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[03:02] <Scummette> [scummvm] digitall pushed 1 new commits to master: https://is.gd/QZbtFF
[03:02] <Scummette> scummvm/master 9b28947 digitall: DIRECTOR: Fix Signed vs. Unsigned Comparison GCC Compiler Warnings
[03:05] <grogbot> [discord] <sluicebox> LOL okay that makes much more sense! well i still wish that was my story and anyone writnig fanfiction still needs to discuss licensing first
[03:07] <grogbot> [discord] <sluicebox> that's even better than the "had to press the Turbo button" stories!
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[06:56] <grogbot> [discord] <rvanlaar> That's awesome 😎
[06:58] <grogbot> [discord] <rvanlaar> When somebody is writing your memoir they'll read this post, become confused and add it as a true story. 🤞
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[08:05] <Scummette> [scummvm] antoniou79 opened pull request #5796: ZVISION: Fix addDir after 2.9.0 path changes (master...zvisionSubs290Fix) https://is.gd/12MTm8
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[11:08] <Scummette> [scummvm] tag2015 pushed 1 new commits to master: https://is.gd/caZtUS
[11:08] <Scummette> scummvm/master 5333394 tag2015: AGS: Update detection for An English Haunting / TPF
[12:13] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/o6lrwU
[12:13] <Scummette> scummvm/master b5698f8 Strangerke: BAGEL: Remove useless null checks after variable creation by new (as it's covered by an exception)
[12:13] <Scummette> scummvm/master c26b99a Strangerke: BAGEL: More work on null checks after new
[12:25] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/qZQhJ5
[12:25] <Scummette> scummvm/master a17658a Strangerke: BAGEL: More work on useless null checks
[12:25] <Scummette> scummvm/master c2727b1 Strangerke: BAGEL: Change the type pour CBagSoundObject::newSound to avoid an unused return value
[14:38] <Scummette> [scummvm] OMGPizzaGuy pushed 1 new commits to master: https://is.gd/Ei1hbM
[14:38] <Scummette> scummvm/master 25f4fd9 OMGPizzaGuy: NEWS: Mention Ultima VIII updates
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[15:13] <Scummette> [scummvm] AndywinXp closed pull request #5783: SCUMM: (HE) - fix wiz drawing mem leaks (master...wiz_leaks) https://is.gd/jwmHTS
[15:13] <Scummette> [scummvm] AndywinXp pushed 3 new commits to master: https://is.gd/ucMc7j
[15:13] <Scummette> scummvm/master 462daa5 athrxx: SCUMM: (HE) - fix wiz drawing mem leaks
[15:13] <Scummette> scummvm/master 421a128 athrxx: SCUMM: (HE) - fix wiz mem leaks update
[15:13] <Scummette> scummvm/master 0948653 athrxx: SCUMM: (HE) - fix wiz mem leaks update 2
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[18:26] <Scummette> [scummvm] AndywinXp pushed 1 new commits to master: https://is.gd/7Kho4p
[18:26] <Scummette> scummvm/master e18e0a4 AndywinXp: SCUMM: DIG: Fix CTRL-B easter egg not working
[18:42] <Scummette> [scummvm] lephilousophe opened pull request #5797: ANDROID: Allow to start a game directly from the Android launcher and various updates (master...android-next) https://is.gd/tNzE0M
[19:20] <Scummette> [scummvm] lephilousophe pushed 2 new commits to master: https://is.gd/xxScLQ
[19:20] <Scummette> scummvm/master c30b681 lephilousophe: TESTS: Abort runner when error is called
[19:20] <Scummette> scummvm/master b8e08ff lephilousophe: COMMON: Fix Path::baseName
[19:27] <Scummette> [scummvm] Strangerke pushed 2 new commits to master: https://is.gd/yRnDRX
[19:27] <Scummette> scummvm/master 23a8fcc Strangerke: BAGEL: Remove some more useless checks, turn some functions into void functions
[19:27] <Scummette> scummvm/master c722957 Strangerke: BAGEL: Remove an unused function in CBofSprite
[19:37] <Scummette> [scummvm] Strangerke pushed 1 new commits to master: https://is.gd/GuH52B
[19:37] <Scummette> scummvm/master f75fef4 Strangerke: BAGEL: Remove some more useless checks in boflib/gui
