shadow, I'll have you know! ;)
[08:43] <grogbot> <sev> clort: there used to be, but nobody upgraded them to the new themes format: https://wiki.scummvm.org/index.php?title=GUI_Themes
[08:46] <clort> then this is probably what i should do now
[08:53] <Scummette> [scummvm] lmerckx opened pull request #2546: GUI: Fix display of virtual keyboard for OpenGL/OpenGLES (master...vkeybd-opengl) https://git.io/JT8AJ
[09:05] Action: Endy heads home for the day - good luck with the backend/scaling issues, clort!
[09:11] <ScummBot> Port build status changed with 749c3ec9: Failure: master-osx_intel
[09:21] <Scummette> [scummvm] AReim1982 pushed 1 new commits to master: https://git.io/JT8po
[09:21] <Scummette> scummvm/master 901032d AReim1982: WII: Update linkscript and fix for linker false error message
[09:26] <Scummette> [scummvm] AReim1982 pushed 1 new commits to branch-2-2: https://git.io/JT8hT
[09:26] <Scummette> scummvm/branch-2-2 8bdb40a AReim1982: WII: Update linkscript and fix for linker false error message
[09:30] <ScummBot> Port build status changed with 749c3ec9: Failure: master-osx_x64
[09:40] <Scummette> [scummvm] aquadran pushed 1 new commits to master: https://git.io/JT8jG
[09:40] <Scummette> scummvm/master d750007 aquadran: STARK: Attempt to fix non shader target
[09:45] <ScummBot> Port build status changed with 749c3ec9: Failure: master-debian-x86_64
[09:52] <ScummBot> Port build status changed with 749c3ec9: Failure: master-mingw-w32
[10:41] <ScummBot> Port build status changed with d7500078: Success: master-osx_intel
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[11:07] <Rishabh> Hello dear mentors, I've good knowledge of C++, python, ML and Matlab. I want to contribute on ScummVM projects through GSOC-2021. So can you guide me how /where can I start?
[11:14] <ScummBot> Port build status changed with d7500078: Success: master-osx_x64, master-debian-x86_64
[11:16] <clort> Rishabh: you could make some gui themes
[11:16] <clort> https://wiki.scummvm.org/index.php?title=GUI_Themes/Specs
[11:21] <ScummBot> Port build status changed with d7500078: Success: master-mingw-w32
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[12:02] <clort> if you'd rather work on an engine Rishabh - Lastexpress has plenty of work to do https://wiki.scummvm.org/index.php?title=Lastexpress/TODO
[12:46] <Scummette> [scummvm] phcoder opened pull request #2547: IMAGE: Add decoder for CEL 3DO format (master...cel) https://git.io/JT4ct
[12:47] <clort> well i am managing to munge my build pretty thoroughly
[12:47] <clort> will be a couple days before i figure out why
[12:47] <clort> SEGV in getFont()
[12:49] <clort> however i do have a working binary from earlier today, so yey :)
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[14:40] <Scummette> [scummvm] sev- closed pull request #2546: GUI: Fix display of virtual keyboard for OpenGL/OpenGLES (master...vkeybd-opengl) https://git.io/JT8AJ
[14:40] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT4Vq
[14:40] <Scummette> scummvm/master 237211a lmerckx: GUI: Fix display of virtual keyboard for OpenGL/OpenGLES
[14:42] <grogbot> <sev> Rishabh: GSoC 2021 has not even started...
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[15:00] <clort> is it prohibited to learn before it starts?
[15:01] <clort> Lastexpress could benefit from a brilliant and motivated young programmer
[15:02] <clort> remember when a summer seemed like a long time? :)
[15:04] <clort> build fails when i link with -lX11 - interesting
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[15:18] <grogbot> <sev> clort: no, not prohibited at all. Just at this point, there is no guarantee that (1) we will be accepted (2) this project will be worked on (3) particular student will be accepted
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[15:25] <clort> ah ok
[15:27] <clort> if you can damage google in some way Rishabh that would be good
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[15:28] <grogbot> <aquadran> gsoc is not required to submit changes... 🙂
[15:30] <clort> linking "undefined reference to 'main'" again. why do i only get this on armhf
[15:52] <clort> adding a new target to ./configure here
[15:53] <clort> was working great 8 weeks ago... now 'something changed'
[16:02] <grogbot> <sev> clort: what do you mean?
[16:06] <clort> i hasing troubles building scummvm for my device
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[16:10] <grogbot> <sev> ah, 8 weeks ago. If you rebased, then we changed the engine plugin architecture
[16:10] <grogbot> <sev> https://wiki.scummvm.org/index.php?title=HOWTO-Convert-Plugins
[16:12] <clort> thank you for that info
[16:12] Action: clort runs back to 8 weeks ago
[16:22] <clort> /usr/lib/gcc/arm-linux-gnueabihf/8/../../../arm-linux-gnueabihf/gcrt1.o(.text+0x44): error: undefined reference to 'main'
[16:22] <clort> maybe it's because of -fuse-ld=gold?