[19:40] <Scummette> [scummvm] BLooperZ opened pull request #5798: ZVISION: Add BiDi text support (master...zvision_bidi) https://is.gd/5d9234
[20:19] <Scummette> [scummvm] BJNFNE opened pull request #5799: GITIGNORE: use uppercase some words (master...gitignore-uppercase) https://is.gd/mhdme5
[21:02] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/BRLwiS
[21:02] <Scummette> scummvm/master a71347c BJNFNE: GIT: Fix casing in .gitignore comments
[21:02] <Scummette> [scummvm] bluegr closed pull request #5799: GITIGNORE: use uppercase some words (master...gitignore-uppercase) https://is.gd/mhdme5
[21:05] <Scummette> [scummvm] bluegr closed pull request #5796: ZVISION: Fix addDir after 2.9.0 path changes (master...zvisionSubs290Fix) https://is.gd/12MTm8
[21:05] <Scummette> [scummvm] bluegr pushed 2 new commits to master: https://is.gd/STiUY0
[21:05] <Scummette> scummvm/master 7b0718c antoniou79: ZVISION: Fix addDir after 2.9.0 path changes
[21:05] <Scummette> scummvm/master c33605e antoniou79: ZVISION: Normalize path before adding to _dirList
[21:07] <Scummette> [scummvm] bluegr closed pull request #5798: ZVISION: Add BiDi text support (master...zvision_bidi) https://is.gd/5d9234
[21:07] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/J2iufd
[21:07] <Scummette> scummvm/master 43fb70a BLooperZ: ZVISION: Add BiDi text support
[21:21] <Scummette> [scummvm] Strangerke pushed 5 new commits to master: https://is.gd/Qri81j
[21:21] <Scummette> scummvm/master d120d38 Strangerke: BAGEL: Remove some more useless checks in boflib
[21:21] <Scummette> scummvm/master dbe6620 Strangerke: BAGEL: Remove 3 unused includes and a constant in boflib
[21:21] <Scummette> scummvm/master 5e47f54 Strangerke: BAGEL: Remove some more useless checks in dialogs
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[22:39] <grogbot> [discord] <thormode9> Is there a way to Load my old saves into scummvm? Particularly ultima VIII I don't seem to see the save file in its usual spot when I save with scummvm
[22:43] <grogbot> [discord] <omgpizzaguy> Sadly no. If I recall correctly, the original savegame format included function pointers that made it incompatible from version-to-version of the original game
[22:45] <grogbot> [discord] <omgpizzaguy> Pentagram team built out the savegame system we still use today for the most part
[22:46] <grogbot> [discord] <omgpizzaguy> The current version can read a pentagram savegame when named with a ultima8.### format
[22:51] <grogbot> [discord] <omgpizzaguy> Here's Jason Ely's explanation on the save game format:
[22:51] <grogbot> [discord] <omgpizzaguy> https://groups.google.com/g/rec.games.computer.ultima.dragons/c/SRsrEVK3OKo/m/ir8jTWDk2QsJ
[23:08] <grogbot> [discord] <omgpizzaguy> Other games of course might support original save format, but my answer is specific to U8.
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[23:39] <Scummette> [scummvm] sev- pushed 2 new commits to master: https://is.gd/djuf4Y
[23:39] <Scummette> scummvm/master 11cff12 sev-: DIRECTOR: DEBUGGER: Started adding cast details to Score window
[23:39] <Scummette> scummvm/master d57d2ab sev-: DIRECTOR: DEBUGGER: Render sprite details
[23:43] <grogbot> [discord] <sev____> Also, it depends of what you call "old"
[23:43] <grogbot> [discord] <sev____> if, say, you have a new installation of ScummVM and you had saves from the earlier one
[23:43] <grogbot> [discord] <sev____> it might happen that the generated gameids do not match with the orevious ones
[23:44] <grogbot> [discord] <sev____> the save are typically named `<gameid>.sNN`
[23:44] <grogbot> [discord] <sev____> you go to Game Options, and check the field `ID:`
[23:44] <grogbot> [discord] <sev____> and if your saves are named differently, then change that ID to match them and the saves will become visible
[23:45] <grogbot> [discord] <sev____> and of course, the saves should sit in your savepath. Check the savepath value in Global Options -> Paths
[00:00] --- Mon May 20 2024