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[17:01] <clort> -nostartfiles in the link command gets rid of the 'main' warning, but i have other undefined references now
[17:02] <Scummette> [scummvm] lotharsm pushed 1 new commits to master: https://git.io/JT45w
[17:02] <Scummette> scummvm/master d7a13e5 lotharsm: NEWS: Update German NEWS file
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[18:24] <Scummette> [scummvm] sev- closed pull request #2525: CREATE_PROJECT: export compile_commands.json via cmake (master...pr/cmake-compile-commands) https://git.io/JTYzT
[18:24] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JT4j0
[18:24] <Scummette> scummvm/master 332c826 mgerhardy: CREATE_PROJECT: export compile_commands.json via cmake
[18:24] <Scummette> scummvm/master 813b497 mgerhardy: CREATE_PROJECT: fixed DeepCode warning
[18:25] <Scummette> [scummvm] sev- closed pull request #2527: ALL: add .clang-tidy (master...pr/clang-tidy) https://git.io/JTY2D
[18:25] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JT4jE
[18:25] <Scummette> scummvm/master 877c1c3 mgerhardy: ALL: add .clang-tidy
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[21:40] <Scummette> [scummvm-tools] sev- pushed 3 new commits to master: https://git.io/JTBZ6
[21:40] <Scummette> scummvm-tools/master 1946022 sev-: UTILS: Add hexdump()
[21:40] <Scummette> scummvm-tools/master b83f044 sev-: TOOLS: Futher work on Gob CD-i extractor
[21:40] <Scummette> scummvm-tools/master dc5317b sev-: TOOLS: Cleanup for extract_gob_cdi
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[21:53] <grogbot> <Kebabounet> fwiw, for those who know the old scummtr.exe/scummrp.exe fan translation tools for SCUMM games, I've found their original author from 2003 and it's possible that their sources get released 17 years later 🙂
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[22:56] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://git.io/JTB8S
[22:56] <Scummette> scummvm/master d807de1 sev-: GOB: Added another Gob CDi demo
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[23:02] <Scummette> [scummvm] henke37 opened pull request #2548: ALL: HashMap & ConfMan getVal refactoring (master...getValRefactor) https://git.io/JTB4W
[23:11] <clort> sounds like good news Kebabounet
[23:12] <clort> what is grogbot linking-to btw
[23:12] <grogbot> <Henke37> discord.
[23:13] <grogbot> <Henke37> come join us, we've got candy!
[23:13] <clort> why use discord. discord is evil.
[23:13] <grogbot> <DreamMaster> Come to the dark side. We have cookies 🙂
[23:15] <clort> i'd rather not, thanks
[23:17] <grogbot> <Henke37> not a fan of a serverside message history i take it
[23:17] <grogbot> <DreamMaster> Fair enough, to each their own. I was on IRC for a long time even after the bridge was added, but the Discord has several extra developer channels
[23:18] <clort> that's bad
[23:18] <grogbot> <DreamMaster> And other channels like offtopic for other fun stuff
[23:19] <clort> looking into the theme-ing here. "Since the merge of the new GUI into the ScummVM trunk, all documentation regarding the legacy GUI is now obsolete. "
[23:22] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://git.io/JTBRk
[23:22] <Scummette> scummvm/master 94651a7 sev-: GOB: Added detection entry for Japanese Gob1 (not working)
[23:22] <Scummette> scummvm/master 5acc8e1 sev-: GOB: Marked CD-i demos as unstable
[23:23] <clort> when was that commit
[23:23] <clort> for the new GUI
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[23:35] <exmensa> I tested Zork GI, and it does indeed still crash with daily buildbot Win64 (and launches in 32 bit, where it's still unfortunately interlaced.) My copy is a Gateway OEM disc, for what it's worth, but is detected fine.
[23:46] <exmensa> If I disable MPEG video on the engine tab (which is enabled by default), it will launch on 64-bit; either mode works on 32.
[23:47] <exmensa> The log does say it's built with MPEG2 and A/52, but nothing after 'log opened'.
[23:51] <clort> hi exmensa
[23:51] <exmensa> Hello :)
[23:52] <clort> are you Heystaw?
[23:53] <exmensa> Nope, sorry; not a contributor, just an occasional bug hunter.
[23:53] <grogbot> <sluicebox> slippery slope, trust me
[23:55] <clort> i like puzzle-solving
[23:56] <exmensa> :D If I had the know-how and the time, there's few things I'd rather dedicate my time to.
[23:56] <clort> scummvm is quite a box of intertwined puzzles though, for porting to a device
[23:57] <clort> you keep adding on stories to a house until it collapses
[00:00] --- Tue Oct 20 2020